MP Unit2
MP Unit2
UNIT-2
Instruction Set Of 8086
Microprocessor
Email :[email protected]
Outline:
Review of Pre-requisites
Topic for the day
Objective and Outcome of Lecture
Instruction Set of 8086 Microprocessor
Lecture
Discussion Assembly language programming
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Topic for the Lecture:
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Objective and Outcome of
Lecture:
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Instruction Set of 8086
An instruction is a binary pattern
designed inside a microprocessor to
perform a specific function.
The entire group of instructions that
a microprocessor supports is called
Instruction Set.
8086 has more than 20,000
instructions.
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Classification of Instruction Set
1. Arithmetic Instructions and Logical
Instruction
2. Data Transfer Instructions
3. Branch and Loop Instruction
4. M/C control Instruction
5. Flag Manipulation Instructions
6. Shift and Rotate Instruction
7. String Instructions
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1. Arithmetic And Logical
Instructions
Arithmetic Instructions
ADD Des, Src:
It adds a byte to byte or a word to word.
It effects AF, CF, OF, PF, SF, ZF flags.
E.g.:
ADD AL, 74H
ADD DX, AX
ADD AX, [BX]
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Arithmetic Instructions
ADC Des, Src:
It adds the two operands with CF.
It effects AF, CF, OF, PF, SF, ZF flags.
E.g.:
ADC AL, 74H
ADC DX, AX
ADC AX, [BX]
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Arithmetic Instructions
SUB Des, Src:
It subtracts a byte from byte or a word
from word.
It effects AF, CF, OF, PF, SF, ZF flags.
For subtraction, CF acts as borrow flag.
E.g.:
SUB AL, 74H
SUB DX, AX
SUB AX, [BX]
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Arithmetic Instructions
SBB Des, Src:
It subtracts the two operands and also
the borrow from the result.
It effects AF, CF, OF, PF, SF, ZF flags.
E.g.:
SBB AL, 74H
SBB DX, AX
SBB AX, [BX]
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Arithmetic Instructions
MUL Src:
It is an unsigned multiplication instruction.
It multiplies two bytes to produce a word or two
words to produce a double word.
AX = AL * Src
DX : AX = AX * Src
This instruction assumes one of the operand in AL or
AX.
Src can be a register or memory location. And Flags-
OF, CF
Unused bits of destination register is always filled
with sign bit
IMUL Src:
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Arithmetic Instructions
DIV Src:
It is an unsigned division instruction.
It divides word by byte or double word
by word.
The operand is stored in AX, divisor is
Src and the result is stored as:
AH = remainder, AL = quotient (for
word/byte)
DX=remainder, AX=quotient (for
D-word/word)
IDIV Src:
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Arithmetic Instructions
CBW (Convert Byte to Word):
This instruction converts byte in AL to word in
AX.
The conversion is done by extending the sign
bit of AL throughout AH.
CWD (Convert Word to Double Word):
This instruction converts word in AX to double
word in DX : AX.
The conversion is done by extending the sign
bit of AX throughout DX.
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Arithmetic Instructions
INC Src:
It increments the byte or word by one.
The operand can be a register or
memory location.
E.g.: INC AX
INC [SI]
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Arithmetic Instructions
DEC Src:
It decrements the byte or word by one.
The operand can be a register or
memory location.
E.g.: DEC AX
DEC [SI]
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Arithmetic Instructions
CMP Des, Src:
It compares two specified bytes or words.
The Src and Des can be a constant, register or
memory location.
Both operands cannot be a memory location at
the same time.
The comparison is done simply by internally
subtracting the source from destination.
The value of source and destination does not
change, but the flags CF, ZF, SF are modified to
indicate the result.
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Arithmetic Instructions
NEG Src:
It creates 2’s complement of a
given number.
That means, it changes the sign of
a number.
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Arithmetic Instructions
DAA (Decimal Adjust after Addition)
It is used to make sure that the result of
adding two BCD numbers is adjusted to be a
correct BCD number.
It only works on AL register.
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Arithmetic Instructions
AAA (ASCII Adjust after Addition):
This Instruction Can be used to convert the
contents of the AL register to unpacked BCD result
i.e. If lower nibble of AL>9 then
1. AL=AL+6 2. AH=AH+1
3. AL=AL AND 0FH
This instruction does not have any operand.
Other ASCII Instructions:
AAS (ASCII Adjust after Subtraction)
AAM (ASCII Adjust after Multiplication)
AAD (ASCII Adjust Before Division)
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Logical Instructions
NOT Src:
It complements each bit of Src to produce 1’s
complement of the specified operand.
The operand can be a register or memory
location.
e,.g NOT AX
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Logical Instructions
AND Des, Src:
It performs AND operation of Des and Src.
Src can be immediate number, register or
memory location.
Des can be register or memory location.
Both operands cannot be memory locations at
the same time.
CF and OF become zero after the operation.
PF, SF and ZF are updated.
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Bit Manipulation Instructions
OR Des, Src:
It performs OR operation of Des and Src.
Src can be immediate number, register or
memory location.
Des can be register or memory location.
Both operands cannot be memory locations at
the same time.
CF and OF become zero after the operation.
PF, SF and ZF are updated.
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Bit Manipulation Instructions
XOR Des, Src:
It performs XOR operation of Des and Src.
Src can be immediate number, register or
memory location.
Des can be register or memory location.
Both operands cannot be memory locations at
the same time.
CF and OF become zero after the operation.
PF, SF and ZF are updated.
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Bit Manipulation Instructions
TEST Des, Src:
It performs AND operation of Des and Src.
Src can be immediate number, and src/Des can
be register or memory location.
It is Non-Destructive And means Dest is not
modified only flags are affected.
Both operands cannot be memory locations at
the same time.
CF and OF become zero after the operation.
PF, SF and ZF are updated.
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2. Data Transfer Instructions
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Data Transfer Instructions
MOV Des, Src:
It is used to copy the content of Src to Des
Src operand can be register, memory location or
immediate operand.
Des can be register or memory operand.
Both Src and Des cannot be memory location at
the same time.
E.g.:
MOV CX, 037A H
MOV AL, BL
MOV BX, [0301 H]
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Data Transfer Instructions
PUSH Operand:
It pushes the operand into top of stack.
E.g.: PUSH BX
POP Des:
It pops the operand from top of stack to Des.
Des can be a general purpose register, segment
register (except CS) or memory location.
E.g.: POP AX
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Data Transfer Instructions
XCHG Des, Src:
This instruction exchanges Src with Des.
It cannot exchange two memory locations
directly.
E.g.: XCHG DX, AX
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Data Transfer Instructions
IN Accumulator, Port Address:
It transfers the operand from specified port to
accumulator register.
E.g.: IN AX, 0028 H
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Data Transfer Instructions
LEA Register, Src:
It loads a 16-bit register with the
offset address of the data specified
by the Src.
E.g.: LEA BX, [DI]
This instruction loads the contents of
DI (offset) into the BX register.
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Data Transfer Instructions
LDS Des, Src:
It loads 32-bit pointer from memory source to
destination register and DS.
The word is placed in the destination register
and the segment is placed in DS.
This instruction Copies the word at the lower
memory address to the Des reg and the word at
the higher address to the segment reg i.e. DS.
E.g.: LDS BX, [0301 H]
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Data Transfer Instructions
LES Des, Src:
It loads 32-bit pointer from memory source to
destination register and ES.
The Word is placed in the destination register
and the segment is placed in ES.
This instruction is very similar to LDS except
that it initializes ES instead of DS.
E.g.: LES BX, [0301 H]
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Data Transfer Instructions
LAHF:
It copies the lower byte of flag register to AH.
SAHF:
It copies the contents of AH to lower byte of flag register.
PUSHF:
Pushes flag register to top of stack.
POPF:
Pops the stack top to flag register.
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3. Branch/Program Execution Transfer
Instructions
These instructions cause change in the
sequence of the execution of instruction.
This change can be a conditional or
sometimes unconditional.
The conditions are represented by flags.
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Branch Instructions
CALL Des:
This instruction is used to call a subroutine or
function or procedure.
The address of next instruction after CALL is
saved onto stack.
RET:
It returns the control from procedure to calling
program.
Every CALL instruction should have a RET.
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Branch Instructions
JMP Des:
This instruction is used for unconditional jump
from one place to another.
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Conditional Jump Table
Mnemon Meaning Jump
ic Condition
JB Jump if Below CF = 1
JC Jump if Carry CF = 1
JE Jump if Equal ZF = 1
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Program Execution Transfer Instructions
INTO (Interrupt on overflow):
This instruction generates type 4 interrupt
(i.e. interrupt for overflow) and causes the
8086 to do an indirect far call a procedure
which is written by the user to handle the
overflow condition.
IRET
To return the execution to the interrupted
program
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4. Machine Control
Instructions
Machine Control Instructions
HLT (Halt) :- It causes the processor to enter in
to the halt state. It can be stop by INTR,NMI or
RESET pin
NOP (No Opration) :- It causes the processor to
enter in to the wait state for 3 Clock cycles.
WAIT :- It causes the processor to enter in to the
ideal state. Can be stop by TEST, INTR OR NMI pin
LOCK :- This instruction prevents other
processors to take the control of shared
resources. For e.g LOCK IN AL,80H
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5. Flag Manipulation
Instructions
Flag Manipulation Instructions
STC:
It sets the carry flag to 1.
CLC:
It clears the carry flag to 0.
CMC:
It complements the carry flag.
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Flag Manipulation Instructions
STD:
It sets the direction flag to 1.
If it is set, string bytes are accessed from
higher memory address to lower memory
address.
CLD:
It clears the direction flag to 0.
If it is reset, the string bytes are accessed from
lower memory address to higher memory
address. 46
Flag Manipulation Instructions
STI:
It sets the Interrupt flag to 1.
CLI:
It clears the Interrupt flag to 0.
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6. Shift And Rotate Instructions
Shift And Rotate Instructions
SHL/SAL Des, Count:
It shift bits of byte or word left, by count.
It puts zero(s) in LSBs.
MSB is shifted into carry flag.
If the number of bits desired to be shifted is 1,
then the immediate number 1 can be written in
Count.
However, if the number of bits to be shifted is
more than 1, then the count is put in CL
register. And recent bit to the CF (Carry flag)
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Shift And Rotate Instructions
SHR/SAR Des, Count:
It shift bits of byte or word right, by count.
It puts zero(s)(for SHL) and Sign bit (for SAL)
in MSBs.
LSB is shifted into carry flag.
If the number of bits desired to be shifted is 1,
then the immediate number 1 can be written in
Count.
However, if the number of bits to be shifted is
more than 1, then the count is put in CL
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Shift And Rotate Instructions
ROL Des, Count:
It rotates bits of byte or word left, by count.
LSB is transferred to MSB and also to CF.
If the number of bits desired to be shifted is 1,
then the immediate number 1 can be written in
Count.
However, if the number of bits to be shifted is
more than 1, then the count is put in CL
register. And recent bit to the CF (Carry flag)
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Shift And Rotate Instructions
ROR Des, Count:
It rotates bits of byte or word right, by count.
MSB is transferred to LSB and also to CF.
If the number of bits desired to be shifted is 1,
then the immediate number 1 can be written in
Count.
However, if the number of bits to be shifted is
more than 1, then the count is put in CL
register. And recent bit to the CF (Carry flag)
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Shift And Rotate Instructions
RCL Des, Count:
It rotates bits of byte or word right, by count.
LSB to MSB then MSB is transferred to CF and
CF to LSB.
If the number of bits desired to be shifted is 1,
then the immediate number 1 can be written in
Count.
However, if the number of bits to be shifted is
more than 1, then the count is put in CL
register. And recent bit to the CF (Carry flag)
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Shift And Rotate Instructions
RCR Des, Count:
It rotates bits of byte or word left, by count.
MSB to LSB then LSB is transferred to CF and
CF to MSB.
If the number of bits desired to be shifted is 1,
then the immediate number 1 can be written in
Count.
However, if the number of bits to be shifted is
more than 1, then the count is put in CL
register. And recent bit to the CF (Carry flag)
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7. String Manipulation
Instructions
String Manipulation
Instructions
String in assembly language is just a
sequentially stored bytes or words.
There are very strong set of string
instructions in 8086.
By using these string instructions, the size of
the program is considerably reduced.
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8086
Microprocessor
8086 instruction set includes instruction for string movement, comparison, scan, load and
store.
Offset or effective address of the source operand is stored in SI register and that of the
destination operand is stored in DI register.
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String Manipulation
Instructions
MOVS / MOVSB / MOVSW:
It causes moving of byte or word from one
string to another.
In this instruction, the source string is in Data
Segment referred by DS:SI and destination
string is in Extra Segment referred by ES:DI.
For e.g. movs str1,str2
Movsb
Movsw
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String Manipulation
Instructions
LODS / LODSB / LODSW:
It causes TRANSFER of byte or word from one
string to another.
In this instruction, the source string is in Data
Segment referred by DS:SI transferred to
Accumulator.
For e.g. lods string
lodsb
lodsw
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String Manipulation
Instructions
STOS / STOSB / STOSW:
It causes TRANSFER of byte or word from one
string to another.
In this instruction, the string is in Extra Segment
referred by ES:DI transferred to Accumulator.
For e.g. stos string
stosb
stosw
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String Manipulation
Instructions
CMPS Des, Src:
It compares the string bytes or words.
SCAS String:
It scans a string.
It compares the String with byte in AL or with
word in AX.
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String Manipulation
Instructions
REP (Repeat):
This is an instruction prefix.
It causes the repetition of the instruction until
CX becomes zero.
E.g.: REP MOVSB
It copies byte by byte contents.
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8086
Microprocessor
String Manipulation
Instructions
REP
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Assembly Level Programming 8086
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The assembly language programming 8086 has some rules such
as
•The assembly level programming 8086 code must be written in
upper case letters
•The labels must be followed by a colon, for example: label:
•All labels and symbols must begin with a letter
•All comments are typed in lower case
•The last line of the program must be ended with the END
directive.
8086 processors have two other instructions to access the data,
such as WORD PTR – for word (two bytes), BYTE PTR – for byte.
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Op-code: A single instruction is called as an op-code that can be
executed by the CPU. Here the ‘MOV’ instruction is called as an
op-code.
Operands: A single piece data are called operands that can be operated
by the op-code. Example, subtraction operation is performed by the
operands that are subtracted by the operand.
Syntax: SUB b, c
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8086 microprocessor assembly language programs
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Addition
ORG0000h
MOV DX, #07H // move the value 7 to the register AX//
MOV AX, #09H // move the value 9 to accumulator AX//
Add AX, 00H // add CX value with R0 value and stores the result
in AX//
END
Multiplication
ORG0000h
MOV DX, #04H // move the value 4 to the register DX//
MOV AX, #08H // move the value 8 to accumulator AX//
MUL AX, 06H // Multiplied result is stored in the Accumulator AX //
END
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Subtraction
ORG 0000h
MOV DX, #02H // move the value 2 to register DX//
MOV AX, #08H // move the value 8 to accumulator AX//
SUBB AX, 09H // Result value is stored in the Accumulator A X//
END
Division
ORG 0000h
MOV DX, #08H // move the value 3 to register DX//
MOV AX, #19H // move the value 5 to accumulator AX//
DIV AX, 08H // final value is stored in the Accumulator AX //
END
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8086 stack
•The stack is a block of memory that may be used for temporarily
storing the contents of registers inside CPU.
•Stack is accessed by using SP and SS.
•Stack is a Top Down Data Structure whose elements are accessed by
using a pointer (SP,SS).
•The stack is required when CALL instruction is used.
• Push
• Pop
• Top of stack
• Stack pointer
• LIFO 70
• The Stack is a portion of memory which, like a
stack of plates in a canteen, is organized on a Last-
In-First-Out basis.
• Thus the item which was put last on the stack is
the first to be withdrawn
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The Stack Pointer
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Stack instructions
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PUSH & POP
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Types of Interrupts
Hardware
•an external signal is applied to the NMI input pin or the
INTR input pin
•NMI -non-maskable interrupt
•INTR –interrupt used to deal with I/O devices that need
attention
Software
•Occurs when INT instruction is executed
•When some error condition is produced by the execution of an
instruction such as divide by zero
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Interrupt handling in 8086
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Interrupt Handling (cont.)
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Interrupt vector table
•In 8086, 1st1k bytes of memory 00000-003ffh is set aside as a table for
storing the starting addresses of interrupt service procedures(routines)
•Since 4 bytes are required to store the CS & IP values for each interrupt
service procedure, the table can hold the starting addresses of up to 256
interrupts
•The starting address of an interrupt service procedure is called interrupt
vector or interrupt pointer and the table is referred to as interrupt vector
table or the interrupt pointer table
•Each double word interrupt vector is identified by a number from 0 to
255.
•Intel calls this number, the type of interrupt
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Interrupt vector table contd..
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Interrupt vector table contd..
•An 8086 interrupt can come from any one of the 3 sources
1.External signal to NMI or INTR input pin. An interrupt caused by a signal
applied to one of these inputs is referred to as hardware interrupt
2.Execution of interrupt instruction INT. This is referred to as software
interrupt
3.An interrupt caused by some error condition in 8086 by the execution
of an instruction
Ex: Divide by 0. If an attempt is made to divide an operand by 0, 8086
automatically interrupts the current executing program
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Actions taken by 8086 when an interrupt occurs
•At the end of each instruction cycle, 8086 checks to see if any interrupts have
been requested. If an interrupt has been requested, 8086 responds to the interrupt
by stepping through the following series of major actions.
•It decrements IP by 2 and pushes the flag register on the stack
•Disables INTR interrupt by clearing interrupt flag in the flag register
•It resets Trap flag in the flag register
•IT decrements SP by 2 and pushes the current CS register on the stack
•IT decrements SP again by 2 and pushes the current IP contents on the stack
•IT does an indirect far jump to the start of the procedure that is written to
respond to the interrupt
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Type 2 interrupt-NMI
•The responses to the NMI, TRAP or Divide by zero interrupt requests are independent
of the IF flag.
•After an interrupt is acknowledged, the CPU computes the vector address from the
type of the interrupt and the processor executes the ISR of the corresponding interrupt.
•If further interrupts are to be responded to during the time of the first interrupt is
being serviced, the IF should be set by the ISR of the first interrupt
•If the interrupt flag IF is not set, the subsequent interrupt signals will not be
acknowledged by the processor, till the current one is completed
•The programmable interrupt controller is used for managing such multiple interrupts
based on their priorities.
•At the end of ISR, the last instruction should be IRET
•When the CPU executed IRET, the contents of flags, IP and CS which were saved before
the execution of ISR are now retrieved to the respective registers.
•The execution continues onwards from this address received by IP and CS 88
Interrupt Response Sequence and structure of
interrupt vector table
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Interrupt Response Sequence contd..
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NMI interrupt
NMI interrupt has the highest priority among the external interrupts
•TRAP (Single Step-Type1) is an internal interrupt having the lowest
priority
•The NMI is activated on a positive transition (low to high).
•The assertion of the NMI interrupt is equivalent to an execution of
instruction INT 02. I.e. Type 2 interrupt
•However, if an internal interrupt is being serviced and an NMI (or INTR if
IF is set) occurs, the ISR for the internal interrupt will be suspended and
the external interrupt is honored, even though it is of lower priority.
•The priority structure applies only to simultaneous interrupt
requests.
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NMI interrupt contd..
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NMI interrupt contd..
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Interrupt Programming-Transfer of control during
execution of an interrupt
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Interrupt Programming-transfer of control for
the nested interrupts
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Timings and Delays
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MACROS
• Whenever it is required to use a group of instructions several times in
a program, there are two ways to use that group of instructions:
• Procedure
• Macro
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Advantages
• Macro reduces the amount of repetitive coding.
• Program becomes more readable and simple.
• Execution time is less as compared to calling procedures.
• Reduces errors caused by repetitive coding
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Comparison Macros and Procedures
• A big advantage of using procedures is that the machine codes for the
group of instruction in the procedures needs to be loaded in to main
memory only once.
• Disadvantage using the procedures is the need for the stack.
• A macro is the group of instruction we bracket and give a name to at
the start of the program.
• Using macro avoids the overhead time involved in calling and
returning from a procedures.
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Defining and Calling a Macro
Without Parameters
• Before using macros, we have to define them.
• Macros are defined before the definition of segments
Macro Definition:
MACRO-NAME MACRO
; MACRO DEFINITION
;
ENDM
Invoking a Macro:
MACRO-NAME
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Example
Macro Definition:
CLRSCR MACRO
MOV AH, 00H
MOV AL, 02H
INT 10H
ENDM
Macro Invocation:
CLRSCR
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Defining and calling a Macro with
parameters
• Syntax :
104
Passing Parameters to Macros
Example:
Macro definition:
SETCURSOR MACRO X, Y
MOV DL, Y
MOV DH, X
MOV BH, 00H
MOV AH, 02H
INT 10H
ENDM
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Contd..
• If the macro invocation statement is SETCURSOR 12,
40 then the macro will be replaced by:
MOV DL, 40
MOV DH, 12
MOV BH, 00H
MOV AH, 02H
INT 10H
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