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Chaperter#3 Programming

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Chaperter#3 Programming

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Chaperter#3


Object Oriented Programming
Introduction

 C++ was developed by Bjarne Stroustrup at Bell


Laboratories in 1979

 C++ is an attempt to add object-oriented features
(plus other improvements) to C
 Earlier it was called as “C with Objects”
 As the language developed, Stroustrup named it as
C++ in 1983
 The name C++ suggests “C incremented” (recall the
++ is an increment operator of C)
 The main difference between C and C++ is that C++
support classes and objects, while C does not
 C++ was made available outside Bell Laboratories in
1985
 The first commercial C++ compiler, Cfront, was
Computer Program


 Set of instructions written in computer languages(using
IDEs)
 To perform Specific Task for computer
 Sequence of Instructions to do work
 Program Tells the computer what to do
 In which order to do
 Mean when we add two number using specific Operation in
specific task
 Many programming languages are used for different tasks
 Example are C++,JAVA,SQL,HTML etc
Header Files and Reserved words



File containing information needed in programs
 These information needed in programming
 When we using Dev C++ to perform specific Task
 Or multiple functions
 Information about the these functions or task required help
 Help present in Header files
 Present in standard library of C++ compiler
 In C++ multiple Header Files
 For example Iostream.h, string.h, fstream.h, math.h etc
 Extension of all Header Files is .h(header file)
 # ( Preprocessor Directive) Identify Header file ( to read
specially)
 #include(name)
Reserved Words

 Special words

 Reserved for specific purpose
 Cannot be use as a variable names
 Or function names
 For example If, else ,while, for
 Lowercase letters
 Approximately 80 reserved words in C++
Structure of C++Program



Dev C++ compiler is a compiler
 Compiler is a program to convert Human/High level
Language convert into Computer/Low level
language( Binary form)
 Every C++ program has three parts:
 Header file(Preprocessor directives)
 Main()( contain all function executable statements for some
task
 Body of the main function
 No restriction on numbers of statements
 Every program start from main function
 Using Namespace
 With the same name available in different libraries
 Differentiate similar variable etc(add additional information)
Preprocessor Directives



Start with #
 Already add to library
 Two types
 Include
 Define
 Include
 Using when we add header file
 Writing Method is #include< > or include” ”
 #include< > is used header files provide by compiler or IDE
example Iostream, stdiostream, maths.h etc
 Having own folder include
 .h using when its used in file
 With .h is mean its present in namespace
 include” ” this header files is used for personal library or header
files
 Add own creating header file and add in own library
 Just myfile.h
Define Directives

 #define ----

 To made micros
 Example I create a micro with name Size and
value 5
 #define size 5
 Mean every where we call size micro its mean
value 5
Main() Function

 User define function



 To define the logic inside the main function
 Execution of program always start and end with main function
 Each and every program has at least one function main function
 Its important part of any program
 Its contain any number of statements
 Written method return-type Main()
 Start and close with parenthesis ( inside the curly braces code writing)
 Function having two type
 First is User define function
 To write user code in the curly braces
 Void function() then { body}
 Predefine function
 System define fucntions end with semi-colon
 Example Printf(); end with semi-colon
 Body of the main() Function:
 The statements enclosed between curly braces {} from the
body of the function


 Any number of statements can be written in the body of the
main() function
 Each statement inside the function must be terminated with
semi colon
 Using the semi-colon to identify that statement is completed
 Called statement terminater
 Cout<<“Welcome to C++”;
 C++ statement that display message “Welcome to C++” on
screen
 “cout” object is used to display output on the screen
 “cout” object is used with the insertion operator <<.
 Anything written after the insertion operator is displayed on
the screen
 Group of characters inside the quotations marks is called
string literal/string constant/simplay a string
“getch()” Function

 
Using to input single character from user
 “getch()”
 Get mean get and ch mean character
 Required conio.h header file to use this function
 When this function executed. It wait for any key to be
pressed and don’t need to press enter key
 Character enter by the user is not displayed on the screen
 Commonly used at at the end of program
 To stop screen
 “getch();”
 Another way to use this function is as follows:
 “variable=getch();”
 Variable indicate the variable in which the character is stored
 Return:
 Statement causes the main function
 To return control to the operating system


returns the flow of the execution to the function from
where it is called
 does not mandatorily need any conditional statements
 statement is executed, the flow of the program
stops immediately and returns the control from
where it was called
 Statement terminator:
 In c++ every statement terminated by semicolon(;)
 “;” called terminator
 the end of each statement in C++ specifies the
distinction between statements
 doesn’t matter if you put many statements on a single
line
 Comments and Their Syntax In C++
 Comments are pieces of source code that the
compiler ignores


 No effect other than to make the code more readable and
understandable
 Allow programmers to add comments or descriptions to the
source code
 There are two sorts of comments in C++
 Single Line Comments In C++:
 The double slash // symbol represents it
 Present everything from where the pair of slashes
signs // is found to the end of the same line
 Multi or Double Line Comments In C++
 The symbol /*....... */ is used to indicate double-line
comments
 The compiler ignores everything between these two symbols
 When programmers require several line comments, this
form of comment is used.
Constant and variable


 A constant is a value
 Never change
 During the execution of a program
 Fixed value
 Two types
 Numeric constant
 Character constant
 Numeric Constant:
 Hold only number
 Or store only number data
 Numeric constant having two types:
 Integer constant
 Real constant
 Integer constant:


 Complete number
 Example 1,2,3,6, -4,-10 etc
 Real constant or Float constant:
 Decimal number/ point value hold
 Example 3.5,7.5, -8.3 etc
 Character constant:
 To hold character constant
 Using single quotation
 Example ‘a’ ‘Hello’
 Two types:
 Single character constant:
 Hold single character
 Example ‘a’ , ‘A’ etc
 String constant:
 Hold multiple character constantly
 Example ‘hello’ ‘Hello’
Variable

 Value not fixed




Reside inside the RAM 
Use for storing data
 Temporary storage
 Example
 “int a = 5;
 “int b = 2;
 Result = a – b;
 In this a & b are integers
 Reside in the RAM
 Store integer values
Rules for naming variables

1. Valid identifier is sequence of one or more letters,


digits or underscore character
2. No space in naming
3. Always start with letter or
4. Begin with underscore character(_)
5. Can’t begin with digit
6. Can’t reserved word of C++ used as an variable
name
7. Name should be meaningful
8. Name should not be too long
9. C++ case sensitive means that an variable written in
capital letters is not equivalent to the one written in
small letters.
Declaration and initialization of variables


 
Declaration of variables:
To use a variable first declare it
 Declare mean mean which data type store it
 Using different data types
 Such is int, bool, float, char etc
 Declaration method
 Data type variable_name;
 “ int a;
 “char a;
 “float b;
 “ int a, b, c ,
 More then one variables of same type can be declare in
a single statement by separating them with commas,
Initialization of variables


 After the declaration of variable to assign the value
 Given a value to a variable
 Initialization is the process of assigning a value to the
Variable
 Example
 “int var = 4;
 “int is data type
 “var is name of variable
 “ 4 is value assign to variable in programming
Fundamental data type in C++

 To store the value in memory





Use variables in programming for storing value
Different data types of variables to store data
 Data types tell the compiler what type data store
during the initialization
 Most commonly used data types in C++ are below:
 Character data type
 Integer data type
 Floating data type
 Boolean data type
 Unsigned data type
 Character data type:
 Datype that is used to store characters
 
define Character in C++ we use char keyword
 Size of char data type is 1 byte i.e 8 bits
 Range 0-255
 Syntax:- char a;
 Integer data type
 data type that is used to store integer values
 define Integer in C++ we use int keyword
 Size of int datatype is 4 byte i.e 32 bits
 It's range is from -2147483648 to 2147483647
 Three types of integer data types:
 Short int data type:
 It store only integers value
 2 bytes or 16 bits


 -2 power15 to 2 power 15
 Long int data types:
 Same as integer
 4 byte or 32 bits data storage
 Range -2147483648 to 2147483648
 Floating Point Data type:
 Integer are only storing whole number
 To store decimal point number using this data type
 Hold float number
 Example are 3.4, .78 etc
 Types of floating data types are:
 Float point data type:
 Store decimal data
 Size 4 byte or 32 bits


Double data type:
Store decimal data

 Size 8 byte or bits
 Long double data type:
 Store decimal data
 Using for long floating point number
 Size 10 bytes
 Boolean data type:
 Boolean mean two
 True or falls
 Size 1 byte or 8 bits
 Store data in 0 & 1 form
 Unsigned data type:
 One bit store sign of the value
 All are whole number


All are positive number
Starting from 0

 Used to store 32-bit integers
 Types of Unsigned data types are:
 Unsigned char
 Signe only positive value
 'myHeight' to hold your height, you could make it
unsigned because you know that you would never be
negative inches tall
 Unsigned integer
 holds values from -32768 to 32767
 Hold only Positive value
 Unsigned short integer
 Unsigned long integer
 constant qualifier in c++:
 explicitly declares a data object
 Value cannot be changed.



value is set at initialization
const has a very big benefit
 For example, if you have a constant value of the value of PI
 should declare that as a const
 Objects declared with const-qualified types may be placed
in read-only memory by the compiler
 #include<iostream>
 using namespace std; int
 main()
 { const int x = 10;
 x = 12;
 return 0;
 }
Types of casting operator

 Cast is a special operator





forces one data type to be converted into another
Example int a = 10; // a=10,
 float b = (float)a; // 10.00
 Type of casting operator are:
 Implicit typecasting:
 Conversion of operator
 Compiler itself convert
 Programmer don’t not any code written
 Exmaple int a=10;
 Double a2=a;
 Output show in a value



Explicit type casting operator in C++:
Convert value
 Explicit conversion
 Programmer written code
 Conversion control are programmer
 Example written method:
 int a = 10;
 dobule a2 = (dobule)a;
Input output handling


 The C++ standard libraries provide an extensive set
of input/output capabilities
 in subsequent chapters
 C++ I/O occurs in streams, which are sequences of
bytes
 If bytes flow from a device like a keyboard, a disk
drive, or a network connection
 to main memory, this is called input operation
 if bytes flow from main memory to a device like a
display screen, a printer, a disk drive, or a network
connection, etc., this is called output operation
 Standard Output Stream (cout)
 The predefined object cout is an instance
of ostream class
 The cout object is said to be "connected to" the


standard output device
 To display screen
 The cout is used in conjunction with the stream
insertion operator
 Statement written as << which are two less than signs
 Example cout << "Value of str is : " << str << endl;
 The Standard Input Stream (cin):
 The predefined object cin is an instance of istream class
 The cin object is said to be attached to the standard
input device
 Usually is the keyboard
 The cin is used in conjunction with the stream
extraction operator
 written as >> which are two greater than signs
 cout << "Please enter your name: ";
 Functions In C++;
 gets() function:
 function reads characters from stdin and stores
 Define in stdio.h header file



Used to get string from keyboard
Syntax is:
 gets(string variable name);
 puts() function;
 Used to read characters or operators
 Show on the screen
 General syntax is :
 Puts(string variable);
 getch() function:
 Used to input single character from the user
 Required conio.h header file to use this function
 When this function is executed I wait for any key to be
pressed
 Then key used is input
 Not display in on the screen
 Used for execution pause installation


Syntax is getch();
Variable = gech();

 The Escape Sequence:
 special non-printing characters
 used to control the printing behavior/Formate of
the output stream objects
 characters are not displayed in the output
 These are written in single or double-quotes
 Used special character “\” back slash
 For example, the escape sequence ‘\n’ is used
to insert a new line
 Cout<<”\nWelcome”;
Input output Handling functions

 Giving something to computer is known is input




Getting something from computer is known is output
 Input:
 cin: is used to input data form the keyboard
 Assign to one aor more variables
 Syntex: cin>>variable;
 cin: name of object used to get standard input
 >>:it is known as extraction operation. It gets the
input from cin object
 Variable: in which the input value is stored ( headerfile)
 getch() function is used to get singe character form
standard input device
 Getch() define in sdtio.h header file
 Writtern “int getch();”
 Output:
 Cout:is used to output text or value on the screen


 Syntax: cout<<variable/const/exprission;
 cout: name of object used to display standard
output
 <<: known is insertion operation or put to
operator, used for to send output to cout object
 Variable: whose value is display on screen ( form
headerfile)
 Putch() to diplay on the screen
 end manipulator:
 Use for output formatting
 Same just like \n fo


for newline character
Syntax method

 cout<<“Sr.”<<setw(space
cahracters)<<“Name”<<setw(10)<<“Marks”;
 Using header file <iomanip>
 #include <iomanip>
 #include <ios>
 #include <iostream>
 main()
 { cout<<“S.No”<<setw(10)<<“StName”<<setw(10);}
Operators In C++
 Operators are symbols



Perform operation on Operands
z=x+y
 x, y, z are operands and “+” are Operator
 C++ having multiple supported wide range of Operators
 Example int x = 100 + 50;
 Some operators are below:
 Arithmetic Operators:
 Arithmetic operators are used to perform common
mathematical operations.
 Five arithmetic operators used in C++
 + is used for addition
 - is used for subtraction
 * is used for multiplication
 % is used for modulus ( reminder of two digits)
 Assignment Operators:
 Assignment operators are used to assign values to
variables
 Example
 
assignment operator (=) to assign the value 10 to a
variable called x:
 int x = 10;

 Compound operator or arithmetic assignment Operator:


 Used in C++
 Modify the value of a variable
 Perform operation
 Example
 x *= 3;
Increment ++ and Decrement -- Operator

 In programming (Java, C, C++, JavaScript etc.),


the increment operator are used
 ++ increases the value of a variable by 1
 Similarly, the decrement operator -- decreases
the value of a variable by 1
 ++ and -- operator as prefix and postfix
 If you use the ++ operator as a prefix like: +
+var, the value of var is incremented by 1; then
it returns the value.
 If you use the ++ operator as a postfix
like: var++, the original value of var is returned
first; then var is incremented by 1.
 The -- operator works in a similar way to the +
+ operator except -- decreases the value by 1.
Relational operators
 Used for comparison between two expressions

 The result of these operators can be true or
false
 Some C++ relational operators are below
 <,>,>=,<= etc
 Example
 int x = 5;
int y = 3;
cout << (x > y); // returns 1 (true) because 5
is greater than 3
Logical operators

 Compare two values (or variables)



 Important in programming, because it helps us
to find answers and make decisions
 The return value of a comparison is
either 1 or 0
 which means true (1) or false (0)
 These values are known as Boolean values
 Some Logical operators in C++ are below:
 !(not), &&(both true are false) etc
 ! C++ unary operator
 Used for Boolean operation
 Logical NOT Operator:
 Unary operator
 Used for Boolean Not operation



Out put is inverse of the value
Logical AND operator:
 Need two operands
 Used if both condition true or not
 Logical OR operator:
 ll symbol used
 Test true or false
 One true result true
 Both true result true
 Both false result false
 Unary Operator:
 Operators which need a single Operand
 Example x=-y or a=+b



Or logical operator is also unary operator
Example ! Etc
 Binary operators:
 Operators as it requires two operands
 Example x= a + b etc
 Ternary operators:
 Operators which need three operands
 example x=a+b+c
 Precedence Operators in C++:
 Which operand will be evaluated first and


which one evaluated later if complex
expression
 Rules for evaluation of complex expression:
 The parentheses are evaluated first
 Then multiplication
 Division
 Modulus
 Addition
 Subtraction operators are evaluated at last

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