Design Overview
Quick Review on the basics of Design
Image courtesy of http://www.betterbydesign.org.nz
Graphic Communication
What is it?
Taghavi-Burris 2009
Graphic Communication
 Graphic Communication is communication through the
use of multiple forms of graphic media; such as images,
video, animation and typography; combining art and
technology in order to communicate a meaningful
message to the audience.
 effective graphic communication projects have a clear
message or call-to-action.
 A call-to-action (CTA) is a prompt to the audience to do
something
Taghavi-Burris 2009
Graphic Design
 The term graphic communication and graphic design
are sometimes used synonymously.
 However, graphic design is best defined as the number
of artistic and professional disciplines, which focus on
graphic communication.
 Graphic design refers to both the process (designing) by
which the communication is created and the products
(designs) which are generated.
Taghavi-Burris 2009
Design Process
The 6 D’s
Taghavi-Burris 2009
Design Process
 There are 6 stages known as the 6D’s: Definition,
Discovery, Drafting, Design, Development, and
Deployment
 Each of stage of design process typically has it’s own set
of deliverables.
 Deliverables is a term used in project management to
describe a product of a design process, to be delivered to
the client.
Taghavi-Burris 2009
Stage 1: Definition
 During this phase designers will meet with the client or
project manager to answer variety questions, such as:
 What is the message or call to action?
 Who is it for?
 What are any constraints?
 What is the best format/output for the project?
 What is the creative direction of the project?
 What is our timeline and budget?
 What is the project goals or outcome?
Taghavi-Burris 2009
The Creative Brief
 During the Definition stage a document known as the
creative brief is complied.
 The creative brief is usually made up of the following
information:
Taghavi-Burris 2009
Stage 2: Discovery
 The discovery stage has two parts research and
conceptualizing
 Research can can ensure a more effective design and
provide justification for design choices.
 Conceptualizing involves generating many ideas
Taghavi-Burris 2009
Stage 3: Drafting
 Drafting is the stage of the process in which designers
translates their ideas into an understandable format.
 These formats can include:
 Thumbnails
 Sketching
 Storyboards
 Flowcharts
 Mockups and Comps
Taghavi-Burris 2009
Stage 4: Design
 The design stage takes the research, ideas and rough
drafts from stage 2 and 3, and combines them into a
meaningful product.
 Assets are first collected/constructed to be used in the
design.
 Assets are all the elements that are apart of the completed
design.
Taghavi-Burris 2009
Stage 5: Development
 Development is the stage after After all the assets and
design changes have been once again been approved
by the client, and actual production can begin.
 Depending on the type of project different versions or
prototypes of the product must be developed in order to
ensure quality assurance.
Taghavi-Burris 2009
Stage 6: Deployment
 The deployment stage is the output of the project.
Deployment can be anything from sending a project to
the printers, to uploading a web site to a server.
 Feedback is two-way communication between the
client and the designer, and takes place throughout the
design process.
Taghavi-Burris 2009
Design Basics
Elements, Principles and Grids
Taghavi-Burris 2009
Design Basics
 Design – to arrange design elements into an artistic
whole.
 Composition is the product or outcome of design.
 Good composition is achieved when the elements of
design are arranged in accordance to the principles of
design
Taghavi-Burris 2009
Design Elements
The Design Elements are the basic components used as part of any
composition.
Taghavi-Burris 2009
Point Line Shape & Form
Design Elements
Type is also considered an element when a composition requires text.
Taghavi-Burris 2009
ColorTexture Value
Design Principles
The Design Principles define the structural formation of a design and
determine how the various design elements are organized within the
compositional space.
Taghavi-Burris 2009
Unity & Variety Balance Scale & Proportion
Design Principles
Appling these principles ensure a pleasing composition.
Taghavi-Burris 2009
Rhythm Emphasis
Heading
Good Composition
 Tips for good composition include:
 One focus point
 Good flow (guide the viewer through the the composition)
 Subject of the composition should NEVER face out of the
image.
 Moving subject should have space in front
 The horizon line should not divide the composition in two
equal parts.
Taghavi-Burris 2009
Design Grids
Design Grids (Composition Grids) are patterns that which ensure good flow
for a composition.
Taghavi-Burris 2009
Golden Ratio Rule of Thirds Rule of Odds
Design Grids
A Grid is created through a series of intersecting lines.
Taghavi-Burris 2009
Rule of Space Typographic Grid

Design Overview - Quick Review on the Basics of Design

  • 1.
    Design Overview Quick Reviewon the basics of Design Image courtesy of http://www.betterbydesign.org.nz
  • 2.
    Graphic Communication What isit? Taghavi-Burris 2009
  • 3.
    Graphic Communication  GraphicCommunication is communication through the use of multiple forms of graphic media; such as images, video, animation and typography; combining art and technology in order to communicate a meaningful message to the audience.  effective graphic communication projects have a clear message or call-to-action.  A call-to-action (CTA) is a prompt to the audience to do something Taghavi-Burris 2009
  • 4.
    Graphic Design  Theterm graphic communication and graphic design are sometimes used synonymously.  However, graphic design is best defined as the number of artistic and professional disciplines, which focus on graphic communication.  Graphic design refers to both the process (designing) by which the communication is created and the products (designs) which are generated. Taghavi-Burris 2009
  • 5.
    Design Process The 6D’s Taghavi-Burris 2009
  • 6.
    Design Process  Thereare 6 stages known as the 6D’s: Definition, Discovery, Drafting, Design, Development, and Deployment  Each of stage of design process typically has it’s own set of deliverables.  Deliverables is a term used in project management to describe a product of a design process, to be delivered to the client. Taghavi-Burris 2009
  • 7.
    Stage 1: Definition During this phase designers will meet with the client or project manager to answer variety questions, such as:  What is the message or call to action?  Who is it for?  What are any constraints?  What is the best format/output for the project?  What is the creative direction of the project?  What is our timeline and budget?  What is the project goals or outcome? Taghavi-Burris 2009
  • 8.
    The Creative Brief During the Definition stage a document known as the creative brief is complied.  The creative brief is usually made up of the following information: Taghavi-Burris 2009
  • 9.
    Stage 2: Discovery The discovery stage has two parts research and conceptualizing  Research can can ensure a more effective design and provide justification for design choices.  Conceptualizing involves generating many ideas Taghavi-Burris 2009
  • 10.
    Stage 3: Drafting Drafting is the stage of the process in which designers translates their ideas into an understandable format.  These formats can include:  Thumbnails  Sketching  Storyboards  Flowcharts  Mockups and Comps Taghavi-Burris 2009
  • 11.
    Stage 4: Design The design stage takes the research, ideas and rough drafts from stage 2 and 3, and combines them into a meaningful product.  Assets are first collected/constructed to be used in the design.  Assets are all the elements that are apart of the completed design. Taghavi-Burris 2009
  • 12.
    Stage 5: Development Development is the stage after After all the assets and design changes have been once again been approved by the client, and actual production can begin.  Depending on the type of project different versions or prototypes of the product must be developed in order to ensure quality assurance. Taghavi-Burris 2009
  • 13.
    Stage 6: Deployment The deployment stage is the output of the project. Deployment can be anything from sending a project to the printers, to uploading a web site to a server.  Feedback is two-way communication between the client and the designer, and takes place throughout the design process. Taghavi-Burris 2009
  • 14.
    Design Basics Elements, Principlesand Grids Taghavi-Burris 2009
  • 15.
    Design Basics  Design– to arrange design elements into an artistic whole.  Composition is the product or outcome of design.  Good composition is achieved when the elements of design are arranged in accordance to the principles of design Taghavi-Burris 2009
  • 16.
    Design Elements The DesignElements are the basic components used as part of any composition. Taghavi-Burris 2009 Point Line Shape & Form
  • 17.
    Design Elements Type isalso considered an element when a composition requires text. Taghavi-Burris 2009 ColorTexture Value
  • 18.
    Design Principles The DesignPrinciples define the structural formation of a design and determine how the various design elements are organized within the compositional space. Taghavi-Burris 2009 Unity & Variety Balance Scale & Proportion
  • 19.
    Design Principles Appling theseprinciples ensure a pleasing composition. Taghavi-Burris 2009 Rhythm Emphasis Heading
  • 20.
    Good Composition  Tipsfor good composition include:  One focus point  Good flow (guide the viewer through the the composition)  Subject of the composition should NEVER face out of the image.  Moving subject should have space in front  The horizon line should not divide the composition in two equal parts. Taghavi-Burris 2009
  • 21.
    Design Grids Design Grids(Composition Grids) are patterns that which ensure good flow for a composition. Taghavi-Burris 2009 Golden Ratio Rule of Thirds Rule of Odds
  • 22.
    Design Grids A Gridis created through a series of intersecting lines. Taghavi-Burris 2009 Rule of Space Typographic Grid

Editor's Notes

  • #23 Notice that the white space in both the images is created by blurring the image. Blurring is a simple effect that add to the illusion of movement.