MINE MUSEUEM
@ K CENTER
AN EXPERIENTIAL GF FOR
MINES
PROJECT BREIF
• SITE: Champion Reef, KGF, Karnataka Champion reef
• LOCATION: KGF, Karnataka mines
• SITE AREA: 30 acres
PLAN
Tenant
SITE
WHY KGF? shaft
• Historical Significance
• Cultural Importance
• Architectural and Industrial Heritage
• Educational and Tourism Potential
• Natural and Technological Showcase
AIM
To design a mining museum in KGF that:
Preserves and showcases the legacy of gold mining in
India.
Educates visitors about mining history, technology,
and culture.
Promotes sustainable and eco-friendly architectural
practices.
Revitalizes the local economy through tourism and
cultural engagement.
TENANT
WAREHOUS SHAFT
E
GIFFORD SHAFT
CYANIDE HILL
AC OAD
R
CE
SS
SITE
ACCESS
SS
CE
AC AD
RO
300
M
CYANIDE
OORGAUM HILL – 2KM
RAILWAY STATION –
1.6KM
KGF
EXISTING STRUCTURE
FORT –
2.5KM
SITE ANALYSIS PROXIMITY
CHART
RAILWAY LINE
• Bengaluru to
K.G.F :
100KM
• Kolar to K.G.F
: 30KM
NIRM
SOIL ANALYSIS
• The soil is sandy soil and the index properties are not affected much due to the contamination happened
during the process of mining.
REF: https://www.ije.ir/article_139920_45d0ab519a6e2da9b544a537d92def39.pdf
TYPE OF MINING
• Underground mining with vertical shafts
ANNUAL PRECIPITATION
• ANNUAL PRECIPITATION: 939mm
• MAXIMUM PRECIPITATION : JUL (163mm)
REF: Data from climate consultant
SITE SURVEY
LITERATURE CASE STUDY 01
BRITANNIA MINE MUSEUM
LOCATION : Britannia Beach, BC
AREA : 10-acre
CITY : Canada
TYPE : Mine Museum (Preservation/Restoration)
ARCHITECT : RATIO Architecture. Interior Design. Planning
COMPLETION YEAR : 2012
INTRODUCTION
• The focus is a new, covered stratigraphic wall interpreting the mine and drilling process of exploration. This
sculptural “memory wall” is composed of stark, geometric forms, derived from the traditional geometry of the
surrounding buildings and rooflines. With its striking design visible from throughout the Museum site, the
Exploration Zone becomes a point of gathering and interest.
• Our work at the Britannia Mine Museum on the west coast of BC focused on two key challenges: creating a
clear visual identity that unifies the entire facility, and respecting the site’s heritage through adaptive reuse of
the existing structure.
• We challenged our clients to take an inventive and modern approach to the planning and development of their
facility with focus on creating inviting spaces within the museum, reinforcing the materiality and grit of the
surrounding context.
• Today, the museum is a British Columbia icon. Both the museum and the copper-clad Beaty Lundin Visitor
Architectural and Spatial Features
Mill No. 3
The iconic 20-storey gravity-fed concentrator mill
is a centre piece of the museum.
Design incorporates industrial aesthetics with
steel frames, exposed trusses, and raw finishes.
Visitors can climb through its multiple levels,
providing an immersive understanding of the
mining process.
Underground Tour
A key attraction where visitors ride a mining train
into the old tunnels.
Demonstrates the working conditions and
equipment miners used.
Interactive sound and light displays replicate the
historical mining experience.
Exhibition Spaces
Exhibits showcase mining technology, the life of
miners, and environmental impacts.
Includes artefacts, photographs, and interpretive
panels.
A separate gallery highlights geological specimens
and the science behind mining.
Contemporary Additions
Modern visitor centre with a sustainable design,
blending old and new.
Cafeteria and gift shop incorporated for visitor
UNDERGROUND MINE CONSIDERATIONS
The tunnels at the Britannia Mine Museum in British Columbia are
about 650 meters below sea level:
Tunnel length: The mine's tunnels are 210 kilometers long, with the
longest being 8 kilometers
Vertical distance: The tunnels have a vertical distance of over 1,750
meters
• Structural Reinforcements:
- Old tunnels are stabilized with modern materials like rock bolts and
shotcrete.
- Sections deemed unsafe are sealed off but often featured in visual
storytelling.
• Lighting:
- Install adequate lighting to brighten pathways while preserving the
mine’s ambiance.
- Use warm-toned, non-glare LED lights to reduce visual strain.
- Avoid overly dark or narrow passages that could induce
claustrophobia.
• Air Quality:
- Ensure proper ventilation to supply fresh air and remove stale or
harmful gases.
- Integrate air purifiers and real-time air quality monitoring systems.
• Water Seepage Management:
- The Britannia Mine Museum in British Columbia has employed advanced
LIVE CASE STUDY 01
INDIAN MUSIC EXPERIENCE MUSEUM
LOCATION : Bangalore
BUILT UP AREA : 32,519 sq.ft [3021.11 sq.mt]
CITY : Bangalore
TYPE : Experiential Museum for Music
ARCHITECT : Architecture Paradigm Pvt Lt
COMPLETION YEAR : 2017
INTRODUCTION
• Indian Music Experience is a site located in Brigade Millennium Rd JP nagar 7th Phase southern part of
Bengaluru besides its India's first interactive music museum, learning center for music and a leading music
store. Indian Music Experience offers to increase the level of cultural engagement in the community by
bringing music closer to people.
• It serves as a contemporary urban space for students ,tourists ,who come to experience , looking for
entertaining yet enriching experiences .
• The context brings together the idea of Indian music, a museum, a music school, documentation center and a
cultural center located in a cohesive development .
• Indian music inspires through its classical structure , variety of instruments , diversity of folk cultures and the
medley of popular music . A setting for understanding it should be inspired from the intensity of Indian music
CONCEPT
• The basic concept and the design is evolved through the experience that reminds one of musical ideas of
rhythm, depth, pitch, volume, texture and scale.
• The octaves present a clear way of structuring music museum 8 thematic galleries showcasing various facets
of Indian music, an instruments gallery with over 100 musical instruments, three mini- theatres, and several
computer-based interactive installations that allow the visitor to experience the process of music-making.
This correspondent has been the Creative Consultant for three of the Key Sections – Galleries 6, 7 and 9 and
Gallery 7 has been his exclusive Content responsibility.
0
BASEMENT FLOOR • The museum begins at ground level where an innovative
sound garden prevails under the shade of trees, the structure
craftily woven around these trees, the evolving edifice fluid,
akin to the notes of a mesmerizing musical composition.
• Various musical notes emanate from the stone, wood and
metal installations that rest in the sound garden , inviting the
visitor to plunge in and play the tunes or merely listen to the
singing stones, as in the humming stone.
FIRST FLOOR
1. Introduction Gallery: The Roots of Indian Music
2. Classical Music Gallery: Ragas and Talas
SECOND FLOOR 3. Folk and Tribal Music Gallery
4. Devotional Music Gallery: Bhakti and Sufi
Traditions
5. Bollywood Music Gallery
6. Contemporary and Fusion Music Gallery
7. Instrument Gallery
8. Sound and Science Gallery
9. Performance and Workshop Arena
10. Immersive Experience Gallery
THIRD FLOOR
4
TERRACE FLOOR
OAT
OPEN AIR THEATRE
• OAT is provided on the terrace of the
building
• Terrace area has been divided in two
portion half of the terrace area is
utilized for small functions and
another half for oat where concerts
are conducted.
• Around 50people can sit comfortably
at the oat area
CIRCULATION MECHANICAL SERVICES AND
SECURITY
• The entrance to the center is through musical
plaza • 2 lifts of max 10 people and
• It climbs downwards to a temporary exhibit 1088 kg are provided through
space that acts as a semi-formal performance basement till 3rd floor
space as well. Keeping a minimal footprint , the • 1 internal lift is provided for
building works over multiple levels that are handicap people
interconnected by ramps, steps and a linear • 2 staircase are provided of 2 m
void. wide
• Galleries are kept in the first and the second • At the entrance there is a ramp
level , the music school in the upper most level for the handicap people
away from the museum . The ground level serves • All the galleries are secured by
as a lobby and entry with the temporary gallery cctv cameras.
in the lower level.
• The lobby level has the gallery , music
store ,café , music school and movie hall along
with an administrative area.
• The gallery level leading from the lobby level is a
gentle ramped neutral space which takes the
AIR DUCTS WASHROOMS
visitor up to the gallery level.
There are no • Each floor consists washrooms for both gents and ladies
windows in separately.
the galleries • Both Ladies and gents washroom consists two units and one
so the separate washroom for physically disabled people which
ventilation consist specially designed commode
done by air • Gents washroom has four urinals in which one urinal is for
ducts handicapped people
LIGHTING AND ELECTRICITY
GENERATION
• Lighting is one of the main aspects of any museum.
• Each display has its own focused light, diffused light.
• No natural light is used in the museum expect the lobby/waiting area has been provided with skylight.
• Artificial lighting is done by using track lights, picture lights, wall washer, ceiling mounted accent lights, LED
lights etc. most of the passages are dark with minimum intensity lights such that only the display collection
could get emphasized.
• Curved glass is provided in the first floor which provides natural light to the passage when we access it through
the staircase. Even the side glass opening is provided at the side walls which distributes natural light as we
climb the stairs.
• Main is located in the basement .
• Generator DG is at the opposite corner of the basement
• Power storage is at the backside of the museum
SITE APPROACH PARKING
• • 2 wheeler
Site is approached by the 9m wide double
road. (8
• Main entry is through the gate facing vehicles)
North.
• • 4 wheeler
As after entry there are two connecting
paths sub main 1 towards the museum, & (20
vehicles)
AREA STATEMENT
• The museum is designed for an occupancy of 150-200 members
1. Visitor’s lounge or Reception: 500 sq.m ; To welcome the visitors and lead their way to the museum
2. Main Exhibition Hall: Showcases mining history, tools, machinery, artefacts and retaining the warehouse
used during KGF's operational years.
• WAREHOUSE: 2,000sq.m
• CHAMPION REEF SHAFT: 1300sq.m
• TENANT SHAFT: 1500sq.m
3. Interactive Mining Experience: 1,200sq.m ; Simulates underground mining conditions using VR/AR
technologies or retain the existing underground mines with a room to brief at entrance.
4. Historical Timeline Section: Exhibits of extracted materials or geological rocks
5. Cafeteria & Retail: 1000sq.m ; To provide refreshments
6. Amphitheatre: For general purpose i.e., screening shows
8. Administration: 1000sq.m place for office staff, storage
9. Parking: 1000sq.m 150 – 200 Vehicles
10. Utility: Restrooms, Maintenance yard
Visitors: Male: 1 for 200 ; Female: 1 for 200
Staffs: Male: 1 for 15 ; Female: 1 for 12