Output Devices
Output Devices
Output Devices
Lecturer
Dept of CSE
Eastern University
Monitors
+ Most common output device
+ Connects to the video card
+ Categorized by color output
o Monochrome
+ One color with black background
o Grayscale
+ Varying degrees of gray
o Color
+ Display 4 to 16 million colors
4A-2
Monitors +Cathode Ray Tube (CRT)
o Most common type of monitor
o Electrons fired from the back
o Electrons excite phosphor to glow
o Phosphor is arranged in dots called
pixels
o Dot mask ensures proper pixel is lit
How CRT works
+It converts electrical signals (voltage, current) to visual signal.
+The electron gun contains a filament that, when heated, emits a
stream of electrons.
+Electrons are focused with an electromagnet into a sharp beam
and directed to a specific point of the face of the picture tube
+The front surface of the picture tube is coated with small
phosphor dots
+When the beam hits a phosphor dot it glows with a
brightness proportional to the strength of the beam and how long
it is hit
Controlled by row & column Each pixel has its own TFT
Pixel Control
electrodes (grid-based) transistor
+Drawbacks to LCD
o More expensive than CRT
o Must sit directly in front
of screen (bad viewing
experience from
angles)
o Can be more fragile than
CRT
High
Paper-white contrast
between
displays fore and
background
Other Electro-
Similar to
LCD
Types of luminescent
displays (ELD)
Uses
phosphor to
produce
Monitors light
Gas is
Plasma excited to
monitor produce
light
Monitors and Video Cards
+Monitors impacts user effectiveness
+Monitors should have
o Crisp text
o Clear graphics
o Adjustable controls
o Clear edges
Monitor Considerations:
• Size: Measured diagonally.
• Resolution: More pixels = sharper images.
• Refresh Rate: Higher rates reduce eyestrain.
• Dot Pitch: Smaller values mean finer images
o Distance between the same color dots
o Ranges between .15 mm and .40 mm
o Smaller creates a finer picture
o Should be less than .22
Images on different PPI
Same Screen Size but Different DPI
Video Cards
+Device between the CPU and monitor
+Better cards result in better output
+Removes the burden of drawing from CPU
+Have their processor and RAM
+Modern cards have up to 512 MB RAM
+Capable of rendering 3D images
Ergonomics and Monitors
+Eyestrain: Fatigue of the +Electronic magnetic fields
eyes (EMF)
o Steps to avoid o Generated by all electronic
+ Choose a good monitor devices
+ Place the monitor 2 – 3 feet away o EMF may be detrimental to health
+ Center of screen below eye level o Steps to avoid
+ Avoid reflected light + Keep the computer at arms length
+ Take frequent breaks
+ Use an LCD monitor
Data Projectors
+Replaced overhead and slide
projectors
+Project image onto wall or screen
+A series of mirrors control the
display
+LCD projectors
o Most common type of projector
o Small LCD screen
o Very bright light
o Require a darkened room
Sound Systems
Integral part of the computer
experience
Capable of recording and playback
+Sound card
o Device between the CPU and
speakers
o Converts digital sounds to analog
o Can be connected to several
devices
o Modern cards support Dolby
Surround Sound
Sound Systems
+Headphones and headsets
o Replacement for speakers and microphones
o Offer privacy
o Does not annoy other people
o Outside noise is not a factor
o Headsets have speakers and a microphone