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11_Input Output systems

Chapter 12 covers the I/O systems within operating systems, detailing the structure and management of I/O subsystems, including hardware, application interfaces, and kernel interactions. It discusses various I/O methods such as polling, interrupts, and direct memory access, as well as performance considerations and error handling. The chapter emphasizes the importance of efficient I/O operations for overall system performance and outlines the complexities involved in managing diverse I/O devices.

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0% found this document useful (0 votes)
3 views

11_Input Output systems

Chapter 12 covers the I/O systems within operating systems, detailing the structure and management of I/O subsystems, including hardware, application interfaces, and kernel interactions. It discusses various I/O methods such as polling, interrupts, and direct memory access, as well as performance considerations and error handling. The chapter emphasizes the importance of efficient I/O operations for overall system performance and outlines the complexities involved in managing diverse I/O devices.

Uploaded by

khizar abbas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Chapter 12: I/O Systems

Chapter 12: I/O Systems


• Overview
• I/O Hardware
• Application I/O Interface
• Kernel I/O Subsystem
• Transforming I/O Requests to Hardware
Operations
• STREAMS
• Performance
Objectives
• Explore the structure of an operating
system’s I/O subsystem

• Discuss the principles and complexities


of I/O hardware

• Explain the performance aspects of I/O


hardware and software
Overview
• I/O management is a major component of
operating system design and operation
– Important aspect of computer operation
– I/O devices vary greatly
– Various methods to control them
– Performance management
– New types of devices frequent
• Ports, busses, device controllers connect to
various devices
• Device drivers encapsulate device details
– Present uniform device-access interface to
I/O subsystem
I/O Hardware
• Incredible variety of I/O devices
– Storage
– Transmission
– Human-interface
• Common concepts – signals from I/O
devices interface with computer
– Port – connection point for device
– Bus - daisy chain or shared direct access
• PCI bus common in PCs and servers, PCI
Express (PCIe)
• expansion bus connects relatively slow devices
• Serial-attached SCSI (SAS) common disk
interface
I/O Hardware (Cont.)
– Controller (host adapter) –
electronics that operate port, bus,
device
• Sometimes integrated
• Sometimes separate circuit board (host
adapter)
• Contains processor, microcode, private
memory, bus controller, etc.
– Some talk to per-device controller with bus
controller, microcode, memory, etc.
A Typical PC Bus Structure
I/O Hardware (Cont.)
• Fibre channel (FC) is complex controller,
usually separate circuit board (host-bus
adapter, HBA) plugging into bus
• I/O instructions control devices
• Devices usually have registers where
device driver places commands,
addresses, and data to write, or read data
from registers after command execution
– Data-in register, data-out register, status
register, control register
– Typically 1-4 bytes, or FIFO buffer
I/O Hardware (Cont.)
• Devices have addresses, used by
– Direct I/O instructions
– Memory-mapped I/O
• Device data and command registers
mapped to processor address space
• Especially for large address spaces
(graphics)
Device I/O Port Locations on PCs (partial)
Polling
• For each byte of I/O
1. Host read busy bit from status register until 0
2. Host sets read or write bit and it write copies data into
data-out register
3. Host sets command-ready bit
4. Controller sets busy bit, executes transfer
5. Controller clears busy bit, error bit, command-ready bit
when transfer done
• Step 1 is busy-wait cycle to wait for I/O from device
– Reasonable if device is fast
– But inefficient if device slow
– CPU switches to other tasks?
• But if miss a cycle data overwritten / lost
Interrupts
• Polling can happen in 3 instruction cycles
– Read status, logical-and to extract status bit, branch if not
zero
– How to be more efficient if non-zero infrequently?
• CPU Interrupt-request line triggered by I/O device
– Checked by processor after each instruction
• Interrupt handler receives interrupts
– Maskable to ignore or delay some interrupts
• Interrupt vector to dispatch interrupt to correct handler
– Context switch at start and end
– Based on priority
– Some nonmaskable
– Interrupt chaining if more than one device at same interrupt
number
Interrupt-Driven I/O Cycle
Interrupts (Cont.)
• Interrupt mechanism also used for
exceptions
– Terminate process, crash system due to hardware
error
• Page fault executes when memory access error
• System call executes via trap to trigger kernel to
execute request
• Multi-CPU systems can process interrupts
concurrently
– If operating system designed to handle it
• Used for time-sensitive processing, frequent,
must be fast
Latency
• Stressing interrupt management because even
single-user systems manage hundreds or
interrupts per second and servers hundreds of
thousands
• For example, a quiet macOS desktop generated
23,000 interrupts over 10 seconds
Intel Pentium Processor Event-Vector Table
Direct Memory Access
• Used to avoid programmed I/O (one byte at a
time) for large data movement
• Requires DMA controller
• Bypasses CPU to transfer data directly between
I/O device and memory
• OS writes DMA command block into memory
– Source and destination addresses
– Read or write mode
– Count of bytes
– Writes location of command block to DMA controller
– Bus mastering of DMA controller – grabs bus from CPU
• Cycle stealing from CPU but still much more efficient
– When done, interrupts to signal completion

• Version that is aware of virtual addresses can be


even more efficient - DVMA
Steps to Perform DMA Transfer
Application I/O Interface
• I/O system calls encapsulate device behaviors in generic
classes
• Device-driver layer hides differences among I/O
controllers from kernel
• New devices taking already-implemented protocols need
no extra work
• Each OS has its own I/O subsystem structures and
device driver frameworks
• Devices vary in many dimensions
– Character-stream or block
– Sequential or random-access
– Synchronous or asynchronous (or both)
– Sharable or dedicated
– Speed of operation
– read-write, read only, or write only
A Kernel I/O Structure
Characteristics of I/O Devices
Characteristics of I/O Devices (Cont.)
• Subtleties of devices handled by device
drivers
• Broadly I/O devices can be grouped by the
OS into
– Block I/O
– Character I/O (Stream)
– Memory-mapped file access
– Network sockets
• For direct manipulation of I/O device
specific characteristics, usually an escape /
back door
Block and Character Devices
• Block devices include disk drives
– Commands include read, write, seek
– Raw I/O, direct I/O, or file-system access
– Memory-mapped file access possible
• File mapped to virtual memory and clusters
brought via demand paging
– DMA
• Character devices include keyboards,
mouse, serial ports
– Commands include get(), put()
– Libraries layered on top allow line editing
Network Devices
• Varying enough from block and
character to have own interface
• Linux, Unix, Windows and many
others include socket interface
– Separates network protocol from
network operation
– Includes select() functionality
• Approaches vary widely (pipes,
FIFOs, streams, queues,
mailboxes)
Clocks and Timers
• Provide current time, elapsed time,
timer
• Normal resolution about 1/60 second
• Some systems provide higher-
resolution timers
• Programmable interval timer used
for timings, periodic interrupts
• ioctl() (on UNIX) covers odd aspects

of I/O such as clocks and timers


Nonblocking and Asynchronous I/O
• Blocking - process suspended until I/O completed
– Easy to use and understand
– Insufficient for some needs
• Nonblocking - I/O call returns as much as available
– User interface, data copy (buffered I/O)
– Implemented via multi-threading
– Returns quickly with count of bytes read or written
– select() to find if data ready then read() or
write() to transfer
• Asynchronous - process runs while I/O executes
– Difficult to use
– I/O subsystem signals process when I/O completed
Two I/O Methods

Synchrono Asynchronous
us
Vectored I/O
• Vectored I/O allows one system call to perform
multiple I/O operations
• For example, Unix readve() accepts a vector
of multiple buffers to read into or write from
• This scatter-gather method better than multiple
individual I/O calls
– Decreases context switching and system call
overhead
– Some versions provide atomicity
• Avoid for example worry about multiple threads
changing data as reads / writes occurring
Kernel I/O Subsystem
• Scheduling
– Some I/O request ordering via per-device queue
– Some OSs try fairness
– Some implement Quality Of Service (i.e. IPQOS)
• Buffering - store data in memory while
transferring between devices
– To cope with device speed mismatch
– To cope with device transfer size mismatch
– To maintain “copy semantics”
– Double buffering – two copies of the data
• Kernel and user
• Varying sizes
• Full / being processed and not-full / being used
• Copy-on-write can be used for efficiency in some cases
Device-status Table
Common PC and Data-center I/O devices and Interface Speeds
Kernel I/O Subsystem
• Caching - faster device holding copy of data
– Always just a copy
– Key to performance
– Sometimes combined with buffering
• Spooling - hold output for a device
– If device can serve only one request at a time
– i.e., Printing
• Device reservation - provides exclusive
access to a device
– System calls for allocation and de-allocation
– Watch out for deadlock
Error Handling
• OS can recover from disk read, device
unavailable, transient write failures
– Retry a read or write, for example
– Some systems more advanced – Solaris
FMA, AIX
• Track error frequencies, stop using device with
increasing frequency of retry-able errors
• Most return an error number or code
when I/O request fails
• System error logs hold problem reports
I/O Protection

• User process may accidentally or


purposefully attempt to disrupt
normal operation via illegal I/O
instructions
– All I/O instructions defined to be
privileged
– I/O must be performed via system
calls
• Memory-mapped and I/O port memory
locations must be protected too
Use of a System Call to Perform I/O
Kernel Data Structures
• Kernel keeps state info for I/O components,
including open file tables, network
connections, character device state
• Many, many complex data structures to track
buffers, memory allocation, “dirty” blocks
• Some use object-oriented methods and
message passing to implement I/O
– Windows uses message passing
• Message with I/O information passed from user
mode into kernel
• Message modified as it flows through to device
driver and back to process
• Pros / cons?
UNIX I/O Kernel Structure
Power Management
• Not strictly domain of I/O, but much is I/O
related
• Computers and devices use electricity,
generate heat, frequently require cooling
• OSes can help manage and improve use
– Cloud computing environments move
virtual machines between servers
• Can end up evacuating whole systems and
shutting them down
• Mobile computing has power management as
first class OS aspect
Power Management (Cont.)
• For example, Android implements
– Component-level power management
• Understands relationship between components
• Build device tree representing physical device
topology
• System bus -> I/O subsystem -> {flash, USB
storage}
• Device driver tracks state of device, whether in
use
• Unused component – turn it off
• All devices in tree branch unused – turn off
branch
Power Management (Cont.)
• For example, Android implements (Cont.)
– Wake locks – like other locks but prevent sleep of device
when lock is held
– Power collapse – put a device into very deep sleep
• Marginal power use
• Only awake enough to respond to external stimuli
(button press, incoming call)
• Modern systems use advanced configuration and
power interface (ACPI) firmware providing code
that runs as routines called by kernel for device
discovery, management, error and power
management
Kernel I/O Subsystem Summary
• In summary, the I/O subsystem coordinates an extensive
collection of services that are available to applications and
to other parts of the kernel
– Management of the name space for files and devices
– Access control to files and devices
– Operation control (for example, a modem cannot seek())
– File-system space allocation
– Device allocation
– Buffering, caching, and spooling
– I/O scheduling
– Device-status monitoring, error handling, and failure recovery
– Device-driver configuration and initialization
– Power management of I/O devices
• The upper levels of the I/O subsystem access devices via
the uniform interface provided by the device drivers
Transforming I/O Requests to Hardware Operations

• Consider reading a file from disk for


a process:
– Determine device holding file
– Translate name to device
representation
– Physically read data from disk into
buffer
– Make data available to requesting
process
– Return control to process
Life Cycle of An I/O Request
STREAMS
• STREAM – a full-duplex communication channel
between a user-level process and a device in Unix
System V and beyond
• A STREAM consists of:
– STREAM head interfaces with the user process
– driver end interfaces with the device
– zero or more STREAM modules between them
• Each module contains a read queue and a write
queue
• Message passing is used to communicate between
queues
– Flow control option to indicate available or busy
• Asynchronous internally, synchronous where user
process communicates with stream head
The STREAMS Structure
Performance

• I/O a major factor in system


performance:
– Demands CPU to execute device
driver, kernel I/O code
– Context switches due to interrupts
– Data copying
– Network traffic especially stressful
Intercomputer Communications
Improving Performance
• Reduce number of context switches
• Reduce data copying
• Reduce interrupts by using large
transfers, smart controllers, polling
• Use DMA
• Use smarter hardware devices
• Balance CPU, memory, bus, and I/O
performance for highest throughput
• Move user-mode processes / daemons
to kernel threads
Device-Functionality Progression
I/O Performance of Storage (and Network Latency)

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