This document discusses games and learning. It defines games and identifies core elements of well-designed games, including interactive problem solving, specific goals and rules, adaptive challenges, control, ongoing feedback, uncertainty, and sensory stimuli. Good games can act as transformative learning tools by supporting active, goal-oriented, contextualized and interesting learning. Games are well-suited to support complex competencies beyond just content learning. There is a convergence between the core elements of good games and characteristics that support productive learning.