This document discusses Brian P. Hoke's 1996 work on cellular automata. It covers topics such as recursive and explicit sequence definitions, one-dimensional and two-dimensional cellular automata rules and examples, aspects of cellular automata in art including their similarity to Impressionist paintings, and how to create cellular automata art by establishing initial conditions and rules of propagation. The goal is to explore both the mathematical and artistic applications of these self-replicating systems.