Personal Information
Organization / Workplace
Potsdam, Brandenburg Germany
Occupation
Senior Researcher
Industry
Education
Website
www.matthias-trapp.de
About
I'm a senior researcher, lecturer, and principle investigator at the HPI's Computergraphics Systems Chair. My research interests includes GPU-based image and video processing techniques and frameworks, interactive GPU-based rendering techniques for massive spatio-temporal data, focus+context visualization techniques for virtual environments, web-based visualization for mobility analytics, and interactive software maps.
Tags
real-time rendering
image processing
geovisualization
image abstraction
point clouds
mobile devices
interaction techniques
visualization
non-photorealistic rendering
information visualization
mobility
reachability maps
software maps
interaction technique
digital terrain model
maps
3d rendering
machine learning
software development
teaching
software visualization
digital image analysis
service
automatic content moderation
graphical user interfaces
data collection
not safe for work
neural networks
optimization techniques
overview
unity
game engine
software integration
animation
morphing
software framework
colonia3d
digital cultural heritage
realtime rendering
treemaps
shape generation
opengl
technical 3d visualization
clipping planes
texture-atlas
geometry batching
texturing
texture-arrays
street rendering
shader
multi-perspective views
3d buildings
3d virtual environments
3d city models
color mapping
perception
2d vs. 3d
systematic review
photo editing
intrinsic images
intrinsic decomposition
crowdsourcing
video processing
art direction
transportation networks
rendering techniques
gpu
image deformation
pixel-precise
building visualization
bim
semantic
explosion views
dtm
geometry draping
detail+overview visualization
mobile
app
image stylization
software product line
software architecture
architecture style
android
treemap
software map
projection interpolation
web-based rendering
service-based rendering
analysis
rendering
cartographic visualization
hatching
knowledge distribution
development teams
signed-distance fields
editing
cuda
services
software rendering
mesa3d
performance evaluation
focus+context visualization
interactive exploration
visualization technique
lens metaphor
undergraduate research
course
service-based processing
2.5d treemaps
filtering
real-time video processing
map and reduce
framework
multi-pass processing
compute shader
accessibility maps
webgl
street networks
visualization pipeline
See more
Presentations
(58)Personal Information
Organization / Workplace
Potsdam, Brandenburg Germany
Occupation
Senior Researcher
Industry
Education
Website
www.matthias-trapp.de
About
I'm a senior researcher, lecturer, and principle investigator at the HPI's Computergraphics Systems Chair. My research interests includes GPU-based image and video processing techniques and frameworks, interactive GPU-based rendering techniques for massive spatio-temporal data, focus+context visualization techniques for virtual environments, web-based visualization for mobility analytics, and interactive software maps.
Tags
real-time rendering
image processing
geovisualization
image abstraction
point clouds
mobile devices
interaction techniques
visualization
non-photorealistic rendering
information visualization
mobility
reachability maps
software maps
interaction technique
digital terrain model
maps
3d rendering
machine learning
software development
teaching
software visualization
digital image analysis
service
automatic content moderation
graphical user interfaces
data collection
not safe for work
neural networks
optimization techniques
overview
unity
game engine
software integration
animation
morphing
software framework
colonia3d
digital cultural heritage
realtime rendering
treemaps
shape generation
opengl
technical 3d visualization
clipping planes
texture-atlas
geometry batching
texturing
texture-arrays
street rendering
shader
multi-perspective views
3d buildings
3d virtual environments
3d city models
color mapping
perception
2d vs. 3d
systematic review
photo editing
intrinsic images
intrinsic decomposition
crowdsourcing
video processing
art direction
transportation networks
rendering techniques
gpu
image deformation
pixel-precise
building visualization
bim
semantic
explosion views
dtm
geometry draping
detail+overview visualization
mobile
app
image stylization
software product line
software architecture
architecture style
android
treemap
software map
projection interpolation
web-based rendering
service-based rendering
analysis
rendering
cartographic visualization
hatching
knowledge distribution
development teams
signed-distance fields
editing
cuda
services
software rendering
mesa3d
performance evaluation
focus+context visualization
interactive exploration
visualization technique
lens metaphor
undergraduate research
course
service-based processing
2.5d treemaps
filtering
real-time video processing
map and reduce
framework
multi-pass processing
compute shader
accessibility maps
webgl
street networks
visualization pipeline
See more