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Understanding Computer Architecture Basics

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Abhishek Chauhan
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0% found this document useful (0 votes)
40 views11 pages

Understanding Computer Architecture Basics

Uploaded by

Abhishek Chauhan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Defining Computer

Architecture
Definition
 Computer architecture is a specification
describing how hardware and software
technologies interact to create a computer
platform or system. Computer architecture
consists of three main categories.
 System design

– This includes all the hardware parts,


such as CPU, data processors,
multiprocessors, memory controllers and
direct memory access. This part is the actual
computer system.
 Instruction set architecture

– This includes the CPU’s functions and


capabilities, the CPU’s programming
INSTRUCTION SET
ARCHITECTURE
RISC VS CISC
INSTRUCTION SET
ARCHITECTURE
The computer ISA defines all of the programmer-
visible components and operations of the computer
– memory organization
• address space -- how may locations can be
addressed?
• addressibility -- how many bits per location?
– register set (a place to store a collection of bits)
• how many? what size? how are they used?
– instruction set
• Opcodes (operation selection codes)
• data types (data types: byte or word)
• addressing modes (coding schemes to access data)
ISA provides all information needed for someone that
wants to write a program in machine language (or
translate from a high-level language to machine
language).
What Makes a Good
Instruction Set?
• implementability
– supports a (performance/cost) range
of implementations
– implies support for high performance
implementations
• programmability
– easy to express programs
• backward/forward/upward
compatibility
– implementability & programmability
across generations
– e.g., x86 generations: 8086, 286,
386, 486, Pentium, Pentium II,
INSTRUCTION CYCLE

 Instruction fetch – Load the next


instruction from memory
 Instruction decode – transform the bits of

the opcode into the CPU configuration


necessary to execute it.
 Execute – Perform arithmetic operations
 Memory – Access memory
 Writeback – write results back into

destination register
INSTRUCTION FORMAT
WELL KNOWN ISA’S
 x86
 Based on Intel 8086 CPU in 1978
 Intel family, also followed by AMD
 X86-64
 64-bit extensions
 Proposed by AMD, also followed by Intel
 ARM
 32-bit & 64-bit
 Initially by Acorn RISC Machine
 ARM Holding
 MIPS
 32-bit & 64-bit
 By Microprocessor without Interlocked Pipeline Stages (MIPS)
Technologies
 SPARC
 32-bit & 64-bit
 By Sun Microsystems
 PIC
 8-bit to 32-bit
 By Microchip
 Z80
 8-bit
 By Zilog in 1976
 Many extensions
 Intel – MMX, SSE, SSE2, AVX
 AMD – 3D Now!

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