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Introduction To Android

Introduction to android from app development

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0% found this document useful (0 votes)
43 views

Introduction To Android

Introduction to android from app development

Uploaded by

javeriashahidgcw
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 43

INTRODUCTION TO

ANDROID
Application Components
 An Android application is made of up
one or more of the following
components
 Activities

We will only discuss activities in this
chapter
 Services
 Broadcast Receivers
 Content Providers

Slide 2
Application
Components (Activities)
(1)
 An Activity has a single screen with a
UI
 Program logic is wired to a screen in a
structured way (MVC)
 A program is initiated by running the default
activity
 An activity is executed via predefined
callbacks
 These are just procedures called by the
Android infrastructure

Slide 3
 Most programs will have several
Application
Components (Activities)
(2)
 An activity is a class that drives from
Activity

 Then we must override a couple of base


class methods
 onCreate()
 And several others

Slide 4
Application Components
(Activities) (onCreate)
 @Override indicates that we are
overriding a base class method
 It’s an informative annotation
 Annotations are used to control compiler
behavior

Similar to .NET attributes

Slide 5
Application Components
(Activities) (onCreate)
 super.onCreate calls the base class
method
 Super is roughly equivalent MyBase in VB
 It typically appears as the first statement
in the method

Slide 6
Application Components
(Activities) (onCreate)
 setContentView takes one argument – the
resource id corresponding to the activity
 It associates a particular view with the
activity
 The resource is always named R
 Layout is the layout that you want to use
 Followed by the resource id of the layout

Slide 7
Application
Components (Layout) (1)
 A layout describes the visual structure
for a UI, such as the UI for an activity
 It’s an XML document, so you need
some familiarity with XML
 Android provides an XML vocabulary
that corresponds to the View classes
and subclasses, such as those for
widgets and layouts

Slide 8
Application
Components (Layout)
 There are different types of layouts for a
screen
 LinearLayout
 RelativeLayout
 Lists and Grids
 Web

Slide 9
Application Components
(LinearLayout)
 LinearLayout aligns child objects
vertically or horizontally
 Use the android:orientation attribute to
specify the layout direction (vertical /
horizontal)
 Scrollbars appear if the window length
exceeds the screen length

Slide 10
Application Components
(RelativeLayout)
 RelativeLayout aligns objects relative
to an each other (siblings)
 Such as:
 Child A to the left of child B
 Or align to the parent

Slide 11
Application Components
(Buttons and Events)
 Like a VB button
 Text or an icon can appear in the visible
region
 They respond to click events (although the
syntax differs)

http://
developer.android.com/guide/topics/ui/controls/but
ton.html

Slide 12
Application Components
(Declaring a Button)
 A button has a width and height
 The button’s text appears in strings.xml

Slide 13
Application Components
(Handling a Click – Method
1)
 When the user clicks a button, the
object receives an onClick event which
you can handle

Slide 14
Application Components
(Handling a Click – Method
2)
 The event handler can also be declared
programmatically using an anonymous
class
 The book uses this technique

Slide 15
Application
Components (Toast)
 A toast is a form of Android popup
 The size of the popup is just large enough
to render the message
 If you want the user to respond, use a
Notification instead of a toast
 To create, use the makeText method of
the Toast class
http://
developer.android.com/guide/topic
s/ui/notifiers/toasts.html
Slide 16
Application Components
(Toast Example)

Slide 17
Introduction to Input
Controls
 Button operates like a VB button
 TextView operates like a VB TextBox
 CheckBox operates like a VB check box
 Etc..
 All are configured as XML

Slide 18
Strings.xml
 Strings literals are stored in the file
strings.xml

Slide 19
Strings.xml
 And we reference those strings from the
layout.xml

Slide 20
Resource Files
 Android R.java is an auto-generated
file by AAPT (Android Asset Packaging
Tool) that contains resource IDs for all
the resources of res/ directory
 If you create any component in the
activity_main.xml file, the id for the
corresponding component is
automatically created in this file
 The id can be used in the activity source
file to perform any action on the
Slide 21
component
Resource File (Example)

Slide 22
Creating a First Project
 Click File, New, Project. Select
Android Application Project

Slide 23
Define Application
Parameters (1)
 Don’t use an
old Minimum
Required SDK

Slide 24
Define Application
Parameters (1)
 The Application Name appears in the
store when deployed
 The Project Name is only relevant to
Eclipse
 The Package Name contains a reverse
domain name
 It must be unique and must not be
changed – this is how versioning is
performed

Slide 25
Define Application
Parameters (2)
 Minimum Required SDK contains the
minimum SDK version on which the
application will run
 Target SDK contains the desired SDK
version on which the application will run
 Compile with contains the SDK version
that will be used to compile the
application
 Theme defines basic UI characteristics

Slide 26
Configure Project

Create activity

Slide 27
Configure Icons
 Configuring
the icons
 Just use the
defaults

Slide 28
Create Blank Activity
 Create the
default activity
 This gives you
a blank screen
(form)
 (Blank Activity)

Slide 29
Name the Activity and
Layout

Choose the
default values

Slide 30
Application Anatomy (1)
 The file MainActivity.java contains the
java code for the application’s activity
(screen)
 Default methods are created too
(onCreate, …)

Slide 31
Application Anatomy (2)
 The purpose of AndroidManifest.xml is
similar to web.config or app.config
 Simply put, it describes the application

Slide 32
Application Anatomy (3)
 The folder values\strings.xml contains
the application’s textual content

Slide 33
Application Anatomy (4)
 The file activity_main.xml contains the
XML code that describes the user
interface layout

Slide 34
Setting up the Emulator
(1)
 We can run programs via an emulator or
directly attached to a physical device
 Using windows, you might need the driver
from the device manufacturer

Slide 35
Setting up the Emulator
(2)
 Click Window, Android Device
Manager
 Click Create to create the new device
 I suggest the following settings

Slide 36
Setting up the Emulator
(3)
 Under Windows set the memory to no
more than 512MB

Slide 37
Setting up the Emulator
(3)

Slide 38
Starting the Emulator
 Set the display
characteristics
 Note that it takes a while
to start the emulator

Slide 39
Running Hello
World
 The emulator
should start and
be rendered
 Again, it takes a while to
start

Slide 40
Running Hello World (5)
 Now run the
application

Slide 41
Guidelines for
Running on a Native Host
(1)
 First, plug the device in
 If running Windows, you will likely need
a device driver

Slide 42
References
 http://
developer.android.com/tools/extras/oem
-usb.html

Slide 43

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