Chapter 1
The Systems Development
Environment
Modern Systems Analysis
and Design
2
Learning Objectives
 Define information systems analysis and design.
 Describe the information Systems Development Life
Cycle (SDLC).
 Explain Rapid Application Development (RAD),
prototyping, Computer Aided Software Engineering
(CASE), and Service-Oriented Architecture (SOA).
 Describe agile methodologies and eXtreme
programming.
 Explain Object Oriented Analysis and Design and the
Rational Unified Process (RUP).
3
Introduction
 Information Systems Analysis and Design
Complex organizational process
Used to develop and maintain computer-
based information systems
Used by a team of business and systems
professionals
Introduction (Cont.)
4
FIGURE 1-1 An organizational approach to systems analysis and
design is driven by methodologies, techniques, and tools
5
A Modern Approach to Systems
Analysis and Design
 1950s: focus on efficient automation of
existing processes
 1960s: advent of 3GL, faster and more
reliable computers
 1970s: system development becomes
more like an engineering discipline
6
A Modern Approach to Systems
Analysis and Design (Cont.)
 1980s: major breakthrough with 4GL,
CASE tools, object oriented methods
 1990s: focus on system integration, GUI
applications, client/server platforms,
Internet
 The new century: Web application
development, wireless PDAs, component-
based applications
7
A Modern Approach to Systems
Analysis and Design (Cont.)
 Application Software
Computer software designed to support
organizational functions or processes
 Systems Analyst
Organizational role most responsible for
analysis and design of information systems
8
Developing Information Systems
 System Development Methodology is a
standard process followed in an
organization to conduct all the steps
necessary to analyze, design, implement,
and maintain information systems.
9
Systems Development Life
Cycle (SDLC)
 Traditional methodology used to develop,
maintain, and replace information systems.
 Phases in SDLC:
 Planning
 Analysis
 Design
 Implementation
 Maintenance
10
Standard and Evolutionary Views
of SDLC
FIGURE 1-3 Evolutionary model
FIGURE 1-2
The systems development life cycle
11
Systems Development Life Cycle
(SDLC) (Cont.)
 Planning – an organization’s total
information system needs are identified,
analyzed, prioritized, and arranged
 Analysis – system requirements are
studied and structured
12
Systems Development Life Cycle
(SDLC) (Cont.)
 Design – a description of the
recommended solution is converted into
logical and then physical system
specifications
 Logical design – all functional features of
the system chosen for development in
analysis are described independently of
any computer platform
13
Systems Development Life Cycle
(SDLC) (Cont.)
 Physical design – the logical
specifications of the system from logical
design are transformed into the
technology-specific details from which all
programming and system construction can
be accomplished
14
Systems Development Life Cycle
(SDLC) (Cont.)
 Implementation – the information system
is coded, tested, installed and supported in
the organization
 Maintenance – an information system is
systematically repaired and improved
15
FIGURE 1-8
The heart of systems development
The Heart of the Systems Development Process
Current practice combines analysis, design, and implementation
into a single iterative and parallel process of activities.
FIGURE 1-7
The analysis–design–code–test loop
17
Traditional Waterfall SDLC
One phase begins
when another
completes, with
little backtracking
and looping.
FIGURE 1-9
A traditional waterfall SDLC
18
Problems with Waterfall Approach
 System requirements “locked in” after
being determined (can't change)
 Limited user involvement (only in
requirements phase)
 Too much focus on milestone deadlines of
SDLC phases to the detriment of sound
development practices
19
Different Approaches to Improving
Development
 Prototyping
 CASE Tools
 Rapid Application Development
(RAD)
 Agile Methodologies
 eXtreme Programming
Prototyping
 Prototyping
 Is a form of Rapid Application Development.
 Building a scaled-down working version of the system
 Advantages:
 Users are involved in design
 Captures requirements in concrete form
20
21
Computer-Aided Software
Engineering (CASE) Tools
 Diagramming tools enable graphical
representation.
 Computer displays and report generators
help prototype how systems “look and
feel”.
22
Computer-Aided Software
Engineering (CASE) Tools (Cont.)
 Analysis tools automatically check for
consistency in diagrams, forms, and
reports.
 A central repository provides integrated
storage of diagrams, reports, and project
management specifications.
23
Computer-Aided Software
Engineering (CASE) Tools (Cont.)
 Documentation generators standardize
technical and user documentation.
 Code generators enable automatic
generation of programs and database
code directly from design documents,
diagrams, forms, and reports.
24
CASE Tools (Cont.)
FIGURE 1-10
A class diagram from
IBM’s Rational Rose
(Source: IBM)
CASE Tools (Cont.)
25
26
Rapid Application Development
(RAD)
 Methodology to radically decrease
design and implementation time
 Involves: extensive user involvement,
prototyping, JAD sessions, integrated
CASE tools, and code generators
27
Rapid Application Development
(RAD) (Cont.)
FIGURE 1-11
RAD life cycle
28
Service-Oriented Architecture
(SOA)
 An approach to systems development
based on building complete systems
through assembling software
components, each of which model
generic business functions
29
Service-Oriented Architecture (SOA)
(Cont.)
FIGURE 1-12
Illustration of a service, a credit check,
used by applications and other services
30
Agile Methodologies
 Motivated by recognition of software
development as fluid, unpredictable, and
dynamic
 Three key principles
Adaptive rather than predictive
Emphasize people rather than roles
Self-adaptive processes
31
The Agile
Methodologies group
argues that software
development
methodologies
adapted from
engineering generally
do not fit with real-
world software
development.
When to use Agile Methodologies
 If your project involves:
Unpredictable or dynamic requirements
Responsible and motivated developers
Customers who understand the process and
will get involved
32
33
eXtreme Programming
 Short, incremental development cycles
 Automated tests
 Two-person programming teams
34
eXtreme Programming (Cont.)
 Coding and testing operate together
 Advantages:
Communication between developers
High level of productivity
High-quality code
35
Object-Oriented Analysis and
Design (OOAD)
 Based on objects rather than data or
processes
 Object: a structure encapsulating
attributes and behaviors of a real-
world entity
36
Object-Oriented Analysis and
Design (OOAD) (Cont.)
 Object class: a logical grouping of
objects sharing the same attributes
and behaviors
 Inheritance: hierarchical
arrangement of classes enable
subclasses to inherit properties of
superclasses
37
Rational Unified Process (RUP)
 An object-oriented systems development
methodology
 RUP establishes four phase of
development: inception, elaboration,
construction, and transition.
 Each phase is organized into a number of
separate iterations.
38
FIGURE 1-13
Phases of OOSAD-based development
39
Our Approach to Systems
Development
 The SDLC is an organizing and guiding
principle in this book.
 We may construct artificial boundaries or
artificially separate activities and
processes for learning purposes.
 Our intent is to help you understand all the
pieces and how to assemble them.

More Related Content

PPTX
Chapter 1,2,3 Module I -Foundations for SD.pptx
PDF
Chapter 1
PPTX
This is about systems development methodology designed and prepared by A prof...
PPT
Approaches To System Development
PPT
Chapter01
PPT
Chapter01.ppt analasis design system akun
PPT
Mba it unit 3 ppt
PPT
Mba it unit 3 ppt
Chapter 1,2,3 Module I -Foundations for SD.pptx
Chapter 1
This is about systems development methodology designed and prepared by A prof...
Approaches To System Development
Chapter01
Chapter01.ppt analasis design system akun
Mba it unit 3 ppt
Mba it unit 3 ppt

Similar to Chapter 1(1) system development life .ppt (20)

PPT
Mba it unit 3 ppt
PDF
Cis520 ch01
PDF
Systems Analysis and Design in a Changing World, Fourth Edition
PPTX
CH01_Foundation of Systems Development.pptx
PPT
Software testing presentation for engineering students of computer science
PPT
Ch01
PPT
Introduction to System Analysis and Design
PDF
Analyzing Systems Using Data Flow Diagrams
PPT
Chapter1
PPTX
Chapter 02system analysis and design.pptx
PPTX
SYSTEMS PRESENTATION to help you in design
PPT
4_5904438571426647861wodowdmpwdmpwds.ppt
PPT
system and analysis design ppt in this you
PPSX
Software engineering norte Lec 1 Unit-1.ppsx
PPTX
lecture_29.pptx
PPT
System Analysis and Design in a changing world 5th edition
PPT
Sadcw 6e chapter8
PPTX
Software Engineering Process Models
PPTX
Systems analysis and design
PPTX
Systems Analysis and Design
Mba it unit 3 ppt
Cis520 ch01
Systems Analysis and Design in a Changing World, Fourth Edition
CH01_Foundation of Systems Development.pptx
Software testing presentation for engineering students of computer science
Ch01
Introduction to System Analysis and Design
Analyzing Systems Using Data Flow Diagrams
Chapter1
Chapter 02system analysis and design.pptx
SYSTEMS PRESENTATION to help you in design
4_5904438571426647861wodowdmpwdmpwds.ppt
system and analysis design ppt in this you
Software engineering norte Lec 1 Unit-1.ppsx
lecture_29.pptx
System Analysis and Design in a changing world 5th edition
Sadcw 6e chapter8
Software Engineering Process Models
Systems analysis and design
Systems Analysis and Design
Ad

More from DoaaRezk5 (8)

PPT
Chapter 5(1) system development life .ppt
PPT
Chapter 4(1) system development life .ppt
PPT
Chapter 3(1) system development life .ppt
PPT
Chapter 2(1) system development life .ppt
PPT
Chapter 5(1)system development life .ppt
PPT
Chapter 6(1)system devolopment life .ppt
PPT
Chapter 7software engneeringand system development life cycle.ppt
PPT
chapter08structuring systemlogic requ.ppt
Chapter 5(1) system development life .ppt
Chapter 4(1) system development life .ppt
Chapter 3(1) system development life .ppt
Chapter 2(1) system development life .ppt
Chapter 5(1)system development life .ppt
Chapter 6(1)system devolopment life .ppt
Chapter 7software engneeringand system development life cycle.ppt
chapter08structuring systemlogic requ.ppt
Ad

Recently uploaded (20)

PDF
Pfthuujhgdddtyygghjjiuyggghuiiiijggbbhhh
PDF
Instagram Marketing in 2025 Reels, Stories, and Strategy (14) (2).pdf
PPTX
ACL English Introductionadsfsfadf 20200612.pptx
PDF
1 Introduction to Networking (06).pdfbsbsbsb
PPTX
SOBALAJE WORK.pptxe4544556y8878998yy6555y5
PPTX
Presentation.pptx anemia in pregnancy in
PPTX
Applied Anthropology Report.pptx paulapuhin
PDF
trenching-standard-drawings procedure rev
PPT
Wheezing1.ppt powerpoint presentation for
PDF
321 LIBRARY DESIGN.pdf43354445t6556t5656
PDF
How Animation is Used by Sports Teams and Leagues
PDF
Social Media USAGE .............................................................
PPTX
ENG4-Q2-W5-PPT (1).pptx nhdedhhehejjedheh
PDF
Control and coordination isdorjdmdndjke
PPT
Digital printing- types, methods, process
PPT
Adolescent Emergencies for undergraduate
PDF
Jamil Islam, Diplpma in Electrical Engineer,CV.pdf
PPTX
Chapter-3-educ-8 Program outcomes & SLOs
PPTX
lecture-8-entropy-and-the-second-law-of-thermodynamics.pptx
PPTX
3 - Meeting Life Challengjrh89wyrhnadiurhjdsknhfueihru
Pfthuujhgdddtyygghjjiuyggghuiiiijggbbhhh
Instagram Marketing in 2025 Reels, Stories, and Strategy (14) (2).pdf
ACL English Introductionadsfsfadf 20200612.pptx
1 Introduction to Networking (06).pdfbsbsbsb
SOBALAJE WORK.pptxe4544556y8878998yy6555y5
Presentation.pptx anemia in pregnancy in
Applied Anthropology Report.pptx paulapuhin
trenching-standard-drawings procedure rev
Wheezing1.ppt powerpoint presentation for
321 LIBRARY DESIGN.pdf43354445t6556t5656
How Animation is Used by Sports Teams and Leagues
Social Media USAGE .............................................................
ENG4-Q2-W5-PPT (1).pptx nhdedhhehejjedheh
Control and coordination isdorjdmdndjke
Digital printing- types, methods, process
Adolescent Emergencies for undergraduate
Jamil Islam, Diplpma in Electrical Engineer,CV.pdf
Chapter-3-educ-8 Program outcomes & SLOs
lecture-8-entropy-and-the-second-law-of-thermodynamics.pptx
3 - Meeting Life Challengjrh89wyrhnadiurhjdsknhfueihru

Chapter 1(1) system development life .ppt

  • 1. Chapter 1 The Systems Development Environment Modern Systems Analysis and Design
  • 2. 2 Learning Objectives  Define information systems analysis and design.  Describe the information Systems Development Life Cycle (SDLC).  Explain Rapid Application Development (RAD), prototyping, Computer Aided Software Engineering (CASE), and Service-Oriented Architecture (SOA).  Describe agile methodologies and eXtreme programming.  Explain Object Oriented Analysis and Design and the Rational Unified Process (RUP).
  • 3. 3 Introduction  Information Systems Analysis and Design Complex organizational process Used to develop and maintain computer- based information systems Used by a team of business and systems professionals
  • 4. Introduction (Cont.) 4 FIGURE 1-1 An organizational approach to systems analysis and design is driven by methodologies, techniques, and tools
  • 5. 5 A Modern Approach to Systems Analysis and Design  1950s: focus on efficient automation of existing processes  1960s: advent of 3GL, faster and more reliable computers  1970s: system development becomes more like an engineering discipline
  • 6. 6 A Modern Approach to Systems Analysis and Design (Cont.)  1980s: major breakthrough with 4GL, CASE tools, object oriented methods  1990s: focus on system integration, GUI applications, client/server platforms, Internet  The new century: Web application development, wireless PDAs, component- based applications
  • 7. 7 A Modern Approach to Systems Analysis and Design (Cont.)  Application Software Computer software designed to support organizational functions or processes  Systems Analyst Organizational role most responsible for analysis and design of information systems
  • 8. 8 Developing Information Systems  System Development Methodology is a standard process followed in an organization to conduct all the steps necessary to analyze, design, implement, and maintain information systems.
  • 9. 9 Systems Development Life Cycle (SDLC)  Traditional methodology used to develop, maintain, and replace information systems.  Phases in SDLC:  Planning  Analysis  Design  Implementation  Maintenance
  • 10. 10 Standard and Evolutionary Views of SDLC FIGURE 1-3 Evolutionary model FIGURE 1-2 The systems development life cycle
  • 11. 11 Systems Development Life Cycle (SDLC) (Cont.)  Planning – an organization’s total information system needs are identified, analyzed, prioritized, and arranged  Analysis – system requirements are studied and structured
  • 12. 12 Systems Development Life Cycle (SDLC) (Cont.)  Design – a description of the recommended solution is converted into logical and then physical system specifications  Logical design – all functional features of the system chosen for development in analysis are described independently of any computer platform
  • 13. 13 Systems Development Life Cycle (SDLC) (Cont.)  Physical design – the logical specifications of the system from logical design are transformed into the technology-specific details from which all programming and system construction can be accomplished
  • 14. 14 Systems Development Life Cycle (SDLC) (Cont.)  Implementation – the information system is coded, tested, installed and supported in the organization  Maintenance – an information system is systematically repaired and improved
  • 15. 15
  • 16. FIGURE 1-8 The heart of systems development The Heart of the Systems Development Process Current practice combines analysis, design, and implementation into a single iterative and parallel process of activities. FIGURE 1-7 The analysis–design–code–test loop
  • 17. 17 Traditional Waterfall SDLC One phase begins when another completes, with little backtracking and looping. FIGURE 1-9 A traditional waterfall SDLC
  • 18. 18 Problems with Waterfall Approach  System requirements “locked in” after being determined (can't change)  Limited user involvement (only in requirements phase)  Too much focus on milestone deadlines of SDLC phases to the detriment of sound development practices
  • 19. 19 Different Approaches to Improving Development  Prototyping  CASE Tools  Rapid Application Development (RAD)  Agile Methodologies  eXtreme Programming
  • 20. Prototyping  Prototyping  Is a form of Rapid Application Development.  Building a scaled-down working version of the system  Advantages:  Users are involved in design  Captures requirements in concrete form 20
  • 21. 21 Computer-Aided Software Engineering (CASE) Tools  Diagramming tools enable graphical representation.  Computer displays and report generators help prototype how systems “look and feel”.
  • 22. 22 Computer-Aided Software Engineering (CASE) Tools (Cont.)  Analysis tools automatically check for consistency in diagrams, forms, and reports.  A central repository provides integrated storage of diagrams, reports, and project management specifications.
  • 23. 23 Computer-Aided Software Engineering (CASE) Tools (Cont.)  Documentation generators standardize technical and user documentation.  Code generators enable automatic generation of programs and database code directly from design documents, diagrams, forms, and reports.
  • 24. 24 CASE Tools (Cont.) FIGURE 1-10 A class diagram from IBM’s Rational Rose (Source: IBM)
  • 26. 26 Rapid Application Development (RAD)  Methodology to radically decrease design and implementation time  Involves: extensive user involvement, prototyping, JAD sessions, integrated CASE tools, and code generators
  • 27. 27 Rapid Application Development (RAD) (Cont.) FIGURE 1-11 RAD life cycle
  • 28. 28 Service-Oriented Architecture (SOA)  An approach to systems development based on building complete systems through assembling software components, each of which model generic business functions
  • 29. 29 Service-Oriented Architecture (SOA) (Cont.) FIGURE 1-12 Illustration of a service, a credit check, used by applications and other services
  • 30. 30 Agile Methodologies  Motivated by recognition of software development as fluid, unpredictable, and dynamic  Three key principles Adaptive rather than predictive Emphasize people rather than roles Self-adaptive processes
  • 31. 31 The Agile Methodologies group argues that software development methodologies adapted from engineering generally do not fit with real- world software development.
  • 32. When to use Agile Methodologies  If your project involves: Unpredictable or dynamic requirements Responsible and motivated developers Customers who understand the process and will get involved 32
  • 33. 33 eXtreme Programming  Short, incremental development cycles  Automated tests  Two-person programming teams
  • 34. 34 eXtreme Programming (Cont.)  Coding and testing operate together  Advantages: Communication between developers High level of productivity High-quality code
  • 35. 35 Object-Oriented Analysis and Design (OOAD)  Based on objects rather than data or processes  Object: a structure encapsulating attributes and behaviors of a real- world entity
  • 36. 36 Object-Oriented Analysis and Design (OOAD) (Cont.)  Object class: a logical grouping of objects sharing the same attributes and behaviors  Inheritance: hierarchical arrangement of classes enable subclasses to inherit properties of superclasses
  • 37. 37 Rational Unified Process (RUP)  An object-oriented systems development methodology  RUP establishes four phase of development: inception, elaboration, construction, and transition.  Each phase is organized into a number of separate iterations.
  • 38. 38 FIGURE 1-13 Phases of OOSAD-based development
  • 39. 39 Our Approach to Systems Development  The SDLC is an organizing and guiding principle in this book.  We may construct artificial boundaries or artificially separate activities and processes for learning purposes.  Our intent is to help you understand all the pieces and how to assemble them.