Effective use of classroom instruction,
   meeting the individual needs of
       students in mathematics
   T F 1. A number with three digits is always
                 bigger than on with two
      T F 2. To multiply 10, just add zero.
      T F 3. Scales identify intervals of one unit.
      T F 4. „Diamond‟ is a mathematical term
                 used in learning shape geometry.
      T F 5. When you multiply two numbers
                together, the answer is always bigger
                than both of the original numbers.
      BONUS : If you draw a square, right-triangle,
       rhombus, trapezoid, and hexagon. Will your
       shapes look exactly like your neighbor‟s shapes?
       Try it!
*Questions taken from TIMMS report of top 4th grade misconceptions
   Guided Math is a structured, practical way of
    matching math instruction to the diverse
    individual learners in the classroom
   Assist students in using reasoning and logic, as
    well as basic skills necessary to solve problems
    independently
   Differentiated, meeting the needs of all learners
   Fluid groupings
   Target instruction/interventions
Guided Math Presentation
   Problem Solving
   Reasoning and Proof
   Communication
   Connections
   Representation
   conceptual understanding—comprehension of
    mathematical concepts, operations, and relations
   procedural fluency—skill in carrying out
    procedures flexibly, accurately, efficiently, and
    appropriately
   strategic competence—ability to formulate,
    represent, and solve mathematical problems
   adaptive reasoning—capacity for logical thought,
    reflection, explanation, and justification
   productive disposition—habitual inclination to see
    mathematics as sensible, useful, and worthwhile,
    coupled with a belief in diligence and one‟s own
    efficacy.
Guided Math Presentation
   These strands are not independent; they
    represent different aspects of a complex whole.

   The most important is that the five strands are
    interwoven and interdependent in the
    development of proficiency in mathematics
   1. Make sense of problems and persevere in
    solving them.
   2. Reason abstractly and quantitatively.
   3. Construct viable arguments and critique
    the reasoning of others.
   4. Model with mathematics.
   6. Attend to precision.
   7. Look for and make use of structure.
   Before:
     3-6 students per grouping
     Teacher decides on the focus of the session based on
      assessments
     Teacher chooses math activity or problem that will
      support selected learning target (“I CAN”)/ Big Idea
     Genuine questions are used to prompt student thinking
         Focus Free Write
         KWHL Chart
         Concept Check
       Arrange a functional room
         You may sit at one table or you may travel from group to
          group
       Stations are clearly labeled
   During
       Introduce problem/activity
       Question:
         What do you notice?”
         What do you know about today‟s ______________?
         What does the problem tell us?
         What words are tricky? (Anticipate vocabulary
          challenges)
         What do you predict will happen next?
         What connections to other ideas do you see in today‟s
          activity?
       Students solve problem/begin activity
        independently
         Teacher observes the group and coaches individuals as
            needed.

        Teacher observes and takes anecdotal notes.
   After
       Teacher and student discuss the problem as a group to
        explore strategies and understandings of the problem
        solving process. EMPHASIS ON PROCESS.
       Students share strategies, partial thinking, and solutions.
       Teacher may clarify, re-teach, review skills or vocabulary
        used in the session.
       Teacher records observations and evaluates student
        problem solving/basic skills
       Based on performance, teacher plans next
        session
       Students may be involved in self evaluation
         Rubrics
         Exit Tickets (Assessments)
         Likert/ Feeling of Knowing Scale
   The focus is on skills and strategies that students
    construct and communicate through the activity
   Session is based on one or two problem-solving
    opportunities
   Flexible math groups change based on teacher‟s
    ongoing assessments, therefore students are
    provided with immediate or next day (exit tickets)
    feedback
   Students gain knowledge of vocabulary in context
   Instruction is based on student needs
   Students solve problems independently with
    strategies that make sense to them
   Selection of math activity/problem is
    differentiated based on student needs
Review of              Math Fact            Math Games              Problem-Solving
Component




             Previously Mastered    Automaticity                                 Practice
             Concepts




             •Ensure retention of   •Increases           •Reinforces math        •Requires the use
             understandings         computational        standards previously    of strategies or
Objectives




             previously achieved    proficiency of       and currently taught,   related to concepts
                                    students through     prior to Math           previously
                                    math fact fluency    Workshop                modeled, taught,
                                                                                 and practiced.

             •A.M. Math             •Math Add+ Vantage   •Investigation games    •Problem of the
             •Entrance Slips        Games                for each Unit           day
             •Pre-Assessments       •Rocket Math to      •Teacher Created        •10- minute Math
             •Hands on Activities   assess               Games                   •Problem of the
             •Problems to solve     •Computational       •Commercially           Week
             •Games                 Fluency Games        prepared games          •“Good Question”
Examples




             •Activity sheets       •First in Math                               of the Day
             •Computer Activities   •Greg Tang Math                              •Menus
             •Differentiated
             Learning Tasks
Investigations           Math Journals           Computer Use            Math Related to
Component


                                                                                      Other Subject
                                                                                      Areas




             •Similar to problem-     •Enhance                •Supports the           •Help students
             solving practice, but    mathematical process    understanding of        realize the
             requires the gathering   skills                  math concepts           interrelatedness of
             of data or other                                 •Resource for           the disciplines
Objectives




             information by                                   investigation and for   •Focus on the real-
             students                                         creation of             life applications of
                                                              presentation of         math
                                                              findings

             •Real-life, relevant     •Mathematical           •Math games             •math activities
             investigations           observations            •Math fluency           tied to current
             provided by the          •Definitions of math-   practice (First in      events
             teacher or generated     specific vocab          Math)                   •Science projects
             by students              •Recording of           •Compass Learning       •Math connections
             •Test out conjectures    conjectures             •Smart Tech             from social studies,
             •Discovery Questions     •Log of prob. Solving   •Blogs                  language arts, and
Examples




             •I have, who has         steps or strategies     •Wikis                  science text books
             •Concept Maps            •Explanation of
             •Matrix                  mathematical
                                      understandings
   Define the Heart of Your Lesson (Content and Task
    Decisions)
       Determine the Mathematics
         Think in terms of mathematical concepts not skills
         Describe mathematics, not student behavior
         The best tasks will get at skills through concepts.
       Think about what your student bring to the mathematics
         What do you students know or understand about the concept?
         Are there background ideas they have not developed?
         Is the scaffolding of the learning appropriate for your students?
       Deign or select tasks
         Keep it simple! Good tasks often come from the text you are using
         Children’s Literature can impose great tasks
         Resources should be problem centered and rich mathematically
       Predict student’s approaches to a solution
         Use what you know about your students to predict responses
         Can all engage at some level in the problem solving
         Plan for modifications, adjust tasks accordingly
   Articulate student responsibilities
       Discuss and define expectations of dialogue,
        writing “S.E.W.” box, and journaling about
        thinking
       Students should be able to tell you:
         What they did to get the answer
         Why they did it that way
         Why they think the solution is correct
   Plan the BEFORE activities
   Plan the DURING activities
   Plan the AFTER dialogues (MOST important)
   Write out the plan
     Goals/ Big Ideas/ Target Skills/ “I CAN”
     Task and Expectations
     Before Activities
     During Hints and Extensions
     After-Lesson discussion format (Be sure to have
      ample time for this)
     Assessments (I enjoy exit tickets as quick
      formative/summative checks to best prepare for the
      following session)
   7 (6 + 1 Computer ) stations are ideal for a K-6
    Classroom

       I chose the term stations for the 5th grade setting, however the
        term centers could be used.

       Stations activities should be introduced first, then placed in
        rotation

       Some stations may stay all year to refresh skills

       Rotations do not need to change all at once
         It is best to change out one station at a time
   Concept Games
    •   Depending on Unit of study example may include:
        •   Close to 100, Close to 1,000, Close to 7,500, Close to 0 ot 1
        •   Decimal Duel
        •   Capture 5
        •   War with equivalent fractions, decimals, and percents
        •   Order of Operations Game
   Math Add+Vantage Games
       Number Battle (addition and subtraction)
       Rolling Groups (multiplication)
       Speed (multiplication)
       Treasure Chest
   Marcy Cook
       Thinking Tiles
   Critical Thinking/Logic Games to encourage
    Conjectures
    •   Number Puzzles, Tantrix, Rubrics cube
    •   Qwirkle, Yatzee, and Mancalla
    •   Math Analagies
   Fluency and Graphing Mosaics
   Computer Station
   Number Sense
       Today‟s Magic Number (TMN, I created for 3rd grade)
       Target Number (Similar to TMN) Math Dice Game
       Multiplication (Juniper Green)
       Leap Frog (Math Add+Vantage)
       Student created Problems
   Listen to others and respect their thinking
   Ask thoughtful questions
   Disagree with others in a respectful way
   Volunteer your ideas in group discussion
   Take risks with challenging ideas and problems
   It‟s ok to be wrong, no one is perfect, this is
    how we think and learn. Confusion leads to
    new learning!
   Enjoy discovering new things about math
   Heterogeneous groups lead to higher quality
    experiences for all children
   Groups should not be based on overall math
    ability, they should be based on content of
    point in time
   Groups should be fluid and flexibile
Center Visited       Date                 Comments/Reflections
                                          about this center
                                          (station)




• I staple a copy of this on the outside of student math journal
•I keep all student journal in a colored crate in number order.
     •Folder up, ready to check or grade
     •Folder down, graded
Teacher Facilitated/Student Directed        30-40 minutes
Whole Group

Math Learning Centers                       20-30 minutes

Closure/Sharing                             10 minutes


                                       OR

Whole Group Lesson 4 days a week            45-60 minutes

Math Learning Center 1 day a week           45-60 minutes
Time
Activity

Math Fluency Practice                                    5-10 minutes


Problem Solving Review and Focus (A.M. Math)             5-10 minutes


Sm. Group Instruction & Problem Solving                  30-45 minutes
Learning Centers


Independent Practice and Assessments (Exit Tickets,      10-20 minutes
common formative and summative assessments)
Discussion                                               10-20 minutes

This schedule is flexible, whole group instruction takes place as needed.
Introduction to new content may lead to a day of more discovery and activation
of prior knowledge.
   Good Questions or Story Problems given 1-2x
    per week.
       Students are provided with a 4 point rubric
       I try to give prompts Tue and Thur. to support
        mathematical comprehension
       Should incorporate process standards
       On current content topic
           Released question from state assessments
           Open ended questions
           How to questions
           Evaluation questions
           R.A.F.T.S.
   Adding it Up: Helping Children Learn Mathematics. Strands of Mathematical
    Proficiency. http://www.nap.edu/openbook.php?record_id=9822&page=115
   Blanke, B. (2010) Guided Math Seminar , Cleveland, Oh.
   Common Core State Standards Initiative. Common core state standards:
    Mathematics. Http://www.corestandards.org/the-standards/mathematics
   Linden, T. (n.d.) Teacher created A.M. Math Problem Solving Questions.
   NCTM. NCTM process standards:
    http://www.nctm.org/standards/content.aspx?id=322
   Sammons, L. (2009) Guided math ; A framework for mathematics instruction.
    Huntington Beach, CA: Shell Education.
   Sammons, L. (2011) Building Mathematical Comprehension. Huntington Beach, CA:
    Shell Education
   Small, M. (2009) Good Questions; Great Ways to Differentiate Mathematics Instruction.
    Teachers College, Columbia University, New York.
   Stoyle, K. (n.d.) Teacher created materials
   Wright, R., Martland, J., Stafford, A., Stanger, G. (2006) Teaching Number in the
    Classroom with 4-8 year olds. Thousand Oaks, CA: Sage Publications.
   Wright, R ., Martland, J. Stafford, A., Stranger, G. (2011) Teaching Number;
    Advancing Children’s Skills and Strategies. Thousand Oaks, CA: Sage Publications.
   Wright, R.,Ellemor-Collins, D., Tabor, P.(2012) Developing Number Knowledge;
    Assessment, Teaching & Intervention with 7-11 year-olds. Thousand Oaks, CA: Sage
    Publications.

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Guided Math Presentation

  • 1. Effective use of classroom instruction, meeting the individual needs of students in mathematics
  • 2. T F 1. A number with three digits is always bigger than on with two  T F 2. To multiply 10, just add zero.  T F 3. Scales identify intervals of one unit.  T F 4. „Diamond‟ is a mathematical term used in learning shape geometry.  T F 5. When you multiply two numbers together, the answer is always bigger than both of the original numbers.  BONUS : If you draw a square, right-triangle, rhombus, trapezoid, and hexagon. Will your shapes look exactly like your neighbor‟s shapes? Try it! *Questions taken from TIMMS report of top 4th grade misconceptions
  • 3. Guided Math is a structured, practical way of matching math instruction to the diverse individual learners in the classroom  Assist students in using reasoning and logic, as well as basic skills necessary to solve problems independently  Differentiated, meeting the needs of all learners  Fluid groupings  Target instruction/interventions
  • 5. Problem Solving  Reasoning and Proof  Communication  Connections  Representation
  • 6. conceptual understanding—comprehension of mathematical concepts, operations, and relations  procedural fluency—skill in carrying out procedures flexibly, accurately, efficiently, and appropriately  strategic competence—ability to formulate, represent, and solve mathematical problems  adaptive reasoning—capacity for logical thought, reflection, explanation, and justification  productive disposition—habitual inclination to see mathematics as sensible, useful, and worthwhile, coupled with a belief in diligence and one‟s own efficacy.
  • 8. These strands are not independent; they represent different aspects of a complex whole.  The most important is that the five strands are interwoven and interdependent in the development of proficiency in mathematics
  • 9. 1. Make sense of problems and persevere in solving them.  2. Reason abstractly and quantitatively.  3. Construct viable arguments and critique the reasoning of others.  4. Model with mathematics.  6. Attend to precision.  7. Look for and make use of structure.
  • 10. Before:  3-6 students per grouping  Teacher decides on the focus of the session based on assessments  Teacher chooses math activity or problem that will support selected learning target (“I CAN”)/ Big Idea  Genuine questions are used to prompt student thinking  Focus Free Write  KWHL Chart  Concept Check  Arrange a functional room  You may sit at one table or you may travel from group to group  Stations are clearly labeled
  • 11. During  Introduce problem/activity  Question:  What do you notice?”  What do you know about today‟s ______________?  What does the problem tell us?  What words are tricky? (Anticipate vocabulary challenges)  What do you predict will happen next?  What connections to other ideas do you see in today‟s activity?  Students solve problem/begin activity independently  Teacher observes the group and coaches individuals as needed. Teacher observes and takes anecdotal notes.
  • 12. After  Teacher and student discuss the problem as a group to explore strategies and understandings of the problem solving process. EMPHASIS ON PROCESS.  Students share strategies, partial thinking, and solutions.  Teacher may clarify, re-teach, review skills or vocabulary used in the session.  Teacher records observations and evaluates student problem solving/basic skills  Based on performance, teacher plans next session  Students may be involved in self evaluation  Rubrics  Exit Tickets (Assessments)  Likert/ Feeling of Knowing Scale
  • 13. The focus is on skills and strategies that students construct and communicate through the activity  Session is based on one or two problem-solving opportunities  Flexible math groups change based on teacher‟s ongoing assessments, therefore students are provided with immediate or next day (exit tickets) feedback  Students gain knowledge of vocabulary in context  Instruction is based on student needs  Students solve problems independently with strategies that make sense to them  Selection of math activity/problem is differentiated based on student needs
  • 14. Review of Math Fact Math Games Problem-Solving Component Previously Mastered Automaticity Practice Concepts •Ensure retention of •Increases •Reinforces math •Requires the use understandings computational standards previously of strategies or Objectives previously achieved proficiency of and currently taught, related to concepts students through prior to Math previously math fact fluency Workshop modeled, taught, and practiced. •A.M. Math •Math Add+ Vantage •Investigation games •Problem of the •Entrance Slips Games for each Unit day •Pre-Assessments •Rocket Math to •Teacher Created •10- minute Math •Hands on Activities assess Games •Problem of the •Problems to solve •Computational •Commercially Week •Games Fluency Games prepared games •“Good Question” Examples •Activity sheets •First in Math of the Day •Computer Activities •Greg Tang Math •Menus •Differentiated Learning Tasks
  • 15. Investigations Math Journals Computer Use Math Related to Component Other Subject Areas •Similar to problem- •Enhance •Supports the •Help students solving practice, but mathematical process understanding of realize the requires the gathering skills math concepts interrelatedness of of data or other •Resource for the disciplines Objectives information by investigation and for •Focus on the real- students creation of life applications of presentation of math findings •Real-life, relevant •Mathematical •Math games •math activities investigations observations •Math fluency tied to current provided by the •Definitions of math- practice (First in events teacher or generated specific vocab Math) •Science projects by students •Recording of •Compass Learning •Math connections •Test out conjectures conjectures •Smart Tech from social studies, •Discovery Questions •Log of prob. Solving •Blogs language arts, and Examples •I have, who has steps or strategies •Wikis science text books •Concept Maps •Explanation of •Matrix mathematical understandings
  • 16. Define the Heart of Your Lesson (Content and Task Decisions)  Determine the Mathematics  Think in terms of mathematical concepts not skills  Describe mathematics, not student behavior  The best tasks will get at skills through concepts.  Think about what your student bring to the mathematics  What do you students know or understand about the concept?  Are there background ideas they have not developed?  Is the scaffolding of the learning appropriate for your students?  Deign or select tasks  Keep it simple! Good tasks often come from the text you are using  Children’s Literature can impose great tasks  Resources should be problem centered and rich mathematically  Predict student’s approaches to a solution  Use what you know about your students to predict responses  Can all engage at some level in the problem solving  Plan for modifications, adjust tasks accordingly
  • 17. Articulate student responsibilities  Discuss and define expectations of dialogue, writing “S.E.W.” box, and journaling about thinking  Students should be able to tell you:  What they did to get the answer  Why they did it that way  Why they think the solution is correct  Plan the BEFORE activities  Plan the DURING activities  Plan the AFTER dialogues (MOST important)
  • 18. Write out the plan  Goals/ Big Ideas/ Target Skills/ “I CAN”  Task and Expectations  Before Activities  During Hints and Extensions  After-Lesson discussion format (Be sure to have ample time for this)  Assessments (I enjoy exit tickets as quick formative/summative checks to best prepare for the following session)
  • 19. 7 (6 + 1 Computer ) stations are ideal for a K-6 Classroom  I chose the term stations for the 5th grade setting, however the term centers could be used.  Stations activities should be introduced first, then placed in rotation  Some stations may stay all year to refresh skills  Rotations do not need to change all at once  It is best to change out one station at a time
  • 20. Concept Games • Depending on Unit of study example may include: • Close to 100, Close to 1,000, Close to 7,500, Close to 0 ot 1 • Decimal Duel • Capture 5 • War with equivalent fractions, decimals, and percents • Order of Operations Game  Math Add+Vantage Games  Number Battle (addition and subtraction)  Rolling Groups (multiplication)  Speed (multiplication)  Treasure Chest  Marcy Cook  Thinking Tiles
  • 21. Critical Thinking/Logic Games to encourage Conjectures • Number Puzzles, Tantrix, Rubrics cube • Qwirkle, Yatzee, and Mancalla • Math Analagies  Fluency and Graphing Mosaics  Computer Station  Number Sense  Today‟s Magic Number (TMN, I created for 3rd grade)  Target Number (Similar to TMN) Math Dice Game  Multiplication (Juniper Green)  Leap Frog (Math Add+Vantage)  Student created Problems
  • 22. Listen to others and respect their thinking  Ask thoughtful questions  Disagree with others in a respectful way  Volunteer your ideas in group discussion  Take risks with challenging ideas and problems  It‟s ok to be wrong, no one is perfect, this is how we think and learn. Confusion leads to new learning!  Enjoy discovering new things about math
  • 23. Heterogeneous groups lead to higher quality experiences for all children  Groups should not be based on overall math ability, they should be based on content of point in time  Groups should be fluid and flexibile
  • 24. Center Visited Date Comments/Reflections about this center (station) • I staple a copy of this on the outside of student math journal •I keep all student journal in a colored crate in number order. •Folder up, ready to check or grade •Folder down, graded
  • 25. Teacher Facilitated/Student Directed 30-40 minutes Whole Group Math Learning Centers 20-30 minutes Closure/Sharing 10 minutes OR Whole Group Lesson 4 days a week 45-60 minutes Math Learning Center 1 day a week 45-60 minutes
  • 26. Time Activity Math Fluency Practice 5-10 minutes Problem Solving Review and Focus (A.M. Math) 5-10 minutes Sm. Group Instruction & Problem Solving 30-45 minutes Learning Centers Independent Practice and Assessments (Exit Tickets, 10-20 minutes common formative and summative assessments) Discussion 10-20 minutes This schedule is flexible, whole group instruction takes place as needed. Introduction to new content may lead to a day of more discovery and activation of prior knowledge.
  • 27. Good Questions or Story Problems given 1-2x per week.  Students are provided with a 4 point rubric  I try to give prompts Tue and Thur. to support mathematical comprehension  Should incorporate process standards  On current content topic  Released question from state assessments  Open ended questions  How to questions  Evaluation questions  R.A.F.T.S.
  • 28. Adding it Up: Helping Children Learn Mathematics. Strands of Mathematical Proficiency. http://www.nap.edu/openbook.php?record_id=9822&page=115  Blanke, B. (2010) Guided Math Seminar , Cleveland, Oh.  Common Core State Standards Initiative. Common core state standards: Mathematics. Http://www.corestandards.org/the-standards/mathematics  Linden, T. (n.d.) Teacher created A.M. Math Problem Solving Questions.  NCTM. NCTM process standards: http://www.nctm.org/standards/content.aspx?id=322  Sammons, L. (2009) Guided math ; A framework for mathematics instruction. Huntington Beach, CA: Shell Education.  Sammons, L. (2011) Building Mathematical Comprehension. Huntington Beach, CA: Shell Education  Small, M. (2009) Good Questions; Great Ways to Differentiate Mathematics Instruction. Teachers College, Columbia University, New York.  Stoyle, K. (n.d.) Teacher created materials  Wright, R., Martland, J., Stafford, A., Stanger, G. (2006) Teaching Number in the Classroom with 4-8 year olds. Thousand Oaks, CA: Sage Publications.  Wright, R ., Martland, J. Stafford, A., Stranger, G. (2011) Teaching Number; Advancing Children’s Skills and Strategies. Thousand Oaks, CA: Sage Publications.  Wright, R.,Ellemor-Collins, D., Tabor, P.(2012) Developing Number Knowledge; Assessment, Teaching & Intervention with 7-11 year-olds. Thousand Oaks, CA: Sage Publications.

Editor's Notes

  • #3: TIMMS REPORT “Top Misconceptions of 4th Graders”