0% found this document useful (0 votes)
15 views32 pages

5 Chapter 2 Input and Output devices

This chapter covers input and output devices, focusing on their characteristics, uses, advantages, and disadvantages. Keyboards, numeric keypads, mice, touchpads, trackerballs, remote controls, and joysticks are discussed as input devices with specific applications in various technologies. Each device has unique benefits and limitations, impacting user experience and efficiency in data entry and control.

Uploaded by

0131366582
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
15 views32 pages

5 Chapter 2 Input and Output devices

This chapter covers input and output devices, focusing on their characteristics, uses, advantages, and disadvantages. Keyboards, numeric keypads, mice, touchpads, trackerballs, remote controls, and joysticks are discussed as input devices with specific applications in various technologies. Each device has unique benefits and limitations, impacting user experience and efficiency in data entry and control.

Uploaded by

0131366582
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 32

INPUT AND OUTPUT

DEVICES
CHAPTER 2
IN THIS CHAPTER YOU WILL LEARN
A B O U T:

★ INPUT DEVICES

★ D I R E C T D ATA E N T R Y ( D D E ) D E V I C E S
★ OUTPUT DEVICES.

FOR EACH DEVICE YOU WILL LEARN


A B O U T:

★ CHARACTERISTICS

★ USES

★ A D V A N TA G E S A N D D I S A D V A N TA G E S .
INPUT DEVICES AND
THEIR USES
Keyboards are most common
method used for data entry.
They are used as the input
device on computers, tablets,
mobile phones and many other
electronic items.
The keyboard is connected to
the computer, USB or wireless.
Sometimes, tablets and mobile
phones, the keyboard is often
virtual or a type of touchscreen
technology
KEYBOARDS
When the character on the
keyboard is pressed, it is
converted into a digital signal,
which the computer interprets.
*slow method of data entry. (accident)
*prone to errors. (defective)
*keyboards are still the easiest way to
enter text into a computer.
overusing of these devices can
lead to injuries, such as
repetitive strain injury (RSI) in
the hands and wrists.
KEYBOARDS
KEYBOARDS CAN
HELP TO OVERCOME
THIS PROBLEM –
THESE HAVE THE
KEYS ARRANGED
DIFFERENTLY, THEY
ARE ALSO DESIGNED
TO GIVE MORE
SUPPORT TO THE
WRISTS AND HANDS
WHEN DOING A LOT
OF TYPING.

KEYBOARDS
 Figure 2.3 and the following description summarises how the
computer can recognise a letter pressed on the keyboard:

 » There is a membrane or circuit board at the base of the keys.

 » In Figure 2.3, the ‘H’ key is pressed and this completes a


circuit as shown.

 » The CPU in the computer can then determine which key has
been pressed.

 » The CPU refers to an index file to identify which character


the key press represents.
» I N P U T O F D ATA I N T O A P P L I C AT I O N S
S O F T WA R E ( F O R E X A M P L E , T E X T I N T O
W O R D P R O C E SS O R S , N U M B E R S I N T O
SPREADSHEETS, AND SO ON).

» TYPING IN COMMANDS TO THE COMPUTER


(FOR EXAMPLE, PRNT SCRN, CTRL+P TO
P R I N T O U T, A N D S O O N ) .

USES OF KEYBOARDS
» FAST ENTRY OF NEW TEXT INTO
A DOCUMENT.
» WELL-KNOWN METHOD.

» EASY TO USE FOR MOST PEOPLE.

» EASIER TO DO VERIFICATION
CHECKS AS DATA IS ENTERED
(CAN IMMEDIATELY COMPARE THE
SOURCE DOCUMENT WITH TYPED
DATA ON THE SCREEN).

A D VA N TA G E S O F K E Y B O A R D S
» C A N B E D I F F I C U LT T O U S E I F T H E U S E R
HAS LIMITED ARM/WRIST USE.

» S LO W M E T H O D W H E N C O M PA R E D T O
D I R E C T DATA E N T RY ( F O R E X A M P L E ,
OPTICAL MARK RECOGNITION – SEE
SECTION 2.2).

» FA I R LY L A R G E D E V I C E T H AT U S E S U P
VA LU A B L E D E S K S PAC E .

D I S A D VA N TA G E S O F K E Y B O A R D S
KEYPAD IS USED
TO ENTER
NUMBERS ONLY
(ALTHOUGH
SOME HAVE A
FUNCTION KEY
TO ALLOW
ALPHABETIC
CHARACTERS TO
BE INPUT)
NUMERIC KEYPADS
» A U T O M AT I C T E L L E R
M A C H I N E S ( AT M )

» M OB I L E P H O N E S T O AL LO W
P H O N E N U M B E R.

» POINT OF SALE TERMINALS


( P O S ) I N C A S E T H E B A RC O D E
R E A D E R FA I L S T O R E A D T H E
B A RC O D E

» CHIP AND PIN DEVICES


W H E N PAY I N G BY
CREDIT/DEBIT CARDS.

» FA S T E N T RY O F N U M E R I C
D ATA I N T O A S P R E A D S H E E T.

USES OF NUMERIC KEYPADS


ADVANTAGES OF NUMERIC KEYPADS
» Faster than standard keyboards when entering numeric data.
» Because many are small devices (for example, mobile phones) they
are easy to carry.

DIS ADVANTAGES OF NUMERIC KEYPADS

» Sometimes have small keys which can make input more difficult.
» Sometimes the order of the numbers on the keypad is not intuitive.
POINTING DEVICES
Click icon to add picture

MOUSE

THE MOUSE IS AN EXAMPLE OF


A POINTING DEVICE. THERE
ARE U S U A L LY TWO B U T TO N S
WHICH H AV E DIFFERENT
F U N C T I O N S ; T H E L E F T B U T TO N
I S U S E D TO S E L E C T I T E M S BY
DOUBLE CLICKING, WHILE THE
RIGHT B U T TO N BRINGS UP
D R O P- D O W N M E N U S .
Click icon to add picture

MOUSE
THE OPTICAL MOUSE (WHERE
MOVEMENT IS DETECTED BY REFLECTED
L I G H T R AT H E R T H A N T H E P O S I T I O N O F
A MOVING BALL) AND THE CORDLESS
OR WIRELESS MOUSE (WHICH
TRANSMITS SIGNALS TO A USB
WIRELESS RECEIVER PLUGGED INTO
THE COMPUTER) ARE IN USE ON
M O D E R N C O M P U T E R S . T H E A D V A N TA G E
OF AN OPTICAL MOUSE IS IT HAS NO
M O V I N G PA R T S A N D I T A L S O D O E S N O T
P I C K U P A N Y D I R T.
USES OF A MOUSE
Almost anything, depending on the software, but includes:

» opening, closing and minimizing software

» grouping, moving and deleting files

» image editing, for example, controlling the size and position of a drawing
pasted into a document

» controlling the position of a pointer on the screen to allow selection from a


menu or selecting an icon, and for scrolling up and down/left and right.
ADVANTAGES OF A MOUSE
» Faster method for choosing an option rather than using
a keyboard.

» Very quick way of navigating through applications and


the internet.

» Does not need a large desk area when compared to a


keyboard.
DISADVANTAGES OF A
MOUSE
» Can be more difficult for people with restricted
hand/wrist movement than using a keyboard for data entry.

» Easy to damage, and the older type of mouse quickly


becomes clogged up with dirt.

» Difficult to use if no flat surface readily available (for


example, on an aeroplane).
Touchpad
Touchpads are used as a pointing device in many laptop
computers. The pointer is controlled by the user moving
their finger on the touchpad and then gently tapping it to
simulate the left-hand button of a mouse (that is, selection).
They also have buttons under the touchpad, left and right
functions like mouse.

Use of a touchpad
Their uses are the same as those of a mouse.
» S A M E A S T H E M O U S E ( FA S T E R T H A N A
K E Y BOA R D , U S E D T O N AV I G AT E
A P P L I C AT I O N S A N D T H E I N T E R N E T , E TC . ) .

» B E C A U S E T H E T O U C H PA D I S
I N T E G RAT E D I N T O T H E L A P T O P
COMPUTER THERE IS NO NEED FOR A
S E PA RAT E M O U S E .

A D VA N TA G E S O F A TO U C H PA D
» PEOPLE WITH LIMITED HAND/WRIST
MOVEMENT FIND THE DEVICE
DIFFICULT TO USE.
» CAN BE MORE DIFFICULT TO
CONTROL THE POINTER WHEN
COMPARED TO A NORMAL MOUSE.
» MORE DIFFICULT TO USE WHEN
DOING CERTAIN OPERATIONS SUCH
AS DRAG AND DROP.

D I S A D VA N TA G E S O F A TO U C H PA D
TRACKERBALL
Trackerballs are similar to a mouse, except that a
ball is on the top or the side of the device; the
user controls the pointer on the screen by
rotating the ball with their hand. If they have a
third button, it is equivalent to a double click.
Because trackerballs do not physically move,
there is no need for a large amount of desk space.
» C A N B E A G O O D A LT E R N AT I V E T O A
MOUSE FOR PEOPLE WITH CONDITIONS
SUCH AS RSI.

» USED IN AN INDUSTRIAL CONTROL


ROOM ENVIRONMENT WHERE IT I S FA S T E R
T H A N A M O U S E T O N AV I G AT E THROUGH
PROCESS SCREENS.

» U S E D I N S O M E LU X U RY C A R S T O S E L E C T
F U N C T I O N S S U C H A S RA D I O , T E L E P H O N E ,
M U S I C , S AT N AV A N D S O O N .

U S E S O F A T RAC K E R B A L L
» DOES NOT NEED THE SAME FINE CONTROL
AS A MOUSE.

» EASIER TO USE THAN A MOUSE IF THE


O P E RAT O R H A S P R O B L E M S W I T H T H E I R
WRIST OR HAND.

» M O R E AC C U RAT E P O S I T I O N I N G O F T H E
POINTER ON SCREEN THAN A MOUSE.

» THEY ARE MORE ROBUST THAN A MOUSE.

» N E E D S L E S S D E S K S PAC E T H A N A M O U S E
O R K E Y BOA R D .

A DVA N TAG E S O F A T RAC K E R B A L L


» NOT SUPPLIED WITH THE
COMPUTER AS STANDARD,
THEREFORE MORE COSTLY.

» USER MAY NEED TRAINING


BECAUSE IT IS NOT STANDARD
EQUIPMENT.

D I S A DVA N TAG E S O F A T RAC K E R B A L L


R E M OT E C O N T R O L

A REMOTE CONTROL IS USED FOR THE


OPERATION OF OTHER DEVICES USING
INFRARED SIGNALS. THE BUTTONS ON
THE KEYPAD ARE USED TO SELECT
OPTIONS (SUCH AS TELEVISION
CHANNELS, SOUND LEVELS ON A HI-FI,
TIMINGS ON A DVD RECORDER, ETC.).
» Televisions, satellite systems, DVD/Blu-ray players and
Hi-Fi systems all use remote controls.

» Used to control multimedia systems.

» Used in industrial applications to remotely control


processes, stop and start machinery, etc

U S E S O F R E M OT E C O N T R O L
» Can be operated from any
reasonable distance, unlike, for
example, a wired mouse which is
restricted by the length of the
wire.
A D VA N TA G E S O F A R E M OT E C O N T R O L
» Difficult to use if the operator has
limited hand/wrist movement.

» It is easier to block the signal if, for


example, the walls in the building are
very thick.
D I S A D VA N TA G E S O F A R E M OT E C O N T R O L
J OY S T I C K S A N D D R I V I N G W H E E L S

Joystick have similar functions


to a mouse and a trackerball.
By gripping the stick, a pointer
on the screen can be
controlled. Buttons are used to
make selections.
U S E S O F A J OY S T I C K

» Used in video/computer games.

» Used in simulators (for example, flight


simulators) to mimic actual controls.

You might also like