Game questionnaire
In this presentation, I will be explaining the results from a
questionnaire I carried out for my game ideas which will help
determine my final idea.
Q1: What art style would be best for a open
world zombie survival game?
Cel shaded
Photorealistic
Abstract
Exaggeration
I asked this question to get a better understanding of the
appropriate graphics that should be used for my game idea. I
found that the idea of using photorealistic graphics would be best
for the game. This is good for my work because it shows what
graphics the audience would want to see most. This will make my
concept art sketches more realistic and adapt it more to the
graphic style that would be used.
Q2: What weapon should the main character use
in a zombie survival game?
Assualt rifle
Handgun
Shotgun
Sub machine gun
For this question, I thought it was important to understand what
type of weapon the gamer would want to use in the game as it
would play a big role throughout gameplay. I found that the
shotgun is the most voted weapon with the assault rifle just
behind. This shows which particular weapons are wanted and
gives me a chance to decide which is best for this game genre.
This is useful for my work because it gives me better direction
concerning the weapons.
Q3: For a zombie survival game, which
setting is best?
A graveyard
A diner
The countryside
A city
I asked this question because it is important to understand what type of setting the
audience would prefer in this game genre as it would play a huge part throughout the
game. I found that a city based game is most voted, this shows me what type of game
the audience is looking for. For example, a zombie survival game based in a city may
conclude to it being a open world map with the ability to explore the landscape. This
gives me a much better direction in terms of concept art because the setting of the
game is more defined and gives many options for different ideas.
Q4: Which area of the game should have most focus
when it comes to concept art?
Environment
Characters
Items
Level designs
I asked this question because I think it is important to know which area of the
game needs more detail and should be defined to stand out most in the game. I
found that environment has been voted most, this is useful because it shows
what type of game the audience is looking for. For example, so far I have
gathered that the game should be a open world game with focused and detailed
environments that should use photorealistic graphics. These points can lead to
extensive ideas such making it a RPG game etc. This gives me a sense on what
should be detailed and focused on.
Q5: If the game were to be rated 18, what do
you think is the most appropriate graphical
imagery?
Dead and clothed
Dead with torn clothes and
minor decay
Dead with open flesh
wounds, decay and torn
clothes
Dead with dismembered
body parts, harsh flesh
wounds and decay, and
torn clothing
I asked this question because I wanted to understand what levels of graphics the
game should be taken to, so I can find the right target audience and not make it too
harsh. However, the most voted answer is the detailed and gory imagery. This
shows me how graphical the audience want the imagery and the game should be
more realistic in a sense of being gritty, gory and violent. This again relates to how
detailed my sketches should be.
Q6: Who should the main protagonist
be in this game?
A military man
A scientist
A average worker
A ex-spec ops agent
For this question, I wanted to find out who the appropriate character is for this
type of game. I found that an average worker is most voted which shows that the
gamers want to see a realistic character which also means they want to see a
believable story. This is useful for my work because it shows what story they
want to see. For example, the idea of a average worker shows they want to see
someone who is a average person put in to this situation. This gives me a better
impression of what to use for my concept sketches, being normally dressed,
working class looking.
Q7: What would you expect to find
in a open world zombie game?
Survivours
Infected
Wild animals
Abandoned streets
and houses
Now my understanding is better, I asked what the audience would want to see
in a open world game. I found that they of course want to see the infected
(zombies) but also equally want to see others such as animals and survivors.
This gives me a better idea of what should be in a game to improve it and
reach a wider target audience.
Q8: What do you think the main
characters role is in the game?
Find a cure
Help stranded
survivours
Survive the infection
that is slowly causing
human extinction
Find the cause and
origins of the infection
I thought this was an important question to ask as it defines the plot of the
game and gives the character purpose as well as a good game to play for the
audience. I found that the best idea would rather be to find a cure or find the
origins of the infection. These are good plot points that will help with my
original game idea.
Q9: How do you think the main protagonist will
psychologically handle the events and situation he is
in?
Slowly lose his sanity
Get to grips with whats
happened and move on
Becomes more violent
and aggressive
Unable to cope
I asked this question to get a better take on how realistic the game should
be and how the character should be portrayed as the user progresses
through the game. I found that the audience prefer the idea of the
character becoming more violent and losing his sanity which shows the
realism and also hinting at the game being violent. This helps me
understand how to portray the character in the story.
Q10: What vehicles do you expect to use in
this particular game?
Car
Motorcycle
Boats
Small planes
Trucks
As the game is a possibly free roaming and open world, I thought it
was important what vehicles the user would like to see. I found
that cars are most voted. This shows me what should be in the
game and what I should concentrate on when designing a vehicle
in my concept arts.
Q11: How should the main protagonist be
presented?
In torn rags
In a suit
In a leather jacket with
jeans
In army uniform with a
bulletproof vest
I asked this question to get a better understanding on how the main
protagonist should be presented. I found that a leather jacket and jeans
is best which shows they want him to look cool but average and normal.
The clothing presents the characters personality which is important. This
gives me a better idea of what do use when designing the characters
presentation in my concept art.

Game questionnaire with pie charts

  • 1.
    Game questionnaire In thispresentation, I will be explaining the results from a questionnaire I carried out for my game ideas which will help determine my final idea.
  • 2.
    Q1: What artstyle would be best for a open world zombie survival game? Cel shaded Photorealistic Abstract Exaggeration I asked this question to get a better understanding of the appropriate graphics that should be used for my game idea. I found that the idea of using photorealistic graphics would be best for the game. This is good for my work because it shows what graphics the audience would want to see most. This will make my concept art sketches more realistic and adapt it more to the graphic style that would be used.
  • 3.
    Q2: What weaponshould the main character use in a zombie survival game? Assualt rifle Handgun Shotgun Sub machine gun For this question, I thought it was important to understand what type of weapon the gamer would want to use in the game as it would play a big role throughout gameplay. I found that the shotgun is the most voted weapon with the assault rifle just behind. This shows which particular weapons are wanted and gives me a chance to decide which is best for this game genre. This is useful for my work because it gives me better direction concerning the weapons.
  • 4.
    Q3: For azombie survival game, which setting is best? A graveyard A diner The countryside A city I asked this question because it is important to understand what type of setting the audience would prefer in this game genre as it would play a huge part throughout the game. I found that a city based game is most voted, this shows me what type of game the audience is looking for. For example, a zombie survival game based in a city may conclude to it being a open world map with the ability to explore the landscape. This gives me a much better direction in terms of concept art because the setting of the game is more defined and gives many options for different ideas.
  • 5.
    Q4: Which areaof the game should have most focus when it comes to concept art? Environment Characters Items Level designs I asked this question because I think it is important to know which area of the game needs more detail and should be defined to stand out most in the game. I found that environment has been voted most, this is useful because it shows what type of game the audience is looking for. For example, so far I have gathered that the game should be a open world game with focused and detailed environments that should use photorealistic graphics. These points can lead to extensive ideas such making it a RPG game etc. This gives me a sense on what should be detailed and focused on.
  • 6.
    Q5: If thegame were to be rated 18, what do you think is the most appropriate graphical imagery? Dead and clothed Dead with torn clothes and minor decay Dead with open flesh wounds, decay and torn clothes Dead with dismembered body parts, harsh flesh wounds and decay, and torn clothing I asked this question because I wanted to understand what levels of graphics the game should be taken to, so I can find the right target audience and not make it too harsh. However, the most voted answer is the detailed and gory imagery. This shows me how graphical the audience want the imagery and the game should be more realistic in a sense of being gritty, gory and violent. This again relates to how detailed my sketches should be.
  • 7.
    Q6: Who shouldthe main protagonist be in this game? A military man A scientist A average worker A ex-spec ops agent For this question, I wanted to find out who the appropriate character is for this type of game. I found that an average worker is most voted which shows that the gamers want to see a realistic character which also means they want to see a believable story. This is useful for my work because it shows what story they want to see. For example, the idea of a average worker shows they want to see someone who is a average person put in to this situation. This gives me a better impression of what to use for my concept sketches, being normally dressed, working class looking.
  • 8.
    Q7: What wouldyou expect to find in a open world zombie game? Survivours Infected Wild animals Abandoned streets and houses Now my understanding is better, I asked what the audience would want to see in a open world game. I found that they of course want to see the infected (zombies) but also equally want to see others such as animals and survivors. This gives me a better idea of what should be in a game to improve it and reach a wider target audience.
  • 9.
    Q8: What doyou think the main characters role is in the game? Find a cure Help stranded survivours Survive the infection that is slowly causing human extinction Find the cause and origins of the infection I thought this was an important question to ask as it defines the plot of the game and gives the character purpose as well as a good game to play for the audience. I found that the best idea would rather be to find a cure or find the origins of the infection. These are good plot points that will help with my original game idea.
  • 10.
    Q9: How doyou think the main protagonist will psychologically handle the events and situation he is in? Slowly lose his sanity Get to grips with whats happened and move on Becomes more violent and aggressive Unable to cope I asked this question to get a better take on how realistic the game should be and how the character should be portrayed as the user progresses through the game. I found that the audience prefer the idea of the character becoming more violent and losing his sanity which shows the realism and also hinting at the game being violent. This helps me understand how to portray the character in the story.
  • 11.
    Q10: What vehiclesdo you expect to use in this particular game? Car Motorcycle Boats Small planes Trucks As the game is a possibly free roaming and open world, I thought it was important what vehicles the user would like to see. I found that cars are most voted. This shows me what should be in the game and what I should concentrate on when designing a vehicle in my concept arts.
  • 12.
    Q11: How shouldthe main protagonist be presented? In torn rags In a suit In a leather jacket with jeans In army uniform with a bulletproof vest I asked this question to get a better understanding on how the main protagonist should be presented. I found that a leather jacket and jeans is best which shows they want him to look cool but average and normal. The clothing presents the characters personality which is important. This gives me a better idea of what do use when designing the characters presentation in my concept art.