The document discusses prototyping for augmented reality (AR), emphasizing a three-phase model of elaboration and reduction to quickly develop AR experiences. It details various prototyping tools and methodologies, including low and high fidelity options like sketching, storyboarding, and interactive wireframing, to enhance user experience and communicate design ideas. Additionally, it addresses the iterative design process and case studies, notably AR applications in visitor attractions, focusing on user-centered design principles and practical testing methods.
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