A brief report on Client Server Model and Distributed Computing. Problems and Applications are also discussed and Client Server Model in Distributed Systems is also discussed.
Clock synchronization in distributed systemSunita Sahu
This document discusses several techniques for clock synchronization in distributed systems:
1. Time stamping events and messages with logical clocks to determine partial ordering without a global clock. Logical clocks assign monotonically increasing sequence numbers.
2. Clock synchronization algorithms like NTP that regularly adjust system clocks across the network to synchronize with a time server. NTP uses averaging to account for network delays.
3. Lamport's logical clocks algorithm that defines "happened before" relations and increments clocks between events to synchronize logical clocks across processes.
Overview - Functions of an Operating System – Design Approaches – Types of Advanced
Operating System - Synchronization Mechanisms – Concept of a Process, Concurrent
Processes – The Critical Section Problem, Other Synchronization Problems – Language
Mechanisms for Synchronization – Axiomatic Verification of Parallel Programs - Process
Deadlocks - Preliminaries – Models of Deadlocks, Resources, System State – Necessary and
Sufficient conditions for a Deadlock – Systems with Single-Unit Requests, Consumable
Resources, Reusable Resources.
This document discusses different types of communication including unicast, broadcast, multicast, and indirect communication. It provides details on multicast communication including that it allows one-to-many communication where a message is sent to multiple devices in a group. It also discusses characteristics of multicast including fault tolerance and data distribution. Examples of multicast applications like financial services and remote conferencing are provided. The document then covers various forms of indirect communication such as group communication, publish-subscribe systems, message queues, and shared memory. It provides details on topics like event filtering, routing, and subscription models for publish-subscribe systems.
Cloud computing introduction and concept as per the RGPV, BE syllabus. PPt contains the material from various cloud Draft (NIST) and other research material to fulfill the Syllabus requirement.
The document discusses Internet protocols and IPTables filtering. It provides an overview of Internet protocols, IP addressing, firewall utilities, and the different types of IPTables - Filter, NAT, and Mangle tables. The Filter table is used for filtering packets. The NAT table is used for network address translation. The Mangle table is used for specialized packet alterations. IPTables works by defining rules within chains to allow or block network traffic based on packet criteria.
Fault tolerance is important for distributed systems to continue functioning in the event of partial failures. There are several phases to achieving fault tolerance: fault detection, diagnosis, evidence generation, assessment, and recovery. Common techniques include replication, where multiple copies of data are stored at different sites to increase availability if one site fails, and check pointing, where a system's state is periodically saved to stable storage so the system can be restored to a previous consistent state if a failure occurs. Both techniques have limitations around managing consistency with replication and overhead from checkpointing communications and storage requirements.
The document discusses naming in distributed systems. It covers desirable features of naming systems like location transparency and location independence. It differentiates between human-oriented and system-oriented names. It also discusses name spaces, name servers, name resolution including recursive and iterative approaches, and name caching.
The document provides an introduction to distributed systems, defining them as a collection of independent computers that communicate over a network to act as a single coherent system. It discusses the motivation for and characteristics of distributed systems, including concurrency, lack of a global clock, and independence of failures. Architectural categories of distributed systems include tightly coupled and loosely coupled, with examples given of different types of distributed systems such as database management systems, ATM networks, and the internet.
System calls provide an interface between processes and the operating system. They allow programs to request services like reading/writing files or communicating over a network. Common system calls include opening/closing files, reading/writing data, process creation/termination, and requesting the current time/date. System calls are grouped into categories like process control, file management, device management, information maintenance, and communications.
TELNET is a TCP/IP protocol that allows users to connect to remote systems and access services as if their local terminal was connected directly to the remote system. It enables users to log in remotely using their username and password. TELNET uses control characters and option negotiation to translate between the local character set and the character set of the remote system, allowing the connection to function transparently. Common options negotiated are terminal type, echo, and line mode. This document provides details on how TELNET establishes and manages remote connections.
This document summarizes distributed computing. It discusses the history and origins of distributed computing in the 1960s with concurrent processes communicating through message passing. It describes how distributed computing works by splitting a program into parts that run simultaneously on multiple networked computers. Examples of distributed systems include telecommunication networks, network applications, real-time process control systems, and parallel scientific computing. The advantages of distributed computing include economics, speed, reliability, and scalability while the disadvantages include complexity and network problems.
This document discusses resource management techniques in distributed systems. It covers three main scheduling techniques: task assignment approach, load balancing approach, and load sharing approach. It also outlines desirable features of good global scheduling algorithms such as having no a priori knowledge about processes, being dynamic in nature, having quick decision-making capability, balancing system performance and scheduling overhead, stability, scalability, fault tolerance, and fairness of service. Finally, it discusses policies for load estimation, process transfer, state information exchange, location, priority assignment, and migration limiting that distributed load balancing algorithms employ.
Client/server computing involves separating tasks between client and server machines. The client makes requests that are processed by the server, which returns results to the client. Key elements are the client, server, and network connecting them. Major focus is on the software handling tasks like the user interface, application logic, and data management between client and server. Different types of servers specialize in files, data, computing tasks, databases, and communication between networks.
Distributed systems allow independent computers to appear as a single coherent system by connecting them through a middleware layer. They provide advantages like increased reliability, scalability, and sharing of resources. Key goals of distributed systems include resource sharing, openness, transparency, and concurrency. Common types are distributed computing systems, distributed information systems, and distributed pervasive systems.
The document discusses key concepts related to distributed file systems including:
1. Files are accessed using location transparency where the physical location is hidden from users. File names do not reveal storage locations and names do not change when locations change.
2. Remote files can be mounted to local directories, making them appear local while maintaining location independence. Caching is used to reduce network traffic by storing recently accessed data locally.
3. Fault tolerance is improved through techniques like stateless server designs, file replication across failure independent machines, and read-only replication for consistency. Scalability is achieved by adding new nodes and using decentralized control through clustering.
This document discusses distributed objects and CORBA (Common Object Request Broker Architecture). It defines distributed objects as software modules that reside across multiple computers but work together. CORBA allows distributed objects written in different languages to communicate. It includes an Object Request Broker that acts as middleware to relay requests between client objects and server implementations. CORBA uses interface definition language (IDL) to define interfaces independently of programming languages. It also includes client stubs, server skeletons, an interface repository, and implementation repository to enable communication between distributed objects.
Object-oriented analysis and design (OOAD) is a popular approach for analyzing, designing, and developing applications using the object-oriented paradigm. It involves modeling a system as a group of interacting objects at various levels of abstraction. Key concepts in OOAD include objects, classes, attributes, methods, encapsulation, inheritance, polymorphism, and relationships like association, aggregation, and composition. Common OOAD techniques include use case diagrams, which show interactions between actors and the system, and class diagrams, which describe the structure and behavior of system objects and their relationships.
02 Legal, Ethical, and Professional Issues in Information Securitysappingtonkr
Laws define prohibited and mandated behaviors while ethics define socially acceptable behaviors based on cultural mores. Relevant US laws include the Computer Fraud and Abuse Act, National Information Infrastructure Protection Act, USA Patriot Act, and others. Organizations can establish codes of ethics and reduce liability by exercising due care and due diligence in protecting information.
Message and Stream Oriented CommunicationDilum Bandara
Message and Stream Oriented Communication in distributed systems. Persistent vs. Transient Communication. Event queues, Pub/sub networks, MPI, Stream-based communication, Multicast communication
A Distributed Shared Memory (DSM) system provides a logical abstraction of shared memory built using interconnected nodes with distributed physical memories. There are hardware, software, and hybrid DSM approaches. DSM offers simple abstraction, improved portability, potential performance gains, large unified memory space, and better performance than message passing in some applications. Consistency protocols ensure shared data coherency across distributed memories according to the memory consistency model.
This document discusses cloud federation, which allows independent cloud providers to share resources and balance loads. There are four levels of federation: permissive (no verification), verified (identity verified via DNS), encrypted (TLS-encrypted connection with weak identity verification), and trusted (TLS-encrypted with strong authentication using trusted certificates). Cloud federation provides benefits like efficient resource use, load balancing, failure prevention, and avoiding vendor lock-in.
This document discusses structured naming in distributed systems. It describes name spaces as labeled, directed graphs with leaf nodes representing named entities and directory nodes linking to other nodes. Name resolution starts at the root node and follows the directory tables at each node until reaching the target node. Name spaces can be hierarchical trees or directed acyclic graphs. The Domain Name System (DNS) implements a global, hierarchical name space as a rooted tree with domain names representing subtrees.
Channelization is a multiple-access method in which the available bandwidth of a link is shared in time, frequency, or through code, between different stations. The three channelization protocols are FDMA, TDMA, and CDMA
Distributed shared memory (DSM) provides processes with a shared address space across distributed memory systems. DSM exists only virtually through primitives like read and write operations. It gives the illusion of physically shared memory while allowing loosely coupled distributed systems to share memory. DSM refers to applying this shared memory paradigm using distributed memory systems connected by a communication network. Each node has CPUs, memory, and blocks of shared memory can be cached locally but migrated on demand between nodes to maintain consistency.
This document provides an overview of communication models and protocols in distributed systems. It discusses network protocols and standards like TCP and UDP. Remote Procedure Call (RPC) is introduced as a way to invoke procedures on remote machines similarly to local calls. Remote Object Invocation (RMI) expands on this concept by allowing invocation of object methods remotely. Message-Oriented Middleware (MOM) is described as an alternative to client-server models based on message passing. Stream-oriented communication supports continuous media like audio and video. Finally, multicast communication allows one-to-many information dissemination to multiple recipients.
The document provides an introduction to distributed systems, defining them as a collection of independent computers that communicate over a network to act as a single coherent system. It discusses the motivation for and characteristics of distributed systems, including concurrency, lack of a global clock, and independence of failures. Architectural categories of distributed systems include tightly coupled and loosely coupled, with examples given of different types of distributed systems such as database management systems, ATM networks, and the internet.
System calls provide an interface between processes and the operating system. They allow programs to request services like reading/writing files or communicating over a network. Common system calls include opening/closing files, reading/writing data, process creation/termination, and requesting the current time/date. System calls are grouped into categories like process control, file management, device management, information maintenance, and communications.
TELNET is a TCP/IP protocol that allows users to connect to remote systems and access services as if their local terminal was connected directly to the remote system. It enables users to log in remotely using their username and password. TELNET uses control characters and option negotiation to translate between the local character set and the character set of the remote system, allowing the connection to function transparently. Common options negotiated are terminal type, echo, and line mode. This document provides details on how TELNET establishes and manages remote connections.
This document summarizes distributed computing. It discusses the history and origins of distributed computing in the 1960s with concurrent processes communicating through message passing. It describes how distributed computing works by splitting a program into parts that run simultaneously on multiple networked computers. Examples of distributed systems include telecommunication networks, network applications, real-time process control systems, and parallel scientific computing. The advantages of distributed computing include economics, speed, reliability, and scalability while the disadvantages include complexity and network problems.
This document discusses resource management techniques in distributed systems. It covers three main scheduling techniques: task assignment approach, load balancing approach, and load sharing approach. It also outlines desirable features of good global scheduling algorithms such as having no a priori knowledge about processes, being dynamic in nature, having quick decision-making capability, balancing system performance and scheduling overhead, stability, scalability, fault tolerance, and fairness of service. Finally, it discusses policies for load estimation, process transfer, state information exchange, location, priority assignment, and migration limiting that distributed load balancing algorithms employ.
Client/server computing involves separating tasks between client and server machines. The client makes requests that are processed by the server, which returns results to the client. Key elements are the client, server, and network connecting them. Major focus is on the software handling tasks like the user interface, application logic, and data management between client and server. Different types of servers specialize in files, data, computing tasks, databases, and communication between networks.
Distributed systems allow independent computers to appear as a single coherent system by connecting them through a middleware layer. They provide advantages like increased reliability, scalability, and sharing of resources. Key goals of distributed systems include resource sharing, openness, transparency, and concurrency. Common types are distributed computing systems, distributed information systems, and distributed pervasive systems.
The document discusses key concepts related to distributed file systems including:
1. Files are accessed using location transparency where the physical location is hidden from users. File names do not reveal storage locations and names do not change when locations change.
2. Remote files can be mounted to local directories, making them appear local while maintaining location independence. Caching is used to reduce network traffic by storing recently accessed data locally.
3. Fault tolerance is improved through techniques like stateless server designs, file replication across failure independent machines, and read-only replication for consistency. Scalability is achieved by adding new nodes and using decentralized control through clustering.
This document discusses distributed objects and CORBA (Common Object Request Broker Architecture). It defines distributed objects as software modules that reside across multiple computers but work together. CORBA allows distributed objects written in different languages to communicate. It includes an Object Request Broker that acts as middleware to relay requests between client objects and server implementations. CORBA uses interface definition language (IDL) to define interfaces independently of programming languages. It also includes client stubs, server skeletons, an interface repository, and implementation repository to enable communication between distributed objects.
Object-oriented analysis and design (OOAD) is a popular approach for analyzing, designing, and developing applications using the object-oriented paradigm. It involves modeling a system as a group of interacting objects at various levels of abstraction. Key concepts in OOAD include objects, classes, attributes, methods, encapsulation, inheritance, polymorphism, and relationships like association, aggregation, and composition. Common OOAD techniques include use case diagrams, which show interactions between actors and the system, and class diagrams, which describe the structure and behavior of system objects and their relationships.
02 Legal, Ethical, and Professional Issues in Information Securitysappingtonkr
Laws define prohibited and mandated behaviors while ethics define socially acceptable behaviors based on cultural mores. Relevant US laws include the Computer Fraud and Abuse Act, National Information Infrastructure Protection Act, USA Patriot Act, and others. Organizations can establish codes of ethics and reduce liability by exercising due care and due diligence in protecting information.
Message and Stream Oriented CommunicationDilum Bandara
Message and Stream Oriented Communication in distributed systems. Persistent vs. Transient Communication. Event queues, Pub/sub networks, MPI, Stream-based communication, Multicast communication
A Distributed Shared Memory (DSM) system provides a logical abstraction of shared memory built using interconnected nodes with distributed physical memories. There are hardware, software, and hybrid DSM approaches. DSM offers simple abstraction, improved portability, potential performance gains, large unified memory space, and better performance than message passing in some applications. Consistency protocols ensure shared data coherency across distributed memories according to the memory consistency model.
This document discusses cloud federation, which allows independent cloud providers to share resources and balance loads. There are four levels of federation: permissive (no verification), verified (identity verified via DNS), encrypted (TLS-encrypted connection with weak identity verification), and trusted (TLS-encrypted with strong authentication using trusted certificates). Cloud federation provides benefits like efficient resource use, load balancing, failure prevention, and avoiding vendor lock-in.
This document discusses structured naming in distributed systems. It describes name spaces as labeled, directed graphs with leaf nodes representing named entities and directory nodes linking to other nodes. Name resolution starts at the root node and follows the directory tables at each node until reaching the target node. Name spaces can be hierarchical trees or directed acyclic graphs. The Domain Name System (DNS) implements a global, hierarchical name space as a rooted tree with domain names representing subtrees.
Channelization is a multiple-access method in which the available bandwidth of a link is shared in time, frequency, or through code, between different stations. The three channelization protocols are FDMA, TDMA, and CDMA
Distributed shared memory (DSM) provides processes with a shared address space across distributed memory systems. DSM exists only virtually through primitives like read and write operations. It gives the illusion of physically shared memory while allowing loosely coupled distributed systems to share memory. DSM refers to applying this shared memory paradigm using distributed memory systems connected by a communication network. Each node has CPUs, memory, and blocks of shared memory can be cached locally but migrated on demand between nodes to maintain consistency.
This document provides an overview of communication models and protocols in distributed systems. It discusses network protocols and standards like TCP and UDP. Remote Procedure Call (RPC) is introduced as a way to invoke procedures on remote machines similarly to local calls. Remote Object Invocation (RMI) expands on this concept by allowing invocation of object methods remotely. Message-Oriented Middleware (MOM) is described as an alternative to client-server models based on message passing. Stream-oriented communication supports continuous media like audio and video. Finally, multicast communication allows one-to-many information dissemination to multiple recipients.
This document provides an overview of client-server computing. It defines client-server computing as a distributed computing model where client applications request services from server processes that run on different interconnected computers. The document discusses key aspects of client-server systems including the roles of clients and servers, examples, design considerations like thin vs fat clients and stateful vs stateless servers, and how distributed object computing is an extension of the client-server model.
The document provides an overview of client/server architecture. It discusses the introduction and vision of client/server computing, characteristics of clients and servers, and merits and demerits compared to peer-to-peer networks. It also covers different types of servers like file servers and database servers. Key aspects of client/server architecture include separating functions between clients and servers, centralized data storage and management on servers, and communication through message passing.
The document discusses various topics related to computing models and technologies. It defines client/server computing as a model where functions are distributed between client processes that request services and server processes that provide services. It also discusses distributed computing using multiple interconnected computers, cloud computing which delivers computing services over the Internet, mobile computing using portable hardware and software, and potential future computing technologies like predictive analytics, cognitive computing using artificial intelligence, and autonomic computing with self-managing networks.
The document discusses client/server computing, distributed computing, and cloud computing. It provides definitions and explanations of key concepts such as clients, servers, communication middleware, distributed systems, private clouds, public clouds, hybrid clouds, infrastructure as a service (IaaS), platform as a service (PaaS), software as a service (SaaS), and uses of cloud computing including creating applications, testing/building apps, storing/backing up data, analyzing data, streaming audio/video, and delivering software on demand. The document also outlines some advantages and disadvantages of distributed systems and cloud computing.
The document discusses communication in distributed systems. It covers topics like layered protocols using the OSI reference model, transport layer protocols like TCP and UDP, middleware protocols that provide common services, client-server communication using TCP connections, push vs pull architectures, types of communication like persistent vs transient and synchronous vs asynchronous, and remote procedure calls (RPCs) that allow remote functions to be called like local procedures.
UNIT-1 Introduction to Distributed SystemPPT.pptcnpnraja
Introduction to Distributed Systems Characterization of Distributed Systems–Distributed Architectural Models–Remote Invocation–Request-Reply Protocols –Remote Procedure Call Remote Method Invocation–Group Communication
Client-server computing is a distributed computing model where client applications request services from server processes running on different interconnected computers. The client-server model provides advantages like vendor independence, scalability, and ability to interconnect different hardware. However, it also presents challenges like ensuring security and consistency across multiple servers. Design considerations for client-server systems include whether to use a two-tier or three-tier architecture and how to partition application logic between clients and servers.
1. Models can describe aspects of distributed systems in an abstract way, simplifying their complexity. Architectural models define how responsibilities are distributed among components, while interaction models deal with time handling.
2. Three architectural models were discussed: client-server, peer-to-peer, and variations including proxy servers, mobile code, agents, thin clients, and mobile devices.
3. Two interaction models - synchronous and asynchronous distributed systems - differ in whether bounds can be placed on timing.
4. Fault models specify what faults may occur and their effects, including omission, arbitrary, and timing faults impacting processes and communication.
Message Passing, Remote Procedure Calls and Distributed Shared Memory as Com...Sehrish Asif
Message Passing, Remote Procedure Calls and
Distributed Shared Memory as Communication Paradigms for Distributed Systems & Remote Procedure Call Implementation Using Distributed Algorithms
Chapeter 2 introduction to cloud computingeShikshak
Cloud computing is a new paradigm for IT that delivers computing resources as a service. It allows users to access servers, storage, databases, and applications through the internet. Key characteristics include elasticity, scalability, multi-tenancy, and metered service. Cloud providers ensure reliability, security, and availability through techniques like virtualization, fault tolerance, and automated management of resources.
The document discusses processes and threads in distributed systems. It explains that threads allow multiple executions within the same process by sharing resources like memory. Distributed systems can use multithreaded clients and servers to improve performance. Code migration is also discussed, where a program's code and execution state can be moved between machines for better load balancing or to reduce communication costs. The challenges of migrating local resources that may be fixed to a particular machine are also covered.
Client-server technology involves splitting tasks and computing power between servers and clients. Servers store and process common data that can be accessed by clients. Clients make requests to servers, which then process the requests and return the desired results. This architecture is versatile, supports GUIs, and reduces costs through technologies like relational databases and distributed computing. The document then discusses the evolution of client-server computing and different types of client-server architectures like thin/fat, stateless/stateful, two-tier/three-tier/n-tier architectures. It also covers client and server devices and developing client-server applications.
The document discusses the evolution of client computing from mainframe computers to personal computers and client-server models. It describes the key aspects of mainframe-based computing including its inflexibility and high costs. The rise of personal computers and file sharing networks is outlined. Client-server computing is introduced as having multiple tiers including clients, servers, and middleware to connect them. Common architectures like two-tier, three-tier, and n-tier models are summarized. The benefits of distributed computing models as well as future directions are highlighted.
A distributed system in its most simplest definition is a group of computers working together as to
appear as a single computer to the end-user. These machines have a shared state, operate
concurrently and can fail independently without affecting the whole system’s uptime.
This is in line with ever-growing technological expansion of the world, distributed systems are
becoming more and more widespread. Take a look at the increasing number of available
computer technologies/innovation around, this is sporadically increasing, and this result in
intense computational requirement.
Yeah, Moore’s law proposed more computing power by fitting more transistors (which
approximately doubles every two years) into a simple chip using cost-efficient approach - cool,
but over the past 5 years, there has been little deviation from this - ability to scale horizontally
and not just vertically alone.
Machine Learning based Hybrid Recommendation System
• Developed a Hybrid Movie Recommendation System using both Collaborative and Content-based methods
• Used linear regression framework for determining optimal feature weights from collaborative data
• Recommends movie with maximum similarity score of content-based data
Playing Flappy Bird by Deep Reinforcement Learning in Keras, A deep learning library in python and optimizing the network using techniques like Experience Replay.
a simple traffic lights controller and simulator implemented in VHDL
Complete project hosted at Github: https://github.com/abhishekjiitr/traffic-light-controller
The document provides an overview of the database design for Air India. It includes assumptions, initial and final ER diagrams, tables with functional dependencies, and sample SQL queries to demonstrate basic operations on the database. The database design consists of 10 normalized tables to store information about countries, states, contacts, passengers, flight schedules, routes, airfares, aircrafts and transactions. The document describes the tables, relationships between them and provides examples of queries to retrieve flight details, passenger information and perform analytics on bookings and sales.
This document presents the problem statement, main objects, technologies used and algorithms for a snake game project. The problem is to build a snake game where the snake can pass through walls, its speed and size increase with food consumption, and the game ends if the snake touches its own body. The main objects are the snake, food and grid. The snake is modeled as a deque data structure to allow dynamic length changes. Random free locations are calculated for food placement. The main game loop handles input, collision detection, snake/food logic and rendering. Snapshots show the game in initial, growing, wall passing and ended states.
A smart wearable device which prevents mobile phone loss.
Project includes:
android app
arduino code
The arduino remains connected to the mobile via bluetooth. Whenever it leaves the range of bluetooth(~10m), both the mobile and arduino start vibrating.
A project made as a part of Srishti 2016.
Skype uses a peer-to-peer architecture where each computer has equal capabilities as both a client and server. It allows for voice and video calls over the internet using protocols like SIP and RTP. Skype employs a hybrid P2P model with supernodes to decentralize functions like user search and directory sharing. Calls between Skype users can happen directly or through relays if behind firewalls, while connections to regular phones use SkypeOut gateways.
This document provides an introduction to quantum computing, including key concepts like qubits, superposition, entanglement, and quantum gates. It discusses how quantum computing could provide significant speedups over classical computing for problems like optimization, encryption, and protein folding. However, building large-scale quantum computers faces challenges like preventing decoherence, developing operating conditions that maintain quantum states, verifying operations, and performing error correction on quantum bits. The document outlines various quantum computing concepts and applications but acknowledges that further advances are needed to develop practical quantum machines.
Quantum computing is a new paradigm that utilizes quantum mechanics phenomena like superposition and entanglement. It has the potential to solve certain problems exponentially faster than classical computers by using qubits that can be in superposition of states. Some key applications are factoring, simulation, and optimization problems. However, building large-scale quantum computers faces challenges like preventing decoherence of qubits and developing error correction techniques. While still in development, quantum computing could revolutionize fields like encryption, communication, and material science in the future through a hybrid model combining classical and quantum processing.
This document proposes a wireless sensor network system to detect vacant seats in large auditoriums. The system would attach a sensor unit containing a pressure sensor, microcontroller, and WiFi module to each chair. These sensor units would send data to a central server about occupancy. The server would then display available seats on a screen and mobile app, helping attendees find empty seats without disturbing others. The system aims to be cost-effective at 50% cheaper than competitors while offering real-time tracking of vacant seats anywhere in the auditorium through an identifiable sensor network. It could be marketed to venues like airlines, stadiums, and auditoriums globally.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2025/06/state-space-models-vs-transformers-for-ultra-low-power-edge-ai-a-presentation-from-brainchip/
Tony Lewis, Chief Technology Officer at BrainChip, presents the “State-space Models vs. Transformers for Ultra-low-power Edge AI” tutorial at the May 2025 Embedded Vision Summit.
At the embedded edge, choices of language model architectures have profound implications on the ability to meet demanding performance, latency and energy efficiency requirements. In this presentation, Lewis contrasts state-space models (SSMs) with transformers for use in this constrained regime. While transformers rely on a read-write key-value cache, SSMs can be constructed as read-only architectures, enabling the use of novel memory types and reducing power consumption. Furthermore, SSMs require significantly fewer multiply-accumulate units—drastically reducing compute energy and chip area.
New techniques enable distillation-based migration from transformer models such as Llama to SSMs without major performance loss. In latency-sensitive applications, techniques such as precomputing input sequences allow SSMs to achieve sub-100 ms time-to-first-token, enabling real-time interactivity. Lewis presents a detailed side-by-side comparison of these architectures, outlining their trade-offs and opportunities at the extreme edge.
National Fuels Treatments Initiative: Building a Seamless Map of Hazardous Fu...Safe Software
The National Fuels Treatments Initiative (NFT) is transforming wildfire mitigation by creating a standardized map of nationwide fuels treatment locations across all land ownerships in the United States. While existing state and federal systems capture this data in diverse formats, NFT bridges these gaps, delivering the first truly integrated national view. This dataset will be used to measure the implementation of the National Cohesive Wildland Strategy and demonstrate the positive impact of collective investments in hazardous fuels reduction nationwide. In Phase 1, we developed an ETL pipeline template in FME Form, leveraging a schema-agnostic workflow with dynamic feature handling intended for fast roll-out and light maintenance. This was key as the initiative scaled from a few to over fifty contributors nationwide. By directly pulling from agency data stores, oftentimes ArcGIS Feature Services, NFT preserves existing structures, minimizing preparation needs. External mapping tables ensure consistent attribute and domain alignment, while robust change detection processes keep data current and actionable. Now in Phase 2, we’re migrating pipelines to FME Flow to take advantage of advanced scheduling, monitoring dashboards, and automated notifications to streamline operations. Join us to explore how this initiative exemplifies the power of technology, blending FME, ArcGIS Online, and AWS to solve a national business problem with a scalable, automated solution.
Data Virtualization: Bringing the Power of FME to Any ApplicationSafe Software
Imagine building web applications or dashboards on top of all your systems. With FME’s new Data Virtualization feature, you can deliver the full CRUD (create, read, update, and delete) capabilities on top of all your data that exploit the full power of FME’s all data, any AI capabilities. Data Virtualization enables you to build OpenAPI compliant API endpoints using FME Form’s no-code development platform.
In this webinar, you’ll see how easy it is to turn complex data into real-time, usable REST API based services. We’ll walk through a real example of building a map-based app using FME’s Data Virtualization, and show you how to get started in your own environment – no dev team required.
What you’ll take away:
-How to build live applications and dashboards with federated data
-Ways to control what’s exposed: filter, transform, and secure responses
-How to scale access with caching, asynchronous web call support, with API endpoint level security.
-Where this fits in your stack: from web apps, to AI, to automation
Whether you’re building internal tools, public portals, or powering automation – this webinar is your starting point to real-time data delivery.
Developing Schemas with FME and Excel - Peak of Data & AI 2025Safe Software
When working with other team members who may not know the Esri GIS platform or may not be database professionals; discussing schema development or changes can be difficult. I have been using Excel to help illustrate and discuss schema design/changes during meetings and it has proven a useful tool to help illustrate how a schema will be built. With just a few extra columns, that Excel file can be sent to FME to create new feature classes/tables. This presentation will go thru the steps needed to accomplish this task and provide some lessons learned and tips/tricks that I use to speed the process.
Your startup on AWS - How to architect and maintain a Lean and Mean accountangelo60207
Prevent infrastructure costs from becoming a significant line item on your startup’s budget! Serial entrepreneur and software architect Angelo Mandato will share his experience with AWS Activate (startup credits from AWS) and knowledge on how to architect a lean and mean AWS account ideal for budget minded and bootstrapped startups. In this session you will learn how to manage a production ready AWS account capable of scaling as your startup grows for less than $100/month before credits. We will discuss AWS Budgets, Cost Explorer, architect priorities, and the importance of having flexible, optimized Infrastructure as Code. We will wrap everything up discussing opportunities where to save with AWS services such as S3, EC2, Load Balancers, Lambda Functions, RDS, and many others.
Scaling GenAI Inference From Prototype to Production: Real-World Lessons in S...Anish Kumar
Presented by: Anish Kumar
LinkedIn: https://www.linkedin.com/in/anishkumar/
This lightning talk dives into real-world GenAI projects that scaled from prototype to production using Databricks’ fully managed tools. Facing cost and time constraints, we leveraged four key Databricks features—Workflows, Model Serving, Serverless Compute, and Notebooks—to build an AI inference pipeline processing millions of documents (text and audiobooks).
This approach enables rapid experimentation, easy tuning of GenAI prompts and compute settings, seamless data iteration and efficient quality testing—allowing Data Scientists and Engineers to collaborate effectively. Learn how to design modular, parameterized notebooks that run concurrently, manage dependencies and accelerate AI-driven insights.
Whether you're optimizing AI inference, automating complex data workflows or architecting next-gen serverless AI systems, this session delivers actionable strategies to maximize performance while keeping costs low.
What is Oracle EPM A Guide to Oracle EPM Cloud Everything You Need to KnowSMACT Works
In today's fast-paced business landscape, financial planning and performance management demand powerful tools that deliver accurate insights. Oracle EPM (Enterprise Performance Management) stands as a leading solution for organizations seeking to transform their financial processes. This comprehensive guide explores what Oracle EPM is, its key benefits, and how partnering with the right Oracle EPM consulting team can maximize your investment.
Your startup on AWS - How to architect and maintain a Lean and Mean account J...angelo60207
Prevent infrastructure costs from becoming a significant line item on your startup’s budget! Serial entrepreneur and software architect Angelo Mandato will share his experience with AWS Activate (startup credits from AWS) and knowledge on how to architect a lean and mean AWS account ideal for budget minded and bootstrapped startups. In this session you will learn how to manage a production ready AWS account capable of scaling as your startup grows for less than $100/month before credits. We will discuss AWS Budgets, Cost Explorer, architect priorities, and the importance of having flexible, optimized Infrastructure as Code. We will wrap everything up discussing opportunities where to save with AWS services such as S3, EC2, Load Balancers, Lambda Functions, RDS, and many others.
Neural representations have shown the potential to accelerate ray casting in a conventional ray-tracing-based rendering pipeline. We introduce a novel approach called Locally-Subdivided Neural Intersection Function (LSNIF) that replaces bottom-level BVHs used as traditional geometric representations with a neural network. Our method introduces a sparse hash grid encoding scheme incorporating geometry voxelization, a scene-agnostic training data collection, and a tailored loss function. It enables the network to output not only visibility but also hit-point information and material indices. LSNIF can be trained offline for a single object, allowing us to use LSNIF as a replacement for its corresponding BVH. With these designs, the network can handle hit-point queries from any arbitrary viewpoint, supporting all types of rays in the rendering pipeline. We demonstrate that LSNIF can render a variety of scenes, including real-world scenes designed for other path tracers, while achieving a memory footprint reduction of up to 106.2x compared to a compressed BVH.
https://arxiv.org/abs/2504.21627
Boosting MySQL with Vector Search -THE VECTOR SEARCH CONFERENCE 2025 .pdfAlkin Tezuysal
As the demand for vector databases and Generative AI continues to rise, integrating vector storage and search capabilities into traditional databases has become increasingly important. This session introduces the *MyVector Plugin*, a project that brings native vector storage and similarity search to MySQL. Unlike PostgreSQL, which offers interfaces for adding new data types and index methods, MySQL lacks such extensibility. However, by utilizing MySQL's server component plugin and UDF, the *MyVector Plugin* successfully adds a fully functional vector search feature within the existing MySQL + InnoDB infrastructure, eliminating the need for a separate vector database. The session explains the technical aspects of integrating vector support into MySQL, the challenges posed by its architecture, and real-world use cases that showcase the advantages of combining vector search with MySQL's robust features. Attendees will leave with practical insights on how to add vector search capabilities to their MySQL systems.
MCP vs A2A vs ACP: Choosing the Right Protocol | BluebashBluebash
Understand the differences between MCP vs A2A vs ACP agent communication protocols and how they impact AI agent interactions. Get expert insights to choose the right protocol for your system. To learn more, click here: https://www.bluebash.co/blog/mcp-vs-a2a-vs-acp-agent-communication-protocols/
Discover 7 best practices for Salesforce Data Cloud to clean, integrate, secure, and scale data for smarter decisions and improved customer experiences.
Jeremy Millul - A Talented Software DeveloperJeremy Millul
Jeremy Millul is a talented software developer based in NYC, known for leading impactful projects such as a Community Engagement Platform and a Hiking Trail Finder. Using React, MongoDB, and geolocation tools, Jeremy delivers intuitive applications that foster engagement and usability. A graduate of NYU’s Computer Science program, he brings creativity and technical expertise to every project, ensuring seamless user experiences and meaningful results in software development.
מכונות CNC קידוח אנכיות הן הבחירה הנכונה והטובה ביותר לקידוח ארונות וארגזים לייצור רהיטים. החלק נוסע לאורך ציר ה-x באמצעות ציר דיגיטלי מדויק, ותפוס ע"י צבת מכנית, כך שאין צורך לבצע setup (התאמות) לגדלים שונים של חלקים.
AI Agents in Logistics and Supply Chain Applications Benefits and ImplementationChristine Shepherd
AI agents are reshaping logistics and supply chain operations by enabling automation, predictive insights, and real-time decision-making across key functions such as demand forecasting, inventory management, procurement, transportation, and warehouse operations. Powered by technologies like machine learning, NLP, computer vision, and robotic process automation, these agents deliver significant benefits including cost reduction, improved efficiency, greater visibility, and enhanced adaptability to market changes. While practical use cases show measurable gains in areas like dynamic routing and real-time inventory tracking, successful implementation requires careful integration with existing systems, quality data, and strategic scaling. Despite challenges such as data integration and change management, AI agents offer a strong competitive edge, with widespread industry adoption expected by 2025.
Integration of Utility Data into 3D BIM Models Using a 3D Solids Modeling Wor...Safe Software
Jacobs has developed a 3D utility solids modelling workflow to improve the integration of utility data into 3D Building Information Modeling (BIM) environments. This workflow, a collaborative effort between the New Zealand Geospatial Team and the Australian Data Capture Team, employs FME to convert 2D utility data into detailed 3D representations, supporting enhanced spatial analysis and clash detection.
To enable the automation of this process, Jacobs has also developed a survey data standard that standardizes the capture of existing utilities. This standard ensures consistency in data collection, forming the foundation for the subsequent automated validation and modelling steps. The workflow begins with the acquisition of utility survey data, including attributes such as location, depth, diameter, and material of utility assets like pipes and manholes. This data is validated through a custom-built tool that ensures completeness and logical consistency, including checks for proper connectivity between network components. Following validation, the data is processed using an automated modelling tool to generate 3D solids from 2D geometric representations. These solids are then integrated into BIM models to facilitate compatibility with 3D workflows and enable detailed spatial analyses.
The workflow contributes to improved spatial understanding by visualizing the relationships between utilities and other infrastructure elements. The automation of validation and modeling processes ensures consistent and accurate outputs, minimizing errors and increasing workflow efficiency.
This methodology highlights the application of FME in addressing challenges associated with geospatial data transformation and demonstrates its utility in enhancing data integration within BIM frameworks. By enabling accurate 3D representation of utility networks, the workflow supports improved design collaboration and decision-making in complex infrastructure projects
Integration of Utility Data into 3D BIM Models Using a 3D Solids Modeling Wor...Safe Software
Client Server Model and Distributed Computing
1. CSN-341
Computer Networks
CLIENT SERVER MODEL
& DISTRIBUTED COMPUTING
Group 7 Members:
Abhishek Jaisingh (14114002)
Amandeep (14114008)
Amit Saharan (14114010)
Tirth Patel (14114036)
2. What is Client Server Model?
The client-server model is a distributed communication framework of network
processes among service requesters, clients and service providers. The client-server
connection is established through a network or the Internet.
The client-server model is a core network computing concept also building
functionality for email exchange and Web/database access. Web technologies and
protocols built around the client-server model are:
● Hypertext Transfer Protocol (HTTP)
● Domain Name System (DNS)
● Simple Mail Transfer Protocol (SMTP)
● Telnet
Clients include Web browsers, chat applications, and email software, among others.
Servers include Web, database, application, chat and email, etc.
A server manages most processes and stores all data. A client requests specified
data or processes. The server relays process output to the client. Clients sometimes
handle processing, but require server data resources for completion.
The client-server model differs from a peer-to-peer (P2P) model where
communicating systems are the client or server, each with equal status and
responsibilities. The P2P model is decentralized networking. The client-server
model is centralized networking.
Problems with Client-server Model
1. Network Blocking or Network Congestion
As the number of simultaneous client requests to a given server increases, the
server can become overloaded. Contrast that to a P2P network, where its
bandwidth actually increases as more nodes are added, since the P2P network's
2
3. overall bandwidth can be roughly computed as the sum of the bandwidths of
every node in that network. In addition to this, the server is also susceptible to
DOS(Denial of Service) attacks.
2. Single Point of Failure
As the number of simultaneous client requests to a given server increases,
the server can become overloaded. Contrast that to a P2P network, where its
bandwidth actually increases as more nodes are added, since the P2P
network's overall bandwidth can be roughly computed as the sum of the
bandwidths of every node in that network. When a server goes down all the
operations associated with it are ceased.
3. Lack of Scalability
As the number of simultaneous client requests to a given server increases,
the load on the server increases and hence it is not a scalable system. New
and better quality servers must be added to improve system performance,
which is a very tedious task. Scalability can only be done in the vertical
direction.
4. High Costs
Servers are especially designed to be robust, reliable and high performance
and none of this is cheap. The operating system is also more costly that the
standard stand-alone types as it has to deal with a networked environment.
Distributed Computing
Distributed computing is a field of computer science that studies distributed
systems. A distributed system is a model in which components located on
networked computers communicate and coordinate their actions by passing
messages. The components interact with each other in order to achieve a common
goal. Three significant characteristics of distributed systems are: concurrency of
3
4. components, lack of a global clock, and independent failure of components.
Examples of distributed systems vary from SOA-based systems to massively
multiplayer online games to peer-to-peer applications.
There are many alternatives for the message passing mechanism, including pure
HTTP, RPC-like connectors and message queues.
A goal and challenge pursued by some computer scientists and practitioners in
distributed systems is location transparency; however, this goal has fallen out of
favour in industry, as distributed systems are different from conventional
non-distributed systems, and the differences, such as network partitions, partial
system failures, and partial upgrades, cannot simply be "papered over" by attempts
at "transparency" (CAP theorem).
Distributed computing also refers to the use of distributed systems to solve
computational problems. In distributed computing, a problem is divided into many
tasks, each of which is solved by one or more computers, which communicate with
each other by message passing.
4
5. a), (b): a distributed system.
(c): a parallel system.
5
6. Challenges in Distributed Computing
1. Fault Tolerance or Partition Tolerance
Failures are inevitable in any system. Some components may stop functioning
while others continue running normally. So naturally we need a way to:
● Detect Failures – Various mechanisms can be employed such as
checksums.
● Mask Failures – retransmit upon failure to receive acknowledgement
● Recover from failures – if a server crashes roll back to previous state
● Build Redundancy – Redundancy is the best way to deal with failures. It is
achieved by replicating data so that if one sub system crashes another may
still be able to provide the required information.
2. Concurrency
Concurrency issues arise when several clients attempt to request a shared
resource at the same time. This is problematic as the outcome of any such
data may depend on the execution order, and so synchronisation is required.
A lot of research is also focussed on understanding the asynchronous nature
of distributed systems.
3. Availability
Every request receives a response, without guarantee that if it contains the
most recent version of the information.
Achieving availability in a distributed system requires that the system
remains operational 100% of the time. Every client gets a response,
regardless of the state of any individual node in the system.
4. Transparency
6
7. A distributed system must be able to offer transparency to its users. As a
user of a distributed system you do not care if we are using 20 or 100’s of
machines, so we hide this information, presenting the structure as a normal
centralized system.
■ Access Transparency – where resources are accessed in a uniform manner
regardless of location
■ Location Transparency – the physical location of a resource is hidden from
the user
■ Failure Transparency – Always try and Hide failures from users
5. Security
The issues surrounding security are those of
■ Confidentiality
■ Availability
To combat these issues encryption techniques such as those of cryptography
can help but they are still not absolute. Denial of Service attacks can still
occur, where a server or service is bombarded with false requests usually by
botnets (zombie computers).
7
8. Client Server Model in Distributed System
The client-server model is basic to distributed systems. It is a response to the
limitations presented by the traditional mainframe client-host model, in which a
single mainframe provides shared data access to many dumb terminals. The
client-server model is also a response to the local area network (LAN) model, in
which many isolated systems access a file server that provides no processing
power.
Client-server architecture provides integration of data and services and allows
clients to be isolated from inherent complexities, such as communication protocols.
The simplicity of the client-server architecture allows clients to make requests that
are routed to the appropriate server. These requests are made in the form of
transactions. Client transactions are often SQL or PL/SQL procedures and functions
that access individual databases and services.
The system is structured as a set of processes, called servers, that offer services to
the users, called clients.
The client-server model is usually based on a simple request/reply protocol,
implemented with send/receive primitives or using remote procedure calls (RPC)
or remote method invocation (RMI).
RPC/RMI :
1. The client sends a request (invocation) message to the server asking for
some service
2. The server does the work and returns a result (e.g. the data requested) or an
error code if the work could not be performed.
Sequence of events :
8
9. 1. The client calls the client stub. The call is a local procedure call, with
parameters pushed on to the stack in the normal way.
2. The client stub packs the parameters into a message and makes a system call
to send the message. Packing the parameters is called marshalling.
3. The client's local operating system sends the message from the client
machine to the server machine.
4. The local operating system on the server machine passes the incoming
packets to the server stub.
5. The server stub unpacks the parameters from the message. Unpacking the
parameters is called unmarshalling.
6. Finally, the server stub calls the server procedure. The reply traces the same
steps in the reverse direction.
9