AUGMEN
TED
REALI
TY
1
‱ NAME : HEER PATEL
‱ ENROLLMENT NO : 12302130501018
‱ BRANCH : CSD
‱ SUBJECT : SEMINAR(202040404)
‱ ACADEMIC YEAR : 2024-25
‱ TOPIC : AUGMENTED REALITY
OVERVI
EW
2
‱ Introduction
‱ Key Components
‱ History
‱ Key characteristics
‱ Different Types of ar
WHAT IS AUGMENTED REALI
(AR)?
‱ Augmented Reality (AR) is a technology that overlays
digital content on the real-world environment, providing
a composite view that enhances a person’s interaction
with the world around them
3
4
VISUAL REPRESENTATION OF
AR
KEY
COMPONENTS
OF AR
5
HARDWARE SOFTWARE
AR Devices:
Smartphones,
tablets, AR glasses
(e.g., Microsoft
HoloLens, Magic
Leap), and headsets.
These devices display
augmented content
by overlaying it on the
real world.
Sensors and Cameras:
These capture the real-
world environment and
track the user's position
and movement
Processors:
Devices need
powerful CPUs and
GPUs to render AR
content in real time.
AR Software
Development Kits
(SDKs):
Tools like ARKit (Apple),
ARCore (Google),
SLAM Technology:
Ensures accurate mapping
of the environment and
positioning of AR objects in
real-time.
6
HISTORY OF
AUGMENTED
REALITY
1960s-1980s: Early concepts, like Sensorama (1962) and Ivan Sutherland's Sword of Damocles (1968),
laid the groundwork for immersive technologies.
2000s: The release of ARToolkit (2000) and apps like Layar (2008) brought AR to the mobile space.
2010s: Google Glass (2013) and Pokémon GO (2016) made AR mainstream, while Apple and Google
launched ARKit and ARCore for app development.
2020s: AR is now used in industries like healthcare and education, with AR glasses and AI integration
shaping its future.
AR has transitioned from experimental tech to a mainstream tool with growing applications across
various sectors.
7
8
‱ Integration with the Physical World: Digital content interacts with the real environment.
‱ Contextual Awareness: AR adapts based on location or surroundings.
‱ 3D Content: Often uses 3D models for a more immersive experience.
‱ Tracking and Mapping: Uses sensors to track and align virtual content.
‱ Device Dependent: Requires devices like smartphones, tablets, or AR glasses.
‱ User-Centric: Allows interaction via touch, gestures, or voice.
‱ Location-Based: Provides location-specific experiences.
KEY CHARACTERISTICS OF AR
DIFFERENT
TYPES
OF AR
9
1] MARKER-BASED AR
10
‱ This type uses physical markers, like QR
codes or special images, which are
recognized by a device's camera. Once
detected, digital content is overlaid onto or
around the marker.
2] MARKERLESS AR
11
‱ Also known as location-based AR, it doesn't
rely on markers but instead uses GPS, or
other sensors to place digital content based
on the user's location or movement.
12
3] PROJECTION-
BASED AR
‱ This type involves projecting digital
content directly onto physical surfaces.
The projected images are interactive
and respond to user input
13
4] SUPERIMPOSITION-
BASED AR
‱ This type replaces or enhances parts of the
real-world view with digital content. It can
change how the user perceives reality by
replacing or adding digital elements.
14
5]
OUTLINING
AR
‱ This technique focuses on enhancing the
visibility of objects in the real world by outlining
them or highlighting certain features, often
used in industrial applications.
‱ Highlighting an object’s edges to make it easier
to identify or track in real-time.
15
THANK YOU
POPULAR
CASE
STUDIES
ON AR
16
POKEMON
GO
‱ PokĂ©mon GO,developed by Niantic, is one
of the most famous AR applications,
allowing players to find and catch virtual
Pokémon in the real world.
17
IKEA
‱ IKEA launched the IKEA Place
app, allowing users to
visualize furniture in their
homes using AR before
purchasing.
‱ Customers could view true-to-
scale 3D models of products in
their rooms,
18
LENSKART
‱ USING AR TECHNOLOGY, YOU
CAN CREATE A 3D MESH OF
YOUR FACE WITHIN 5 SECONDS
AND TRY ON AS MANY AS 10,000
DESIGNS IN ONE SEATING.
19
APPLICATIO
N
OF AR
20
‱ AR TRANSFORMS TEXTBOOKS
INTO INTERACTIVE LEARNING
EXPERIENCES BY BRINGING STATIC
IMAGES TO LIFE, MAKING
LEARNING MORE ENGAGING.
EDUCATION AND
TRAINING
21
MILITARY AND
DEFENSE
‱ THE MILITARY USES AR FOR
REALISTIC TRAINING
SIMULATIONS, HELPING
SOLDIERS PREPARE FOR REAL-
WORLD MISSIONS IN A VIRTUAL
ENVIRONMENT.
22
ARCHITECTURE AND
CONSTRUCTION
‱ ARCHITECTS AND
DESIGNERS USE AR TO
OVERLAY 3D MODELS
OF BUILDINGS AND
STRUCTURES ONTO
PHYSICAL SPACES,
HELPING CLIENTS
VISUALIZE PLANS
BEFORE
CONSTRUCTION
BEGIN
23
24
Healthcar
e:
‱ In medicine, AR helps in surgery
planning and education. Surgeons can
overlay critical information (like 3D
models of organs) during procedures.
‱ AR can also assist with patient
rehabilitation by providing guided
exercises.
25
NAVIGATI
ON:
‱ AR can improve navigation
experiences.
‱ For example, apps can display
directions in real time on the road,
like showing arrows or points of
interest overlaid on the street view.
26
CONSTRUC
TION

Augmemted reality and it's fundamentals.

  • 1.
    AUGMEN TED REALI TY 1 ‱ NAME :HEER PATEL ‱ ENROLLMENT NO : 12302130501018 ‱ BRANCH : CSD ‱ SUBJECT : SEMINAR(202040404) ‱ ACADEMIC YEAR : 2024-25 ‱ TOPIC : AUGMENTED REALITY
  • 2.
    OVERVI EW 2 ‱ Introduction ‱ KeyComponents ‱ History ‱ Key characteristics ‱ Different Types of ar
  • 3.
    WHAT IS AUGMENTEDREALI (AR)? ‱ Augmented Reality (AR) is a technology that overlays digital content on the real-world environment, providing a composite view that enhances a person’s interaction with the world around them 3
  • 4.
  • 5.
  • 6.
    HARDWARE SOFTWARE AR Devices: Smartphones, tablets,AR glasses (e.g., Microsoft HoloLens, Magic Leap), and headsets. These devices display augmented content by overlaying it on the real world. Sensors and Cameras: These capture the real- world environment and track the user's position and movement Processors: Devices need powerful CPUs and GPUs to render AR content in real time. AR Software Development Kits (SDKs): Tools like ARKit (Apple), ARCore (Google), SLAM Technology: Ensures accurate mapping of the environment and positioning of AR objects in real-time. 6
  • 7.
    HISTORY OF AUGMENTED REALITY 1960s-1980s: Earlyconcepts, like Sensorama (1962) and Ivan Sutherland's Sword of Damocles (1968), laid the groundwork for immersive technologies. 2000s: The release of ARToolkit (2000) and apps like Layar (2008) brought AR to the mobile space. 2010s: Google Glass (2013) and Pokémon GO (2016) made AR mainstream, while Apple and Google launched ARKit and ARCore for app development. 2020s: AR is now used in industries like healthcare and education, with AR glasses and AI integration shaping its future. AR has transitioned from experimental tech to a mainstream tool with growing applications across various sectors. 7
  • 8.
    8 ‱ Integration withthe Physical World: Digital content interacts with the real environment. ‱ Contextual Awareness: AR adapts based on location or surroundings. ‱ 3D Content: Often uses 3D models for a more immersive experience. ‱ Tracking and Mapping: Uses sensors to track and align virtual content. ‱ Device Dependent: Requires devices like smartphones, tablets, or AR glasses. ‱ User-Centric: Allows interaction via touch, gestures, or voice. ‱ Location-Based: Provides location-specific experiences. KEY CHARACTERISTICS OF AR
  • 9.
  • 10.
    1] MARKER-BASED AR 10 ‱This type uses physical markers, like QR codes or special images, which are recognized by a device's camera. Once detected, digital content is overlaid onto or around the marker.
  • 11.
    2] MARKERLESS AR 11 ‱Also known as location-based AR, it doesn't rely on markers but instead uses GPS, or other sensors to place digital content based on the user's location or movement.
  • 12.
    12 3] PROJECTION- BASED AR ‱This type involves projecting digital content directly onto physical surfaces. The projected images are interactive and respond to user input
  • 13.
    13 4] SUPERIMPOSITION- BASED AR ‱This type replaces or enhances parts of the real-world view with digital content. It can change how the user perceives reality by replacing or adding digital elements.
  • 14.
    14 5] OUTLINING AR ‱ This techniquefocuses on enhancing the visibility of objects in the real world by outlining them or highlighting certain features, often used in industrial applications. ‱ Highlighting an object’s edges to make it easier to identify or track in real-time.
  • 15.
  • 16.
  • 17.
    POKEMON GO ‱ PokĂ©mon GO,developedby Niantic, is one of the most famous AR applications, allowing players to find and catch virtual PokĂ©mon in the real world. 17
  • 18.
    IKEA ‱ IKEA launchedthe IKEA Place app, allowing users to visualize furniture in their homes using AR before purchasing. ‱ Customers could view true-to- scale 3D models of products in their rooms, 18
  • 19.
    LENSKART ‱ USING ARTECHNOLOGY, YOU CAN CREATE A 3D MESH OF YOUR FACE WITHIN 5 SECONDS AND TRY ON AS MANY AS 10,000 DESIGNS IN ONE SEATING. 19
  • 20.
  • 21.
    ‱ AR TRANSFORMSTEXTBOOKS INTO INTERACTIVE LEARNING EXPERIENCES BY BRINGING STATIC IMAGES TO LIFE, MAKING LEARNING MORE ENGAGING. EDUCATION AND TRAINING 21
  • 22.
    MILITARY AND DEFENSE ‱ THEMILITARY USES AR FOR REALISTIC TRAINING SIMULATIONS, HELPING SOLDIERS PREPARE FOR REAL- WORLD MISSIONS IN A VIRTUAL ENVIRONMENT. 22
  • 23.
    ARCHITECTURE AND CONSTRUCTION ‱ ARCHITECTSAND DESIGNERS USE AR TO OVERLAY 3D MODELS OF BUILDINGS AND STRUCTURES ONTO PHYSICAL SPACES, HELPING CLIENTS VISUALIZE PLANS BEFORE CONSTRUCTION BEGIN 23
  • 24.
    24 Healthcar e: ‱ In medicine,AR helps in surgery planning and education. Surgeons can overlay critical information (like 3D models of organs) during procedures. ‱ AR can also assist with patient rehabilitation by providing guided exercises.
  • 25.
    25 NAVIGATI ON: ‱ AR canimprove navigation experiences. ‱ For example, apps can display directions in real time on the road, like showing arrows or points of interest overlaid on the street view.
  • 26.