ENGAGING GENERATION C ‘The  Connected Collective’ By Dan Pankraz
Dan Pankraz Youth Planning Specialist Based in Sydney, Australia Follow me on twitter.com/danpankraz Email me on danpankraz@gmail.com
The changing media and consumer landscape The Rise of Generation C Creating a Collective around your brand Evolving the Communication Model
THE CHANGING MEDIA LANDSCAPE
...  is an umbrella term that defines various CONSUMER activities that integrate technology, social interaction and the construction of words, pictures, video and audio. Source. Wikipedia.org
SOCIAL NETWORKS VS SOCIAL MEDIA My Social network People share information in Social Media We talk about Family Life  Work Socialising Sport
MORE SIMPLY PUT…. Social Media is about people having conversations and  sharing online
GLOBALLY, PEOPLE ARE INTERACTING AND SHARING LIKE NEVER BEFORE
AND IT’S PRETTY DAMN BIG IN AUSTRALIA TOO September 14, 2007 client name or logo 4.3M Australians on Facebook 2.3M Australians have created a blog 7.1M Australians read one or more blogs 1.6M Australians ongoing update their blog since creating it 84% of Australian internet users use Web 2.0 for sharing content such as photos, links and video 83% consume Consumer Generated Media content 78% of Australians download and stream audio and video content 39% of Australians create online content in the form of uploading video and music *estimates based on the Australian online universe aged 14+ of 2.652 million as of January 2008 (source: Nielsen Media National Readership Survey – Quarter 4 2007)
AUSSIE YOUTH IN SOCIAL MEDIA 3.4 Hours a day on the Internet Synovate research 12 Feb 2009 36% Read other peoples social network profile pages 35% Regularly update their profile pages 98% Of all Youth connected on the Internet  52% Report increased usage of the Internet from previous year and expected to grow 41% Have searched for information on products and services
THE RESULT: MEDIA DEMOCRATISATION WHERE ANYBODY CAN  BECOME AN AUTHOR, JOURNALIST, FILM MAKER OR STAR
The Rise Of Generation C
 
… they’re NOT an age cohort, but a Collective of creators whose interests and behaviours are expressed across the technologically progressive backdrop of social media….
 
 
GEN C’S PRIMARY NEED IS TO BELONG TO A  COLLECTIVE
GEN C MOVE AS ‘SWARMS’ MOVE AS ONE NO ONE LEADER ACTIVE SHARE FAST WEB 2.0 HAS ENABLED ‘SWARM BEHAVIOUR’ ‘ The Nature of Marketing’ by Chuck Brymer
IN CONTRAST, GEN X AND BOOMERS TYPICALLY DISPLAY ‘HERD’ BEHAVIOUR MOVE  INDEPENDENTLY WAIT TO BE LED PASSIVE SLOW
… accelerating the ‘social graph’
Whether Gen C  FLOCK OR FLEE  depends on...
WHETHER YOU’RE PERCEIVED AS A  OR PREDATOR PEER
GEN C ARE THE CONNECTED COLLECTIVE CRAVING CONSTANT CONTACT WITH FRIENDS Always searching for ‘CULTURAL CAPITAL’ to talk about
THEIR MOBILE PHONES ARE THEIR SOCIAL HUB  DELIVERING ON THREE KEY NEEDS EXPRESSIONISM Creativity COLLECTIVISM Belonging ESCAPISM Entertainment Competition
WE’LL SEE AN OUTBREAK OF O.L.D. –  ‘OBSESSIVE LIFESTREAMING DISORDER’ Gen C’s need for belonging and social significance has led to the constant archiving of one’s memories, words, photos and detailing every-day life for public sharing . Streaming your life in 5 minute intervals
AND THERE IS AN UNDERLYING COMPETITIVE PRESSURE WITHIN THESE COLLECTIVES  TO BE IN THE KNOW ‘SNOOPING’ PHENOMENON Who is with who? Where are people going ? Who is/isn’t invited? Wearing? Style? Status...
THEY COLLABORATE ON EVERYTHING Peer influence has made purchase decision  making a ‘Team Sport’
EVEN GAMING HAS SEEN A SHIFT FROM INDIVIDUAL ACHIEVEMENT TO ‘COLLECTIVE FUN’ Group play of Wii and MMORPG’s more popular than Xbox 360
REAL AND CYBER WORLDS  CO-EXIST Their personas can be fluid through these different worlds
C FOR CONTENT Youtube is the new TV, they don’t want ‘appointment to view’  The swarm gravitate towards content that gives them something to talk about with friends
GEN C COMPRESS 38 HOURS OF ACTIVITY INTO A DAY Living in a state of continuous partial attention
  REQUIRING CONSTANT STIMULATION ‘Always on’ attitude
AND AN EVER CHANGING LIFE
C FOR CO-CREATION AND REMIXING Gen C are our partners in communication Source:Faris Yakob blog
Source: Forrester Research ‘Technographics Profile’ Australia 2008 ALTHOUGH IT’S IMPORTANT TO UNDERSTAND THE ‘TECHNOGRAPHIC’ PROFILE Creators Critics Collectors Joiners Spectators Inactives Publish a blog Publish your own Web pages Upload video you created  Upload audio/music you created Write articles or stories and post them Post ratings/reviews of products/services Comment on someone else’s blog Contribute to online forums Contribute to/edit articles in a wiki Use RSS  feeds Add “tags” to Web pages or photos “ Vote” for Web sites online Maintain profile on a social networking site Visit social networking sites Read blogs Watch video from other users Listen to podcasts Read online forums Read customer ratings/reviews None of the above
IT IS MAINSTREAM IN AUSTRALIA 26% Influence 65% Influenced
C FOR CREATIVITY An insatiable appetite for creativity in the palm of their hands
THEY HAVE A PASSION FOR LEARNING NEW SKILLS WHILE NOT TAKING THEMSELVES TOO SERIOUSLY
PUTTING THEIR OWN CREATIVE SPIN ON SNACKABLE IDEAS Make it simple, easy, random and addictive Make it simple, easy, random and addictive
THEIR CREATIVITY HAS MANIFESTED TO AN EXPLOSION IN BODY ART The ‘Ink Tribe’ is pervasive across all Gen C subcultures and a form of cultural capital
5 THINGS TO REMEMBER WHEN ENGAGING WITH GEN C It’s about doing, not saying If you don’t stimulate conversation and give them something worth talking about… it’s over Not a Target Audience, but partners in production, modulation, development and distribution of brand ideas. ‘ Subversive Communications’ is the future - when Gen C feel like they’re ‘in the know’ in regards to a brand idea, they then propagate within their collective A brand must be inspired by the culture of the collective you hope to reach
HOW DO YOU CREATE A COLLECTIVE AROUND YOUR BRAND ?
3 KEY PRINCIPALS TO GET THE GEN C SWARM ‘FLOCKING’ TO YOUR BRAND CONVICTION CREATIVITY COLLABORATION
CONVICTION Stand for a belief system and inspire  Have a point of view on the world Be real and honest Have a peer to peer conversation, don’t talk down to them
INSPIRE ME..HELP ME ACHIEVE
NIKE FOOTBALL  ‘BOOTCAMP’  HELPS YOU TRAIN LIKE A PRO
NBA 2K9 ‘THE OTHER SEASON’ ALLOWS GAMERS  TO BE DRAFTER INTO AN ONLINE FANTASY LEAGUE OWNED BY 9 REAL NBA PLAYERS
THE ‘BEST JOB IN THE WORLD’  $150K TO LIVE IN PARADISE AND REPORT TO THE WORLD
GIVE ME SOMETHING TO BELIEVE IN
ORANGE ‘ROCKCORPS’ GIVES YOU THE CHANCE TO GIVE BACK 4 HOURS OF YOUR TIME TO A COMMUNITY PROJECT  =  1 AMAZING GIG TICKET
THE GREAT SCHLEP MOBILISED YOUNG JEWS TO CAMPAIGN FOR OBAMA...24,000 OF THEM
DON’T BULLSHIT ME.. BE HONEST AND REAL
WITCHERY IS MORE KNOWN FOR DECEIVING US THAN CREATING A COOL CONVERSATION   $3.99 There’s a fine line between being ‘deceived’ and being let in on a secret
CREATIVITY Do something remarkable  Deliver brand utility – it’s about doing, not saying Stimulate conversations in culture, then participate Be a discovery brand, let them uncover interesting and surprising things about you, or create them yourself
DO STUFF FOR ME...DELIVER BRAND UTILITY
THE ‘FUTURE FILM FESTIVAL’ IS FOR BUDDING DIRECTORS, ACTORS, WRITERS (AGED 13-25) GIVING THEM THE  CHANCE TO GET UP CLOSE AND LEARN FROM GURU’S IN FILM..ALL FOR FREE
AT THE AUSTRALIAN OPEN TENNIS, GARNIER OFFERED TEEN GIRLS THE CHANCE FOR A QUICK MAKEOVER..FOR FREE GIRLS LINED UP FOR 3 HOURS IN 32 DEGREE HEAT FOR A QUICK MAKEOVER AND A $30 GARNIER GIFT PACK
NINTENDO CREATED THE Wii TENNIS CLUB GIVING YOUNG TENNIS PLAYERS THE CHANCE TO COMPETE AGAINST THEIR HEROES… AND EACH OTHER….
CREATE CONTENT I’LL WANT TO TALK ABOUT AND SHARE
ZOO YORK’S ‘SPREAD THE WORD’ TURNED FANS INTO MESSAGE CARRIERS
SPARK CULTURAL PHENOMENON, NOT CAMPAIGNS
MOOKS BRINGS ‘CUPROCKING’ TO THE WORLD VIA ANDY UPROCK
COLLABORATION Try to motivate ‘collectives’ not the individual consumer Invite manipulation of your content, have flexibility and fluidity with your ideas Enable relationships to develop around common interests Listen to what your fans are saying ‘swells’,  then give them something interesting  Experiment
RELINQUISH BRAND CONTROL AND INVOLVE ME
MOUNTAIN DEW LET TEENS TAKE OWNERSHIP OF THEIR BRAND VIA ‘DEWMOCRACY...A NATIONAL ELECTION TO CREATE A NEW FLAVOUR PROBLEM: Create a closer connection with Dew drinkers. SOLUTION: ‘ Dewmocracy’ campaign, a national election to create the next Mountain Dew flavour. Oct 07 at dewmocracy.com teens could create all aspects of new drink, colour, name, flavour and the ads for it. Top 3 drinks were voted on and tried out. Mountain Dew ‘Voltage’ won with 42% of vote and hits in Jan 09. RESULT: 1.6m unique site visitors 350,000 votes on dewmocracy.com Massive social buzz & excitement
YOUTH CAN NOW DESIGN SHOES VIA THEIR MOBILE WITH NIKE ID
LET ME GET UP CLOSE AND PERSONAL...VIA MEDIA AGGREGATION
ADIDAS BASKETBALL FOR ‘ALL STAR WEEKEND’ LET YOU FOLLOW DWIGHT HOWARD AROUND FOR THE WEEKEND....HE UPLOADED PICS, VIDEO FOOTAGE AND TWITTER’D
GIVE ME TOOLS TO REMIX AND RE-IMAGINE IDEAS
Source: Mr Truffle’s Flickr photostream
LISTEN TO YOUR BRAND FANS, THEN REACT
HOW TO LISTEN IN SOCIAL MEDIA Create profiles on the following websites Facebook, Flickr, MySpace, Bebo, Google Search for conversations relating to your brand Collate the results in one place and make sense of what consumers are saying
EA SPORTS RESPONDED TO A YOUTUBE USER COMMENT ABOUT A ‘GLITCH’ IN THE PGA ‘WALK ON WATER ’  VIDEO GAME
 
BURGER KING CREATED THE ‘WHOPPER SACRIFICE’ WHERE YOU GOT A FREE WHOPPER IF YOU SACRIFICED 10 FACEBOOK FRIENDS
EVOLVING THE COMMUNICATION MODEL
THE OLD WAY OF COMMUNICATING TO THE ‘HERD’ HAS LIMITED SUCCESS WITH GEN C
BECAUSE THE CONVERSATIONS ARE NOW HAPPENING WITHIN COMMUNITIES
SO IT’S NOW ABOUT GETTING CLLECTIVES TO TALK TO EACH OTHER ABOUT YOUR BRAND THROUGH MORE ORGANIC COMMS MODELS Source: David Armano Blog
AND SHIFTING HOW YOUR BRAND BEHAVES IN MEDIA TRADITIONAL MEDIA SOCIAL MEDIA Brand  in control Consumer in control One way delivery Repeating the message Informing, Entertaining Solely company  created content Co-creation  where relevant Influencing, Involving Adapting the message Two way, part of a conversation The ‘Best Bits’ Complete Honesty & Transparency
I BELIEVE THERE ARE TWO WAYS YOUTH BRANDS CAN INTERACT IN SOCIAL MEDIA ‘ DO GOOD MARKETING’ MOVEMENT ‘ SUBVERSIVE’ MOVEMENT VS VS VS VS VS Big mainstream brands Eg: Coke, Nike Underground niche brands Eg: Zoo York Give back to community, Provide utility Honesty, bigger causes Self enhancement Hoaxes, tricks, rebellion Disrupt/agitate  the community Feel good stuff Squirm worthy stuff Mainstream youth culture  Youth subcultures
5 KEY QUESTIONS FOR YOUR  NEXT YOUTH BRIEF What SWELLS in culture can you contribute to? What COMMUNITY should we engage with? What CONVERSATION can we get people talking about? What’s our POINT OF VIEW on this conversation? What CRISIS plan will we have in place?
REFERENCES David Armano ‘Logic & Emotion’ blog Faris Yakob Blog Peeyosh Chandra (PC), Social media guru at DDB Radar Sydney Sally Hrouda, RAPP Sydney Mike Arauzo Blog
THANKYOU

Gen C:The Connected Collective By Dan Pankraz

  • 1.
    ENGAGING GENERATION C‘The Connected Collective’ By Dan Pankraz
  • 2.
    Dan Pankraz YouthPlanning Specialist Based in Sydney, Australia Follow me on twitter.com/danpankraz Email me on [email protected]
  • 3.
    The changing mediaand consumer landscape The Rise of Generation C Creating a Collective around your brand Evolving the Communication Model
  • 4.
  • 5.
    ... isan umbrella term that defines various CONSUMER activities that integrate technology, social interaction and the construction of words, pictures, video and audio. Source. Wikipedia.org
  • 6.
    SOCIAL NETWORKS VSSOCIAL MEDIA My Social network People share information in Social Media We talk about Family Life Work Socialising Sport
  • 7.
    MORE SIMPLY PUT….Social Media is about people having conversations and sharing online
  • 8.
    GLOBALLY, PEOPLE AREINTERACTING AND SHARING LIKE NEVER BEFORE
  • 9.
    AND IT’S PRETTYDAMN BIG IN AUSTRALIA TOO September 14, 2007 client name or logo 4.3M Australians on Facebook 2.3M Australians have created a blog 7.1M Australians read one or more blogs 1.6M Australians ongoing update their blog since creating it 84% of Australian internet users use Web 2.0 for sharing content such as photos, links and video 83% consume Consumer Generated Media content 78% of Australians download and stream audio and video content 39% of Australians create online content in the form of uploading video and music *estimates based on the Australian online universe aged 14+ of 2.652 million as of January 2008 (source: Nielsen Media National Readership Survey – Quarter 4 2007)
  • 10.
    AUSSIE YOUTH INSOCIAL MEDIA 3.4 Hours a day on the Internet Synovate research 12 Feb 2009 36% Read other peoples social network profile pages 35% Regularly update their profile pages 98% Of all Youth connected on the Internet 52% Report increased usage of the Internet from previous year and expected to grow 41% Have searched for information on products and services
  • 11.
    THE RESULT: MEDIADEMOCRATISATION WHERE ANYBODY CAN BECOME AN AUTHOR, JOURNALIST, FILM MAKER OR STAR
  • 12.
    The Rise OfGeneration C
  • 13.
  • 14.
    … they’re NOTan age cohort, but a Collective of creators whose interests and behaviours are expressed across the technologically progressive backdrop of social media….
  • 15.
  • 16.
  • 17.
    GEN C’S PRIMARYNEED IS TO BELONG TO A COLLECTIVE
  • 18.
    GEN C MOVEAS ‘SWARMS’ MOVE AS ONE NO ONE LEADER ACTIVE SHARE FAST WEB 2.0 HAS ENABLED ‘SWARM BEHAVIOUR’ ‘ The Nature of Marketing’ by Chuck Brymer
  • 19.
    IN CONTRAST, GENX AND BOOMERS TYPICALLY DISPLAY ‘HERD’ BEHAVIOUR MOVE INDEPENDENTLY WAIT TO BE LED PASSIVE SLOW
  • 20.
    … accelerating the‘social graph’
  • 21.
    Whether Gen C FLOCK OR FLEE depends on...
  • 22.
    WHETHER YOU’RE PERCEIVEDAS A OR PREDATOR PEER
  • 23.
    GEN C ARETHE CONNECTED COLLECTIVE CRAVING CONSTANT CONTACT WITH FRIENDS Always searching for ‘CULTURAL CAPITAL’ to talk about
  • 24.
    THEIR MOBILE PHONESARE THEIR SOCIAL HUB DELIVERING ON THREE KEY NEEDS EXPRESSIONISM Creativity COLLECTIVISM Belonging ESCAPISM Entertainment Competition
  • 25.
    WE’LL SEE ANOUTBREAK OF O.L.D. – ‘OBSESSIVE LIFESTREAMING DISORDER’ Gen C’s need for belonging and social significance has led to the constant archiving of one’s memories, words, photos and detailing every-day life for public sharing . Streaming your life in 5 minute intervals
  • 26.
    AND THERE ISAN UNDERLYING COMPETITIVE PRESSURE WITHIN THESE COLLECTIVES TO BE IN THE KNOW ‘SNOOPING’ PHENOMENON Who is with who? Where are people going ? Who is/isn’t invited? Wearing? Style? Status...
  • 27.
    THEY COLLABORATE ONEVERYTHING Peer influence has made purchase decision making a ‘Team Sport’
  • 28.
    EVEN GAMING HASSEEN A SHIFT FROM INDIVIDUAL ACHIEVEMENT TO ‘COLLECTIVE FUN’ Group play of Wii and MMORPG’s more popular than Xbox 360
  • 29.
    REAL AND CYBERWORLDS CO-EXIST Their personas can be fluid through these different worlds
  • 30.
    C FOR CONTENTYoutube is the new TV, they don’t want ‘appointment to view’ The swarm gravitate towards content that gives them something to talk about with friends
  • 31.
    GEN C COMPRESS38 HOURS OF ACTIVITY INTO A DAY Living in a state of continuous partial attention
  • 32.
    REQUIRINGCONSTANT STIMULATION ‘Always on’ attitude
  • 33.
    AND AN EVERCHANGING LIFE
  • 34.
    C FOR CO-CREATIONAND REMIXING Gen C are our partners in communication Source:Faris Yakob blog
  • 35.
    Source: Forrester Research‘Technographics Profile’ Australia 2008 ALTHOUGH IT’S IMPORTANT TO UNDERSTAND THE ‘TECHNOGRAPHIC’ PROFILE Creators Critics Collectors Joiners Spectators Inactives Publish a blog Publish your own Web pages Upload video you created Upload audio/music you created Write articles or stories and post them Post ratings/reviews of products/services Comment on someone else’s blog Contribute to online forums Contribute to/edit articles in a wiki Use RSS feeds Add “tags” to Web pages or photos “ Vote” for Web sites online Maintain profile on a social networking site Visit social networking sites Read blogs Watch video from other users Listen to podcasts Read online forums Read customer ratings/reviews None of the above
  • 36.
    IT IS MAINSTREAMIN AUSTRALIA 26% Influence 65% Influenced
  • 37.
    C FOR CREATIVITYAn insatiable appetite for creativity in the palm of their hands
  • 38.
    THEY HAVE APASSION FOR LEARNING NEW SKILLS WHILE NOT TAKING THEMSELVES TOO SERIOUSLY
  • 39.
    PUTTING THEIR OWNCREATIVE SPIN ON SNACKABLE IDEAS Make it simple, easy, random and addictive Make it simple, easy, random and addictive
  • 40.
    THEIR CREATIVITY HASMANIFESTED TO AN EXPLOSION IN BODY ART The ‘Ink Tribe’ is pervasive across all Gen C subcultures and a form of cultural capital
  • 41.
    5 THINGS TOREMEMBER WHEN ENGAGING WITH GEN C It’s about doing, not saying If you don’t stimulate conversation and give them something worth talking about… it’s over Not a Target Audience, but partners in production, modulation, development and distribution of brand ideas. ‘ Subversive Communications’ is the future - when Gen C feel like they’re ‘in the know’ in regards to a brand idea, they then propagate within their collective A brand must be inspired by the culture of the collective you hope to reach
  • 42.
    HOW DO YOUCREATE A COLLECTIVE AROUND YOUR BRAND ?
  • 43.
    3 KEY PRINCIPALSTO GET THE GEN C SWARM ‘FLOCKING’ TO YOUR BRAND CONVICTION CREATIVITY COLLABORATION
  • 44.
    CONVICTION Stand fora belief system and inspire Have a point of view on the world Be real and honest Have a peer to peer conversation, don’t talk down to them
  • 45.
  • 46.
    NIKE FOOTBALL ‘BOOTCAMP’ HELPS YOU TRAIN LIKE A PRO
  • 47.
    NBA 2K9 ‘THEOTHER SEASON’ ALLOWS GAMERS TO BE DRAFTER INTO AN ONLINE FANTASY LEAGUE OWNED BY 9 REAL NBA PLAYERS
  • 48.
    THE ‘BEST JOBIN THE WORLD’ $150K TO LIVE IN PARADISE AND REPORT TO THE WORLD
  • 49.
    GIVE ME SOMETHINGTO BELIEVE IN
  • 50.
    ORANGE ‘ROCKCORPS’ GIVESYOU THE CHANCE TO GIVE BACK 4 HOURS OF YOUR TIME TO A COMMUNITY PROJECT = 1 AMAZING GIG TICKET
  • 51.
    THE GREAT SCHLEPMOBILISED YOUNG JEWS TO CAMPAIGN FOR OBAMA...24,000 OF THEM
  • 52.
    DON’T BULLSHIT ME..BE HONEST AND REAL
  • 53.
    WITCHERY IS MOREKNOWN FOR DECEIVING US THAN CREATING A COOL CONVERSATION $3.99 There’s a fine line between being ‘deceived’ and being let in on a secret
  • 54.
    CREATIVITY Do somethingremarkable Deliver brand utility – it’s about doing, not saying Stimulate conversations in culture, then participate Be a discovery brand, let them uncover interesting and surprising things about you, or create them yourself
  • 55.
    DO STUFF FORME...DELIVER BRAND UTILITY
  • 56.
    THE ‘FUTURE FILMFESTIVAL’ IS FOR BUDDING DIRECTORS, ACTORS, WRITERS (AGED 13-25) GIVING THEM THE CHANCE TO GET UP CLOSE AND LEARN FROM GURU’S IN FILM..ALL FOR FREE
  • 57.
    AT THE AUSTRALIANOPEN TENNIS, GARNIER OFFERED TEEN GIRLS THE CHANCE FOR A QUICK MAKEOVER..FOR FREE GIRLS LINED UP FOR 3 HOURS IN 32 DEGREE HEAT FOR A QUICK MAKEOVER AND A $30 GARNIER GIFT PACK
  • 58.
    NINTENDO CREATED THEWii TENNIS CLUB GIVING YOUNG TENNIS PLAYERS THE CHANCE TO COMPETE AGAINST THEIR HEROES… AND EACH OTHER….
  • 59.
    CREATE CONTENT I’LLWANT TO TALK ABOUT AND SHARE
  • 60.
    ZOO YORK’S ‘SPREADTHE WORD’ TURNED FANS INTO MESSAGE CARRIERS
  • 61.
  • 62.
    MOOKS BRINGS ‘CUPROCKING’TO THE WORLD VIA ANDY UPROCK
  • 63.
    COLLABORATION Try tomotivate ‘collectives’ not the individual consumer Invite manipulation of your content, have flexibility and fluidity with your ideas Enable relationships to develop around common interests Listen to what your fans are saying ‘swells’, then give them something interesting Experiment
  • 64.
  • 65.
    MOUNTAIN DEW LETTEENS TAKE OWNERSHIP OF THEIR BRAND VIA ‘DEWMOCRACY...A NATIONAL ELECTION TO CREATE A NEW FLAVOUR PROBLEM: Create a closer connection with Dew drinkers. SOLUTION: ‘ Dewmocracy’ campaign, a national election to create the next Mountain Dew flavour. Oct 07 at dewmocracy.com teens could create all aspects of new drink, colour, name, flavour and the ads for it. Top 3 drinks were voted on and tried out. Mountain Dew ‘Voltage’ won with 42% of vote and hits in Jan 09. RESULT: 1.6m unique site visitors 350,000 votes on dewmocracy.com Massive social buzz & excitement
  • 66.
    YOUTH CAN NOWDESIGN SHOES VIA THEIR MOBILE WITH NIKE ID
  • 67.
    LET ME GETUP CLOSE AND PERSONAL...VIA MEDIA AGGREGATION
  • 68.
    ADIDAS BASKETBALL FOR‘ALL STAR WEEKEND’ LET YOU FOLLOW DWIGHT HOWARD AROUND FOR THE WEEKEND....HE UPLOADED PICS, VIDEO FOOTAGE AND TWITTER’D
  • 69.
    GIVE ME TOOLSTO REMIX AND RE-IMAGINE IDEAS
  • 70.
    Source: Mr Truffle’sFlickr photostream
  • 71.
    LISTEN TO YOURBRAND FANS, THEN REACT
  • 72.
    HOW TO LISTENIN SOCIAL MEDIA Create profiles on the following websites Facebook, Flickr, MySpace, Bebo, Google Search for conversations relating to your brand Collate the results in one place and make sense of what consumers are saying
  • 73.
    EA SPORTS RESPONDEDTO A YOUTUBE USER COMMENT ABOUT A ‘GLITCH’ IN THE PGA ‘WALK ON WATER ’ VIDEO GAME
  • 74.
  • 75.
    BURGER KING CREATEDTHE ‘WHOPPER SACRIFICE’ WHERE YOU GOT A FREE WHOPPER IF YOU SACRIFICED 10 FACEBOOK FRIENDS
  • 76.
  • 77.
    THE OLD WAYOF COMMUNICATING TO THE ‘HERD’ HAS LIMITED SUCCESS WITH GEN C
  • 78.
    BECAUSE THE CONVERSATIONSARE NOW HAPPENING WITHIN COMMUNITIES
  • 79.
    SO IT’S NOWABOUT GETTING CLLECTIVES TO TALK TO EACH OTHER ABOUT YOUR BRAND THROUGH MORE ORGANIC COMMS MODELS Source: David Armano Blog
  • 80.
    AND SHIFTING HOWYOUR BRAND BEHAVES IN MEDIA TRADITIONAL MEDIA SOCIAL MEDIA Brand in control Consumer in control One way delivery Repeating the message Informing, Entertaining Solely company created content Co-creation where relevant Influencing, Involving Adapting the message Two way, part of a conversation The ‘Best Bits’ Complete Honesty & Transparency
  • 81.
    I BELIEVE THEREARE TWO WAYS YOUTH BRANDS CAN INTERACT IN SOCIAL MEDIA ‘ DO GOOD MARKETING’ MOVEMENT ‘ SUBVERSIVE’ MOVEMENT VS VS VS VS VS Big mainstream brands Eg: Coke, Nike Underground niche brands Eg: Zoo York Give back to community, Provide utility Honesty, bigger causes Self enhancement Hoaxes, tricks, rebellion Disrupt/agitate the community Feel good stuff Squirm worthy stuff Mainstream youth culture Youth subcultures
  • 82.
    5 KEY QUESTIONSFOR YOUR NEXT YOUTH BRIEF What SWELLS in culture can you contribute to? What COMMUNITY should we engage with? What CONVERSATION can we get people talking about? What’s our POINT OF VIEW on this conversation? What CRISIS plan will we have in place?
  • 83.
    REFERENCES David Armano‘Logic & Emotion’ blog Faris Yakob Blog Peeyosh Chandra (PC), Social media guru at DDB Radar Sydney Sally Hrouda, RAPP Sydney Mike Arauzo Blog
  • 84.