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Modul Introduction Augmented Reality

Modul pertemuan 1 Augmented and Virtual Reality

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0% found this document useful (0 votes)
23 views

Modul Introduction Augmented Reality

Modul pertemuan 1 Augmented and Virtual Reality

Uploaded by

randy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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AUGMENTED REALITY

& VIRTUAL REALITY

Randy Permana, S.Kom, M.Kom


Augmented Reality (AR)
Definisi
Lingkungan buatan yang dibuat melalui kombinasi antara data yang dihasilkan oleh dunia
nyata dan data generasi dari komputer untuk menghasilkan suatu kebutuhan informasi yang
memiliki sudut pandang lebih luas.

Digagas oleh morton Heilig ( 1955 -1962 ) menciptakan “Sensorama”

Augmented Reality pada awalnya dirancang untuk tujuan pengobatan, militer dan
pemeliharaan.

Jadi perusahaan yang tertarik dalam pengembangan ponsel seperti Nokia, Qualcomm,
Google bersedia untuk mendanai penelitian tentang AR.
MENGAPA AR & VR

Edgar Dale’s Cone of Learning


Mann extended the concept to include Augmented Reality devices that could
block out advertising or replace real-world ads with useful information
Definition
According to definition:
1. AR application must mix real and Virtual display
technologies
2. Registered in 3D with physical world
• TRACKING TECHNOLOGIES
• CAPTURING TECHNOLOGIES
3. Interactive in Real Time
• INTERACTION TECHNOLOGIES
Tracking technologies

Active (sending and receiving)


• Mechanical, Magnetic, Ultrasonic
• GPS, Wifi, Bluetooth, cell location

Passive
• Inertial sensors (Compass, gyroscope, accelerometer)
• Optical (markers or natural features)

Hybrid
• Combination of sensors
Active tracking

• Mechanical tracking: Measuring joints of mechanical arms


• Magnetic tracking: Measuring current generated from
moving coil in magnetic field
• Ultrasonic tracking: Measuring changes of travel time of
ultrasonic waves
• Wifi, Bluetooth, GSM cell location: Changes in signal
strength
• GPS: Changes in radio signal travel time
Tracking with Inertial sensors
Accelerometers and gyroscopes combined
Plus :
+ Cheap and small
+ Good accuracy when combined with optical tracking (an
example of hybrid tracking)
Minus :
- Drift, requires calibration
Optical tracking (with markers)
AR Wil role daily Life Soons

Children Young Families Professionals Fitness Enthusiasts


Playing Adults Exploring Communicatin Working Thriving
g

Kids chasing A young man Families virtually Architects Group running


virtual exploring Rome and brought together with collaborating with a virtual
characters in seeing the Colosseum life-like on a shared design trainer to motivate
more interactive as originally built communication to improve them
and immersive efficiency
games
7
AR superimposes computer generated images on a user's view of the real world

AR Implementation On GPS
AR For Entertaiment
Combining the Real and Virtual
Worlds
We need:
• Precise models
• Locations and optical properties of the viewer (or
camera) and the display
• Calibration of all devices
• To combine all local coordinate systems centered on
the devices and the objects in the scene in a global
coordinate system
Development of AR Display
Display Technologies
• Monitor Based
– Laptops
– Cell phones
– Projectors (more Ubiquitous Computing)
• Head Mounted Displays:
– Video see-through
– Optical see-through
History of AR

• Head Mounted Display (HMD)


– 1968 – Ivan Sutherland
– Idea behind 3D display
• Perspective image which changes as the user moves
(kinetic depth effect)
• Change experience must be the same as the image of a
real object.
• Just appear 3D without stereo dimension.
History of AR cont..
• Global Pointing System
– 1993 – Military
• Wearable Wireless Webcam
– 1994 – Steve Mann
• Touring Machine
- 1997 – Steve Feiner
(Columbia University ,
New York.)
• Battlefield Augmented
Reality System (BARS) – 2000
History of AR cont..
History Cont..
‣ iLamps(2005) ~ An enhanced
projector that can determine
and respond to the geometry
of the display surface to
create a self-configuring
display.
‣ Shape adaptive display
‣ Object-adaptive display
‣ Projecting content
onto a recognized
object.
History of AR Cont…
The Invisible Train (2004)
• A multi-user AR application for
handheld devices.
• Players control virtual trains
on a real wooden miniature
railroad track.
• Magic lens metaphor.
• Players can interact with the
game environment by
operating track switches and
adjusting the speed of their
virtual trains.
• common goal of the game is
to prevent the virtual trains
from colliding.
Monitor Based Augmented Reality

• Simplest available
• Treat laptop/PDA/cell phone as a window through which
you can see AR world.
Head Mounted Displays (HMD)
Modern HMD
Virtual Reality
• Coates (1992):
Virtual Reality is electronic simulations of environments experienced via head mounted
eye goggles and wired clothing enabling the end user to interact in realistic three-
dimensional situations.

• Greenbaum (1992):
Virtual Reality is an alternate world filled with computer-generated images that respond
to human movements. These simulated environments are usually visited with the aid of
an expensive data suit which features stereophonic video goggles and fiber-optic gloves.

• Krueger (1991):
The term (virtual worlds) typically refers to three-dimensional realities implemented
with stereo viewing goggles and reality gloves.
Difference
Augmented Reality Virtual Reality
• System augments the real • Totally immersive
world scene environment
• User maintains a sense of • Senses are under control of
presence in real world
system
• Needs a mechanism to
combine virtual and real
• Need a mechanism to feed
worlds virtual world to user
• Hard to register real and • Hard to make VR world
virtual interesting
Sample Virtual Reality
Mixed Reality (MR)
• Very similar to AR, but a device can scan the
realworld environment around you and can interact
with that environment
• Additional technologies are involved
• Best example is Microsoft’s HoloLens device
Law OF Mix Reality

John Rousseau 2016 :


“The future of human consciousness will be a hybrid
affair. We will live and work in a ubiquitous computing
environment, where physical reality and a pervasive
digital layer mix seamlessly according to the logic of
software and the richness of highly contextual data.
This is mixed reality”
Law Of Mix Reality ( Cont.)

1. Mixed reality must enhance our capacity for mindful


attention.
2. Mixed reality must embody a shared human
experience.
3. Mixed reality must respect boundaries between
commerce and data.
John Rousseau 2016
Referencene

• Augmented Reality . David Jhonson


• Daniel Wagner, Thomas Pintaric And Dieter Schmalstieg. The Invisible Train. A Multi-player Handheld
Augmented Reality Game. 2005 http://studierstube.icg.tugraz.at/invisible_train/
• Klein, George. Parallel Tracking and Mapping. http://www.robots.ox.ac.uk/~gk/youtube.html
• Mann, S. Wearable Computing: A First Step Toward personal Imaging. IEEEXplore. Vol.30, Issue: 2 p.25-
32. February 1997.
• Simon Julier Yohan , Simon Julier , Yohan Baillot , Marco Lanzagorta , Dennis Brown , Lawrence
Rosenblum , “BARS: Battlefield Augmented Reality System”, NATO Information Systems Technology Panel
Symposium on New Information Processing Techniques for Military Systems, 2000.
• http://www.slideshare.net/iglassbox/history-of-augmented-reality-after-2000
• Sutherland, Ivan. “A Head-Mounted Three Dimensional Display”. Proceedings of Fall Joint Computer
Conference, 1968, pp. 757-764. ACM
• GooglePlus. Project Glass https://plus.google.com/111626127367496192147/posts
• The mobile future of AR by Qualcom 2018

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