This is an PPT of C++ Programming Language. This includes the various topics such as "Dynamic Objects,Pointer to function,Array & Pointer,Character String Processing ".
This document discusses different types of functions in C programming. It defines standard library functions as built-in functions to handle tasks like I/O and math operations. User-defined functions are functions created by programmers. Functions can be defined to take arguments and return values. Functions allow dividing programs into modular and reusable pieces of code. Recursion is when a function calls itself within its own definition.
Dynamic memory allocation allows programs to request memory from the operating system at runtime. This memory is allocated on the heap. Functions like malloc(), calloc(), and realloc() are used to allocate and reallocate dynamic memory, while free() releases it. Malloc allocates a single block of uninitialized memory. Calloc allocates multiple blocks of initialized (zeroed) memory. Realloc changes the size of previously allocated memory. Proper use of these functions avoids memory leaks.
This document discusses Python dictionaries. It defines a dictionary as a mutable container type that can store any number of Python objects. Dictionaries consist of pairs of keys and their corresponding values. The document provides examples of creating dictionaries, accessing values using keys, updating or adding new entries, and deleting entries or the entire dictionary. It explains the basic syntax and important features of Python dictionaries.
Inheritance allows new classes called derived classes to be created from existing classes called base classes. Derived classes inherit all features of the base class and can add new features. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid. A derived class can access public and protected members of the base class but not private members. Constructors and destructors of the base class are executed before and after those of the derived class respectively.
This document discusses types of inheritance in object-oriented programming including single, multilevel, multiple, hierarchical, and hybrid inheritance. It provides code examples and explanations of:
- Single, multilevel, multiple, hierarchical, and hybrid inheritance structures
- Access specifiers for base and derived classes and their effects
- Calling base class constructors from derived class constructors
- The virtual keyword and dynamic binding in inheritance
The document contains code examples demonstrating inheritance concepts like defining base and derived classes, accessing members of base classes, and calling base class constructors from derived classes. It also provides explanations of multilevel, multiple, and hybrid inheritance with diagrams.
The document discusses modular programming in C. Modular programming involves breaking a large program into smaller sub-programs or modules. This makes the program easier to use, maintain and reuse code. Functions are a key part of modular programming in C. Functions allow breaking a program into reusable modules that perform specific tasks. Functions can be called anywhere in a program to perform tasks without rewriting code. Modular programming improves readability, reduces errors and makes programs easier to maintain and modify.
C++ is an object-oriented programming language that is a superset of C and was created by Bjarne Stroustrup at Bell Labs in the early 1980s. C++ supports features like classes, inheritance, and object-oriented design while also being compatible with C. Some key characteristics of C++ include its support for object-oriented programming, portability, modular programming, and C compatibility. C++ programs are made up of tokens like identifiers, keywords, literals, punctuators, and operators.
This document discusses C++ streams and stream classes. It explains that streams represent the flow of data in C++ programs and are controlled using classes. The key classes are istream for input, ostream for output, and fstream for file input/output. It provides examples of reading from and writing to files using fstream, and describes various stream manipulators like endl. The document also discusses the filebuf and streambuf base classes that perform low-level input/output operations.
Pointer is a variable that stores the memory address of another variable. It allows dynamic memory allocation and access of memory locations. There are three ways to pass arguments to functions in C++ - pass by value, pass by reference, and pass by pointer. Pass by value copies the value, pass by reference copies the address, and pass by pointer passes the address of the argument. Pointers can also point to arrays or strings to access elements. Arrays of pointers can store multiple strings. References are alternative names for existing variables and any changes made using the reference affect the original variable. Functions can return pointers or references.
Chapter Introduction to Modular Programming.pptAmanuelZewdie4
Modular programming involves breaking down a program into individual components (modules) that can be programmed and tested independently. Functions are used to implement modules in C++. Functions must be declared before use so the compiler knows their name, return type, and parameters. Functions are then defined by providing the body of code. Variables used within a function have local scope while variables declared outside have global scope. Functions can pass arguments either by value, where a copy is passed, or by reference, where the address is passed allowing the argument to be modified. Arrays and strings passed to functions are passed by reference as pointers.
This document discusses strings in C++. It begins by explaining that strings are stored as character arrays terminated by a null character. It then covers declaring and initializing strings, accessing characters within strings, inputting and outputting strings using cin, gets(), and getline(), and comparing and copying strings. The document also discusses two-dimensional character arrays for storing arrays of strings. It provides examples of initializing, inputting, and displaying 2D string arrays.
The document discusses factors related to software project size and effort. It provides the following key points:
1) Software development and maintenance can account for a significant portion of economic activity, with estimates that it will account for 12.5% of the US GDP by 1990.
2) Most effort is spent on maintenance rather than development, with estimates that maintenance accounts for 60-90% of total effort.
3) Software project size is categorized based on factors like number of programmers, duration, lines of code, and interactions/complexity. These range from trivial single-programmer projects to extremely large projects involving thousands of programmers over 5-10 years.
4) A 1964 study found that programmers only spent
Structures allow grouping of related data and can be used to represent records. A structure defines a template for the format of its members. Structures can contain basic data types and arrays. Structure variables can be initialized, and members accessed using dot operator. Arrays of structures can be used to represent tables of related data. Unions share the same storage location for members, allowing only one member to be active at a time. Both structures and unions can be used as function parameters.
C language is a widely used, mid-level programming language that provides features like simplicity, portability, structured programming, rich libraries, memory management, pointers, recursion, and extensibility. It allows breaking programs into parts using functions, supports dynamic memory allocation using free(), and provides built-in data types like integer, floating point, character, arrays, pointers, structures, unions, enums, and void.
Encapsulation involves making fields in a class private and providing access to them via public methods. This creates a protective barrier preventing random access from external code, and allows modification of internal implementation without breaking existing code. Encapsulation makes code more maintainable, flexible and extensible by hiding implementation details and controlling access to class fields and methods.
This document contains a C programming assignment submitted by Vijayananda D Mohire for their Post Graduate Diploma in Information Technology. The assignment contains 11 questions on basic C programming concepts like data types, variables, functions, structures, file handling etc. For each question, the code for the algorithm/program is provided as the answer. The questions cover topics like checking odd/even numbers, calculating sum of numbers, interest calculation, number divisibility, swapping values, month to word conversion using switch case, structure to store employee data, reading and writing to files.
Parameter passing methods are ways that parameters are transferred between functions when one function calls another. There are four main types of parameter passing in Java: value, reference, out, and parameter arrays. Value passing creates a copy of the parameter and changes do not affect the original. Reference passing uses the address of the parameter and allows changes to the original. Out passing is unidirectional and returns a new value. Parameter arrays allow a variable number of arguments using the params keyword.
This document discusses different uses of the "this" pointer in C++ classes. This pointer points to the object whose member function is being called. It can be used to return the object from a member function, access the memory address of the object, and access data members within member functions. Sample programs are provided to demonstrate returning an object using this, displaying the memory address of an object using this, and accessing a data member within a member function using this->.
This document provides an overview of pointers in C++. It defines pointers as variables that store the memory address of another variable. It discusses declaring and initializing pointer variables, pointer operators like & and *, pointer arithmetic, passing pointers to functions, arrays of pointers, strings of pointers, objects of pointers, and the this pointer. Advantages of pointers include efficient handling of arrays, direct memory access for speed, reduced storage space, and support for complex data structures. Limitations include slower performance than normal variables, inability to store values, needing null references, and risk of errors from incorrect initialization.
An inner class is a class declared within another class. There are several types of inner classes including local inner classes and anonymous inner classes. Local inner classes cannot be invoked from outside the method they are declared in and can only access final parameters of the enclosing block. Anonymous inner classes are used when a local class is only needed once and help make code more concise by allowing declaration and instantiation at the same time. The .this operator refers to the current instance of the enclosing class from within an inner class. The .new operator is used to create an object of the inner class type by specifying the enclosing class instance. Inner classes increase encapsulation and can lead to more readable code by placing related classes closer together.
This document discusses strings in C++. It defines a string as a sequence of characters and provides examples of single character constants like 'h' and string constants like "hello". It describes two ways to declare strings in C++ - using a C-style character array or the standard string class. It also demonstrates different ways to initialize and copy strings, including using string constants, character constants, the length operator, and user input. Finally, it lists some common string functions like strcpy(), strcat(), strlen(), and strcmp().
The document discusses structures and unions in C programming. It defines a structure as a user-defined data type that allows storing different data types together under a single name. A union shares the same memory location for all its members, while a structure allocates a unique memory location for each member. The document provides examples of declaring and initializing structures and unions, and accessing their members. It also compares key differences between structures and unions.
This document discusses parameters in C++. There are two types of parameters: formal parameters defined in a function and actual parameters passed during a function call. C++ supports two ways of passing parameters: call by value where the formal parameter is a copy of the actual value, and call by reference where the formal parameter is an alias to the actual parameter. Call by reference allows a function to modify the original value. While it is more efficient for large data types, it can be ambiguous whether a parameter is intended for input or output.
This document discusses data members and member functions in C++ classes. It defines data members as variables declared inside a class that can be of any type. Member functions are functions declared inside a class that can access and perform operations on the class's data members. The document outlines how data members and member functions can be defined with public, private, or protected visibility and how they can be accessed from within and outside the class. It also provides syntax examples for defining member functions both inside and outside the class definition.
The document provides an overview of the C++ programming language. It discusses that C++ was designed by Bjarne Stroustrup to provide Simula's facilities for program organization together with C's efficiency and flexibility for systems programming. It outlines key C++ features such as classes, operator overloading, references, templates, exceptions, and input/output streams. It also covers topics like class definitions, constructors, destructors, friend functions, and operator overloading. The document provides examples of basic C++ programs and explains concepts like compiling, linking, and executing C++ programs.
1. Inheritance is a mechanism where a new class is derived from an existing class, known as the base or parent class. The derived class inherits properties and methods from the parent class.
2. There are 5 types of inheritance: single, multilevel, multiple, hierarchical, and hybrid. Multiple inheritance allows a class to inherit from more than one parent class.
3. Overriding allows a subclass to replace or extend a method defined in the parent class, while still calling the parent method using the super() function or parent class name. This allows the subclass to provide a specific implementation of a method.
Pointers in C++ object oriented programmingAhmad177077
Pointers in C++ are variables that store the memory address of another variable. They are powerful tools that allow you to directly access and manipulate memory, making them essential in systems programming, dynamic memory allocation, and data structures.
This document discusses C++ streams and stream classes. It explains that streams represent the flow of data in C++ programs and are controlled using classes. The key classes are istream for input, ostream for output, and fstream for file input/output. It provides examples of reading from and writing to files using fstream, and describes various stream manipulators like endl. The document also discusses the filebuf and streambuf base classes that perform low-level input/output operations.
Pointer is a variable that stores the memory address of another variable. It allows dynamic memory allocation and access of memory locations. There are three ways to pass arguments to functions in C++ - pass by value, pass by reference, and pass by pointer. Pass by value copies the value, pass by reference copies the address, and pass by pointer passes the address of the argument. Pointers can also point to arrays or strings to access elements. Arrays of pointers can store multiple strings. References are alternative names for existing variables and any changes made using the reference affect the original variable. Functions can return pointers or references.
Chapter Introduction to Modular Programming.pptAmanuelZewdie4
Modular programming involves breaking down a program into individual components (modules) that can be programmed and tested independently. Functions are used to implement modules in C++. Functions must be declared before use so the compiler knows their name, return type, and parameters. Functions are then defined by providing the body of code. Variables used within a function have local scope while variables declared outside have global scope. Functions can pass arguments either by value, where a copy is passed, or by reference, where the address is passed allowing the argument to be modified. Arrays and strings passed to functions are passed by reference as pointers.
This document discusses strings in C++. It begins by explaining that strings are stored as character arrays terminated by a null character. It then covers declaring and initializing strings, accessing characters within strings, inputting and outputting strings using cin, gets(), and getline(), and comparing and copying strings. The document also discusses two-dimensional character arrays for storing arrays of strings. It provides examples of initializing, inputting, and displaying 2D string arrays.
The document discusses factors related to software project size and effort. It provides the following key points:
1) Software development and maintenance can account for a significant portion of economic activity, with estimates that it will account for 12.5% of the US GDP by 1990.
2) Most effort is spent on maintenance rather than development, with estimates that maintenance accounts for 60-90% of total effort.
3) Software project size is categorized based on factors like number of programmers, duration, lines of code, and interactions/complexity. These range from trivial single-programmer projects to extremely large projects involving thousands of programmers over 5-10 years.
4) A 1964 study found that programmers only spent
Structures allow grouping of related data and can be used to represent records. A structure defines a template for the format of its members. Structures can contain basic data types and arrays. Structure variables can be initialized, and members accessed using dot operator. Arrays of structures can be used to represent tables of related data. Unions share the same storage location for members, allowing only one member to be active at a time. Both structures and unions can be used as function parameters.
C language is a widely used, mid-level programming language that provides features like simplicity, portability, structured programming, rich libraries, memory management, pointers, recursion, and extensibility. It allows breaking programs into parts using functions, supports dynamic memory allocation using free(), and provides built-in data types like integer, floating point, character, arrays, pointers, structures, unions, enums, and void.
Encapsulation involves making fields in a class private and providing access to them via public methods. This creates a protective barrier preventing random access from external code, and allows modification of internal implementation without breaking existing code. Encapsulation makes code more maintainable, flexible and extensible by hiding implementation details and controlling access to class fields and methods.
This document contains a C programming assignment submitted by Vijayananda D Mohire for their Post Graduate Diploma in Information Technology. The assignment contains 11 questions on basic C programming concepts like data types, variables, functions, structures, file handling etc. For each question, the code for the algorithm/program is provided as the answer. The questions cover topics like checking odd/even numbers, calculating sum of numbers, interest calculation, number divisibility, swapping values, month to word conversion using switch case, structure to store employee data, reading and writing to files.
Parameter passing methods are ways that parameters are transferred between functions when one function calls another. There are four main types of parameter passing in Java: value, reference, out, and parameter arrays. Value passing creates a copy of the parameter and changes do not affect the original. Reference passing uses the address of the parameter and allows changes to the original. Out passing is unidirectional and returns a new value. Parameter arrays allow a variable number of arguments using the params keyword.
This document discusses different uses of the "this" pointer in C++ classes. This pointer points to the object whose member function is being called. It can be used to return the object from a member function, access the memory address of the object, and access data members within member functions. Sample programs are provided to demonstrate returning an object using this, displaying the memory address of an object using this, and accessing a data member within a member function using this->.
This document provides an overview of pointers in C++. It defines pointers as variables that store the memory address of another variable. It discusses declaring and initializing pointer variables, pointer operators like & and *, pointer arithmetic, passing pointers to functions, arrays of pointers, strings of pointers, objects of pointers, and the this pointer. Advantages of pointers include efficient handling of arrays, direct memory access for speed, reduced storage space, and support for complex data structures. Limitations include slower performance than normal variables, inability to store values, needing null references, and risk of errors from incorrect initialization.
An inner class is a class declared within another class. There are several types of inner classes including local inner classes and anonymous inner classes. Local inner classes cannot be invoked from outside the method they are declared in and can only access final parameters of the enclosing block. Anonymous inner classes are used when a local class is only needed once and help make code more concise by allowing declaration and instantiation at the same time. The .this operator refers to the current instance of the enclosing class from within an inner class. The .new operator is used to create an object of the inner class type by specifying the enclosing class instance. Inner classes increase encapsulation and can lead to more readable code by placing related classes closer together.
This document discusses strings in C++. It defines a string as a sequence of characters and provides examples of single character constants like 'h' and string constants like "hello". It describes two ways to declare strings in C++ - using a C-style character array or the standard string class. It also demonstrates different ways to initialize and copy strings, including using string constants, character constants, the length operator, and user input. Finally, it lists some common string functions like strcpy(), strcat(), strlen(), and strcmp().
The document discusses structures and unions in C programming. It defines a structure as a user-defined data type that allows storing different data types together under a single name. A union shares the same memory location for all its members, while a structure allocates a unique memory location for each member. The document provides examples of declaring and initializing structures and unions, and accessing their members. It also compares key differences between structures and unions.
This document discusses parameters in C++. There are two types of parameters: formal parameters defined in a function and actual parameters passed during a function call. C++ supports two ways of passing parameters: call by value where the formal parameter is a copy of the actual value, and call by reference where the formal parameter is an alias to the actual parameter. Call by reference allows a function to modify the original value. While it is more efficient for large data types, it can be ambiguous whether a parameter is intended for input or output.
This document discusses data members and member functions in C++ classes. It defines data members as variables declared inside a class that can be of any type. Member functions are functions declared inside a class that can access and perform operations on the class's data members. The document outlines how data members and member functions can be defined with public, private, or protected visibility and how they can be accessed from within and outside the class. It also provides syntax examples for defining member functions both inside and outside the class definition.
The document provides an overview of the C++ programming language. It discusses that C++ was designed by Bjarne Stroustrup to provide Simula's facilities for program organization together with C's efficiency and flexibility for systems programming. It outlines key C++ features such as classes, operator overloading, references, templates, exceptions, and input/output streams. It also covers topics like class definitions, constructors, destructors, friend functions, and operator overloading. The document provides examples of basic C++ programs and explains concepts like compiling, linking, and executing C++ programs.
1. Inheritance is a mechanism where a new class is derived from an existing class, known as the base or parent class. The derived class inherits properties and methods from the parent class.
2. There are 5 types of inheritance: single, multilevel, multiple, hierarchical, and hybrid. Multiple inheritance allows a class to inherit from more than one parent class.
3. Overriding allows a subclass to replace or extend a method defined in the parent class, while still calling the parent method using the super() function or parent class name. This allows the subclass to provide a specific implementation of a method.
Pointers in C++ object oriented programmingAhmad177077
Pointers in C++ are variables that store the memory address of another variable. They are powerful tools that allow you to directly access and manipulate memory, making them essential in systems programming, dynamic memory allocation, and data structures.
Functions allow programmers to organize and reuse code. There are two types of functions: library functions provided by C++ and user-defined functions created by the programmer. Functions communicate by passing arguments and returning values. Key concepts for functions include declaration, definition, call, pass by value, pass by reference, and pointers. Virtual functions allow for runtime polymorphism by calling the correct overridden function based on the object's type.
This document provides an overview of pointers and dynamic arrays in C++. It discusses pointer variables, memory management, pointer arithmetic, array variables as pointers, functions for manipulating strings like strcpy and strcmp, and advanced pointer notation for multi-dimensional arrays. Code examples are provided to demonstrate concepts like passing pointers to functions, dereferencing pointers, pointer arithmetic on arrays, and using string functions. The overall objective is to introduce pointers and how they enable dynamic memory allocation and manipulation of data structures in C++.
The document discusses C++ functions. It defines what functions are and their uses in breaking down problems into smaller tasks. There are two types of functions: standard functions that are part of the C++ language and user-defined functions. A function has a signature defining its return type and parameters. Functions are declared and defined in two steps - declaration and implementation. Data can be shared between functions through parameters, which come in two varieties: value parameters that copy argument values, and reference parameters that can modify the original argument values.
C++ Language Basics covers the history of C++, some drawbacks of C, input/output operators, variable declaration, the bool datatype, typecasting, and references. C++ was created in 1979 as an extension of C to support object-oriented programming. It has undergone several updates since then. References allow creating aliases to existing variables, avoiding issues with pointers. Input is handled with cin and output with cout. Variables can be declared anywhere in C++ code unlike in C. The bool datatype represents true and false values.
This document provides an overview of pointers in C programming. It discusses seven rules for pointers, including that pointers are integer variables that store memory addresses, how to dereference and reference pointers, NULL pointers, and arithmetic operations on pointers. It also covers dynamic memory allocation using malloc, calloc, realloc, and free and different approaches to 2D arrays. Finally, it discusses function pointers and their uses, including as callback functions.
Arrry structure Stacks in data structurelodhran-hayat
There are two types of arrays in C++: single dimensional and multidimensional arrays. The document then provides examples of using single dimensional arrays, traversing arrays using for loops and foreach loops, using structs with constructors and methods, pointers including declaring, assigning, and dereferencing pointers, and dynamic memory allocation using new and delete operators for built-in types, arrays, objects, and multidimensional arrays.
Computer Programming for Engineers Spring 2023Lab 8 - Pointers.pptxab11167
### Pointers in Programming: An Overview
#### Introduction
Pointers are a fundamental concept in programming, particularly in languages like C, C++, and others that provide low-level memory management capabilities. A pointer is a variable that stores the memory address of another variable. This might seem a bit abstract at first, but pointers are crucial for understanding how data is stored and manipulated in a computer's memory. They enable efficient array handling, dynamic memory allocation, and the creation of complex data structures like linked lists, trees, and graphs.
#### Memory and Addresses
To understand pointers, it is essential to have a basic grasp of how memory is organized in a computer. A computer's memory can be thought of as a large array of bytes, each with its own unique address. These addresses are typically represented as hexadecimal numbers. When you declare a variable in a program, the compiler allocates a specific amount of memory for that variable, depending on its type (e.g., 4 bytes for an integer on many systems).
For example:
```c
int x = 10;
```
Here, the compiler allocates memory to store the integer value `10` and assigns a specific address to this memory location. The variable `x` represents the value stored at this memory address.
#### What is a Pointer?
A pointer is a variable that holds the address of another variable. Instead of storing a value directly, a pointer stores the location of a value. This concept can be a bit tricky because it introduces a level of indirection. Here’s an example to clarify:
```c
int x = 10;
int *p = &x;
```
In this code, `x` is an integer variable, and `p` is a pointer to an integer. The `&x` operator is used to get the address of the variable `x`, which is then assigned to the pointer `p`. Now, `p` doesn’t hold the value `10` but rather the memory address of `x`.
#### Dereferencing Pointers
To access the value stored at the address that a pointer holds, you use the dereferencing operator `*`. Dereferencing a pointer means accessing the value located at the address the pointer holds. Continuing with the previous example:
```c
int value = *p;
```
Here, `*p` gives you the value stored at the address that `p` points to, which is `10` in this case. The variable `value` will now also hold the value `10`.
#### Why Use Pointers?
Pointers provide several benefits:
1. **Dynamic Memory Allocation:** Pointers are essential for dynamic memory allocation, which allows you to allocate memory during runtime. This is particularly useful when the size of the data is not known beforehand.
```c
int *p = (int*)malloc(sizeof(int));
```
The above line allocates memory dynamically for an integer and returns a pointer to that memory location.
2. **Efficiency in Array and String Handling:** Pointers allow efficient handling of arrays and strings. Instead of copying entire arrays or strings, you can simply pass a pointer to the beginning of the array or string to functions.
The document discusses key concepts in C++ including procedural programming, object-oriented programming, pointers, dynamic memory allocation, and data types. It covers procedural concepts like functions and parameters. Object-oriented concepts like encapsulation, inheritance, and polymorphism are explained. Pointers, references, and dynamic memory allocation using operators like new and delete are summarized. The different data types in C++ like simple, structured, and pointer types are also briefly introduced.
The document discusses various C++ security issues and best practices for avoiding them. It covers topics like index out of bounds errors, pointer arithmetic, uninitialized variables, memory leaks, dereferencing null pointers, copy constructors and assignment operators. For each issue, it provides recommendations such as using vectors instead of arrays, avoiding pointer arithmetic, initializing variables, using smart pointers instead of raw pointers, and properly implementing copy constructors and assignment operators. The overall document provides guidance on writing more secure C++ code by avoiding common problems and vulnerabilities.
This document discusses pointers in C++. It begins by defining a pointer as a variable that holds the memory address of another variable. It then lists three reasons why pointers are one of C++'s most useful features: 1) they allow direct access and manipulation of memory locations, 2) they support dynamic memory allocation, and 3) they can improve efficiency of certain routines. The document goes on to explain pointer declaration, initialization, arithmetic, and how to allocate and free dynamic memory using new and delete operators. It also discusses pointers and strings as well as constant pointers.
The document discusses key concepts related to pointers in C++ including declaring and initializing pointers, manipulating pointers, pointer expressions and arithmetic, using pointers with arrays and strings, arrays of pointers, and pointers to functions. Pointers allow accessing and modifying data dynamically by referring to the memory address of variables rather than the variables themselves.
C++ Nested loops, matrix and fuctions.pdfyamew16788
Nested loops allow executing a set of statements multiple times in a loop within another loop. This can be used to iterate over multidimensional data structures. The outer loop completes one full iteration for each iteration of the inner loop, nesting the loops within each other. Functions allow breaking programs into reusable blocks of code to perform specific tasks, with declarations informing the compiler of functions' names, return types, and parameters, while definitions contain the function body.
Pointer variables allow programmers to indirectly access and manipulate the memory addresses where variables are stored. Pointers must be declared with a data type and initialized by assigning the address of an existing variable using the address-of operator (&). Pointer variables can then be used to read from and write to the memory location of the variable being pointed to using indirection (*). Pointers enable operations like traversing arrays, passing arguments by reference, and dynamically allocating memory. Key pointer concepts covered include declaration, initialization, dereferencing, arithmetic, comparisons, NULL pointers, and their usage with arrays.
03 of 03 parts
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C is a general-purpose, procedural computer programming language supporting structured programming, lexical variable scope, and recursion, while a static type system prevents unintended operations. C provides constructs that map efficiently to typical machine instructions and has found lasting use in applications previously coded in assembly language. Such applications include operating systems and various application software for computers, from supercomputers to PLCs and embedded system.
The document discusses pointers in C++. It defines pointers as variables that hold the memory address of another variable. Pointers allow dynamic memory allocation and manipulation of data structures like linked lists. The key pointer concepts covered include pointer declaration with data type and name, initialization by assigning the address of another variable, dereferencing with indirection operator *, and pointer arithmetic. Arrays are closely related to pointers as array names represent the base address of the array. The document also discusses passing pointers to functions, static versus dynamic memory allocation using new/delete operators, and applications of pointers in strings and other data structures.
Classes allow programmers to create new types that model real-world objects. A class defines both data attributes and built-in operations that can operate on that data. C++ provides built-in classes like string and iostream that add powerful functionality to the language. The string class allows easy storage and manipulation of strings, while the iostream classes (istream and ostream) define objects like cin and cout for input/output. These classes provide many useful built-in operations that make input/output powerful yet easy to use.
The document discusses C programming concepts including operators, loops, functions, pointers, and file handling. It contains sample code to demonstrate:
1) Summing integers entered interactively using a while loop.
2) Calculating the average length of text lines using global variables and functions.
3) Adding and subtracting numbers using pointer variables and dereferencing operators.
4) Checking for a null pointer and using it as a placeholder.
5) Searching a specified file for a given character using command line arguments.
This document defines and provides examples of partial order relations. It discusses the key properties of a partial order being reflexive, antisymmetric, and transitive. Examples are given to show that the relation of greater than or equal to (≥) forms a partial order on integers, while division (|) forms a partial order on positive integers. The document also discusses comparability, total orders, well-ordered sets, and Hasse diagrams which are used to visually represent partial orders.
The primary focus of the PPT is to develop the initial skill of using HTML & CSS programming language to develop a static web page like Portfolio.
This PowerPoint Presentation is of Front End Design.
This PPT will give an entire view on developing the static web page.
This PPT covers the entire topic of Macro Assembler. This Includes the topic such as design of a macro assembler, 3 passes of macro assembler etc.
This is the PPT of System Programming.
This is an PPT about the Icons that are used in Graphical User Interface, the Images that are used for developing a web page & the use of multimedia for various purpose.
This is an PowerPoint Presentation of Front End Design.
This PPT describes about the "Project Tracking" activity & statistical process control at Infosys.
It covers the entire topic such as project tracking, activities tracking, defect tracking, issue tracking, etc.
It covers all main activity of SPC such as SPC analysis, control chart for SPC etc.
This PowerPoint presentation is of "Software Project Management".
This is the PowerPoint presentation on the topic "Peephole Optimization". This presentation covers the entire topic of peephole optimization.
This PowerPoint presentation is of Compiler Design.
This is the PPT of "Routing in Manet". It covers the entire topic of routing protocol.
This PowerPoint presentation is of Data Communication & Computer Network.
The document discusses the design of a two-pass macro preprocessor. In pass one, macro definitions are identified and stored in a macro definition table along with their parameters. A macro name table is also created. In pass two, macro calls are identified and replaced by retrieving the corresponding macro definition and substituting actual parameters for formal parameters using an argument list array. Databases like the macro definition table, macro name table, and argument list array are used to store and retrieve macro information to enable expansion of macro calls. The algorithm scans the input sequentially in each pass to process macro definitions and calls.
This document discusses Vehicular Ad-Hoc Networks (VANETs) which allow vehicles to communicate with each other to share safety and traffic information. It outlines the architecture of VANETs including vehicle-to-vehicle and vehicle-to-infrastructure communication. The document also discusses security issues in VANETs such as bogus information attacks, identity disclosure, and denial-of-service attacks. It proposes the use of authentication, message integrity, privacy, traceability and availability to address these security requirements. The document assumes that roadways are divided into regions managed by trusted roadside infrastructure units.
This document discusses breadth-first search (BFS) and depth-first search (DFS) algorithms for traversing graphs. It provides examples of how BFS uses a queue to search all neighbors at the current level before moving to the next level, while DFS uses a stack and explores each branch as far as possible before backtracking. The document compares key differences between BFS and DFS such as their time and space complexities, usefulness for finding shortest paths, and whether queues or stacks are used. Application areas for each algorithm are also mentioned.
Secant method in Numerical & Statistical MethodMeghaj Mallick
This is an PPT of a Mathematical Paper i.e Numerical & Statistical Method. It contsin the following topic such as "Secant method in Numerical & Statistical Method ".
This document discusses communication and barriers to effective communication. It defines communication as the exchange of information, ideas, thoughts and feelings between individuals through speech, writing and behavior. It then outlines some common barriers to communication, including badly expressed messages, loss in transmission, semantic problems, over or under communication, prejudices on the sender's part, and poor attention, inattentive listening, evaluation, interests/attitudes and refutation on the receiver's part. The document suggests identifying and addressing such barriers to improve communication.
This document provides an introduction to hashing and hash tables. It defines hashing as a data structure that uses a hash function to map values to keys for fast retrieval. It gives an example of mapping list values to array indices using modulo. The document discusses hash tables and their operations of search, insert and delete in O(1) time. It describes collisions that occur during hash function mapping and resolution techniques like separate chaining and linear probing.
Generalizability SPOCs - Conference presentation - LASI Spain 2025pmmorenom01
Presentation of the paper "Improving generalizability of predictive models through course-related variables".
This paper was presented at Learning Analytics Summer Institute Spain 2025 (LASI Spain 2025)
Abstract: Students' dropout and academic failure are two of the main challenges in educational contexts. Researchers have made significant efforts to develop predictive models to detect students at risk. However, one of the main limitations is that these models are trained with data from one course but they do not work well when they are used in a different course (sometimes even in another edition of the same course) due to the impact of the course context. In this direction, this work aims to analyze how generalizability of the models could be improved by using global models that contain data about many courses and whether or not it is possible to enhance the models by using course-related variables that could capture information about the context. In order to that, data from 16 Small Private Online Courses (SPOCs) are used to develop the models to predict dropout and students' success. Results show that while it is possible to achieve accurate predictions at global level when training using several courses, these models do not properly fit all individual courses. Particularly, there is a drop in Area Under the Curve (AUC) higher than 0.1 in 17-40% of the courses, depending on the variable to predict. Moreover, it is possible to enhance the predictive models (up to 0.08 in AUC) by adding course-related variables that capture the main features of the course context. Among these variables, the most relevant ones are the average length of videos, and the number of videos and exercises in the course. These results add new insights about the variables that should be used in the models to improve the generalizability, which is crucial for real implementations.
Presenter: Pedro Manuel Moreno Marcos
Authors: Pedro Manuel Moreno-Marcos, Pedro J. Muñoz-Merino and Carlos Delgado Kloos
This work was supported by Universidad Carlos III de Madrid (UC3M) through the Grants for the Research Activity of Young Doctors of the UC3M’s Own Research and Transfer Program (ASESOR-IA project). Moreover, it was supported by FEDER / Ministerio de Ciencia, Innovación y Universidades - Agencia Estatal de Investigación through the grant PID2023-146692OB-C31 (GENIE Learn project) funded by MICIU/AEI/10.13039/501100011033 and by ERDF/UE, by the UNESCO Chair of “Scalable Digital Education for All” at UC3M and by the grant RED2022-134284-T funded by MICIU/AEI/10.13039/501100011033.
2025-06-08 Abraham 02 (shared slides).pptxDale Wells
Lesson 2 of 9 in a Heritage Bible Master Class study of Abraham, the man God called ”My friend” (Isa. 41:8)
The Heritage Bible Master Class is a non-denominational discussion-based adult Bible class. We meet every Sunday morning at 10:15 in the Administration Building at Heritage Palms Country Club, on the south side of Fred Waring, just east of Jefferson Street in Indio, CA. We’d love to have you drop by to check us out.
Presenation - compensation plan - Mining Race - NEW - June 2025Mining RACE
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Mining Race - The fastest-growing Bitcoin movement
Participate in the ultimate Bitcoin community challenge. Climb to the top in the Mining Race.
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Seminar Presented by Natnael Dechasa Title: Brain Cheat Codes: The Science-Ba...Nati1986
This engaging and well-structured presentation offers a psychologically grounded exploration of key personal development "codes" designed to inspire and equip young professionals and university students. Through clear, actionable insights and practical takeaways, the session empowers attendees to unlock their potential, build resilience, and achieve their goals. Ideal for workshops, seminars, or motivational events, the content is delivered in a visually appealing, easy-to-follow format that encourages reflection and growth.
Join seasoned mentor Nuno Reis, along with Code4Change team members Isaac Wangombe & Raquel Serra, as they guide you through the full hackathon journey. From building the right team and finding winning ideas to creating an MVP and delivering a standout presentation, this session offers practical tips and proven strategies.
🧠 What You'll Learn
Understanding the Hackathon: Key insights into the Build for the Future Hackathon.
Team Dynamics: How to build a balanced and effective team.
Project Selection: Identifying impactful projects and partnering with NGOs.
MVP Development: Best practices for building a Minimum Viable Product.
Scoring Strategies: Key areas to focus on to maximize your points.
Presentation Skills: Crafting a compelling and memorable presentation.
FUTURE OF FITNESS 2025 KEYNOTE BRYAN OROURKE BEYOND ACTIV SINGAPORE 2025Bryan K. O'Rourke
The Future of Fitness 2025 | Bryan K. O’Rourke Keynote at Beyond Activ Singapore
Discover the top trends shaping the global fitness and wellness industry in 2025 and beyond. In this compelling keynote, Bryan K. O’Rourke—CEO of Core Health & Fitness, global strategist, and futurist—shares bold insights into the future of healthspan, longevity, recovery, and the bifurcation of fitness markets. Delivered live at Beyond Activ Singapore, this talk explores how AI, technology, shifting demographics, luxury wellness, and socioeconomic divides are creating both unprecedented challenges and powerful opportunities for fitness professionals, operators, and brands.
Perfect for fitness executives, entrepreneurs, club owners, and industry innovators seeking actionable foresight, this keynote addresses:
Health as a social status and the economics of longevity
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Group 2- Formulating the Research Problem-NICOLAS, MA. GENOVEVA D..pptxmhiranicolas1
Dynamic Objects,Pointer to function,Array & Pointer,Character String Processing
1. ‘ Dynamic objects, pointer to function, array
and pointers, character string processing ’
Presented By:
Muskaan (MCA/25020/18)
Prashi Jain (MCA/25022/18)
2. DYNAMIC OBJECTS
C++ supports dynamic memory allocation and deallocation . C++
allocates memory and initializes the member variables.
An object can be created at run-time ; such an object is called a
dynamic object.
The new and delete operators are used to allocate and
deallocate memory to such objects.
3. NEW Operator
The new operator is used to allocate memory at runtime.
The memory is allocated in bytes.
Syntax:
DATA TYPE *ptr = new DATA TYPE;
// Pointer initialized with NULL
// Then request memory for the variable
int *p = NULL;
p = new int;
OR
// Combine declaration of pointer
// and their assignment
int *p = new int;
4. We can initialize a variable while dynamical allocation in the
following way:
int *ptr = new int (4);
Example:
#include<iostream.h>
#include<conio.h>
int main()
{
int *ptr = new int;
*ptr = 4;
cout << *ptr << endl ;
return 0;
}
OUTPUT: 4
5. DELETE Operator
A dynamic object can be distroyed by using the DELETE
operator
Syntax :
delete ptr;
Here ptr is the pointer to the dynamically allocated
variable
The delete operator simply returns the memory allocated
back to the operating system so that it can be used again.
6. Let’s look at an example:
int main()
{
int *ptr = new int;
*ptr = 4;
cout << *ptr << endl;
delete ptr;
return 0;
}
OUTPUT: 4
7. ADVANTAGES:
The main advantage of using dynamic memory allocation
is preventing the wastage of memory.
We can allocate (create) additional storage whenever we
need them.
We can de-allocate (free/delete) dynamic space whenever
we are done with them
8. POINTER TO FUNCTION
C++ allows you to pass a pointer to a function.
Simply declare the function parameter as a pointer type.
Syntax:
data type fun_name(data type *arg)
9. Let’s look at an example:
#include <iostream.h>
void swap( int *a, int *b )
{
int t;
t = *a;
*a = *b;
*b = t;
}
int main()
{
int num1, num2;
cout << "Enter first number" << endl;
cin >> num1;
cout << "Enter second number" << endl;
cin >> num2;
swap( &num1, &num2);
cout << "First number = " << num1 << endl;
cout << "Second number = " << num2 << endl;
return 0;
}
12. Array
An array is collection of items stored at
continues memory locations.
Syntax : Int arr[10]; //Array declaration by
specifying size
13. Pointers
A pointer is a variable whose value is the
address of another variable. Like any variable or
constant.
Syntax : type * var_name; //declaration of an
pointer
Example: int *p,a;
p=&a;
14. Arrays and pointers
Arrays and pointers are very closely related in c++.
For Example: An array declared as
Int a[10]
Can also be accessed using its pointers representation . The
name of the array is a constant pointer to the first element of the
array. So a can be considered as const int*.
Here arr points to the
first element of the array
15. For example:
In array and pointers ptr[i] and*(ptr+i) are considered as same.
Int a[4]={10,20,30,40};
Int *ptr = a;
for(int i =0 ; i<4; i++)
{
cout<< *(ptr+i) <<endl;
}
Output: 10
20
30
40
16. For the same array
For(int i=0 ; i<4;i++)
{
Cout<< ptr[i] <<endl;
}
Output:
10
20
30
40
17. Character string processing
String:
In C++, the one-dimensional array of characters
are called strings, which is terminated by a null
character 0.
Syntax: char greeting[6];
18. What is character string processing?
Character string processing basically means
accessing (insertion and extraction operators)
the characters from a string.
C++ provides following two types of string
representations −
• The C-style character string.
• The string class type introduced with Standard
C++.
19. Insertion operator : The result of inserting a char pointer to
an output stream is same as displaying a char array whose
first element is located at the address to which the char*
object points.
Example: Char text[9]= “world”;
For(char *ptr = text; *ptr!= ‘0’ ; ++ptr)
{ Cout<< ptr << endl;
}
Output : world
orld
rld
ld
d
20. Extraction operator
When the right operand of an extraction operator is a char*
object, the behaves same as extraction from char array- by
default leading white space is skipped and the next
nonwhitespace string of characters is extracted.
For example: char str[40];
Cout<<“enter a string:” ;
Cin>> str;
Cout<<“you entered :” <<str <<endl;
}
Output : enter a string : programming is fun
you entered: programming
21. String functions
1- strlen(): returns the length of the sytring.
Syntax: int strlen(s1);
2- strcpy(): copies one string to another string.
Syntax: char *strcpy(s1 , s2);
3- strcat(): this function concates two strings.
syntax: char *strcat(s1 , s2 );
4- strcmp(): compares two strings.
syntax: strcmp(s1 ,s2);