developing intellectual diets for the
                  digital generation
  a digital learning paradigm for the middle years | Bialik College 16.07.2010
takaways



  the digital landscape & its relationship to teaching learning

  digital learning: current research & pedagogy

  case studies: effective digital learning [middle school]
digital life
Our values and norms in
education are being
challenged by a shifting
landscape of media and
communications.
buzzwords



     Social Media


 gather, communicate,
share, collaborate, play


       Web 2.0


  social media tools
virtual spaces
MUVEs: multi-user virtual environments
Narrative environments : game style worlds
Virtual worlds
Social & professional networks
Sharing & collaborative spaces
Aggregation & storage
Products & services [e-commerce]
Information sources

In these spaces, people:
// run businesses & engage in e-commerce
// live, love & learn
// create & construct
// play, trade & socialise
// make their voices heard
what would education look like if it resembled the culture?
social media matters in education




 What’s important: the properties and dynamics of social
  media – not the tools – and how to evolve with them.
web as participatory platform
‘us-ness’ | community | participation
current technology demands a totally different approach to
instructional design and teaching methodology
it requires new skills from both teacher and student
responding to opportunites & challenges

 Trying to protect students and instructional time by banning Web 2.0
 or setting policies to keep it “safe.”


 Preserving existing programs and practices by using technology in a
 way that “fits” into what is already in place.


 Taking a progressive approach by allowing technology to transform
 the organisation rather than moving it faster and further on its
 existing path.
research | pedagogy | competencies
digital literacy – more than ict skills


the ability to:
• read & write [create] digital texts
• analyse & evaluate knowledge available on the web
• interacting effectively with online information:
 find | sort | navigate | synthesise
• communicate | collaborate | participate
 interact safely & ethically
21st Century Education   Rethinking the who, what,
                         where & when of learning.
                         The delivery & distribution
                         of learning.
                         From prescriptive to
                         connective practices.
                         Who participates in the
                         learning process.
                         Learning spaces.
pedagogy | shifts in learning
pedagogy | shifts in learning
research | 2009 horizon report
                 SHORT TERM HORIZON 1-2 YRS


               • collaborative environments
               • online communication tools

                   MID TERM HORIZON 2-3 YRS


               • mobiles
               • cloud computing

                  LONG TERM HORIZON 4-5 YRS


               • smart objects
               • the personal web

                                              Horizon Report: 2009 K-12 Edition
                                                  http://wp.nmc.org/horizon2009
research | 2010 horizon report
                SHORT TERM HORIZON 1YR or less


               • mobile computing
               • open content

                   MID TERM HORIZON 2-3 YRS


               • electronic books
               • simple augmented reality

                  LONG TERM HORIZON 4-5 YRS


               • gesture based computing
               • visual data analysis

                                                 Horizon Report: 2010 K-12 Edition
                                                     http://wp.nmc.org/horizon2010
blended learning



“Blended learning is more effective than either face to face or
online learning by themselves.”

“Between online and face to face instruction, online is at least
as good and may even have the advantage in terms of
improving student achievement and potentially expanding the
amount of time (and quality time) students spend learning.”
Evaluation of Evidence-Based Practices in Online Learning [The US Department of Education 2009]
pedagogy | learning networks




      Beyond the institutionalised logic of the school towards the
      network logic of the learning community.

      Learning institutions rethinking the possibilities around what
      can be learnt, where learning can happen and who is
      involved in the learning process.
case study | learning network
case study | learning network
case study | learning network
case study |
learning network
case study |
learning network
case study |
learning network
case study |
learning network
case study | learning network
21st century competencies
pedagogy | the new media literacies



play
performance
simulation
appropriation
multitasking
distributed cognition
collective intelligence
judgement
transmedia navigation
negotiation
networking




  Source: http://techtv.mit.edu
Sylvia Guidara

www.digimuve.com
twitter.com/digimuve
www.slideshare.net/guidars
sylvia@me.com

Bialik Workshop July16 2010

  • 1.
    developing intellectual dietsfor the digital generation a digital learning paradigm for the middle years | Bialik College 16.07.2010
  • 2.
    takaways thedigital landscape & its relationship to teaching learning digital learning: current research & pedagogy case studies: effective digital learning [middle school]
  • 3.
  • 4.
    Our values andnorms in education are being challenged by a shifting landscape of media and communications.
  • 5.
    buzzwords Social Media gather, communicate, share, collaborate, play Web 2.0 social media tools
  • 6.
    virtual spaces MUVEs: multi-uservirtual environments Narrative environments : game style worlds Virtual worlds Social & professional networks Sharing & collaborative spaces Aggregation & storage Products & services [e-commerce] Information sources In these spaces, people: // run businesses & engage in e-commerce // live, love & learn // create & construct // play, trade & socialise // make their voices heard
  • 7.
    what would educationlook like if it resembled the culture?
  • 8.
    social media mattersin education What’s important: the properties and dynamics of social media – not the tools – and how to evolve with them.
  • 9.
    web as participatoryplatform ‘us-ness’ | community | participation
  • 10.
    current technology demandsa totally different approach to instructional design and teaching methodology it requires new skills from both teacher and student
  • 11.
    responding to opportunites& challenges Trying to protect students and instructional time by banning Web 2.0 or setting policies to keep it “safe.” Preserving existing programs and practices by using technology in a way that “fits” into what is already in place. Taking a progressive approach by allowing technology to transform the organisation rather than moving it faster and further on its existing path.
  • 12.
    research | pedagogy| competencies
  • 13.
    digital literacy –more than ict skills the ability to: • read & write [create] digital texts • analyse & evaluate knowledge available on the web • interacting effectively with online information: find | sort | navigate | synthesise • communicate | collaborate | participate interact safely & ethically
  • 14.
    21st Century Education Rethinking the who, what, where & when of learning. The delivery & distribution of learning. From prescriptive to connective practices. Who participates in the learning process. Learning spaces.
  • 15.
    pedagogy | shiftsin learning
  • 16.
    pedagogy | shiftsin learning
  • 17.
    research | 2009horizon report SHORT TERM HORIZON 1-2 YRS • collaborative environments • online communication tools MID TERM HORIZON 2-3 YRS • mobiles • cloud computing LONG TERM HORIZON 4-5 YRS • smart objects • the personal web Horizon Report: 2009 K-12 Edition http://wp.nmc.org/horizon2009
  • 18.
    research | 2010horizon report SHORT TERM HORIZON 1YR or less • mobile computing • open content MID TERM HORIZON 2-3 YRS • electronic books • simple augmented reality LONG TERM HORIZON 4-5 YRS • gesture based computing • visual data analysis Horizon Report: 2010 K-12 Edition http://wp.nmc.org/horizon2010
  • 19.
    blended learning “Blended learningis more effective than either face to face or online learning by themselves.” “Between online and face to face instruction, online is at least as good and may even have the advantage in terms of improving student achievement and potentially expanding the amount of time (and quality time) students spend learning.” Evaluation of Evidence-Based Practices in Online Learning [The US Department of Education 2009]
  • 20.
    pedagogy | learningnetworks Beyond the institutionalised logic of the school towards the network logic of the learning community. Learning institutions rethinking the possibilities around what can be learnt, where learning can happen and who is involved in the learning process.
  • 21.
    case study |learning network
  • 22.
    case study |learning network
  • 23.
    case study |learning network
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
    case study |learning network
  • 29.
  • 30.
    pedagogy | thenew media literacies play performance simulation appropriation multitasking distributed cognition collective intelligence judgement transmedia navigation negotiation networking Source: http://techtv.mit.edu
  • 31.