IS 139 Lecture 1 - 2015
Overview - 1
 How does a computer work?
 How components fit together
 Control signals, signaling methods, memory types
 How do I design a computer?
 Structure and behavior of computer systems
 ISA – instruction sets and formats, op codes, data
types, no. and type of registers, addressing modes,
memory access methods, I/O mechanisms
Overview - 2
 It’s all about function & structure
 Structure => the way in which components are
interrelated
 Function => the operation of each individual
component
What is Computer Architecture
 Computer Architecture is the science and art of
selecting and interconnecting hardware components
to create computers that meet functional,
performance and cost goals.” - WWW Computer
Architecture Page
What is Architecture
 The role of a building architect:
 Materials: Steel, Concrete, Brick, Wood, Glass
 Goals: Function, Cost, Safety, Ease of Construction,
Energy Efficiency, Fast Build Time, Aesthetics
 Buildings: Houses, Offices, Apartments, Stadiums,
Museums
What is Computer Architecture
 The role of a computer architect:
 Technology: Logic Gates, SRAM, DRAM, Circuit
Techniques, Packaging, Magnetic Storage, Flash
Memory
 Goals: Function, Performance, Reliability,
Cost/Manufacturability, Energy Efficiency, Time to
Market
 Computers: Desktops, Servers, Mobile Phones,
Supercomputers, Game Consoles, Embedded
Architecture vs
Organization
 Architecture vs organization
 Architecture = attributes visible to programmers e.g.
instruction set, I/O mechanisms, addressing modes
 Organization = units & their interconnections that
realize architectural specs e.g. control signals, I/O
interfaces, memory technology used
 Manufacturers offer family of models => same
architecture but different organizations
Why study computer
architecture?
 Program optimization – understanding why a
program/algorithm runs slow
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
/* operate on A[i][j] ... */
}
}
for (int j = 0; j < n; j++) {
for (int j = 0; i < n; i++) {
/* operate on A[i][j] ... */
}
}
Why study computer
architecture?
 Understanding Floating Point arithmetic crucial for
large, real world systems
 Javascript: 0.1 + 0.2 === 0.3 (True or False)?
 1000 + 0.5 + 0.5 => (1000 + 0.5) +0.5 vs 1000 + (0.5
+ 0.5)
Why study computer
architecture?
 Design of peripheral systems i.e. device drivers
 How I/O is performed
 Interrupt mechanism
 Device interfaces
Why study computer
architecture?
 Design tradeoffs of embedded systems
 System on a Chip (SoC)
 Performance vs Power
 Cost
 Size
Why study computer
architecture?
 Benchmarking
http://www.howtogeek.com/177790/why-you-cant-use-cpu-clock-speed-to-compare-computer-performance/
http://en.wikipedia.org/wiki/Megahertz_myth
Intel Core i3-4360 (3.7GHz)
8GB DDR3-2133 RAM
Nvidia GeForce GTX 980
Samsung SSD 850 Pro 512GB SSD
$900
AMD FX-8320E (4.6GHz)
8GB DDR3-2133 RAM
Nvidia GeForce GTX 980
Samsung SSD 850 Pro 512GB SSD
$1200
VS
Why study computer
architecture?
 Building better compilers, OS’s
 Take advantage of new instructions
 Avoid costly instructions
 Better utilize memory/caches/registers
Why study computer
architecture?
 Writing software that takes advantage of hardware
features – parallelism
 Multi-threading
You should be able to
 Understand how programs written in high level
languages get translated & executed by the H/W
 Determine the performance of programs and what
affects them
 Understand techniques used by hardware designers
to improve performance
 Evaluate and compare the performance of different
computing systems
General purpose
computers
 Software and hardware are interrelated
 “Anything that can be done with software can also
been done with hardware, and anything that can be
done with hardware can be done with software” –
Principal of Equivalence of H/W and S/W
 This observation allows us to construct general
purpose computing systems with simple instructions
Functions of general purpose
computer
 Data processing
 Data can take various forms
 Data storage
 Temporarily or long term
 Data movement
 Between itself & outside world
 Control
 Orchestrates the different parts
Computer Organization & architecture - Stallings
What makes a computer?
 Processor – data path & control
 Memory
 Mechanism to communicate with the outside world
 Input
 Output
Organization of a
computer
Computer Organization & design - Patterson
Design Goals
 Functional
 Needs to be correct
 Reliable
 Does it continue to perform correctly?
 Hard fault vs transient fault
 Space satellites vs desktop vs server reliability
 High performance
 “Fast” is only meaningful in the context of a set of important
tasks
 Not just “Gigahertz” – truck vs sports car analogy
 Impossible goal: fastest possible design for all programs
Design Goals
 Low cost
 Per unit manufacturing cost (wafer cost)
 Cost of making first chip after design (mask cost)
 Low power/energy
 Energy in (battery life, cost of electricity)
 Energy out (cooling and related costs)
 Cyclic problem, very much a problem today
 Challenge: balancing the relative importance of these goals
 And the balance is constantly changing
 No goal is absolutely important at expense of all others
 Our focus: performance, only touch on cost, power, reliability
Classes of computers
 Desktop computers
 Familiar to most people i.e. Intel Core 2 Duo, Core i7, AMD Athlon
 Features: good performance, single user, execution of third party software
 Need: integer, memory bandwidth, integrated graphics/network?
 Servers
 Hidden from most users – accessible via a network – Cloud computing – in data
centers
 Features: handling large workloads, dependability, expandability
 From cheap low ends to extreme super computers with thousands of processors
used for forecasting, oil exploration
 Embedded computers
 The largest class – wide range of applications & performance
 In cars, cell phones, video game consoles, planes
 Need: low power, low cost
Tons of features
A look inside
How did we get here?
 A lot has happened in the 60+ year life span
 E.g. if transportation industry developed at same
pace – here to London in 1 sec for a few cents
 Different generations in the evolution of computers
 Each generation defined by a distinct technology
used to build a computer at that time
 Why? – gives perspective & context into design
decisions, understand why things are as they are
Generation 0: Mechanical
Calculating Machines - 1
 Defining characteristic - mechanical
 1500s
 There was a need to make decimal calculations faster
 Mechanical calculator (Pascaline) – Blaise Pascal
 No memory, not programmable
 Used well into 20th century
 Difference Engine – Charles Babbage “Father of
Computing”
 Used method of difference to solve polynomial functions
 Was still a calculator
Generation 0: Mechanical
Calculating Machines - 2
 Analytical engine – an improvement over “Difference
Engine” – It was a significant development
 More versatile – capable of performing any math operation
 Similar to modern computers – mill (processor), store
(memory) & input/output devices
 Conditioning branch op – next instruction depending on
previous
 Ada, Countess of Lovelace suggested a plan for how the
machine should calculate numbers – The first programmer
 Used punch cards for input & programming – this method
survived for a long time
IS 139 Lecture 1 - 2015
Generation 0
 Drawbacks
 Slow – limited by the inertia of moving parts (gears &
pulleys)
 Cumbersome, unreliable & expensive
1st Generation: Vacuum Tube
Computers (1945 -1953)
 Defining characteristic: use of vacuum tubes as switching
technology
 Previous generations were mechanical but not electrical
 Konrad Zuse – in 1930s added electrical tech & other
improvements to Babbage’s design
 Z1 used electromechanical relays – was programmable,
had memory, arithmetic unit, control unit
 Used discarded film for input
1st Generation
 John Atanasoff, John Mauchly, J. Presper Eckert –
credited with the invention of digital computers;
However many others contributed
 Their work resulted in ENIAC (Electronic numerical
Integrator and Computer) in 1946 – the first all
electronic, general purpose digital computer
 Was built to facilitate weather prediction but ended
up being financed & by the US army for ballistic
trajection calculations
IS 139 Lecture 1 - 2015
2nd Generation: Transistorized
Computers (1954 – 1965)
 Defining characteristic: Use of transistor as switching
technology
 Vacuum tube tech was not very dependable – they tended to
burn out
 In 1948 at Bell Laboratories – John Bardeen, Walter Brattain &
William Shockley invented the TRANSISTOR
 Was a revolution – Transistors are smaller, more reliable,
consume less power
 Caused circuitry to become more smaller & more reliable
 Emergence of companies such as IBM, DEC & Unisys
3rd Generation: Integrated Circuit
Computers (1965 – 1980)
 Defining characteristic: Integration of dozens of transistors on a
single silicon/germanium piece – “microchip” or “chip”
 Kibly started with germanium, Robert Noyce eventually used
silicon
 Led to the silicon chip => “Silicon Valley”
 Allowed dozens of transistors to exist on a single chip smaller
than a single discrete transistor
 Effect: Computers became faster, smaller & cheaper
 E.g. IBM System/360, DEC’s PDP-8 and PDP-11
IS 139 Lecture 1 - 2015
4th Generation: VLSI (1980 - )
 Defining characteristic: Integration of very large numbers of transistors on
a single chip
 3rd generation had only multiple transistors on a chip
 No. increased as manufacturing techniques improved: SSI (<100) => MSI
(<1000) => LSI (<10,000) => VLSI (>10,000)
 Led to the development of first microprocessor (4004) by Intel in 1971
 Effect: allowed computers to be cheaper, smaller & faster – led to
development of microprocessors
 Computers for consumers: Altair 8800 => Apple I & II => IBM’s PC
5th Generation?
 Quantum computing
 Artificial Intelligence
 Massively parallel machines
 Non Von Neumann architectures
Common themes in evolution of
computers
 The same underlying fundamental concepts
 Obsession with
 Increase in performance
 Decrease in size
 Decrease in cost
Moore’s Law
 How small can we make transistors? How densely can we pack
them
 In 1965, Intel founder Gordon Moore stated “the density of
transistors in an integrated circuit will double every year” –
Moore’s Law
 Ended up being every after every 18 months
 Has hold up for almost 40 years
 However cannot hold forever – physical & financial limits
 Rock’s Law: “The cost of capital equipment to build
semiconductors will double every for years”
Moore’s Law
Moore’s Law
 Implications
 Cost of a chip remained almost unchanged
 Cost of components decreased
 Higher packing density, shorter electrical paths
 Higher speeds
 Smaller size
 Increased flexibility
 Reduced power & cooling requirements
 Fewer interconnections
 Increased reliability
Uniprocessor to Multiprocessor
 Because of physical limits – power limits
 Clock rates cannot increase forever
 Power = capacitive load x V^2 x frequency
 Multiple processors per chip – “cores”
 Programmers have to take advantage of multiple
processors
 Parallelism – similar to instruction level parallelism
Resources
 Readings
 Computer Organization and Architecture (Stallings) –
Chapter 1 & Chapter 2.1
 Computer Architecture Lectures
 https://www.youtube.com/watch?v=4TzMyXmzL8M&li
st=PL59E5B57A04EAE09C
 https://www.youtube.com/watch?v=TS2odp6rQHU&in
dex=2&list=PL59E5B57A04EAE09C

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IS 139 Lecture 1 - 2015

  • 2. Overview - 1  How does a computer work?  How components fit together  Control signals, signaling methods, memory types  How do I design a computer?  Structure and behavior of computer systems  ISA – instruction sets and formats, op codes, data types, no. and type of registers, addressing modes, memory access methods, I/O mechanisms
  • 3. Overview - 2  It’s all about function & structure  Structure => the way in which components are interrelated  Function => the operation of each individual component
  • 4. What is Computer Architecture  Computer Architecture is the science and art of selecting and interconnecting hardware components to create computers that meet functional, performance and cost goals.” - WWW Computer Architecture Page
  • 5. What is Architecture  The role of a building architect:  Materials: Steel, Concrete, Brick, Wood, Glass  Goals: Function, Cost, Safety, Ease of Construction, Energy Efficiency, Fast Build Time, Aesthetics  Buildings: Houses, Offices, Apartments, Stadiums, Museums
  • 6. What is Computer Architecture  The role of a computer architect:  Technology: Logic Gates, SRAM, DRAM, Circuit Techniques, Packaging, Magnetic Storage, Flash Memory  Goals: Function, Performance, Reliability, Cost/Manufacturability, Energy Efficiency, Time to Market  Computers: Desktops, Servers, Mobile Phones, Supercomputers, Game Consoles, Embedded
  • 7. Architecture vs Organization  Architecture vs organization  Architecture = attributes visible to programmers e.g. instruction set, I/O mechanisms, addressing modes  Organization = units & their interconnections that realize architectural specs e.g. control signals, I/O interfaces, memory technology used  Manufacturers offer family of models => same architecture but different organizations
  • 8. Why study computer architecture?  Program optimization – understanding why a program/algorithm runs slow for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { /* operate on A[i][j] ... */ } } for (int j = 0; j < n; j++) { for (int j = 0; i < n; i++) { /* operate on A[i][j] ... */ } }
  • 9. Why study computer architecture?  Understanding Floating Point arithmetic crucial for large, real world systems  Javascript: 0.1 + 0.2 === 0.3 (True or False)?  1000 + 0.5 + 0.5 => (1000 + 0.5) +0.5 vs 1000 + (0.5 + 0.5)
  • 10. Why study computer architecture?  Design of peripheral systems i.e. device drivers  How I/O is performed  Interrupt mechanism  Device interfaces
  • 11. Why study computer architecture?  Design tradeoffs of embedded systems  System on a Chip (SoC)  Performance vs Power  Cost  Size
  • 12. Why study computer architecture?  Benchmarking http://www.howtogeek.com/177790/why-you-cant-use-cpu-clock-speed-to-compare-computer-performance/ http://en.wikipedia.org/wiki/Megahertz_myth Intel Core i3-4360 (3.7GHz) 8GB DDR3-2133 RAM Nvidia GeForce GTX 980 Samsung SSD 850 Pro 512GB SSD $900 AMD FX-8320E (4.6GHz) 8GB DDR3-2133 RAM Nvidia GeForce GTX 980 Samsung SSD 850 Pro 512GB SSD $1200 VS
  • 13. Why study computer architecture?  Building better compilers, OS’s  Take advantage of new instructions  Avoid costly instructions  Better utilize memory/caches/registers
  • 14. Why study computer architecture?  Writing software that takes advantage of hardware features – parallelism  Multi-threading
  • 15. You should be able to  Understand how programs written in high level languages get translated & executed by the H/W  Determine the performance of programs and what affects them  Understand techniques used by hardware designers to improve performance  Evaluate and compare the performance of different computing systems
  • 16. General purpose computers  Software and hardware are interrelated  “Anything that can be done with software can also been done with hardware, and anything that can be done with hardware can be done with software” – Principal of Equivalence of H/W and S/W  This observation allows us to construct general purpose computing systems with simple instructions
  • 17. Functions of general purpose computer  Data processing  Data can take various forms  Data storage  Temporarily or long term  Data movement  Between itself & outside world  Control  Orchestrates the different parts
  • 18. Computer Organization & architecture - Stallings
  • 19. What makes a computer?  Processor – data path & control  Memory  Mechanism to communicate with the outside world  Input  Output
  • 20. Organization of a computer Computer Organization & design - Patterson
  • 21. Design Goals  Functional  Needs to be correct  Reliable  Does it continue to perform correctly?  Hard fault vs transient fault  Space satellites vs desktop vs server reliability  High performance  “Fast” is only meaningful in the context of a set of important tasks  Not just “Gigahertz” – truck vs sports car analogy  Impossible goal: fastest possible design for all programs
  • 22. Design Goals  Low cost  Per unit manufacturing cost (wafer cost)  Cost of making first chip after design (mask cost)  Low power/energy  Energy in (battery life, cost of electricity)  Energy out (cooling and related costs)  Cyclic problem, very much a problem today  Challenge: balancing the relative importance of these goals  And the balance is constantly changing  No goal is absolutely important at expense of all others  Our focus: performance, only touch on cost, power, reliability
  • 23. Classes of computers  Desktop computers  Familiar to most people i.e. Intel Core 2 Duo, Core i7, AMD Athlon  Features: good performance, single user, execution of third party software  Need: integer, memory bandwidth, integrated graphics/network?  Servers  Hidden from most users – accessible via a network – Cloud computing – in data centers  Features: handling large workloads, dependability, expandability  From cheap low ends to extreme super computers with thousands of processors used for forecasting, oil exploration  Embedded computers  The largest class – wide range of applications & performance  In cars, cell phones, video game consoles, planes  Need: low power, low cost
  • 26. How did we get here?  A lot has happened in the 60+ year life span  E.g. if transportation industry developed at same pace – here to London in 1 sec for a few cents  Different generations in the evolution of computers  Each generation defined by a distinct technology used to build a computer at that time  Why? – gives perspective & context into design decisions, understand why things are as they are
  • 27. Generation 0: Mechanical Calculating Machines - 1  Defining characteristic - mechanical  1500s  There was a need to make decimal calculations faster  Mechanical calculator (Pascaline) – Blaise Pascal  No memory, not programmable  Used well into 20th century  Difference Engine – Charles Babbage “Father of Computing”  Used method of difference to solve polynomial functions  Was still a calculator
  • 28. Generation 0: Mechanical Calculating Machines - 2  Analytical engine – an improvement over “Difference Engine” – It was a significant development  More versatile – capable of performing any math operation  Similar to modern computers – mill (processor), store (memory) & input/output devices  Conditioning branch op – next instruction depending on previous  Ada, Countess of Lovelace suggested a plan for how the machine should calculate numbers – The first programmer  Used punch cards for input & programming – this method survived for a long time
  • 30. Generation 0  Drawbacks  Slow – limited by the inertia of moving parts (gears & pulleys)  Cumbersome, unreliable & expensive
  • 31. 1st Generation: Vacuum Tube Computers (1945 -1953)  Defining characteristic: use of vacuum tubes as switching technology  Previous generations were mechanical but not electrical  Konrad Zuse – in 1930s added electrical tech & other improvements to Babbage’s design  Z1 used electromechanical relays – was programmable, had memory, arithmetic unit, control unit  Used discarded film for input
  • 32. 1st Generation  John Atanasoff, John Mauchly, J. Presper Eckert – credited with the invention of digital computers; However many others contributed  Their work resulted in ENIAC (Electronic numerical Integrator and Computer) in 1946 – the first all electronic, general purpose digital computer  Was built to facilitate weather prediction but ended up being financed & by the US army for ballistic trajection calculations
  • 34. 2nd Generation: Transistorized Computers (1954 – 1965)  Defining characteristic: Use of transistor as switching technology  Vacuum tube tech was not very dependable – they tended to burn out  In 1948 at Bell Laboratories – John Bardeen, Walter Brattain & William Shockley invented the TRANSISTOR  Was a revolution – Transistors are smaller, more reliable, consume less power  Caused circuitry to become more smaller & more reliable  Emergence of companies such as IBM, DEC & Unisys
  • 35. 3rd Generation: Integrated Circuit Computers (1965 – 1980)  Defining characteristic: Integration of dozens of transistors on a single silicon/germanium piece – “microchip” or “chip”  Kibly started with germanium, Robert Noyce eventually used silicon  Led to the silicon chip => “Silicon Valley”  Allowed dozens of transistors to exist on a single chip smaller than a single discrete transistor  Effect: Computers became faster, smaller & cheaper  E.g. IBM System/360, DEC’s PDP-8 and PDP-11
  • 37. 4th Generation: VLSI (1980 - )  Defining characteristic: Integration of very large numbers of transistors on a single chip  3rd generation had only multiple transistors on a chip  No. increased as manufacturing techniques improved: SSI (<100) => MSI (<1000) => LSI (<10,000) => VLSI (>10,000)  Led to the development of first microprocessor (4004) by Intel in 1971  Effect: allowed computers to be cheaper, smaller & faster – led to development of microprocessors  Computers for consumers: Altair 8800 => Apple I & II => IBM’s PC
  • 38. 5th Generation?  Quantum computing  Artificial Intelligence  Massively parallel machines  Non Von Neumann architectures
  • 39. Common themes in evolution of computers  The same underlying fundamental concepts  Obsession with  Increase in performance  Decrease in size  Decrease in cost
  • 40. Moore’s Law  How small can we make transistors? How densely can we pack them  In 1965, Intel founder Gordon Moore stated “the density of transistors in an integrated circuit will double every year” – Moore’s Law  Ended up being every after every 18 months  Has hold up for almost 40 years  However cannot hold forever – physical & financial limits  Rock’s Law: “The cost of capital equipment to build semiconductors will double every for years”
  • 42. Moore’s Law  Implications  Cost of a chip remained almost unchanged  Cost of components decreased  Higher packing density, shorter electrical paths  Higher speeds  Smaller size  Increased flexibility  Reduced power & cooling requirements  Fewer interconnections  Increased reliability
  • 43. Uniprocessor to Multiprocessor  Because of physical limits – power limits  Clock rates cannot increase forever  Power = capacitive load x V^2 x frequency  Multiple processors per chip – “cores”  Programmers have to take advantage of multiple processors  Parallelism – similar to instruction level parallelism
  • 44. Resources  Readings  Computer Organization and Architecture (Stallings) – Chapter 1 & Chapter 2.1  Computer Architecture Lectures  https://www.youtube.com/watch?v=4TzMyXmzL8M&li st=PL59E5B57A04EAE09C  https://www.youtube.com/watch?v=TS2odp6rQHU&in dex=2&list=PL59E5B57A04EAE09C