This document discusses key concepts of object-oriented programming (OOP) such as classes, objects, encapsulation, abstraction, inheritance, polymorphism, and more. It begins by defining a class as a blueprint for creating object instances. An object contains both data fields (also called attributes or properties) and methods to manipulate that data. Encapsulation binds the data to the methods that operate on it, while abstraction hides unnecessary implementation details. The document also covers constructors, destructors, access specifiers, and static members in classes.