1
How Cloud is Fueling
Growth for Online Gaming?
June, 2013
Blazeclan
Gaming Gaming Gaming … On Cloud
Cloud IT Better2
1952 – First Computer
Game Tic-Tac-Toe
1958 - First Video Game
Tennis for Two
1972 – First commercial
Video Game console
Gaming History
235 million active gamers
4.5 billion revenue
10 top games form
3 top publishing
Companies
Social games on Mobile
Social Gaming
On-demand streaming of
games onto a computer
2009 OnLive /Gaikai Cloud
Platform
2012 – Sony
Entertainment acquired
Gaikai
Cloud Gaming /
On-Demand
Blazeclan
Gaming Companies on Cloud
Cloud IT Better3
Scaled to handle 10m daily
active users, improved time-
to-market, and lowered costs.
DevOps, Compute
Easily increased capacity to
handle 6 million users during
peak gaming times
Compute, CDN
Reduced operating costs by
more than 50%
Cost Optimization,
CDN, Storage
Study behavior of 35 million
user per month.
Big Data
Scaled their 3D MMO game to
handle 650,000 users.
Scalability, RDS
Restaurant City scaled to
handle 4 million users in 8
weeks after launch
DevOps, Scalability
Blazeclan
Business Challenges
Cloud IT Better4
Knowing gamers’
behaviors and playing
patterns
Playing Pattern
Find design flaws
And Fix
Design Flaws
Who to build the next
game for ?
Next Game ?
Track user behavior for
offers
Track geo-trends for sale
Transactional data
analysis
Secure transactions
Monetization
Spikes in the usage
pattern
Scale for Social
Gaming
Streaming games directly
on the device
On Demand Gaming
Blazeclan
Game Life Cycle - Matrix
Cloud IT Better5
Retention
Virality
Monetization
Game Life Cycle (time / age of game )
User Acquisition
Acquisition and
Virality Matrix
Engagement Matrix Monetization Matrix
Observe playing pattern, make sure retention is good for initial flow of users
Analyze social media streams, Optimization of user acquisition etc.
Custom Matrix
Blazeclan
Matrix Analysis – A Solution
Cloud IT Better6
Average Monthly Users
Churn-out Rate
Session time
Drop off Rate
Visit Rate
Daily Active Users
Engagement Matrix
Conversion Rate
User Acquisition Cost
Marketing Channel Analysis
Demographic Analysis
User Source Analysis
Geographic Analysis
Acquisition Matrix
Number of sent invite /
Daily Active Users
Acceptance Rate by type of
invite
% of virally acquired users
Virality Matrix
ARPU / ARPPU
Payment Conversion Rate
Avg. transaction Value
Player Life time value
Monetization Matrix
Plan your next Game !!!
Blazeclan
Matrix Analysis – A Solution
Cloud IT Better7
Average Monthly Users
Churn-out Rate
Session time
Drop off Rate
Visit Rate
Daily Active Users
Engagement Matrix
Conversion Rate
User Acquisition Cost
Marketing Channel Analysis
Demographic Analysis
User Source Analysis
Geographic Analysis
Acquisition Matrix
Number of sent invite /
Daily Active Users
Acceptance Rate by type of
invite
% of virally acquired users
Virality Matrix
ARPU / ARPPU
Payment Conversion Rate
Avg. transaction Value
Player Life time value
Monetization Matrix
Plan your next Game !!!
Gives insight of
Playing Pattern
and helps
identify design
flows.
Blazeclan
Matrix Analysis – A Solution
Cloud IT Better8
Average Monthly Users
Churn-out Rate
Session time
Drop off Rate
Visit Rate
Daily Active Users
Engagement Matrix
Conversion Rate
User Acquisition Cost
Marketing Channel Analysis
Demographic Analysis
User Source Analysis
Geographic Analysis
Acquisition Matrix
Number of sent invite /
Daily Active Users
Acceptance Rate by type of
invite
% of virally acquired users
Virality Matrix
ARPU / ARPPU
Payment Conversion Rate
Avg. transaction Value
Player Life time value
Monetization Matrix
Plan your next Game !!!
Gives insight of
Playing Pattern
and helps
identify design
flows.
Gives insight on
scale
requirements
and social
behavior
Blazeclan
Matrix Analysis – A Solution
Cloud IT Better9
Average Monthly Users
Churn-out Rate
Session time
Drop off Rate
Visit Rate
Daily Active Users
Engagement Matrix
Conversion Rate
User Acquisition Cost
Marketing Channel Analysis
Demographic Analysis
User Source Analysis
Geographic Analysis
Acquisition Matrix
Number of sent invite /
Daily Active Users
Acceptance Rate by type of
invite
% of virally acquired users
Virality Matrix
ARPU / ARPPU
Payment Conversion Rate
Avg. transaction Value
Player Life time value
Monetization Matrix
Plan your next Game !!!
Gives insight of
Playing Pattern
and helps
identify design
flows.
Gives insight on
scale
requirements
and social
behavior
Gives insight of
player
behavior, social
elements,
marketing cost
and impact.
Blazeclan
Matrix Analysis – A Solution
Cloud IT Better10
Average Monthly Users
Churn-out Rate
Session time
Drop off Rate
Visit Rate
Daily Active Users
Engagement Matrix
Conversion Rate
User Acquisition Cost
Marketing Channel Analysis
Demographic Analysis
User Source Analysis
Geographic Analysis
Acquisition Matrix
Number of sent invite /
Daily Active Users
Acceptance Rate by type of
invite
% of virally acquired users
Virality Matrix
ARPU / ARPPU
Payment Conversion Rate
Avg. transaction Value
Player Life time value
Monetization Matrix
Plan your next Game !!!
Gives insight of
Playing Pattern
and helps
identify design
flows.
Gives insight on
scale
requirements
and social
behavior
Gives insight of
player
behavior, social
elements,
marketing cost
and impact.
Details about
transactional
behavior.
Blazeclan
Where is Data .. ? Gaming Data Sources
• Playing patterns logs
• Purchasing and monetizing patterns
• Device usage logs
• Game error logs
• Cross-device game usage data
• Social media streams
• Transactional data
• Geo-data
Cloud IT Better11
Blazeclan
How AWS can help ?
Cloud IT Better12
Simple Storage Service
(S3)
Amazon Glacier
Storage
Elastic Compute Cloud
(EC2)
Auto Scaling
Elastic Load Balancers
Compute and
Scalability
CloudFront
Content
Distribution
Elastic MapReduce (EMR)
Redshift
Big Data
Analytics
Relation Database Service
(RDS)
DynamoDB
Scalable
Database
AWS OpsWorks
Cloud Formation
Infrastructure
Management
Blazeclan
Gaming companies on Cloud – Case Study
Cloud IT Better13
Better workload understanding .
Hybrid model (AWS + zCloud)
capable to provision 1000 servers
on private Cloud.
AWS to Hybrid
250million monthly active users
10 Top games on Facebook
5 new players every second
0 to 100 m in 40 day (Cityville)
Scale
Moved to AWS as business growth
quickly outpaced its capability to
add infrastructure.
On-Premises to AWS
Blazeclan
Advantage BlazeClan
Cloud IT Better14
Cloud Focus
Pre-build
Solutions
Faster Time
to Market
Thank you
source: cloudtweaks

How cloud is fueling growth for online gaming

  • 1.
    1 How Cloud isFueling Growth for Online Gaming? June, 2013
  • 2.
    Blazeclan Gaming Gaming Gaming… On Cloud Cloud IT Better2 1952 – First Computer Game Tic-Tac-Toe 1958 - First Video Game Tennis for Two 1972 – First commercial Video Game console Gaming History 235 million active gamers 4.5 billion revenue 10 top games form 3 top publishing Companies Social games on Mobile Social Gaming On-demand streaming of games onto a computer 2009 OnLive /Gaikai Cloud Platform 2012 – Sony Entertainment acquired Gaikai Cloud Gaming / On-Demand
  • 3.
    Blazeclan Gaming Companies onCloud Cloud IT Better3 Scaled to handle 10m daily active users, improved time- to-market, and lowered costs. DevOps, Compute Easily increased capacity to handle 6 million users during peak gaming times Compute, CDN Reduced operating costs by more than 50% Cost Optimization, CDN, Storage Study behavior of 35 million user per month. Big Data Scaled their 3D MMO game to handle 650,000 users. Scalability, RDS Restaurant City scaled to handle 4 million users in 8 weeks after launch DevOps, Scalability
  • 4.
    Blazeclan Business Challenges Cloud ITBetter4 Knowing gamers’ behaviors and playing patterns Playing Pattern Find design flaws And Fix Design Flaws Who to build the next game for ? Next Game ? Track user behavior for offers Track geo-trends for sale Transactional data analysis Secure transactions Monetization Spikes in the usage pattern Scale for Social Gaming Streaming games directly on the device On Demand Gaming
  • 5.
    Blazeclan Game Life Cycle- Matrix Cloud IT Better5 Retention Virality Monetization Game Life Cycle (time / age of game ) User Acquisition Acquisition and Virality Matrix Engagement Matrix Monetization Matrix Observe playing pattern, make sure retention is good for initial flow of users Analyze social media streams, Optimization of user acquisition etc. Custom Matrix
  • 6.
    Blazeclan Matrix Analysis –A Solution Cloud IT Better6 Average Monthly Users Churn-out Rate Session time Drop off Rate Visit Rate Daily Active Users Engagement Matrix Conversion Rate User Acquisition Cost Marketing Channel Analysis Demographic Analysis User Source Analysis Geographic Analysis Acquisition Matrix Number of sent invite / Daily Active Users Acceptance Rate by type of invite % of virally acquired users Virality Matrix ARPU / ARPPU Payment Conversion Rate Avg. transaction Value Player Life time value Monetization Matrix Plan your next Game !!!
  • 7.
    Blazeclan Matrix Analysis –A Solution Cloud IT Better7 Average Monthly Users Churn-out Rate Session time Drop off Rate Visit Rate Daily Active Users Engagement Matrix Conversion Rate User Acquisition Cost Marketing Channel Analysis Demographic Analysis User Source Analysis Geographic Analysis Acquisition Matrix Number of sent invite / Daily Active Users Acceptance Rate by type of invite % of virally acquired users Virality Matrix ARPU / ARPPU Payment Conversion Rate Avg. transaction Value Player Life time value Monetization Matrix Plan your next Game !!! Gives insight of Playing Pattern and helps identify design flows.
  • 8.
    Blazeclan Matrix Analysis –A Solution Cloud IT Better8 Average Monthly Users Churn-out Rate Session time Drop off Rate Visit Rate Daily Active Users Engagement Matrix Conversion Rate User Acquisition Cost Marketing Channel Analysis Demographic Analysis User Source Analysis Geographic Analysis Acquisition Matrix Number of sent invite / Daily Active Users Acceptance Rate by type of invite % of virally acquired users Virality Matrix ARPU / ARPPU Payment Conversion Rate Avg. transaction Value Player Life time value Monetization Matrix Plan your next Game !!! Gives insight of Playing Pattern and helps identify design flows. Gives insight on scale requirements and social behavior
  • 9.
    Blazeclan Matrix Analysis –A Solution Cloud IT Better9 Average Monthly Users Churn-out Rate Session time Drop off Rate Visit Rate Daily Active Users Engagement Matrix Conversion Rate User Acquisition Cost Marketing Channel Analysis Demographic Analysis User Source Analysis Geographic Analysis Acquisition Matrix Number of sent invite / Daily Active Users Acceptance Rate by type of invite % of virally acquired users Virality Matrix ARPU / ARPPU Payment Conversion Rate Avg. transaction Value Player Life time value Monetization Matrix Plan your next Game !!! Gives insight of Playing Pattern and helps identify design flows. Gives insight on scale requirements and social behavior Gives insight of player behavior, social elements, marketing cost and impact.
  • 10.
    Blazeclan Matrix Analysis –A Solution Cloud IT Better10 Average Monthly Users Churn-out Rate Session time Drop off Rate Visit Rate Daily Active Users Engagement Matrix Conversion Rate User Acquisition Cost Marketing Channel Analysis Demographic Analysis User Source Analysis Geographic Analysis Acquisition Matrix Number of sent invite / Daily Active Users Acceptance Rate by type of invite % of virally acquired users Virality Matrix ARPU / ARPPU Payment Conversion Rate Avg. transaction Value Player Life time value Monetization Matrix Plan your next Game !!! Gives insight of Playing Pattern and helps identify design flows. Gives insight on scale requirements and social behavior Gives insight of player behavior, social elements, marketing cost and impact. Details about transactional behavior.
  • 11.
    Blazeclan Where is Data.. ? Gaming Data Sources • Playing patterns logs • Purchasing and monetizing patterns • Device usage logs • Game error logs • Cross-device game usage data • Social media streams • Transactional data • Geo-data Cloud IT Better11
  • 12.
    Blazeclan How AWS canhelp ? Cloud IT Better12 Simple Storage Service (S3) Amazon Glacier Storage Elastic Compute Cloud (EC2) Auto Scaling Elastic Load Balancers Compute and Scalability CloudFront Content Distribution Elastic MapReduce (EMR) Redshift Big Data Analytics Relation Database Service (RDS) DynamoDB Scalable Database AWS OpsWorks Cloud Formation Infrastructure Management
  • 13.
    Blazeclan Gaming companies onCloud – Case Study Cloud IT Better13 Better workload understanding . Hybrid model (AWS + zCloud) capable to provision 1000 servers on private Cloud. AWS to Hybrid 250million monthly active users 10 Top games on Facebook 5 new players every second 0 to 100 m in 40 day (Cityville) Scale Moved to AWS as business growth quickly outpaced its capability to add infrastructure. On-Premises to AWS
  • 14.
    Blazeclan Advantage BlazeClan Cloud ITBetter14 Cloud Focus Pre-build Solutions Faster Time to Market
  • 15.