Bem-vindo 
Benvenuto 
Bienvenido 
Fáilte 
Hoşgeldiniz 
Καλώς ήρθατε 
Laipni lūdzam 
Velkommen 
Welcomee 
Willkommen 
Bine ai venit
Game elements and learning 
Cand. ped. Thomas Østerlund Mortensen 
Deputy Headmaster at Grejsdal Skole, Vejle Municipality, DK 
August 14th 2014 (EU: Overcoming Illiteracy through Digital Literacy)
Content 
1. Introduction 
2. What motivates us in games? 
3. Game elements in education 
4. Play on 
5. Ressources
Is this it?
May I please play with my food?
Four things I would like to address 
Game 
Motivation 
Fun Rewards 
Player types
The two types of motivation 
Intrinsic 
You do things for your own sake 
You do it because you want to do it 
Extrinsic 
You do things for other reasons than it self 
You do it for money, fame, someone else you value 
You do it for the reward not the thing itself.
The motivation spectrum 
Competence Autonomy Relatedness 
The sence of an 
ability, that the 
player is 
accomplising 
something. 
Solving problems 
”you’ve earned”. 
The person feels 
like they are in 
control. 
I’m making the 
choices 
Your activity is 
connected to 
something beyond 
yourself. 
Fx I do this for my 
teacher and I trust 
my teacher (social 
The assignment interaction). 
wants you to see 
this as a challenge 
– and you are 
getting better. 
All about 
competence and 
mastering 
something. 
The issue is 
choices. Often the 
problem with 
gameplays are that 
they try to dictate 
choices. Fx it gives 
to ways to go, and 
the game then 
push the player to 
take one of the two 
ways. 
There has to be a 
social aspect in the 
game. 
”It is always better 
with friends”
Points, Badges, and Leaderboards
Let’s play a game…
Bem-vindo 
Benvenuto 
Bienvenido 
Fáilte 
Hoşgeldiniz 
Καλώς ήρθατε 
Laipni lūdzam 
Velkommen 
Welcomee 
Willkommen 
Bine ai venit 
3 errors
Where is The motivation spectrum? 
Competence Autonomy Relatedness 
The sence of an 
ability, that the 
player is 
accomplising 
something. 
Solving problems 
”you’ve earned”. 
The person feels 
like they are in 
control. 
I’m making the 
choices 
Your activity is 
connected to 
something beyond 
yourself. 
Fx I do this for my 
teacher and I trust 
my teacher (social 
The assignment interaction). 
wants you to see 
this as a challenge 
– and you are 
getting better. 
All about 
competence and 
mastering 
something. 
The issue is 
choices. Often the 
problem with 
gameplays are that 
they try to dictate 
choices. Fx it gives 
to ways to go, and 
the game then 
push the player to 
take one of the two 
ways. 
There has to be a 
social aspect in the 
game. 
”It is always better 
with friends”
The 4 Keys to Fun 
The game mechanics that drive play 
1. Easy fun (novelty) 
Fun because it’s easy 
Curiosity from exploration, role play, and creativity 
2. Hard fun (challenge) 
Overcomming obstacles 
Fiero, the epic win, from achieving a difficult goal 
3. People fun (friendship) 
Working togehter as a team 
Amusement from competition and cooperation 
4. Serious fun (meaning) 
Fun that is good for you - provides meaning to you 
Excitement from changing the player and their world 
Nicole Lazzaro (www.xeodesign.com/the-4-keys-to-fun) 
Alternatively seeMarc LeBlanc’s 8 kinds of fun (www.8kindsoffun.com)
˵In every job that must be done, there is an Element of fun. 
You find the fun and snap! The job’s a game˝ 
Mary Poppins
Bartle MMOG Player type Model 
Acting 
Killers Achievers 
Want to stomp on other people and kill Someone who wants to overcome an 
other players. Anyone who want to empose obstacle and get recognition 
themselves on other people. Want to win the game. 
(Under 1 % of all gamers) 
Socializers Explorers 
Players who want to interact with other Someone who wants to see whats 
teams/community. possible within the game. 
Social experiment is more important than Push the limits. 
achievements that come out of the social 
experiment. 
Interacting 
World 
Players 
Richard Bartle
Four categories of rewards (SAPS) 
Status 
We do it because we think it will make us appear cool 
That other people will value and respect us 
Fx to be on top of the leaderboard 
Access 
By the thing you get access to something that other people don’t have. 
Fx content unlocking in games 
Power 
You are enabled to do certain things as a result of your activity 
Fx enough points gives you the ability to edit certain posts 
Stuff 
Things you get in response to your actions 
Fx you get badges or other gifts when completing a task 
Gabe Zichermann
Dangers! 
• When the extrinsic croud out the intrinsic 
• The Over-justification Effect 
If you pay teachers to get the pupils to a certain academic 
level, they are less motivated than if they want to do it. 
• Hedonic Treadmill 
If people are used to respond to reward – they won’t do it 
without reward 
• A slot machine is also known as an addiction-machine.
Examples from education
Video games in education
Evaluation 
A very few pupils didn’t care much for the video 
game approach, but over all the pupils were 
excited to get started for every lections. 
Overall the pupils were much more active then 
normal. 
After evaluating, the linguistic skills of the pupils 
exceeded our expectations.
Let’s play! 
On your notebook, log in with the code xxxx 
Choose MinecraftEdu and under Multiplayer 
Add server and insert the following server 
address: 
xxx.xxx.xxx.xxx
Ressources 
• My twitter account: thomasoem 
• Daniel H Pink’s book Drive 
• Richard Ryan’s book Glued to games 
• Lee Sheldon’s book The Multiplayer Classroom 
• Coursera Massively Open Online Courses in general -> 
Kevin Werbach’s Gamification course in particular: 
https://www.coursera.org/course/gamification 
• http://www.minecraftedu.com

Game elements and learning

  • 1.
    Bem-vindo Benvenuto Bienvenido Fáilte Hoşgeldiniz Καλώς ήρθατε Laipni lūdzam Velkommen Welcomee Willkommen Bine ai venit
  • 2.
    Game elements andlearning Cand. ped. Thomas Østerlund Mortensen Deputy Headmaster at Grejsdal Skole, Vejle Municipality, DK August 14th 2014 (EU: Overcoming Illiteracy through Digital Literacy)
  • 3.
    Content 1. Introduction 2. What motivates us in games? 3. Game elements in education 4. Play on 5. Ressources
  • 4.
  • 5.
    May I pleaseplay with my food?
  • 6.
    Four things Iwould like to address Game Motivation Fun Rewards Player types
  • 7.
    The two typesof motivation Intrinsic You do things for your own sake You do it because you want to do it Extrinsic You do things for other reasons than it self You do it for money, fame, someone else you value You do it for the reward not the thing itself.
  • 8.
    The motivation spectrum Competence Autonomy Relatedness The sence of an ability, that the player is accomplising something. Solving problems ”you’ve earned”. The person feels like they are in control. I’m making the choices Your activity is connected to something beyond yourself. Fx I do this for my teacher and I trust my teacher (social The assignment interaction). wants you to see this as a challenge – and you are getting better. All about competence and mastering something. The issue is choices. Often the problem with gameplays are that they try to dictate choices. Fx it gives to ways to go, and the game then push the player to take one of the two ways. There has to be a social aspect in the game. ”It is always better with friends”
  • 9.
    Points, Badges, andLeaderboards
  • 10.
  • 11.
    Bem-vindo Benvenuto Bienvenido Fáilte Hoşgeldiniz Καλώς ήρθατε Laipni lūdzam Velkommen Welcomee Willkommen Bine ai venit 3 errors
  • 12.
    Where is Themotivation spectrum? Competence Autonomy Relatedness The sence of an ability, that the player is accomplising something. Solving problems ”you’ve earned”. The person feels like they are in control. I’m making the choices Your activity is connected to something beyond yourself. Fx I do this for my teacher and I trust my teacher (social The assignment interaction). wants you to see this as a challenge – and you are getting better. All about competence and mastering something. The issue is choices. Often the problem with gameplays are that they try to dictate choices. Fx it gives to ways to go, and the game then push the player to take one of the two ways. There has to be a social aspect in the game. ”It is always better with friends”
  • 13.
    The 4 Keysto Fun The game mechanics that drive play 1. Easy fun (novelty) Fun because it’s easy Curiosity from exploration, role play, and creativity 2. Hard fun (challenge) Overcomming obstacles Fiero, the epic win, from achieving a difficult goal 3. People fun (friendship) Working togehter as a team Amusement from competition and cooperation 4. Serious fun (meaning) Fun that is good for you - provides meaning to you Excitement from changing the player and their world Nicole Lazzaro (www.xeodesign.com/the-4-keys-to-fun) Alternatively seeMarc LeBlanc’s 8 kinds of fun (www.8kindsoffun.com)
  • 14.
    ˵In every jobthat must be done, there is an Element of fun. You find the fun and snap! The job’s a game˝ Mary Poppins
  • 15.
    Bartle MMOG Playertype Model Acting Killers Achievers Want to stomp on other people and kill Someone who wants to overcome an other players. Anyone who want to empose obstacle and get recognition themselves on other people. Want to win the game. (Under 1 % of all gamers) Socializers Explorers Players who want to interact with other Someone who wants to see whats teams/community. possible within the game. Social experiment is more important than Push the limits. achievements that come out of the social experiment. Interacting World Players Richard Bartle
  • 16.
    Four categories ofrewards (SAPS) Status We do it because we think it will make us appear cool That other people will value and respect us Fx to be on top of the leaderboard Access By the thing you get access to something that other people don’t have. Fx content unlocking in games Power You are enabled to do certain things as a result of your activity Fx enough points gives you the ability to edit certain posts Stuff Things you get in response to your actions Fx you get badges or other gifts when completing a task Gabe Zichermann
  • 17.
    Dangers! • Whenthe extrinsic croud out the intrinsic • The Over-justification Effect If you pay teachers to get the pupils to a certain academic level, they are less motivated than if they want to do it. • Hedonic Treadmill If people are used to respond to reward – they won’t do it without reward • A slot machine is also known as an addiction-machine.
  • 18.
  • 19.
    Video games ineducation
  • 20.
    Evaluation A veryfew pupils didn’t care much for the video game approach, but over all the pupils were excited to get started for every lections. Overall the pupils were much more active then normal. After evaluating, the linguistic skills of the pupils exceeded our expectations.
  • 21.
    Let’s play! Onyour notebook, log in with the code xxxx Choose MinecraftEdu and under Multiplayer Add server and insert the following server address: xxx.xxx.xxx.xxx
  • 22.
    Ressources • Mytwitter account: thomasoem • Daniel H Pink’s book Drive • Richard Ryan’s book Glued to games • Lee Sheldon’s book The Multiplayer Classroom • Coursera Massively Open Online Courses in general -> Kevin Werbach’s Gamification course in particular: https://www.coursera.org/course/gamification • http://www.minecraftedu.com

Editor's Notes

  • #4 If we had three days with a course every day… we could learn to play video games, and get into gamification in different contexts, but due to limited time… today we are going to learn what gamification is and we are going to play video games… So I wanna tell you what game elements are (and why I don’t use Gamification). What you should remember when planning to use Gamification in learning Then we are going to see some examples from our school And then we are going to play for a while. Not to make your own learning ressources, but to just start to play video games I wanna give you this presentation so that you can use it at home..
  • #5 Many people think that when we talk of game elements and learning we just talk about that the kids love video games and thats game elements… getting video games to fit into the existing learning ethnvironment… like some sort of trade… ”you learn now then you have fun with the video game later… like some sort of activistic activity. But it’s much more than that… In this course, we are going to dig deeper, and talk about WHY video games are loved by SO many people, and how we can fit that kinda motivation into the learning environment.
  • #6 Fun game… not I ate the arm… but also how fast can you finish the arm… example with my son… Also have a friend that has two children… they compete a bit… SO i want to talk a little bit about why game elements in learning…
  • #7 How do we get them to learn the most… What makes us wanna play games
  • #8 First of all what is motivation
  • #9 Overall you want to feel successful in what you do, feel like you have a choice and knows why you do it.
  • #10 Some mistakily think that PBL is enough… but it isn’t enough And as a very famous lady said
  • #13 Overall you want to feel successful in what you do, feel like you have a choice and knows why you do it.
  • #14 Important to try and get all 4 kinds of fun into your learning environment Make it relevant and refer to MinecraftEdu server
  • #15 Many modern didactic theoretics agree that happy learners are good learners… easens up the learning process. Of course there are many kinds of fun, and games…
  • #20 - motivere eleverne for engelskundervisningen - aktivere flest mulige elever samtidigt gennem autentisk kommunikation omkring løsning af en række opgaver i spillet Minecraft - øge modet til og sikkerheden i at udtrykke sig mundtligt på engelsk