Drawing skeletons
Drawing skeletons
Drawing skeletons
• Start with White
charcoal on brown
paper.
• get your stick proportion
lines right.
Drawing skeletons
• Draw in shades with
black charcoal.
• Add white charcoal for
shine and details.
Drawing skeletons
Next week...
Arms Hands and Feet
Hatching
What is an Illustration?
What is an Illustration?
An illustration is a visualization such as
a drawing, painting, photograph or other
work of art that stresses subject more
than form. The aim of an illustration is
to elucidate or decorate textual
information (such as a story, poem or
newspaper article) by providing a visual
representation.
Early history:
The earliest forms of illustration were
prehistoric cave paintings. Before the
invention of the printing press, books
were hand-illustrated. Illustration has
been used in China and Japan since
the 8th century, traditionally by
creating woodcuts to accompany
writing.
Illustration
During the 15th century, books illustrated with
woodcut illustrations became available. The main
processes used for reproduction of illustrations
during the 16th and 17th centuries were
engraving and etching. At the end of the 18th
century, lithography allowed even better
illustrations to be reproduced. The most notable
illustrator of this epoch was William Blake who
rendered his illustrations in the medium of relief
etching.
15th 18th century Illustrations
The American "golden age of
illustration" lasted from the 1880s
until shortly after World War I
(although the active career of several
later "golden age" illustrators went on
for another few decades). As in
Europe a few decades earlier,
newspapers, mass market magazines,
and illustrated books had become the
dominant media of public
consumption.
Golden age of illustration
Improvements in printing
technology freed illustrators to
experiment with color and new
rendering techniques. A small
group of illustrators in this time
became rich and famous. The
imagery they created was a
portrait of American
aspirations of the time.
Golden age of illustration
Character development?
The characters come
before the story. Once
you figure them out
and set them loose,
the story unfolds on its
own.
There are many aspects of
character development, and
your character could be
nearly as deep and
complete as anyone you
might know in real life.
However, there are basic
keys to fleshing out a
character that can help
break through blocks and
get you and your creation
on their way to a great
story.
You've probably also
heard the saying "write
what you know". Now, to
the science fiction or
fantasy writer this phrase
may seem worthless.
Write what I know? How
can I possibly learn all
about or experience
things that don't exist?
Even fantasy can be built
upon a realistic
foundation, and there are
endless resources to build
that foundation with.
This works for Art as well. Pay
attention to the world around
you, notice how things work and
look. It's important for a
character, picture, place, world,
to feel somehow natural
regardless of the style. Create a
"morgue" (yes, that's the actual
term) by cutting out magazine
pictures that remind you of
characters, landscapes, items,
or have positions you find
difficult to draw and keep them
in a handy binder.
From different magazine,
cut out human body parts.
Mix and Mach elements,
be creative.
For you advantage use
different textures, and
scale.
Wright a discriptive
paragraph about your
character.
Character development?
From different magasine,
cut out human body parts.
Mix and Mach elements,
be creative.
For you advantage use
different textures, and
scale.
Write a discriptive
paragraph about your
character.
Character development?
Don't forget to
bring a black &
wight or
photocopy frontal
face picture of
yourself, next
week...
Next week facial
Distort ions
Monster descriptions
From
literature
class
Illustrate
your monster
description.
Go beyond
what you
wrote.

Human figure 2

  • 1.
  • 2.
  • 3.
    Drawing skeletons • Startwith White charcoal on brown paper. • get your stick proportion lines right.
  • 4.
    Drawing skeletons • Drawin shades with black charcoal. • Add white charcoal for shine and details.
  • 5.
  • 6.
    Next week... Arms Handsand Feet Hatching
  • 7.
    What is anIllustration?
  • 8.
    What is anIllustration? An illustration is a visualization such as a drawing, painting, photograph or other work of art that stresses subject more than form. The aim of an illustration is to elucidate or decorate textual information (such as a story, poem or newspaper article) by providing a visual representation.
  • 9.
    Early history: The earliestforms of illustration were prehistoric cave paintings. Before the invention of the printing press, books were hand-illustrated. Illustration has been used in China and Japan since the 8th century, traditionally by creating woodcuts to accompany writing. Illustration
  • 10.
    During the 15thcentury, books illustrated with woodcut illustrations became available. The main processes used for reproduction of illustrations during the 16th and 17th centuries were engraving and etching. At the end of the 18th century, lithography allowed even better illustrations to be reproduced. The most notable illustrator of this epoch was William Blake who rendered his illustrations in the medium of relief etching. 15th 18th century Illustrations
  • 11.
    The American "goldenage of illustration" lasted from the 1880s until shortly after World War I (although the active career of several later "golden age" illustrators went on for another few decades). As in Europe a few decades earlier, newspapers, mass market magazines, and illustrated books had become the dominant media of public consumption. Golden age of illustration
  • 12.
    Improvements in printing technologyfreed illustrators to experiment with color and new rendering techniques. A small group of illustrators in this time became rich and famous. The imagery they created was a portrait of American aspirations of the time. Golden age of illustration
  • 15.
  • 16.
    The characters come beforethe story. Once you figure them out and set them loose, the story unfolds on its own.
  • 17.
    There are manyaspects of character development, and your character could be nearly as deep and complete as anyone you might know in real life. However, there are basic keys to fleshing out a character that can help break through blocks and get you and your creation on their way to a great story.
  • 18.
    You've probably also heardthe saying "write what you know". Now, to the science fiction or fantasy writer this phrase may seem worthless. Write what I know? How can I possibly learn all about or experience things that don't exist? Even fantasy can be built upon a realistic foundation, and there are endless resources to build that foundation with.
  • 19.
    This works forArt as well. Pay attention to the world around you, notice how things work and look. It's important for a character, picture, place, world, to feel somehow natural regardless of the style. Create a "morgue" (yes, that's the actual term) by cutting out magazine pictures that remind you of characters, landscapes, items, or have positions you find difficult to draw and keep them in a handy binder.
  • 20.
    From different magazine, cutout human body parts. Mix and Mach elements, be creative. For you advantage use different textures, and scale. Wright a discriptive paragraph about your character. Character development?
  • 21.
    From different magasine, cutout human body parts. Mix and Mach elements, be creative. For you advantage use different textures, and scale. Write a discriptive paragraph about your character. Character development?
  • 22.
    Don't forget to bringa black & wight or photocopy frontal face picture of yourself, next week... Next week facial Distort ions
  • 23.