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Lecture#6

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0% found this document useful (0 votes)
10 views24 pages

Lecture#6

oop

Uploaded by

aliza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 8: Object-Oriented Databases

 Need for Complex Data Types


 The Object-Oriented Data Model
 Object-Oriented Languages
 Persistent Programming Languages
Need for Complex Data Types
 Traditional database applications in data processing had
conceptually simple data types
 Relatively few data types, first normal form holds
 Complex data types have grown more important in recent years
 E.g. Addresses can be viewed as a
 Single string, or
 Separate attributes for each part, or
 Composite attributes (which are not in first normal form)
 E.g. it is often convenient to store multivalued attributes as-is,
without creating a separate relation to store the values in first
normal form
 Applications
 computer-aided design, computer-aided software engineering
 multimedia and image databases, and document/hypertext
databases.
Object-Oriented Data Model

 Loosely speaking, an object corresponds to an entity in the


E-R model.
 The object-oriented paradigm is based on encapsulating code
and data related to an object into single unit.
 The object-oriented data model is a logical data model (like
the E-R model).
 Adaptation of the object-oriented programming paradigm
(e.g., Smalltalk, C++) to database systems.
Object Structure

 An object has associated with it:


 A set of variables that contain the data for the object. The value of
each variable is itself an object.
 A set of messages to which the object responds; each message may
have zero, one, or more parameters.
 A set of methods, each of which is a body of code to implement a
message; a method returns a value as the response to the message
 The physical representation of data is visible only to the
implementor of the object
 Messages and responses provide the only external interface to an
object.
 The term message does not necessarily imply physical message
passing. Messages can be implemented as procedure
invocations.
Messages and Methods

 Methods are programs written in general-purpose language


with the following features
 only variables in the object itself may be referenced directly
 data in other objects are referenced only by sending messages.
 Methods can be read-only or update methods
 Read-only methods do not change the value of the object
 Strictly speaking, every attribute of an entity must be
represented by a variable and two methods, one to read and
the other to update the attribute
 e.g., the attribute address is represented by a variable address
and two messages get-address and set-address.
 For convenience, many object-oriented data models permit direct
access to variables of other objects.
Object Classes

 Similar objects are grouped into a class; each such object is


called an instance of its class
 All objects in a class have the same
 Variables, with the same types
 message interface
 methods
The may differ in the values assigned to variables
 Example: Group objects for people into a person class
 Classes are analogous to entity sets in the E-R model
Class Definition Example
class employee {
/*Variables */
string name;
string address;
date start-date;
int salary;
/* Messages */
int annual-salary();
string get-name();
string get-address();
int set-address(string new-address);
int employment-length();
};
 Methods to read and set the other variables are also needed with
strict encapsulation
 Methods are defined separately
 E.g. int employment-length() { return today() – start-date;}
int set-address(string new-address) { address = new-address;}
Inheritance
 E.g., class of bank customers is similar to class of bank
employees, although there are differences
 both share some variables and messages, e.g., name and address.
 But there are variables and messages specific to each class e.g.,
salary for employees and credit-rating for customers.
 Every employee is a person; thus employee is a specialization of
person
 Similarly, customer is a specialization of person.
 Create classes person, employee and customer
 variables/messages applicable to all persons associated with class
person.
 variables/messages specific to employees associated with class
employee; similarly for customer
Inheritance (Cont.)

 Place classes into a specialization/IS-A hierarchy


 variables/messages belonging to class person are
inherited by class employee as well as customer
 Result is a class hierarchy

Note analogy with ISA Hierarchy in the E-R model


Class Hierarchy Definition
class person{
stringname;
stringaddress:
};
class customer isa person {
int credit-rating;
};
class employee isa person {
date start-date;
int salary;
};
class officer isa employee {
int office-number,
int expense-account-number,
};
..
.
Class Hierarchy Example (Cont.)
 Full variable list for objects in the class officer:
 office-number, expense-account-number: defined locally
 start-date, salary: inherited from employee
 name, address: inherited from person
 Methods inherited similar to variables.
 Substitutability — any method of a class, say person, can be invoked
equally well with any object belonging to any subclass, such as
subclass officer of person.
 Class extent: set of all objects in the class. Two options:
1. Class extent of employee includes all officer, teller and secretary objects.
2. Class extent of employee includes only employee objects that are not in a
subclass such as officer, teller, or secretary
 This is the usual choice in OO systems
 Can access extents of subclasses to find all objects of
subtypes of employee
Example of Multiple Inheritance

Class DAG for banking example.


Multiple Inheritance
 With multiple inheritance a class may have more than one superclass.
 The class/subclass relationship is represented by a directed acyclic graph
(DAG)
 Particularly useful when objects can be classified in more than one way,
which are independent of each other
 E.g. temporary/permanent is independent of Officer/secretary/teller
 Create a subclass for each combination of subclasses
– Need not create subclasses for combinations that are not possible in
the database being modeled
 A class inherits variables and methods from all its superclasses
 There is potential for ambiguity when a variable/message N with the
same name is inherited from two superclasses A and B
 No problem if the variable/message is defined in a shared superclass
 Otherwise, do one of the following
 flag as an error,
 rename variables (A.N and B.N)
 choose one.
More Examples of Multiple Inheritance

 Conceptually, an object can belong to each of several


subclasses
 A person can play the roles of student, a teacher or footballPlayer,
or any combination of the three
 E.g., student teaching assistant who also play football

 Can use multiple inheritance to model “roles” of an object


 That is, allow an object to take on any one or more of a set of types
 But many systems insist an object should have a most-specific
class
 That is, there must be one class that an object belongs to which is
a subclass of all other classes that the object belongs to
 Create subclasses such as student-teacher and
student-teacher-footballPlayer for each combination
 When many combinations are possible, creating
subclasses for each combination can become cumbersome
Object Identity

 An object retains its identity even if some or all of the values


of variables or definitions of methods change over time.
 Object identity is a stronger notion of identity than in
programming languages or data models not based on
object orientation.
 Value – data value; e.g. primary key value used in relational
systems.
 Name – supplied by user; used for variables in procedures.
 Built-in – identity built into data model or programming
language.
 no user-supplied identifier is required.
 Is the form of identity used in object-oriented systems.
Object Identifiers
 Object identifiers used to uniquely identify objects
 Object identifiers are unique:
 no two objects have the same identifier
 each object has only one object identifier
 E.g., the spouse field of a person object may be an identifier of
another person object.
 can be stored as a field of an object, to refer to another object.
 Can be
 system generated (created by database) or
 external (such as social-security number)
 System generated identifiers:
 Are easier to use, but cannot be used across database systems
 May be redundant if unique identifier already exists
Object Containment

 Each component in a design may contain other components


 Can be modeled as containment of objects. Objects containing;
other objects are called composite objects.
 Multiple levels of containment create a containment hierarchy
 links interpreted as is-part-of, not is-a.
 Allows data to be viewed at different granularities by different
users.
Object-Oriented Languages

 Object-oriented concepts can be used in different ways


 Object-orientation can be used as a design tool, and be
encoded into, for example, a relational database
 analogous to modeling data with E-R diagram and then
converting to a set of relations)
 The concepts of object orientation can be incorporated into a
programming language that is used to manipulate the
database.
 Object-relational systems – add complex types and
object-orientation to relational language.
 Persistent programming languages – extend object-
oriented programming language to deal with databases
by adding concepts such as persistence and collections.
Persistent Programming Languages
 Persistent Programming languages allow objects to be created
and stored in a database, and used directly from a programming
language
 allow data to be manipulated directly from the programming language
 No need to go through SQL.
 No need for explicit format (type) changes
 format changes are carried out transparently by system
 Without a persistent programming language, format changes
becomes a burden on the programmer
– More code to be written
– More chance of bugs
 allow objects to be manipulated in-memory
 no need to explicitly load from or store to the database
– Saved code, and saved overhead of loading/storing large
amounts of data
Persistent Prog. Languages (Cont.)

 Drawbacks of persistent programming languages


 Due to power of most programming languages, it is easy to make
programming errors that damage the database.
 Complexity of languages makes automatic high-level optimization
more difficult.
 Do not support declarative querying as well as relational databases
Persistence of Objects

 Approaches to make transient objects persistent include


establishing
 Persistence by Class – declare all objects of a class to be
persistent; simple but inflexible.
 Persistence by Creation – extend the syntax for creating objects to
specify that that an object is persistent.
 Persistence by Marking – an object that is to persist beyond
program execution is marked as persistent before program
termination.
 Persistence by Reachability - declare (root) persistent objects;
objects are persistent if they are referred to (directly or indirectly)
from a root object.
 Easier for programmer, but more overhead for database system
 Similar to garbage collection used e.g. in Java, which
also performs reachability tests
Object Identity and Pointers

 A persistent object is assigned a persistent object identifier.


 Degrees of permanence of identity:
 Intraprocedure – identity persists only during the executions of a
single procedure
 Intraprogram – identity persists only during execution of a single
program or query.
 Interprogram – identity persists from one program execution to
another, but may change if the storage organization is changed
 Persistent – identity persists throughout program executions and
structural reorganizations of data; required for object-oriented
systems.
Object Identity and Pointers (Cont.)

 In O-O languages such as C++, an object identifier is


actually an in-memory pointer.
 Persistent pointer – persists beyond program execution
 can be thought of as a pointer into the database
 E.g. specify file identifier and offset into the file
 Problems due to database reorganization have to be dealt
with by keeping forwarding pointers
Storage and Access of Persistent Objects
How to find objects in the database:
 Name objects (as you would name files)
 Cannot scale to large number of objects.
 Typically given only to class extents and other collections of
objects, but not objects.
 Expose object identifiers or persistent pointers to the objects
 Can be stored externally.
 All objects have object identifiers.
 Store collections of objects, and allow programs to iterate
over the collections to find required objects
 Model collections of objects as collection types
 Class extent - the collection of all objects belonging to the
class; usually maintained for all classes that can have persistent
objects.

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