Parvati Dev, PhD President Innovation in Learning Inc. An Eco-System View of Development Presented at the panel on Experiences in Healthcare-Related  Serious Game Development IMSH, Session #164 New Orleans [email_address]
Introduction Engineering as applied to the life sciences E-Learning Medical modeling, 3D imaging from CT/MRI Surgical planning Surgical simulation Virtual worlds for learning Parvati Dev, PhD Stanford University and Innovation in Learning California I believe that healthcare learning will use virtual experiences as essential tools
Ecosystem Overview [email_address] Curricular Objective Serious Game or Sim Underlying Technology Institutional Capability to Accept and Use
Selected View of Ecosystem [email_address] Manikin Capability to accept: Technology – compute power, network, firewall Usability – learning curve, adaptable to local needs Faculty – understand how to teach with new tool Technology issues: Platform: Second Life, Open Sim, Unity, VastPark Depth of interactivity Patient physiology model Scripted / exploratory Assessment tools Competency in communication e.g. through role playing Virtual Medical Environment e.g an Emergency Department
Our response to analysis of ecosystem? [email_address] Manikin Capability to accept: Technology – compute power, network, firewall Usability – learning curve, adaptable to local needs Faculty – understand how to teach with new tool Competency in communication e.g. through role playing Virtual Medical Environment e.g an Emergency Department
Equipment should be routinely available in hospitals Mass market computers
Easiest access is through browser
Dynamic physiology model CliniSpace™ 250 200 150 100 50 0 22 y/o Pregnant Female, Auto Injury/Traumatic Hemorrhage, EOIS = 5; GASHD 1.0  Time in Minutes Response of Model TR–005 – Traumatic Hemorrhagic Shock - untreated    11min to death PR Sa0 2 X BP-S RR X X X X  X X X  X X X X X X X  0  1.0  2.0  3:0  4.0  5.0  6.0  7.0  8.0  9.0  10.0  11.0  Dysrrhythmias, Bradycardia, or PEA,  (pulseless electrical activity)
Richly connected with environment
Ecosystem Overview [email_address] Manikin Capability to accept: Technology – compute power, network, firewall Usability – learning curve, adaptable to local needs Faculty – understand how to teach with new tool Platform: Unity Commodity computer Browser-based Deep physiology model Exploratory Auto and manual assessment Medical decision-making, and Teamwork Virtual Medical Environment e.g an Emergency Department
Thank you ! [email_address]

An Eco-System View of Virtual World Development

  • 1.
    Parvati Dev, PhDPresident Innovation in Learning Inc. An Eco-System View of Development Presented at the panel on Experiences in Healthcare-Related Serious Game Development IMSH, Session #164 New Orleans [email_address]
  • 2.
    Introduction Engineering asapplied to the life sciences E-Learning Medical modeling, 3D imaging from CT/MRI Surgical planning Surgical simulation Virtual worlds for learning Parvati Dev, PhD Stanford University and Innovation in Learning California I believe that healthcare learning will use virtual experiences as essential tools
  • 3.
    Ecosystem Overview [email_address]Curricular Objective Serious Game or Sim Underlying Technology Institutional Capability to Accept and Use
  • 4.
    Selected View ofEcosystem [email_address] Manikin Capability to accept: Technology – compute power, network, firewall Usability – learning curve, adaptable to local needs Faculty – understand how to teach with new tool Technology issues: Platform: Second Life, Open Sim, Unity, VastPark Depth of interactivity Patient physiology model Scripted / exploratory Assessment tools Competency in communication e.g. through role playing Virtual Medical Environment e.g an Emergency Department
  • 5.
    Our response toanalysis of ecosystem? [email_address] Manikin Capability to accept: Technology – compute power, network, firewall Usability – learning curve, adaptable to local needs Faculty – understand how to teach with new tool Competency in communication e.g. through role playing Virtual Medical Environment e.g an Emergency Department
  • 6.
    Equipment should beroutinely available in hospitals Mass market computers
  • 7.
    Easiest access isthrough browser
  • 8.
    Dynamic physiology modelCliniSpace™ 250 200 150 100 50 0 22 y/o Pregnant Female, Auto Injury/Traumatic Hemorrhage, EOIS = 5; GASHD 1.0 Time in Minutes Response of Model TR–005 – Traumatic Hemorrhagic Shock - untreated 11min to death PR Sa0 2 X BP-S RR X X X X X X X X X X X X X X 0 1.0 2.0 3:0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 Dysrrhythmias, Bradycardia, or PEA, (pulseless electrical activity)
  • 9.
  • 10.
    Ecosystem Overview [email_address]Manikin Capability to accept: Technology – compute power, network, firewall Usability – learning curve, adaptable to local needs Faculty – understand how to teach with new tool Platform: Unity Commodity computer Browser-based Deep physiology model Exploratory Auto and manual assessment Medical decision-making, and Teamwork Virtual Medical Environment e.g an Emergency Department
  • 11.
    Thank you ![email_address]