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XR Study Content

XR (Extended Reality) encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), blending digital and physical environments for immersive experiences. Each technology has distinct applications across gaming, education, healthcare, and more, with ongoing advancements in hardware and software. The evolution of XR has seen significant milestones from early concepts to modern developments, shaping its future in various industries.
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0% found this document useful (0 votes)
12 views17 pages

XR Study Content

XR (Extended Reality) encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), blending digital and physical environments for immersive experiences. Each technology has distinct applications across gaming, education, healthcare, and more, with ongoing advancements in hardware and software. The evolution of XR has seen significant milestones from early concepts to modern developments, shaping its future in various industries.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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1.

What is XR Technology

XR (Extended Reality) is an umbrella term that encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed
Reality (MR). It refers to technologies that blend digital and physical environments to create immersive experiences.

Types of XR Technology
1.Virtual Reality (VR) – Fully immersive digital environments where users interact in a completely virtual world using
headsets like Oculus Quest, HTC Vive, or PlayStation VR.
2.Augmented Reality (AR) – Overlays digital content onto the real world using devices like smartphones (e.g.,
Pokémon GO) or AR glasses (e.g., Microsoft HoloLens, Magic Leap).
3.Mixed Reality (MR) – More advanced than AR, MR allows virtual objects to interact with the real world in real time,
blending digital and physical elements seamlessly (e.g., Microsoft HoloLens 2).

Applications of XR
•Gaming & Entertainment (VR games, AR-enhanced movies)
•Education & Training (Medical simulations, military training)
•Healthcare (VR therapy, AR-assisted surgeries)
•Retail & Marketing (Virtual try-ons, AR product previews)
•Real Estate & Architecture (Virtual property tours, 3D modeling)
Would you like recommendations on XR devices or platforms?
. Difference between AR, VR and MR Technology

AR (Augmented Reality), VR (Virtual Reality), and MR (Mixed Reality) are immersive technologies, but they differ in how
they interact with the real world.

1. Augmented Reality (AR)


•Definition: AR overlays digital content onto the real world using devices like smartphones, tablets, or AR glasses.
•Interaction: The user can see and interact with virtual objects while still seeing the real world.
•Examples: Pokémon GO, Instagram/Snapchat filters, Google Lens.

2. Virtual Reality (VR)


•Definition: VR immerses users in a completely digital environment, blocking out the real world.
•Interaction: Requires VR headsets like Oculus Rift, HTC Vive, or PlayStation VR.
•Examples: VR gaming, virtual tours, medical training simulations.

3. Mixed Reality (MR)


•Definition: MR blends real and virtual worlds, allowing users to interact with both simultaneously in real-time.
•Interaction: More advanced than AR, MR anchors digital objects in the real world so they behave like physical objects.
•Examples: Microsoft HoloLens, Magic Leap, industrial design simulations.
The key features of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR):

1. Augmented Reality (AR)


🔹 Definition: AR overlays digital elements (images, sounds, or 3D objects) onto the real world using devices like
smartphones, tablets, and AR glasses.
🔹 Key Features:
•Enhances the real-world environment with digital elements.
•Users remain aware of their surroundings.
•Uses devices like AR glasses (Microsoft HoloLens) or mobile apps (Pokémon GO).
•Interactive in real time.
•Requires a camera, sensors, and AR software.

2. Virtual Reality (VR)


🔹 Definition: VR creates a fully immersive digital environment, replacing the real world entirely.
🔹 Key Features:
•Completely simulated environment.
•Users require VR headsets (e.g., Oculus Quest, HTC Vive, PlayStation VR).
•Blocks out the real world for an immersive experience.
•Often paired with motion controllers for interaction.
•Used in gaming, training, therapy, and simulations.

3. Mixed Reality (MR)


🔹 Definition: MR blends the physical and digital worlds, allowing real-time interaction between real and virtual objects.
🔹 Key Features:
•Combines aspects of AR and VR.
•Users can interact with digital content in a real-world setting.
•Requires advanced devices like Microsoft HoloLens or Magic Leap.
•Enables dynamic interaction (e.g., placing 3D holograms on real surfaces).
•Used in industrial applications, design, and education.
3. Evolution, Milestones and Growth of XR

Extended Reality (XR) has undergone significant evolution, with key milestones shaping its growth across Virtual Reality
(VR), Augmented Reality (AR), and Mixed Reality (MR). Here’s an overview of its development:

1. Early Foundations (1960s - 1980s)


•1968: Ivan Sutherland created the first head-mounted display (HMD), the "Sword of Damocles."
•1970s - 1980s: Early AR and VR concepts were explored in military and research applications.
•1985: Jaron Lanier popularized the term "Virtual Reality" and founded VPL Research, pioneering VR gloves and
headsets.

2. Commercial Beginnings (1990s - Early 2000s)


•1992: The U.S. Air Force developed the first AR system, "Virtual Fixtures."
•1995: Nintendo released the Virtual Boy, an early VR gaming console (commercial failure but influential).
•1999: The film The Matrix further popularized VR concepts.

3. Resurgence and Growth (2010s)


•2012: Oculus Rift Kickstarter campaign marked a new era of VR.
•2014: Facebook acquired Oculus for $2 billion, fueling the VR industry.
•2015: Microsoft announced HoloLens, a breakthrough in MR technology.
•2016: Pokémon GO popularized AR gaming, showcasing mainstream AR adoption.
•2016 - 2019: Launch of major VR headsets (HTC Vive, PlayStation VR, Valve Index) and AR/MR devices.
4. Modern Expansion (2020s - Present)
•2021: Facebook rebranded as Meta, emphasizing the "metaverse."
•2022: Apple, Meta, and Google accelerated investments in XR hardware and software.
•2023: Apple unveiled the Vision Pro, showcasing spatial computing advancements.
•2024 - Present: XR is expanding beyond gaming into healthcare, education, and industrial training.

5. Future Outlook
•AI-powered XR experiences.
•Lighter, more affordable headsets.
•Wider 5G and cloud XR adoption.
•Integration with brain-computer interfaces (BCI).
4. Key components of AR and VR Hardware
Augmented Reality (AR) and Virtual Reality (VR) hardware consists of various components that enable immersive digital
experiences. Here are the key components:

1. Display & Optics


•VR: Uses high-resolution OLED or LCD screens inside headsets (e.g., Meta Quest, HTC Vive).
•AR: Uses transparent lenses, waveguides, or projection-based displays (e.g., Microsoft HoloLens, Magic Leap).

2. Sensors & Tracking


•Motion Tracking: Gyroscopes, accelerometers, and magnetometers track head movements.
•Positional Tracking: External or inside-out cameras, LiDAR, or infrared sensors track movement in space.
•Eye Tracking: Detects where users are looking to improve rendering efficiency (e.g., PlayStation VR2).

3. Processing Unit
•Standalone AR/VR: Built-in processors (Snapdragon XR series, Apple’s M-series).
•PC/Console-Tethered VR: Relies on external GPUs and CPUs for higher-quality rendering (e.g., Valve Index, Oculus Rift).

4. Input & Controllers


•Hand Controllers: Motion-tracked controllers with buttons and haptic feedback (e.g., Oculus Touch).
•Hand Tracking & Gloves: Cameras or sensors detect hand gestures (e.g., Leap Motion, Meta Quest hand tracking).
•Eye & Facial Tracking: Captures expressions for realistic avatars (e.g., Meta Quest Pro).
5. Audio & Haptics
•Spatial Audio: Directional sound for immersion (e.g., Sony Tempest 3D Audio).
•Haptic Feedback: Vibrations in controllers, haptic suits, or gloves for tactile feedback.

6. Connectivity & Power


•Wired: HDMI, DisplayPort, or USB-C for high-speed data transfer.
•Wireless: Wi-Fi 6E, Bluetooth, or dedicated wireless modules for untethered use.
•Battery: Built-in or external battery packs in standalone headsets.

5. What are Interaction Paradigms?


Interaction paradigms in VR refer to the methods and principles that guide user interactions
within virtual environments. These include:

 Input Methods (controllers, gestures, voice, eye tracking)


 Navigation Techniques (teleportation, walking simulation, flying)
 Manipulation Techniques (grabbing, scaling, rotating objects)
 Feedback Mechanisms (haptic feedback, audio, visual cues)
Key Interaction Paradigms in VR
A. Direct Manipulation
 Users interact with virtual objects as they would in the real world.
 Example: Grabbing, rotating, and resizing objects with motion controllers (e.g., Oculus
Touch, HTC Vive controllers).
B. Gesture-Based Interaction
 Uses hand and body gestures for control, reducing reliance on controllers.
 Example: Pinching fingers to select objects (like Apple Vision Pro’s interaction model).
C. Gaze-Based Interaction
 Eye-tracking technology enables hands-free control by allowing users to select objects by
looking at them.
 Example: Foveated rendering in Meta Quest Pro and PlayStation VR2.
D. Voice Interaction
 Speech commands allow users to control VR environments without physical input.
 Example: Using voice assistants in VR applications like Google Assistant in Oculus.
E. Haptic Feedback and Sensory Integration
 Touch, vibration, and force feedback enhance realism.
F. Locomotion Techniques
 Teleportation (point-and-click movement to avoid motion sickness).
 Artificial walking/running (e.g., treadmills, leg tracking).
• Flying or drone-like movement (common in creative VR applications).

6. Game Development Platforms


There are several powerful development platforms for gaming, each suited to different needs. Here are some of the
most popular ones:

Game Engines
1.Unity – Best for indie developers, 2D & 3D games, supports C#.
2.Unreal Engine – High-end graphics, used for AAA games, supports Blueprints & C++.
3.Godot – Open-source, great for 2D & 3D, uses GDScript (Python-like).
4.CryEngine – Best for photorealistic visuals, used in FPS games.
5.GameMaker Studio – Ideal for 2D games, uses GML scripting.
6.RPG Maker – Best for making classic RPG games without coding.
Other Development Platforms
•Amazon Lumberyard – Tied to AWS for cloud gaming.
•Cocos2d-x – Popular for mobile & lightweight games.
•Pico-8 – Great for retro, pixel-art games.
•Phaser.js – JavaScript-based, good for browser games.
•Construct 3 – No-code game development.
7. What is SDK (software development kit)?

SDK stands for Software Development Kit. It is a collection of tools, libraries, documentation, and sample code that
developers use to create applications for a specific platform, framework, or device.

What Does an SDK Typically Include?


1.Libraries & APIs – Pre-written code to help interact with the platform.
2.Documentation – Guides on how to use the SDK effectively.
3.Development Tools – Debugging tools, testing frameworks, compilers, etc.
4.Sample Code – Example applications to help developers understand how to use the SDK.
5.Emulators/Simulators – Virtual environments to test applications without real hardware.
Examples of SDKs
•Android SDK – Used to develop Android apps.
•iOS SDK – Used to develop apps for iPhones and iPads.
•Unity SDK – Used for game development.
•Facebook SDK – Used to integrate Facebook features into apps.
SDKs for AR Modules
There are several Software Development Kits (SDKs) available for building Augmented Reality (AR) applications. Here are
some of the most popular ones:

Cross-Platform AR SDKs
1.Unity AR Foundation (Unity)
1. Supports ARKit (iOS) and ARCore (Android)
2. Best for cross-platform development in Unity
3. Works with 3D models, animations, and shaders
2.Vuforia
1. Supports iOS, Android, and UWP
2. Advanced image & object recognition
3. Supports marker-based and markerless tracking
3.Wikitude
1. Supports iOS, Android, and Web
2. Best for location-based AR and image recognition
3. Works with Unity, JavaScript, and Native APIs
4.EasyAR
1. Supports iOS, Android, Windows
2. Cheaper alternative to Vuforia
3. Features like 3D object tracking and cloud recognition
Platform-Specific AR SDKs
1.ARKit (Apple - iOS)
1. Built-in iOS AR framework
2. Supports LiDAR, motion tracking, and face tracking
2.ARCore (Google - Android)
1. Google's AR SDK for Android devices
2. Features environmental understanding and depth
tracking
3.Microsoft MRTK (Mixed Reality Toolkit)
1. Best for HoloLens and Windows Mixed Reality
2. Supports gesture tracking and spatial mapping
SDKs for VR Modules
There are several Software Development Kits (SDKs) available for Virtual Reality (VR) development, each tailored to
different hardware and software ecosystems. Here are some of the most popular ones:
1. Platform-Specific SDKs
These SDKs are provided by VR hardware manufacturers and are optimized for their devices:
•Oculus SDK (Meta Quest SDK)
• Supports Meta Quest 2, Quest 3, and Quest Pro.
• Provides hand tracking, passthrough, spatial anchors.
• Works with Unity, Unreal Engine, and native C++.
• Includes OpenXR support.
•Open XR
• Open standard from the Khronos Group.
• Supported by Meta, HTC, Valve, Microsoft, and more.
• Works across multiple VR headsets.
• Available in Unity, Unreal, and native C++.
•Steam VR SDK
• Designed for Valve Index, HTC Vive, Windows Mixed Reality (WMR), and other OpenVR devices.
• Provides room-scale tracking, input handling, and base station support.
• Works with Unity and Unreal Engine.
•Windows Mixed Reality (WMR) SDK
• Supports Microsoft HoloLens and WMR headsets.
• Integrated into Windows 10/11 and Microsoft’s XR ecosystem.
• Works with Unity, Unreal, and native APIs.
• Pico VR SDK
• Supports Pico Neo 3, Pico 4, and Pico Pro headsets.
• Compatible with Unity and Unreal Engine.
• Provides hand tracking, spatial computing, and performance optimizations.
2. Game Engine SDKs
Most developers use game engines like Unity or Unreal Engine, which offer built-in
support for VR:

•Unity XR SDK
• Built-in XR Interaction Toolkit for VR development.
• Supports OpenXR, Oculus SDK, SteamVR, and more.
• Ideal for cross-platform VR development.
•Unreal Engine VR SDK
• Native VR support with Blueprint and C++.
• Works with OpenXR, Oculus, SteamVR, and WMR.
• High-quality graphics and performance optimizations.
3. Independent SDKs & APIs
Some SDKs are hardware-agnostic and work across multiple platforms:
•Google VR (Deprecated)
• Formerly used for Google Cardboard and Daydream.
• Still available but no longer actively maintained.
•VRTK (Virtual Reality Toolkit)
• Open-source toolkit for Unity VR development.
• Works with OpenXR, Oculus, and SteamVR.
• Provides interaction systems, locomotion, and object grabbing.
•Microsoft MRTK (Mixed Reality Toolkit)
• Designed for HoloLens and Mixed Reality.
• Supports hand tracking, eye tracking, and spatial awareness.
• Works with Unity and Unreal.

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