This document is a lab manual for a Computer Graphics and Multimedia course. It includes:
- An introduction and contact information for the instructor.
- A table of contents listing various sections such as the course timetable, syllabus, list of programs to be completed, and important exam questions.
- Details of the course syllabus which covers topics like raster graphics, 2D and 3D transformations, color models, multimedia systems, compression techniques and more.
- A list of 11 programming experiments related to computer graphics algorithms and multimedia, including DDA line drawing, Bresenham's circle algorithm, transformations and compression.
- Descriptions and code for the first 3 experiments - DDA line
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