Cheops - Imagine Cup 2009
What is Cheops?
Cheops is an interactive
 interface designed to assist
 and complement the literacy
 of children.
It is a surface in which
  symbols (letters, words and
  sentences) are displayed while
  users can interact with them
  using modifiers.
Icons and buttons are not used
  because their comprehension
  depends on several factors.
  We opted for the recognition
  of gestures made with
  the modifiers to make the
  interaction with the interface.
We created a minimalistic
 interface that can meet the
 needs of the proposal, and
 with which the user can
 interact in a fun way.
Exploring Table
The interface is divided in five
 parts: one central area and four
 quadrants.
The central area is where the
 symbols are initialy displayed.
The quadrants are the areas
 where the students play
 with the symbols, using their
 modifier.
How Central Area
                 Works
The central area can behave in
 two different ways, depending
 of what the teacher programed
 the activity for:
•	 As	Library: the symbols
   displayed in it can be copied to
   the quadrants infinite times.
•	 As	Bank: the symbols
   displayed in it can only be
   moved to the quadrants. They
   cannot be used a second time.

 How Quadrants Work
The quadrants are areas in
 wich the users will be able to
 effectivelly interact with the
 symbols.
Surface Elements
Symbols are all the manageable
 visual elements, wich are
 initialy loaded in the central
 area.
When the modifier is dragged
 over a symbol, it becomes
 selected and a holder appears
 around it, so the user can
 handle it.
The Typography used in the
 interface is Sarakanda, wich
 was created to help the literacy
 for dislexic children.
Managing Activity
The Teacher’s Modifier, when
 placed on the interface, loads
 a menu with specific manager
 actions.
The manager actions include
 loading activities, locking table
 and shuting down the device.
The teacher will be able to load
 activities previously created
 by him, in wich he or she will
 decide the way Cheops and its
 resources will behave.
Examples:
•	The teacher will be able to
  choose the letters that will be
  loaded in the central area.
•	An image can be displayed
  in each quadrant, so the
  student has to write the word
  correspondent to the image.
Playing with the
                interface
The Student’s Modifier is able to
 perform some specific actions.
When the modifier is moved, a
 trail is left behind it.
The user must interact with the
 symbols dragging them or using
 the trail, to create words and
 sentences.
Interactions
The user has to draw around
 the symbols to perform the
 interactions.
The images drawn by the trail are
 recognized by the system, and
 the corresponding actions are
 performed.
Conclusion




Cheops was designed to complement child            Unlike some educational applications, Cheops
 literacy, providing a fun and differentiated       doesn’t intend to replace teachers or be used
 experience, and making the students learn in a     by a student in his/her home without guidance.
 fun way.                                           Its goal is to promote an environment where
                                                    the teacher has tools to better coordinate his/
The activities’s objective is the collaboration
                                                    her class. It’s his/her responsibility to create and
 between students, providing a more comfortable
                                                    guide the activities within the classroom.
 and less hierarchical environment to assist the
 literacy lessons and other group activities in    Besides providing a rich experience for users,
 basic education.                                   we believe that the interface can be useful to
                                                    digitally include children from all around the
We chose a multi touch interface because it
                                                    world using an interactive laboratory.
 facilitates collaboration among students, and
 we believe that soon it will be a cheap and
 accessible resource.
Credits:
Interface developed by:
  Alexandre Nacari
  Henrique Perticarati




                    Thanks to:
Alejandro Valdez Sanabria, for
 letting us use the text font
 Sarakanda, even in beta
 version, in the interface of
 Cheops.
Jos Buivenga, for the text
  font Diavlo, used in this
  presentation.
Unesp Embedded team OpenLab,
 for the partnership on the
 project.

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Cheops - Imagine Cup 2009

  • 2. What is Cheops? Cheops is an interactive interface designed to assist and complement the literacy of children. It is a surface in which symbols (letters, words and sentences) are displayed while users can interact with them using modifiers. Icons and buttons are not used because their comprehension depends on several factors. We opted for the recognition of gestures made with the modifiers to make the interaction with the interface. We created a minimalistic interface that can meet the needs of the proposal, and with which the user can interact in a fun way.
  • 3. Exploring Table The interface is divided in five parts: one central area and four quadrants. The central area is where the symbols are initialy displayed. The quadrants are the areas where the students play with the symbols, using their modifier.
  • 4. How Central Area Works The central area can behave in two different ways, depending of what the teacher programed the activity for: • As Library: the symbols displayed in it can be copied to the quadrants infinite times. • As Bank: the symbols displayed in it can only be moved to the quadrants. They cannot be used a second time. How Quadrants Work The quadrants are areas in wich the users will be able to effectivelly interact with the symbols.
  • 5. Surface Elements Symbols are all the manageable visual elements, wich are initialy loaded in the central area. When the modifier is dragged over a symbol, it becomes selected and a holder appears around it, so the user can handle it. The Typography used in the interface is Sarakanda, wich was created to help the literacy for dislexic children.
  • 6. Managing Activity The Teacher’s Modifier, when placed on the interface, loads a menu with specific manager actions. The manager actions include loading activities, locking table and shuting down the device. The teacher will be able to load activities previously created by him, in wich he or she will decide the way Cheops and its resources will behave. Examples: • The teacher will be able to choose the letters that will be loaded in the central area. • An image can be displayed in each quadrant, so the student has to write the word correspondent to the image.
  • 7. Playing with the interface The Student’s Modifier is able to perform some specific actions. When the modifier is moved, a trail is left behind it. The user must interact with the symbols dragging them or using the trail, to create words and sentences.
  • 8. Interactions The user has to draw around the symbols to perform the interactions. The images drawn by the trail are recognized by the system, and the corresponding actions are performed.
  • 9. Conclusion Cheops was designed to complement child Unlike some educational applications, Cheops literacy, providing a fun and differentiated doesn’t intend to replace teachers or be used experience, and making the students learn in a by a student in his/her home without guidance. fun way. Its goal is to promote an environment where the teacher has tools to better coordinate his/ The activities’s objective is the collaboration her class. It’s his/her responsibility to create and between students, providing a more comfortable guide the activities within the classroom. and less hierarchical environment to assist the literacy lessons and other group activities in Besides providing a rich experience for users, basic education. we believe that the interface can be useful to digitally include children from all around the We chose a multi touch interface because it world using an interactive laboratory. facilitates collaboration among students, and we believe that soon it will be a cheap and accessible resource.
  • 10. Credits: Interface developed by: Alexandre Nacari Henrique Perticarati Thanks to: Alejandro Valdez Sanabria, for letting us use the text font Sarakanda, even in beta version, in the interface of Cheops. Jos Buivenga, for the text font Diavlo, used in this presentation. Unesp Embedded team OpenLab, for the partnership on the project.