Research
Luke Ross
Existing ProductStudio/location
The location of the front cover of this magazine is
set in the game known as assassins creed and this is
there in order to attract people trying to find out
information about the game and also just people
that glance at it and want to find out more
information about it.
Angle
The angle of this magazine is a medium long shot, it
is taken off the games front cover and put onto the
magazine most of the angles on a magazines cover
will usually be a medium long shot as most game
covers are, this covers angle creates a mysterious
affect and makes it interesting. I think that this
angle works well and I would use the same type of
angle on my magazine as my final project.
Affects
The affect of tis poster is that it looks appealing and
provides useful information around it s that people
that look at get a glimpse of the type of material
inside and are then able to judge weather or not
they want to buy it, this is a good affect because it
advertises the magazine and gives a synopsis to do
so. The font has a good affect on the poster as it
makes parts of it stand out to appeal to its
audience, the headlines and title for this magazine
show that its serious as an article and gives good
factual information, the headlines and title looks
smart and well designed. The image in the
background fits well with the headlines and title
around it. It advertises a new game coming out and
they chose a picture for the magazine which looks
interesting and mysterious for the front cover.
Post production
Before this was designed it is visible to
tell that lost of thought went into it
before making it introduces lots of
ideas from the game on the front cover
alone which then advertises to
different people.
Audience appeal
I think that this appeals to the audience well. To start
with the magazine makes its target audience specific as it
specifically aims at PlayStation, this means that it needs
to target PlayStation users of which I believe that it does,
the title of the magazine is PlayStation, its by PlayStation
its self so they would want to advertise games that are
also mainly relevant to PlayStation and Sony games.
Although it doesn’t do this on the cover on the top of it
advertises the PlayStation 3, PlayStation 4 and
PlayStation vita, this appeals to the target audience
because people that have those consoles will see it and
want to take a look. The front cover of the magazine is
assassins creed which shows that somewhere in the
magazine there will be information about the game, this
means that people that are interested in the game will
take a look and find out more information on it. This
would appeal to the audience be3cause if someone sees
the image of the game and is interested they then have
the ability to look at it. Also around the magazine cover
are different headlines linking to different games/content
that will be in the magazine. This is like a synopsis as it
gives a glimpse into what will be included in the
magazine and appeals to the audience because they are
able to see what will be in the magazine and see if there
is anything interesting to them if they read it. Each article
part appeals to a different audience because certain
people will play different games to others and in the
cover they have four different headlines representing
four very different games to try and grab the attention of
different people. These will appeal to different people,
overall the magazine itself will include things for many
different people which I would like my magazine to do
and I think that this works well in appealing to certain
audiences as it opens up a range of people to target.
Use of lighting, composition,
colours, fonts.
I would say that overall the
composition of this poster is good and
effective and the colour scheme shows
the different types of content in it, with
light dark and grey the location is the
setting of the game which works well
and fonts stand out grabbing people
attention.
Existing Product
Studio/location
The location of the front cover of this magazine is the
setting of a batman game and is advertising it on the
front to attract a certain audience and also because it
was trending news at the time in the game industry.
Angle
The angle of this game is a medium long shot it is
focused on batman and is slightly a distance away
from him so that you can see him clearly it is covered
in dark colours to cover parts of him up a bit except
the main features that show he is batman, this angle
appeals to the audience as it stands out and makes
the magazine look more interesting.
Affects
The affects of this magazine cover is to show how the
batman stands out in the cover showing that in the
magazine there will be a large article in it about the
game that has come out on the front cover, the same
as the PlayStation magazine it contains headlines
around it which advertise to the audience what each
story would be about his has a good affect on the
person viewing it as it shows them what kind of
information they are going to receive and what's it
about n the front cover so they can decide weather
they want to read it or not. The green colours on the
magazine give out a good affects as it shows/
represents that it’s a Xbox magazine which shows the
person looking at it that and also advertises there
colour scheme to the audience, standing out and
meaning that they would be able to spot it again the
next time that they saw it. This works well as an
affect and works ell for advertising.
Use of lighting, composition,
colours, fonts.
The use of lighting like the PlayStation
magazine has the same affect as the
Xbox as it uses dark colours with a bit
of light showing there's a range of
moods in the magazine. The
composition Is well done and the
headlines and font stand out with the
colour scheme.
Post production
It is clear that time went into making
this magazine as the headlines and
title stand out well with the front
cover making it interesting to look at
and easy to read.
Audience appeal
I think that overall this magazine appeals well to its
audience, it includes the same type of feature's as the
PlayStation magazine does but instead of appealing to
people that play PlayStation it is appealing to people that
play Xbox. To start with the background of the cover on the
magazine is the batman game arkham knight which when
this came out was huge and newly released meaning that
by including it on the front cover people that are interested
in the game would take a look at it appealing to that
audience or fans of batman in general might want to take a
look and have a read through. Batman is on the front to
make it so that people notice it which it why he is so large
and up-close on the magazine. This part of the magazine
appeals to its audience well. The colours of the boarders
that are green stand out because those are the colours of
the x box it appeals to the audience because people that
play x box would notice it and then it would drag there
attention towards the magazine, this is a good appeal to
the audience as it works and draws peoples attention. Like
the PlayStation magazine it has different headlines around
the magazine and main cover so that they can advertise
different games for different peoples preference. Each of
the headlines talk about something different that appeal to
different people so that they can gain more of an audience.
The title itself appeals to the audience as it is coloured the
same as the boarder and its company and makes it easy to
notice and stand out this appeals to the audience of Xbox
as it shows what company brand it is and people that have
Xbox know that it. The headlines stand out well catching
the viewers attention, they share information about
different things that will be mentioned in the magazine
giving people a view at the type of content it will have in it.
This appeals to the audience because it means the get to
see what they are buying before they buy it.
Existing Product
Studio/location
Its location is based on a star wars game that was
released when this was made as magazine, this
magazine is a old one and represents what they used
to look like. It advertises the force unleashed and it
uses the same view type as the new magazines for its
cover, the new magazines about games take some
inspiration them and use the same format sticking to
its routes.
Angle
The angle of the front cover image is a medium long
shot and is the same style as the other magazines have
and this works well because it shows different things
about the games that can be seen by the colour imagery
and what's happening in the mage that it shows . On
this, the angle shows that there's a villain and he is
getting somebody to bow, this reveals that its going to
be a game abut those two characters.
Affects
The affect that this gives off is that it is a magazine that is
to inform readers of it about information about the
games and it is made out in a professional formal way,
the magazine itself is old an from a while ago but a lot of
the modern day gaming magazines follow the same type
of design for the front cover. The title affects the person
looking at it by making them remember the name of it
and making it visible and difficult to forget, this was when
PlayStation 3 games was introduced and on my fail
project I think I would include some of the old design for
nostalgia purposes as it would bring back some of the old
designs but I would also make it newer and slightly
different. Overall I would say that it has a good affect and
works well.
Use of lighting, composition,
fonts.
The fonts works well with this
magazine as it stands out and makes
it stand out, the headlines work well
with it as well because they stand
out in the font that they're
appealing to the reader.
Post production
Its clear that when this came out they
put information into the magazine and
that research was done as well as the
fact that it advertises many different
things and has a nice design.
Audience appeal
I believe that this magazine appeals to its audience
from its time well because it gives off all the
information that is needed and necessary in the new
games and overall works well. To start with the brand
name of the magazine is gamepro which used to a be a
big game advertising magazine company and chose
games that are on all consoles in general and are not
specific so this magazine appeals to its audience of
people that play games in general and is not focused
on one certain console. I think that the headlines
around the magazine appeal well because it shows lots
of important information abut games and from the
front its clear that people are given the option to read
a synopsis about what's in the book before buying it so
they're able to see if its for hem. This appeals to the
audience well because they know what they are
buying before hand. The front cover image advertises
well to the readers because it shows them what the
main story is about and also grabs the idea that its
about star wars which by itself is a huge fan base and
would grab the attention of the reader just by that
fact. The magazine uses its biggest selling game to put
on the front in order to make sure that the person
reading knows what its about.
colour
The colour scheme is good because it shows different
things about it, to start with it has a black blue type
podcast and this works well as it represents the game
that it is advertising, to stand out the title is blue with
white around him making him stand out and look
appealing the headlines are yellow giving it a
mysterious glow and the rest of the text is white
standing out less but getting you to look to se it.
Research Analysis
• What common features do the researched
products have?
• all three of the magazines have the same type of colour scheme focusing on black grey blue and white these colours add mystery to the
magazine and works well in it these common features are repetitive and I think its because it looks like the best colour combination. All
three of there titles are also coloured like there company colour so that they are easy to remember and notice the next time that it is
seen. They also have the image of one big game that they are focusing on at the front that they use to grab the viewers attention and
this common feature works well and makes it stand out well especially to people that are specifically into that game specifically. They all
have headlines around them sponsoring something different and synopsises talking about the different games and content that is in the
magazine. Two of the magazines have a small icon which mentions one other game slightly that’s included and shows some information
about that.
• What aspects of the research will you include
within your on work?
• I think I will use the same type of colour scheme in my design as I think it works well and stands out, I would also include the main
image of a game at the front of it this way it shows the main game that I will be talking about or even a game that’s big and well known.
The headlines I would include some but I would place it in a part of the magazine that doesn’t reveal to much as I want to make my
magazine neat and well set out. I would also include the title at the top style and a specific colour for the title and possibly the boarder
that could represent the logo brand of the company that I intend to make. Overall I would include lots of features that are used in the
research to find out different things that I can use on my magazine. I would also take away slogans and different selling points to help
advertise.
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
3+ • My content/ magazine will contain parts of games from all the age ratings
starting with Fifa which is rated 3+ moving to possibly resident evil. Overall it
will contain no graphic content or strong/bad language within it. Although it will
feature high rated games I would not contain anything unsuitable and would go
higher than three as it contains all different games where age ratings vary.
Gender
Males with exceptions to females
who like games
• The reason that it would appeal to mainly male is because statistics show that
more males play the games that I will use in my magazine than females do, if I
aim it mainly at the audience that plays the material the most then I am more
likely to appeal to a larger range of people. I will be talking about games that
have appealed to this audience and will appeal to this audience and for females
that like games then it would appeal to them to.
Psychographic A personality that is interested in
games and want to find out
information about them.
• My content will appeal to a this personality as it contains all the things that they
want to find out, and will inform them about information of games that will be
coming out making it interesting for them to read and play.
Social Status
Will appeal to all classes and not a
specific one.
• My content will not be specific to certain/specific class as I wish to appeal to a
large group therefore my audience appeal will be mostly psychographic to
focusing on a social status, my content will appeal to all of them because it
would be easy to understand. It will contain interesting information abut new
games that are coming out which they may find appealing.

2. research(3)

  • 1.
  • 2.
    Existing ProductStudio/location The locationof the front cover of this magazine is set in the game known as assassins creed and this is there in order to attract people trying to find out information about the game and also just people that glance at it and want to find out more information about it. Angle The angle of this magazine is a medium long shot, it is taken off the games front cover and put onto the magazine most of the angles on a magazines cover will usually be a medium long shot as most game covers are, this covers angle creates a mysterious affect and makes it interesting. I think that this angle works well and I would use the same type of angle on my magazine as my final project. Affects The affect of tis poster is that it looks appealing and provides useful information around it s that people that look at get a glimpse of the type of material inside and are then able to judge weather or not they want to buy it, this is a good affect because it advertises the magazine and gives a synopsis to do so. The font has a good affect on the poster as it makes parts of it stand out to appeal to its audience, the headlines and title for this magazine show that its serious as an article and gives good factual information, the headlines and title looks smart and well designed. The image in the background fits well with the headlines and title around it. It advertises a new game coming out and they chose a picture for the magazine which looks interesting and mysterious for the front cover. Post production Before this was designed it is visible to tell that lost of thought went into it before making it introduces lots of ideas from the game on the front cover alone which then advertises to different people. Audience appeal I think that this appeals to the audience well. To start with the magazine makes its target audience specific as it specifically aims at PlayStation, this means that it needs to target PlayStation users of which I believe that it does, the title of the magazine is PlayStation, its by PlayStation its self so they would want to advertise games that are also mainly relevant to PlayStation and Sony games. Although it doesn’t do this on the cover on the top of it advertises the PlayStation 3, PlayStation 4 and PlayStation vita, this appeals to the target audience because people that have those consoles will see it and want to take a look. The front cover of the magazine is assassins creed which shows that somewhere in the magazine there will be information about the game, this means that people that are interested in the game will take a look and find out more information on it. This would appeal to the audience be3cause if someone sees the image of the game and is interested they then have the ability to look at it. Also around the magazine cover are different headlines linking to different games/content that will be in the magazine. This is like a synopsis as it gives a glimpse into what will be included in the magazine and appeals to the audience because they are able to see what will be in the magazine and see if there is anything interesting to them if they read it. Each article part appeals to a different audience because certain people will play different games to others and in the cover they have four different headlines representing four very different games to try and grab the attention of different people. These will appeal to different people, overall the magazine itself will include things for many different people which I would like my magazine to do and I think that this works well in appealing to certain audiences as it opens up a range of people to target. Use of lighting, composition, colours, fonts. I would say that overall the composition of this poster is good and effective and the colour scheme shows the different types of content in it, with light dark and grey the location is the setting of the game which works well and fonts stand out grabbing people attention.
  • 3.
    Existing Product Studio/location The locationof the front cover of this magazine is the setting of a batman game and is advertising it on the front to attract a certain audience and also because it was trending news at the time in the game industry. Angle The angle of this game is a medium long shot it is focused on batman and is slightly a distance away from him so that you can see him clearly it is covered in dark colours to cover parts of him up a bit except the main features that show he is batman, this angle appeals to the audience as it stands out and makes the magazine look more interesting. Affects The affects of this magazine cover is to show how the batman stands out in the cover showing that in the magazine there will be a large article in it about the game that has come out on the front cover, the same as the PlayStation magazine it contains headlines around it which advertise to the audience what each story would be about his has a good affect on the person viewing it as it shows them what kind of information they are going to receive and what's it about n the front cover so they can decide weather they want to read it or not. The green colours on the magazine give out a good affects as it shows/ represents that it’s a Xbox magazine which shows the person looking at it that and also advertises there colour scheme to the audience, standing out and meaning that they would be able to spot it again the next time that they saw it. This works well as an affect and works ell for advertising. Use of lighting, composition, colours, fonts. The use of lighting like the PlayStation magazine has the same affect as the Xbox as it uses dark colours with a bit of light showing there's a range of moods in the magazine. The composition Is well done and the headlines and font stand out with the colour scheme. Post production It is clear that time went into making this magazine as the headlines and title stand out well with the front cover making it interesting to look at and easy to read. Audience appeal I think that overall this magazine appeals well to its audience, it includes the same type of feature's as the PlayStation magazine does but instead of appealing to people that play PlayStation it is appealing to people that play Xbox. To start with the background of the cover on the magazine is the batman game arkham knight which when this came out was huge and newly released meaning that by including it on the front cover people that are interested in the game would take a look at it appealing to that audience or fans of batman in general might want to take a look and have a read through. Batman is on the front to make it so that people notice it which it why he is so large and up-close on the magazine. This part of the magazine appeals to its audience well. The colours of the boarders that are green stand out because those are the colours of the x box it appeals to the audience because people that play x box would notice it and then it would drag there attention towards the magazine, this is a good appeal to the audience as it works and draws peoples attention. Like the PlayStation magazine it has different headlines around the magazine and main cover so that they can advertise different games for different peoples preference. Each of the headlines talk about something different that appeal to different people so that they can gain more of an audience. The title itself appeals to the audience as it is coloured the same as the boarder and its company and makes it easy to notice and stand out this appeals to the audience of Xbox as it shows what company brand it is and people that have Xbox know that it. The headlines stand out well catching the viewers attention, they share information about different things that will be mentioned in the magazine giving people a view at the type of content it will have in it. This appeals to the audience because it means the get to see what they are buying before they buy it.
  • 4.
    Existing Product Studio/location Its locationis based on a star wars game that was released when this was made as magazine, this magazine is a old one and represents what they used to look like. It advertises the force unleashed and it uses the same view type as the new magazines for its cover, the new magazines about games take some inspiration them and use the same format sticking to its routes. Angle The angle of the front cover image is a medium long shot and is the same style as the other magazines have and this works well because it shows different things about the games that can be seen by the colour imagery and what's happening in the mage that it shows . On this, the angle shows that there's a villain and he is getting somebody to bow, this reveals that its going to be a game abut those two characters. Affects The affect that this gives off is that it is a magazine that is to inform readers of it about information about the games and it is made out in a professional formal way, the magazine itself is old an from a while ago but a lot of the modern day gaming magazines follow the same type of design for the front cover. The title affects the person looking at it by making them remember the name of it and making it visible and difficult to forget, this was when PlayStation 3 games was introduced and on my fail project I think I would include some of the old design for nostalgia purposes as it would bring back some of the old designs but I would also make it newer and slightly different. Overall I would say that it has a good affect and works well. Use of lighting, composition, fonts. The fonts works well with this magazine as it stands out and makes it stand out, the headlines work well with it as well because they stand out in the font that they're appealing to the reader. Post production Its clear that when this came out they put information into the magazine and that research was done as well as the fact that it advertises many different things and has a nice design. Audience appeal I believe that this magazine appeals to its audience from its time well because it gives off all the information that is needed and necessary in the new games and overall works well. To start with the brand name of the magazine is gamepro which used to a be a big game advertising magazine company and chose games that are on all consoles in general and are not specific so this magazine appeals to its audience of people that play games in general and is not focused on one certain console. I think that the headlines around the magazine appeal well because it shows lots of important information abut games and from the front its clear that people are given the option to read a synopsis about what's in the book before buying it so they're able to see if its for hem. This appeals to the audience well because they know what they are buying before hand. The front cover image advertises well to the readers because it shows them what the main story is about and also grabs the idea that its about star wars which by itself is a huge fan base and would grab the attention of the reader just by that fact. The magazine uses its biggest selling game to put on the front in order to make sure that the person reading knows what its about. colour The colour scheme is good because it shows different things about it, to start with it has a black blue type podcast and this works well as it represents the game that it is advertising, to stand out the title is blue with white around him making him stand out and look appealing the headlines are yellow giving it a mysterious glow and the rest of the text is white standing out less but getting you to look to se it.
  • 5.
    Research Analysis • Whatcommon features do the researched products have? • all three of the magazines have the same type of colour scheme focusing on black grey blue and white these colours add mystery to the magazine and works well in it these common features are repetitive and I think its because it looks like the best colour combination. All three of there titles are also coloured like there company colour so that they are easy to remember and notice the next time that it is seen. They also have the image of one big game that they are focusing on at the front that they use to grab the viewers attention and this common feature works well and makes it stand out well especially to people that are specifically into that game specifically. They all have headlines around them sponsoring something different and synopsises talking about the different games and content that is in the magazine. Two of the magazines have a small icon which mentions one other game slightly that’s included and shows some information about that. • What aspects of the research will you include within your on work? • I think I will use the same type of colour scheme in my design as I think it works well and stands out, I would also include the main image of a game at the front of it this way it shows the main game that I will be talking about or even a game that’s big and well known. The headlines I would include some but I would place it in a part of the magazine that doesn’t reveal to much as I want to make my magazine neat and well set out. I would also include the title at the top style and a specific colour for the title and possibly the boarder that could represent the logo brand of the company that I intend to make. Overall I would include lots of features that are used in the research to find out different things that I can use on my magazine. I would also take away slogans and different selling points to help advertise.
  • 6.
  • 7.
    Audience Profile Category DemographicContent to appeal to this audience Age Range 3+ • My content/ magazine will contain parts of games from all the age ratings starting with Fifa which is rated 3+ moving to possibly resident evil. Overall it will contain no graphic content or strong/bad language within it. Although it will feature high rated games I would not contain anything unsuitable and would go higher than three as it contains all different games where age ratings vary. Gender Males with exceptions to females who like games • The reason that it would appeal to mainly male is because statistics show that more males play the games that I will use in my magazine than females do, if I aim it mainly at the audience that plays the material the most then I am more likely to appeal to a larger range of people. I will be talking about games that have appealed to this audience and will appeal to this audience and for females that like games then it would appeal to them to. Psychographic A personality that is interested in games and want to find out information about them. • My content will appeal to a this personality as it contains all the things that they want to find out, and will inform them about information of games that will be coming out making it interesting for them to read and play. Social Status Will appeal to all classes and not a specific one. • My content will not be specific to certain/specific class as I wish to appeal to a large group therefore my audience appeal will be mostly psychographic to focusing on a social status, my content will appeal to all of them because it would be easy to understand. It will contain interesting information abut new games that are coming out which they may find appealing.

Editor's Notes

  • #3 Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  • #4 Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  • #5 Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?