This presentation titled "Computer Vision: Teaching Machines to See" introduces the exciting and rapidly evolving field of Computer Vision, a branch of Artificial Intelligence (AI) that allows computers to extract meaningful insights from images, videos, and other visual inputs. The presentation begins by outlining how computer vision mimics human visual understanding and progresses through three levels of vision: low-level (edges, corners, stereo reconstruction), mid-level (texture, segmentation, illumination), and high-level (object recognition and tracking).
It then emphasizes the broad interdisciplinary nature of computer vision, highlighting its connections with neuroscience, machine learning, mathematics, biology, and information engineering. A significant portion of the presentation is dedicated to real-world applications such as biometric authentication, automotive safety systems, image and video retrieval, industrial inspection, robotics, facial recognition, and eye-tracking interaction technologies.
Case studies such as Mobileye’s pedestrian detection, Microsoft Kinect for gaming, and NASA’s Mars Rover visual systems are included to illustrate the impact and innovation in the field. It also briefly touches on some of the challenges faced by computer vision systems, like interpreting complex real-world scenes, variability in lighting, and occlusions.
The presentation is suitable for students, educators, and professionals interested in AI, robotics, or image processing and provides a solid foundation for understanding how machines are being trained to interpret the world visually.