This document discusses manipulative media and interactive media. It defines manipulative media as any material or program used to aid learning through analysis and production of interactive hands-on media. Interactive media includes social media, video games, and other graphics/text that allow user sharing and interaction. The main goal of manipulative media is for high user involvement. Mobile learning apps can be helpful for consuming small amounts of information but may not be best for in-depth research. Examples of using mobile learning include SMS educational content in Pakistan and using smartphone photos in notes. Googling has become ubiquitous due to Google's success as an information repository. The Internet is widely used in the Philippines despite poor connection speeds.