The document provides details for pre-production of a video game, including:
- The target audience is teenagers aged 19-19 who are needs-driven and fear missing out.
- Stylesheets outline color palettes to be used in different levels, from bright to dark tones.
- Screenshot layouts and character designs exemplify the desired aesthetic.
- Sound effects and dialogue will be sourced from free online libraries or created using a phone.
- Contingency plans address potential issues like lost progress, overambitious parts wasting time, and the final product not matching pre-production visions.
- Health and safety concerns like tripping hazards, overworking without breaks, and electric shocks