Automatic and Semiautomatic
      Methodologies
More research is   More games are   Increasing
  available          available      acceptance



                                                 2
Accessibility




                3
4
Incompatibility                         software
  with screen       Need to respond
    readers            quickly         Story is too
                                      complex and
 Poor contrast        Game speed        cannot be
                       cannot be        followed
Vital clues given     configured
  in cutscenes      Incompatibility
  No subtitles        with special


                                                      5
Ethical issue   Ageing population

Legal issues    Beneficial for all
                Economic issues


                                     6
7
Pedagogical design
    Good game mechanics
Appealing storyboard / Narrative
         Art resources
            Testing
               …
                                   8
Goal: Make dealing with accessibility as effortless and
                  easy as possible




                                                          9
10
11
12
Blind students

Students with reduced
  mobility in hands


                        13
100% Automatic Process




                          Game with                          Game with
       Game                adapted                             adapted
       Author (s)         interface 1                        interface N
                                         Student 1                                  Student N

                                                …

                       Game description          Accessibility      Accessibility   Accessibility
                    files (xml) & resources       module 1           module 2        module M

Game editor core          (jpeg, avi, …)                         Game engine core




                                                                                                14
15
Module activation / deactivation

   (Fully automatic process)




                                   16
http://youtu.be/ROg3pjnfi8U
                              17
18
Blind students

            Students with reduced
              mobility in hands

         Low vision students (New)

Students with slight cognitive disability (New)

                                                  19
SemiAutomatic Process




                                       Game with                          Game with
                Game Author             adapted                             adapted
                (s)                    interface 1                        interface N
                                                      Student 1                                  Student N

                                                             …

                                    Game description          Accessibility      Accessibility   Accessibility
                                 files (xml) & resources       module 1           module 2        module M

      Game editor core                 (jpeg, avi, …)                         Game engine core
Access Config    Access Config
   tool 1           tool X       Additional description
                                      files (xml) +
                                 alternative resources
                                                                                                             20
21
22
Alternative descriptions for game elements
               Alternative art resources
Alternative story (students with cognitive disabilities)




                                                           23
10 users (3 blind, 4 low vision, 3 with reduced mobility)

      Minor intervention from researchers needed

    Enhanced config flexibility would be beneficial




                                                            24
25
26
Game with                          Game with
                  Game Author               adapted                             adapted
                  (s)                      interface 1                        interface N
                                                          Student 1                                  Student N

                                                                 …


Access auditing    Access auditing      Game description          Accessibility      Accessibility   Accessibility
    tool 1             tool Y        files (xml) & resources       module 1           module 2        module M

      Game editor core                     (jpeg, avi, …)                         Game engine core
Access Config      Access Config
   tool 1             tool X         Additional description
                                          files (xml) +
                                     alternative resources
                                                                                                                 27
28
Educational games should be accessible

   Accessibility should transparent

          Tools are needed!



                                         29
jtorrente@fdi.ucm.es

Automation of Accessibility Enhancements for eAdventure Games

  • 1.
  • 2.
    More research is More games are Increasing available available acceptance 2
  • 3.
  • 4.
  • 5.
    Incompatibility software with screen Need to respond readers quickly Story is too complex and Poor contrast Game speed cannot be cannot be followed Vital clues given configured in cutscenes Incompatibility No subtitles with special 5
  • 6.
    Ethical issue Ageing population Legal issues Beneficial for all Economic issues 6
  • 7.
  • 8.
    Pedagogical design Good game mechanics Appealing storyboard / Narrative Art resources Testing … 8
  • 9.
    Goal: Make dealingwith accessibility as effortless and easy as possible 9
  • 10.
  • 11.
  • 12.
  • 13.
    Blind students Students withreduced mobility in hands 13
  • 14.
    100% Automatic Process Game with Game with Game adapted adapted Author (s) interface 1 interface N Student 1 Student N … Game description Accessibility Accessibility Accessibility files (xml) & resources module 1 module 2 module M Game editor core (jpeg, avi, …) Game engine core 14
  • 15.
  • 16.
    Module activation /deactivation (Fully automatic process) 16
  • 17.
  • 18.
  • 19.
    Blind students Students with reduced mobility in hands Low vision students (New) Students with slight cognitive disability (New) 19
  • 20.
    SemiAutomatic Process Game with Game with Game Author adapted adapted (s) interface 1 interface N Student 1 Student N … Game description Accessibility Accessibility Accessibility files (xml) & resources module 1 module 2 module M Game editor core (jpeg, avi, …) Game engine core Access Config Access Config tool 1 tool X Additional description files (xml) + alternative resources 20
  • 21.
  • 22.
  • 23.
    Alternative descriptions forgame elements Alternative art resources Alternative story (students with cognitive disabilities) 23
  • 24.
    10 users (3blind, 4 low vision, 3 with reduced mobility) Minor intervention from researchers needed Enhanced config flexibility would be beneficial 24
  • 25.
  • 26.
  • 27.
    Game with Game with Game Author adapted adapted (s) interface 1 interface N Student 1 Student N … Access auditing Access auditing Game description Accessibility Accessibility Accessibility tool 1 tool Y files (xml) & resources module 1 module 2 module M Game editor core (jpeg, avi, …) Game engine core Access Config Access Config tool 1 tool X Additional description files (xml) + alternative resources 27
  • 28.
  • 29.
    Educational games shouldbe accessible Accessibility should transparent Tools are needed! 29
  • 30.