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Benefits of Playing Games in The Classroom

The document discusses the benefits of playing games in the classroom including that games are familiar and enjoyable for students, encourage learning patterns and exploration, and build soft skills like communication and collaboration. It also lists some example games that could be used like Wheel of Fortune, Who Wants To Be A Millionaire, Finger Twister, and Mystery Squares.
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0% found this document useful (0 votes)
22 views6 pages

Benefits of Playing Games in The Classroom

The document discusses the benefits of playing games in the classroom including that games are familiar and enjoyable for students, encourage learning patterns and exploration, and build soft skills like communication and collaboration. It also lists some example games that could be used like Wheel of Fortune, Who Wants To Be A Millionaire, Finger Twister, and Mystery Squares.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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BENEFITS OF

PLAYING GAMES IN
THE CLASSROOM
•One of the main benefits of
integrating games into the
curriculum is that it brings a tool
into the classroom in which
students are familiar with and enjoy
using.
•Games also encourage pattern
identification, exploration, and
provide a reinforced scaffolding
approach to learning; taking what
they know and have learned and
connecting this with new
information being introduced
•Creating games focuses on the
student as the teacher and teacher
as the facilitator, guide or resource.
•Other benefits include soft skill
building in peer-to-peer and peer-to-
teacher communication,
collaboration and cooperation.
GAMES FOR THE CLASSROOM
PowerPoint Format

•Wheel of Fortune
•Who Wants to be a Millionaire
•Finger Twister
•Mystery Squares

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