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Project-based Learning and Multimedia
Project-based Learning and Multimedia
Project-based Multimedia
Learning
 a teaching method in which students
“acquire knowledge and skills in the
course of designing, planning and
producing multimedia product”
( Simkins, et al, 2002)
Dimensions of Project-based
Multimedia Learning
1. Core Curriculum
2. Real-world connection
3. Extended time frame
4. Student Decision making
5. Collaboration
6. Assessment
7. Mutimedia
Project-based Learning and Multimedia
Core Curriculum
Project-based multimedia learning
should address the basic
knowledge and skills students are
expected to acquire
Real-world connection
Project- seeks to connect students’
work in school with the wider world in
which students live
Students and teacher should perceive
what is real about the project, the types
of activities and types of products
Extended time frame
A good project is not a one–shot lesson.
It extends a significant period of time.
The length of projects may vary with
the age of students and the nature of
the project.
Give enough time to come up with a
sustantial final product
Student decision making
Students are given considerable leeway
in determining what substantive
content would be included in the
projects as well as the process for
producing them.
Collaboration
Working together jointly to accomplish
a common intellectual purpose in a
manner superior to what might have
been accomplished working alone.
Assessment
3 assessment concerns:
 A. activities for developing
expectations
B. activities for improving the media
products
C. activities for compiling and
disseminating evidence of learning
Multimedia
Students do not learn simply by using
multimedia; they learn by creating it
themselves
Become the authors of multimedia
content
Gather-and Create-pictures
Why use PBML?
Value added to teaching
A powerful motivator
Engages students in the learning
task
Limitations of PBLM
Need for an extended period of time
Requires technical skills
Tendency to loose track of the goals
and objectives of the lesson
Thank You
and
God Bless

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Project-based Learning and Multimedia

  • 3. Project-based Multimedia Learning  a teaching method in which students “acquire knowledge and skills in the course of designing, planning and producing multimedia product” ( Simkins, et al, 2002)
  • 4. Dimensions of Project-based Multimedia Learning 1. Core Curriculum 2. Real-world connection 3. Extended time frame 4. Student Decision making 5. Collaboration 6. Assessment 7. Mutimedia
  • 6. Core Curriculum Project-based multimedia learning should address the basic knowledge and skills students are expected to acquire
  • 7. Real-world connection Project- seeks to connect students’ work in school with the wider world in which students live Students and teacher should perceive what is real about the project, the types of activities and types of products
  • 8. Extended time frame A good project is not a one–shot lesson. It extends a significant period of time. The length of projects may vary with the age of students and the nature of the project. Give enough time to come up with a sustantial final product
  • 9. Student decision making Students are given considerable leeway in determining what substantive content would be included in the projects as well as the process for producing them.
  • 10. Collaboration Working together jointly to accomplish a common intellectual purpose in a manner superior to what might have been accomplished working alone.
  • 11. Assessment 3 assessment concerns:  A. activities for developing expectations B. activities for improving the media products C. activities for compiling and disseminating evidence of learning
  • 12. Multimedia Students do not learn simply by using multimedia; they learn by creating it themselves Become the authors of multimedia content Gather-and Create-pictures
  • 13. Why use PBML? Value added to teaching A powerful motivator Engages students in the learning task
  • 14. Limitations of PBLM Need for an extended period of time Requires technical skills Tendency to loose track of the goals and objectives of the lesson