CH 2
CH 2
Structures
Operating System Concepts – 9th Edition 2.2 Silberschatz, Galvin and Gagne
Objectives
To describe the services an operating system
provides to users, processes, and other systems
To discuss the various ways of structuring an
operating system
To explain how operating systems are installed
and customized and how they boot
Operating System Concepts – 9th Edition 2.3 Silberschatz, Galvin and Gagne
2.1 Operating System Services
Operating systems provide an environment for execution
of programs and services to programs and users
One set of operating-system services provides functions
that are helpful to the user:
User interface - Almost all operating systems have a
user interface (UI).
Varies between Command-Line (CLI), Graphics
User Interface (GUI), Batch
Program execution - The system must be able to load
a program into memory and to run that program, end
execution, either normally or abnormally (indicating
error)
I/O operations - A running program may require I/O,
which may involve a file or an I/O device
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Operating System Services (Cont.)
One set of operating-system services provides functions that
are helpful to the user (Cont.):
File-system manipulation - The file system is of particular
interest. Programs need to read and write files and
directories, create and delete them, search them, list file
Information, permission management.
Communications – Processes may exchange information,
on the same computer or between computers over a
network
Communications may be via shared memory or through
message passing (packets moved by the OS)
Error detection – OS needs to be constantly aware of
possible errors
May occur in the CPU and memory hardware, in I/O
devices, in user program
For each type of error, OS should take the appropriate
action to ensure correct and consistent computing
Debugging facilities can greatly enhance the user’s and
programmer’s abilities to efficiently use the system
Operating System Concepts – 9th Edition 2.5 Silberschatz, Galvin and Gagne
Operating System Services (Cont.)
Another set of OS functions exists for ensuring the efficient
operation of the system itself via resource sharing
Resource allocation - When multiple users or multiple
jobs running concurrently, resources must be allocated to
each of them
Many types of resources - CPU cycles, main memory,
file storage, I/O devices.
Accounting - To keep track of which users use how much
and what kinds of computer resources
Protection and security - The owners of information
stored in a multiuser or networked computer system may
want to control use of that information, concurrent
processes should not interfere with each other
Protection involves ensuring that all access to system
resources is controlled
Security of the system from outsiders requires user
authentication, extends to defending external I/O
devices from invalid access attempts
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A View of Operating System Services
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2.2 User Operating System Interface
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Bourne Shell Command Interpreter
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User Operating System Interface
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The Mac OS X GUI
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Touchscreen Interfaces
Touchscreen devices
require new interfaces
Mouse not possible or not
desired
Actions and selection based
on gestures
Virtual keyboard for text
entry
Voice commands.
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2.3 System Calls
Programming interface to the services provided by the
OS
Typically written in a high-level language (C or C++)
Mostly accessed by programs via a high-level Application
Programming Interface (API) rather than direct system
call use
API specifies a set of functions that are available to an
application programmer, including the parameters that
are passed to each function and the return values the
programmer can expect.
Three most common APIs are Windows API for Windows,
POSIX API for POSIX-based systems (including virtually
all versions of UNIX, Linux, and Mac OS X), and Java API
for the Java virtual machine (JVM)
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Example of System Calls
System call sequence to copy the contents of one file to
another file
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Example of Standard API
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System Call Implementation
Typically, a number associated with each system call
System-call interface maintains a table indexed
according to these numbers
The system call interface invokes the intended
system call in OS kernel and returns status of the
system call and any return values
The caller need know nothing about how the system
call is implemented
Just needs to obey API and understand what OS
will do as a result call
Most details of OS interface hidden from
programmer by API
Managed by run-time support library (set of
functions built into libraries included with
compiler)
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API – System Call – OS Relationship
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System Call Parameter Passing
Often, more information is required than simply identity of
desired system call
Exact type and amount of information vary according
to OS and call
Three general methods used to pass parameters to the OS
Simplest: pass the parameters in registers
In some cases, may be more parameters than
registers
Parameters stored in a block, or table, in memory, and
address of block passed as a parameter in a register
This approach taken by Linux and Solaris
Parameters placed, or pushed, onto the stack by the
program and popped off the stack by the operating
system
Block and stack methods do not limit the number or
length of parameters being passed
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Parameter Passing via Table
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2.4 Types of System Calls
Process control
create process, terminate process
end, abort
load, execute
get process attributes, set process attributes
wait for time
wait event, signal event
allocate and free memory
Dump memory if error, written to log
Debugger for determining bugs, single step execution
Locks for managing access to shared data between
processes
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Types of System Calls (cont)
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
Device management
request device, release device
read, write, reposition
get device attributes, set device attributes
logically attach or detach devices
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Types of System Calls (Cont.)
Information maintenance
get time or date, set time or date
get system data, set system data
get and set process, file, or device attributes
Communications
create, delete communication connection
send, receive messages if message passing
model to host name or process name
From client to server
Shared-memory model create and gain access to
memory regions
transfer status information
attach and detach remote devices
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Types of System Calls (Cont.)
Protection
Control access to resources
Get and set permissions
Allow and deny user access
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Examples of Windows and Unix System Calls
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Standard C Library Example
C program invoking printf() library call, which calls
write() system call
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2.5 System Programs/Services
Provide a convenient environment for program
development and execution
Some of them are simply user interfaces to system
calls; others are considerably more complex
Status information
Some ask the system for info - date, time, amount
of available memory, disk space, number of users
Others provide detailed performance, logging, and
debugging information
Typically, these programs format and print the
output to the terminal or other output devices
Some systems implement a registry - used to
store and retrieve configuration information
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System Programs (Cont.)
File modification
Text editors to create and modify files
Special commands to search contents of files or
perform transformations of the text
Programming-language support - Compilers,
assemblers, debuggers and interpreters sometimes
provided
Program loading and execution- Absolute loaders,
relocatable loaders, linkage editors, and overlay-
loaders, debugging systems for higher-level and
machine language
Communications - Provide the mechanism for
creating virtual connections among processes,
users, and computer systems
Allow users to send messages to one another’s
screens, browse web pages, send electronic-mail
messages, log in remotely, transfer files from
one machine to another
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System Programs (Cont.)
Background Services
Launch at boot time
Some for system startup, then terminate
Some from system boot to shutdown
Provide facilities like disk checking, process
scheduling, error logging, printing
Run in user context not kernel context
Known as services, subsystems, daemons
APPLICATION PROGRAMS
Don’t pertain to system
Run by users
Not typically considered part of OS
Launched by command line, mouse click, finger poke
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2.6 Operating System Structure
General-purpose OS is very large program
Various ways to structure ones
Simple structure – MS-DOS
More complex -- UNIX
Layered – an abstraction
Microkernel –Mach
Hybrid
Operating System Concepts – 9th Edition 2.29 Silberschatz, Galvin and Gagne
Simple Structure -- MS-DOS
MS-DOS – written to
provide the most
functionality in the least
space
Not divided into
modules
Although MS-DOS has
some structure, its
interfaces and levels of
functionality are not
well separated
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Example: UNIX
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Traditional UNIX System Structure
Beyond simple but not fully layered
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Layered Approach
With proper hardware
support, operating systems
can be broken into smaller
pieces
The operating system is
divided into a number of
layers (levels), each built
on top of lower layers. The
bottom layer (layer 0), is
the hardware; the highest
(layer N) is the user
interface.
With modularity, layers are
selected such that each
uses functions (operations)
and services of only lower-
level layers
Operating System Concepts – 9th Edition 2.33 Silberschatz, Galvin and Gagne
Microkernel System Structure
Moves as much nonessential components from the kernel into
user space
Minimal process and memory management
Mach example of microkernel
Mac OS X kernel (Darwin) partly based on Mach
Communication takes place between user modules using
message passing
Benefits:
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode)
More secure
Detriments:
Performance overhead of user space to kernel space
communication, more communication between user program
and services
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Microkernel System Structure
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Modules
Many modern operating systems implement
loadable kernel modules
Uses object-oriented approach
Kernel have links to additional services via
modules
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
Overall, similar to layers but with more flexible
Linux, Solaris, etc
Less changes to kernel, kernel doesn’t need to be
recompiled each time function is added.
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Solaris Modular Approach
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Hybrid Systems
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Apple MacOS & iOS
User experience layer
software interface that allows
users to interact with the
computing devices.
macOS : Aqua (Mouse, trackpad)
iOS : Springboard (touch)
Application frameworks layer
API for the Objective-C and Swift
programming languages.
macOS: Cocoa Framework
iOS: Cocoa Touch frameworks
Core frameworks
support graphics and media
Kernel environment
also known as Darwin,
includes the Mach microkernel
and the BSD UNIX kernel
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Mac OS X Structure
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iOS
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Android
Developed by Open Handset Alliance (mostly Google)
Open Source
Similar stack to IOS
Based on Linux kernel but modified
Provides process, memory, device-driver
management
Adds power management
Runtime environment includes core set of libraries and
Android RunTime (ART) virtual machine
Apps developed in Java plus Android API
Java class files compiled to Java bytecode then
translated to executable than runs in ART VM
Optimised for mobile environment with limited
memory and processing power
Libraries include frameworks for web browser (webkit),
database (SQLite), multimedia, smaller libc
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Android
Architecture
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2.7 System Boot
When power initialized on system, execution starts at a fixed
memory location
Firmware ROM used to hold initial boot code
Initializes all aspects of system
Operating system must be made available to hardware so
hardware can start it
Small piece of code – bootstrap loader, stored in ROM or
EPROM locates the kernel, loads it into memory, and starts it
kernel initializes hardware, mount root file system
Sometimes two-step process
Small boot loader (BIOS) is loaded from ROM
Loads second bootstrap loader from the boot block at
fixed location on disk
Common bootstrap loader, GRUB, allows selection of kernel
from multiple disks, versions, kernel options
Kernel loads and system is then running
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2.8 Operating-System Debugging
Debugging is finding and fixing errors, or bugs + performance
tuning
In case of Failure analysis, OS generate log files containing error
information
Failure of an application can generate core dump file capturing
memory of the process
Operating system failure can generate crash dump file containing
kernel memory
Beyond crashes, performance tuning can optimize system
performance
Counters of various statistics (# of system calls, processes)
trace listings of activities, recorded for analysis
Profiling is periodic sampling of instruction pointer to look for
statistical trends
Kernighan’s Law: “Debugging is twice as hard as writing the code in
the first place. Therefore, if you write the code as cleverly as
possible, you are, by definition, not smart enough to debug it.”
Operating System Concepts – 9th Edition 2.45 Silberschatz, Galvin and Gagne
Performance Tuning
Example of following
XEventsQueued
system call move from
libc library to kernel
and back
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End of Chapter 2
C Compiler:
Dev C++
Code blocks
Microsoft Visual C++
xcode
Operating System Concepts – 9th Edition 2.49 Silberschatz, Galvin and Gagne