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Week6-Writing Classes

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0% found this document useful (0 votes)
12 views

Week6-Writing Classes

Uploaded by

voroda6131
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 62

Chapter 4

Writing Classes

Java Software Solutions


Foundations of Program Design
9th Edition

John Lewis
William Loftus

Copyright © 2017 Pearson Education, Inc.


Writing Classes
• We've been using predefined classes from the Java
API. Now we will learn to write our own classes.
• Chapter 4 focuses on:
– class definitions
– instance data
– encapsulation and Java modifiers
– method declaration and parameter passing
– constructors

Copyright © 2017 Pearson Education, Inc.


Outline

Anatomy of a Class
Encapsulation
Anatomy of a Method

Copyright © 2017 Pearson Education, Inc.


Writing Classes
• The programs we’ve written in previous examples
have used classes defined in the Java API
• Now we will begin to design programs that rely on
classes that we write ourselves
• The class that contains the main method is just the
starting point of a program
• True object-oriented programming is based on
defining classes that represent objects with well-
defined characteristics and functionality

Copyright © 2017 Pearson Education, Inc.


Examples of Classes

Copyright © 2017 Pearson Education, Inc.


Classes and Objects
• Recall from our overview of objects in Chapter 1
that an object has state and behavior
• Consider a six-sided die (singular of dice)
– Its state can be defined as which face is showing
– Its primary behavior is that it can be rolled
• We represent a die by designing a class called
Die that models this state and behavior
– The class serves as the blueprint for a die object
• We can then instantiate as many die objects as we
need for any particular program

Copyright © 2017 Pearson Education, Inc.


Classes
• A class can contain data declarations and method
declarations

int size, weight; Data declarations


char category;

Method declarations

Copyright © 2017 Pearson Education, Inc.


Classes
• The values of the data define the state of an object
created from the class
• The functionality of the methods define the
behaviors of the object
• For our Die class, we might declare an integer
called faceValue that represents the current
value showing on the face
• One of the methods would “roll” the die by setting
faceValue to a random number between one
and six

Copyright © 2017 Pearson Education, Inc.


Classes
• We’ll want to design the Die class so that it is a
versatile and reusable resource
• Any given program will probably not use all
operations of a given class
• See RollingDice.java
• See Die.java

Copyright © 2017 Pearson Education, Inc.


//********************************************************************
// RollingDice.java Author: Lewis/Loftus
//
// Demonstrates the creation and use of a user-defined class.
//********************************************************************

public class RollingDice


{
//-----------------------------------------------------------------
// Creates two Die objects and rolls them several times.
//-----------------------------------------------------------------
public static void main(String[] args)
{
Die die1, die2;
int sum;

die1 = new Die();


die2 = new Die();

die1.roll();
die2.roll();
System.out.println("Die One: " + die1 + ", Die Two: " + die2);

continue

Copyright © 2017 Pearson Education, Inc.


continue

die1.roll();
die2.setFaceValue(4);
System.out.println("Die One: " + die1 + ", Die Two: " + die2);

sum = die1.getFaceValue() + die2.getFaceValue();


System.out.println("Sum: " + sum);

sum = die1.roll() + die2.roll();


System.out.println("Die One: " + die1 + ", Die Two: " + die2);
System.out.println("New sum: " + sum);
}
}

Copyright © 2017 Pearson Education, Inc.


continue Sample Run
die1.roll(); Die One: 5, Die Two: 2
die2.setFaceValue(4);
Die One: 1, Die Two: 4
System.out.println("Die
Sum: 5 One: " + die1 + ", Die Two: " + die2);
Die One: 4, Die Two: 2
sum = die1.getFaceValue() + die2.getFaceValue();
New sum: 6
System.out.println("Sum: " + sum);

sum = die1.roll() + die2.roll();


System.out.println("Die One: " + die1 + ", Die Two: " + die2);
System.out.println("New sum: " + sum);
}
}

Copyright © 2017 Pearson Education, Inc.


//********************************************************************
// Die.java Author: Lewis/Loftus
//
// Represents one die (singular of dice) with faces showing values
// between 1 and 6.
//********************************************************************

public class Die


{
private final int MAX = 6; // maximum face value

private int faceValue; // current value showing on the die

//-----------------------------------------------------------------
// Constructor: Sets the initial face value.
//-----------------------------------------------------------------
public Die()
{
faceValue = 1;
}

continue

Copyright © 2017 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Rolls the die and returns the result.
//-----------------------------------------------------------------
public int roll()
{
faceValue = (int)(Math.random() * MAX) + 1;
return faceValue;
}

//-----------------------------------------------------------------
// Face value mutator.
//-----------------------------------------------------------------
public void setFaceValue(int value)
{
faceValue = value;
}

//-----------------------------------------------------------------
// Face value accessor.
//-----------------------------------------------------------------
public int getFaceValue()
{
return faceValue;
}

continue

Copyright © 2017 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Returns a string representation of this die.
//-----------------------------------------------------------------
public String toString()
{
String result = Integer.toString(faceValue);

return result;
}
}

Copyright © 2017 Pearson Education, Inc.


The Die Class
• The Die class contains two data values
– a constant MAX that represents the maximum face value
– an integer faceValue that represents the current face
value
• The roll method uses the random method of the
Math class to determine a new face value
• There are also methods to explicitly set and
retrieve the current face value at any time

Copyright © 2017 Pearson Education, Inc.


The toString Method
• It's good practice to define a toString method for
a class
• The toString method returns a character string
that represents the object in some way
• It is called automatically when an object is
concatenated to a string or when it is passed to the
println method
• It's also convenient for debugging problems

Copyright © 2017 Pearson Education, Inc.


Constructors
• As mentioned previously, a constructor is used to
set up an object when it is initially created
• A constructor has the same name as the class
• The Die constructor is used to set the initial face
value of each new die object to one
• We examine constructors in more detail later in this
chapter

Copyright © 2017 Pearson Education, Inc.


Data Scope
• The scope of data is the area in a program in which
that data can be referenced (used)
• Data declared at the class level can be referenced
by all methods in that class
• Data declared within a method can be used only in
that method
• Data declared within a method is called local data
• In the Die class, the variable result is declared
inside the toString method -- it is local to that
method and cannot be referenced anywhere else
Copyright © 2017 Pearson Education, Inc.
Instance Data
• A variable declared at the class level (such as
faceValue) is called instance data
• Each instance (object) has its own instance variable
• A class declares the type of the data, but it does not
reserve memory space for it
• Each time a Die object is created, a new
faceValue variable is created as well
• The objects of a class share the method definitions,
but each object has its own data space
• That's the only way two objects can have different
states
Copyright © 2017 Pearson Education, Inc.
Instance Data
• We can depict the two Die objects from the
RollingDice program as follows:

die1 faceValue 5

die2 faceValue 2

Each object maintains its own faceValue


variable, and thus its own state

Copyright © 2017 Pearson Education, Inc.


UML Diagrams
• UML stands for the Unified Modeling Language
• UML diagrams show relationships among classes
and objects
• A UML class diagram consists of one or more
classes, each with sections for the class name,
attributes (data), and operations (methods)
• Lines between classes represent associations
• A dotted arrow shows that one class uses the other
(calls its methods)

Copyright © 2017 Pearson Education, Inc.


UML Class Diagrams
• A UML class diagram for the RollingDice
program:

RollingDice Die
faceValue : int
main (args : String[]) :
void roll() : int
setFaceValue (int value) :
void
getFaceValue() : int
toString() : String
Quick Check
What is the relationship between a class and an
object?

Copyright © 2017 Pearson Education, Inc.


Quick Check
What is the relationship between a class and an
object?

A class is the definition/pattern/blueprint of an


object. It defines the data that will be managed
by an object but doesn't reserve memory space
for it. Multiple objects can be created from a
class, and each object has its own copy of the
instance data.

Copyright © 2017 Pearson Education, Inc.


Quick Check
Where is instance data declared?

What is the scope of instance data?

What is local data?

Copyright © 2017 Pearson Education, Inc.


Quick Check
Where is instance data declared?
At the class level.
What is the scope of instance data?
It can be referenced in any method of the class.
What is local data?
Local data is declared within a method, and is
only accessible in that method.

Copyright © 2017 Pearson Education, Inc.


Outline

Anatomy of a Class
Encapsulation
Anatomy of a Method

Copyright © 2017 Pearson Education, Inc.


Encapsulation
• There are two views of an object:
– internal - the details of the variables and methods of the
class that defines it
– external - the services that an object provides and how
the object interacts with the rest of the system
• From the external view, an object is an
encapsulated entity, providing a set of specific
services
• These services define the interface to the object

Copyright © 2017 Pearson Education, Inc.


Encapsulation
• One object (called the client) may use another
object for the services it provides
• The client of an object may request its services
(call its methods), but it should not have to be
aware of how those services are accomplished
• Any changes to the object's state (its variables)
should be made by that object's methods
• We should make it difficult, if not impossible, for a
client to access an object’s variables directly
• That is, an object should be self-governing
Copyright © 2017 Pearson Education, Inc.
Encapsulation
• An encapsulated object can be thought of as a black
box -- its inner workings are hidden from the client
• The client invokes the interface methods and they
manage the instance data

Client Methods

Data

Copyright © 2017 Pearson Education, Inc.


Visibility Modifiers
• In Java, we accomplish encapsulation through the
appropriate use of visibility modifiers
• A modifier is a Java reserved word that specifies
particular characteristics of a method or data
• We've used the final modifier to define constants
• Java has three visibility modifiers: public,
protected, and private
• The protected modifier involves inheritance,
which we will discuss later

Copyright © 2017 Pearson Education, Inc.


Visibility Modifiers
• Members of a class that are declared with public
visibility can be referenced anywhere
• Members of a class that are declared with private
visibility can be referenced only within that class
• Members declared without a visibility modifier have
default visibility and can be referenced by any class
in the same package
• An overview of all Java modifiers is presented in
Appendix E

Copyright © 2017 Pearson Education, Inc.


Visibility Modifiers
• Public variables violate encapsulation because they
allow the client to modify the values directly
• Therefore instance variables should not be declared
with public visibility
• It is acceptable to give a constant public visibility,
which allows it to be used outside of the class
• Public constants do not violate encapsulation
because, although the client can access it, its value
cannot be changed

Copyright © 2017 Pearson Education, Inc.


Visibility Modifiers
• Methods that provide the object's services are
declared with public visibility so that they can be
invoked by clients
• Public methods are also called service methods
• A method created simply to assist a service method
is called a support method
• Since a support method is not intended to be called
by a client, it should not be declared with public
visibility

Copyright © 2017 Pearson Education, Inc.


Visibility Modifiers

public private

Variables
Violate Enforce
encapsulation encapsulation

Support other
Methods
Provide services
methods in the
to clients
class

Copyright © 2017 Pearson Education, Inc.


Accessors and Mutators
• Because instance data is private, a class usually
provides services to access and modify data values
• An accessor method returns the current value of a
variable
• A mutator method changes the value of a variable
• The names of accessor and mutator methods take
the form getX and setX, respectively, where X is
the name of the value
• They are sometimes called “getters” and “setters”

Copyright © 2017 Pearson Education, Inc.


Mutator Restrictions
• The use of mutators gives the class designer the
ability to restrict a client’s options to modify an
object’s state
• A mutator is often designed so that the values of
variables can be set only within particular limits
• For example, the setFaceValue mutator of the
Die class should restrict the value to the valid
range (1 to MAX)
• We’ve seen in Chapter 5 how such restrictions has
been implemented

Copyright © 2017 Pearson Education, Inc.


Quick Check
Why was the faceValue variable declared as
private in the Die class?

Why is it ok to declare MAX as public in the Die


class?

Copyright © 2017 Pearson Education, Inc.


Quick Check
Why was the faceValue variable declared as
private in the Die class?
By making it private, each Die object controls its
own data and allows it to be modified only by the
well-defined operations it provides.
Why is it ok to declare MAX as public in the Die
class?
MAX is a constant. Its value cannot be changed.
Therefore, there is no violation of encapsulation.

Copyright © 2017 Pearson Education, Inc.


Outline

Anatomy of a Class
Encapsulation
Anatomy of a Method

Copyright © 2017 Pearson Education, Inc.


Method Declarations
• Let’s now examine methods in more detail

• A method declaration specifies the code that will be


executed when the method is invoked (called)
• When a method is invoked, the flow of control
jumps to the method and executes its code
• When complete, the flow returns to the place where
the method was called and continues
• The invocation may or may not return a value,
depending on how the method is defined
Copyright © 2017 Pearson Education, Inc.
Method Control Flow
• If the called method is in the same class, only the
method name is needed

compute myMethod

myMethod();

Copyright © 2017 Pearson Education, Inc.


Method Control Flow
• The called method is often part of another class or
object

main doIt helpMe

obj.doIt(); helpMe();

Copyright © 2017 Pearson Education, Inc.


Method Header
• A method declaration begins with a method header

char calc(int num1, int num2, String message)

method
parameter list
name

return The parameter list specifies the type


type and name of each parameter

The name of a parameter in the method


declaration is called a formal parameter

Copyright © 2017 Pearson Education, Inc.


Method Body
• The method header is followed by the method body

char calc(int num1, int num2, String message)


{
int sum = num1 + num2;
char result = message.charAt(sum);

return result; sum and result


} are local data

They are created


The return expression each time the
must be consistent with method is called, and
the return type are destroyed when
it finishes executing

Copyright © 2017 Pearson Education, Inc.


The return Statement
• The return type of a method indicates the type of
value that the method sends back to the calling
location
• A method that does not return a value has a void
return type
• A return statement specifies the value that will be
returned
return expression;
• Its expression must conform to the return type

Copyright © 2017 Pearson Education, Inc.


Parameters
• When a method is called, the actual parameters in
the invocation are copied into the formal parameters
in the method header
ch = obj.calc(25, count, "Hello");

char calc(int num1, int num2, String message)


{
int sum = num1 + num2;
char result = message.charAt(sum);

return result;
}

Copyright © 2017 Pearson Education, Inc.


Local Data
• As we’ve seen, local variables can be declared
inside a method
• The formal parameters of a method create
automatic local variables when the method is
invoked
• When the method finishes, all local variables are
destroyed (including the formal parameters)
• Keep in mind that instance variables, declared at
the class level, exists as long as the object exists

Copyright © 2017 Pearson Education, Inc.


Bank Account Example
• Let’s look at another example that demonstrates
the implementation details of classes and methods
• We’ll represent a bank account by a class named
Account
• It’s state can include the account number, the
current balance, and the name of the owner
• An account’s behaviors (or services) include
deposits and withdrawals, and adding interest

Copyright © 2017 Pearson Education, Inc.


Driver Programs
• A driver program drives the use of other, more
interesting parts of a program
• Driver programs are often used to test other parts
of the software
• The Transactions class contains a main method
that drives the use of the Account class,
exercising its services
• See Transactions.java
• See Account.java

Copyright © 2017 Pearson Education, Inc.


//********************************************************************
// Transactions.java Author: Lewis/Loftus
//
// Demonstrates the creation and use of multiple Account objects.
//********************************************************************

public class Transactions


{
//-----------------------------------------------------------------
// Creates some bank accounts and requests various services.
//-----------------------------------------------------------------
public static void main(String[] args)
{
Account acct1 = new Account("Ted Murphy", 72354, 102.56);
Account acct2 = new Account("Jane Smith", 69713, 40.00);
Account acct3 = new Account("Edward Demsey", 93757, 759.32);

acct1.deposit(25.85);

double smithBalance = acct2.deposit(500.00);


System.out.println("Smith balance after deposit: " +
smithBalance);

continue

Copyright © 2017 Pearson Education, Inc.


continue

System.out.println("Smith balance after withdrawal: " +


acct2.withdraw (430.75, 1.50));

acct1.addInterest();
acct2.addInterest();
acct3.addInterest();

System.out.println();
System.out.println(acct1);
System.out.println(acct2);
System.out.println(acct3);
}
}

Copyright © 2017 Pearson Education, Inc.


continue
Output
Smith balance after deposit: 540.0
System.out.println("Smith balance
Smith balance after after withdrawal:
withdrawal: 107.55 " +
acct2.withdraw (430.75, 1.50));

72354 Ted Murphy


acct1.addInterest(); $132.90
69713 Jane Smith
acct2.addInterest(); $111.52
93757 Edward Demsey
acct3.addInterest(); $785.90

System.out.println();
System.out.println(acct1);
System.out.println(acct2);
System.out.println(acct3);
}
}

Copyright © 2017 Pearson Education, Inc.


//********************************************************************
// Account.java Author: Lewis/Loftus
//
// Represents a bank account with basic services such as deposit
// and withdraw.
//********************************************************************

import java.text.NumberFormat;

public class Account


{
private final double RATE = 0.035; // interest rate of 3.5%

private long acctNumber;


private double balance;
private String name;

//-----------------------------------------------------------------
// Sets up the account by defining its owner, account number,
// and initial balance.
//-----------------------------------------------------------------
public Account(String owner, long account, double initial)
{
name = owner;
acctNumber = account;
balance = initial;
}

continue
Copyright © 2017 Pearson Education, Inc.
continue

//-----------------------------------------------------------------
// Deposits the specified amount into the account. Returns the
// new balance.
//-----------------------------------------------------------------
public double deposit(double amount)
{
balance = balance + amount;
return balance;
}

//-----------------------------------------------------------------
// Withdraws the specified amount from the account and applies
// the fee. Returns the new balance.
//-----------------------------------------------------------------
public double withdraw(double amount, double fee)
{
balance = balance - amount - fee;
return balance;
}

continue

Copyright © 2017 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Adds interest to the account and returns the new balance.
//-----------------------------------------------------------------
public double addInterest()
{
balance += (balance * RATE);
return balance;
}

//-----------------------------------------------------------------
// Returns the current balance of the account.
//-----------------------------------------------------------------
public double getBalance()
{
return balance;
}

//-----------------------------------------------------------------
// Returns a one-line description of the account as a string.
//-----------------------------------------------------------------
public String toString()
{
NumberFormat fmt = NumberFormat.getCurrencyInstance();
return (acctNumber + "\t" + name + "\t" + fmt.format(balance));
}
}

Copyright © 2017 Pearson Education, Inc.


Bank Account Example

acct1 acctNumber 72354

balance 102.56

name "Ted Murphy"

acct2 acctNumber 69713

balance 40.00

name "Jane Smith"

Copyright © 2017 Pearson Education, Inc.


Bank Account Example
• There are some improvements that can be made to
the Account class
• Formal getters and setters could have been defined
for all data
• The design of some methods could also be more
robust, such as verifying that the amount
parameter to the withdraw method is positive

Copyright © 2017 Pearson Education, Inc.


Constructors Revisited
• Note that a constructor has no return type specified
in the method header, not even void
• A common error is to put a return type on a
constructor, which makes it a “regular” method that
happens to have the same name as the class
• The programmer does not have to define a
constructor for a class
• Each class has a default constructor that accepts
no parameters

Copyright © 2017 Pearson Education, Inc.


Quick Check
How do we express which Account object's balance
is updated when a deposit is made?

Copyright © 2017 Pearson Education, Inc.


Quick Check
How do we express which Account object's balance
is updated when a deposit is made?
Each account is referenced by an object
reference variable:

Account myAcct = new Account(…);

and when a method is called, you call it through


a particular object:

myAcct.deposit(50);

Copyright © 2017 Pearson Education, Inc.

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