real-time rendering image processing geovisualization image abstraction point clouds mobile devices interaction techniques visualization non-photorealistic rendering information visualization mobility reachability maps software maps interaction technique digital terrain model maps 3d rendering machine learning software development teaching software visualization digital image analysis service automatic content moderation graphical user interfaces data collection not safe for work neural networks optimization techniques overview unity game engine software integration animation morphing software framework colonia3d digital cultural heritage realtime rendering treemaps shape generation opengl technical 3d visualization clipping planes texture-atlas geometry batching texturing texture-arrays street rendering shader multi-perspective views 3d buildings 3d virtual environments 3d city models color mapping perception 2d vs. 3d systematic review photo editing intrinsic images intrinsic decomposition crowdsourcing video processing art direction transportation networks rendering techniques gpu image deformation pixel-precise building visualization bim semantic explosion views dtm geometry draping detail+overview visualization mobile app image stylization software product line software architecture architecture style android treemap software map projection interpolation web-based rendering service-based rendering analysis rendering cartographic visualization hatching knowledge distribution development teams signed-distance fields editing cuda services software rendering mesa3d performance evaluation focus+context visualization interactive exploration visualization technique lens metaphor undergraduate research course service-based processing 2.5d treemaps filtering real-time video processing map and reduce framework multi-pass processing compute shader accessibility maps webgl street networks visualization pipeline
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