Shading and shadows are crucial for defining 3D objects, with various models available for shading, including flat, Gouraud, and Phong. While flat shading provides quick results, it lacks realism, whereas Gouraud and Phong shading improve visual output by interpolating light intensity and surface normals. Shadows, which enhance realism and depth perception, are typically rendered using shadow mapping techniques, although this method is an approximation of light occlusion.