The document discusses observations about opening title sequences (OTS) in horror films. It notes that OTS can introduce the horror story and set expectations to feel scared. Camerawork, editing, sound, makeup and effects, and setting can be used to make an OTS terrifying. An OTS also sets the mood and provides insight into the film's location and themes. The document then analyzes the OTS for the video game The Last of Us, noting it is symbolic rather than showing gameplay scenes. It sets the post-apocalyptic story background and mood, while challenging genre conventions with calmer music. The OTS represents characters and presents credits against a dark background with large, clear text.