Lean UX: Getting out of the deliverables businessJeff Gothelf
Lean UX is an approach to UX design that emphasizes validating designs with customers early and iterating quickly based on feedback, rather than spending a long time documenting specifications. It is inspired by Lean Startup and Agile development methods. The goal is to surface the true nature of the user experience faster and with less emphasis on traditional deliverables. Lean UX advocates rapid prototyping of key assumptions to get customer feedback to evolve the design rapidly.
Customer Experience in a Digital & Complex WorldRelax In The Air
Sabine Dufaux our very own digital strategist and co-founder did a talk at the 11th Connect Alliance Partners meeting in September.
She talked about the complexity for a brand today to connect with their customers in a digital world.
This document discusses sketchnoting and provides tips for creating effective sketchnotes. It recommends listening with your notes to capture the essence of what is being said or presented. Various frameworks for organizing sketchnotes are presented, such as linear, vertical, radial, path, modular and random structures. Specific drawing techniques are also outlined, like using uppercase and lowercase letters, arrows, and simple shapes. The goal of sketchnoting is to visually engage and enhance memory and learning through synthesizing information in real-time.
1. The document discusses UX design, including defining UX, the work of UX designers, and how to review UX.
2. It provides insights into how users interact with digital products and highlights truths about users, such as how they rely on habits and treat products as their property.
3. Examples are given of reviewing the UX of Snapchat for different age groups, finding that younger users prioritized fun over functions while older users focused more on understanding the product.
An introduction to Lean UX, grounded in Lean Startup and Agile principles. A starting point for shifting today's organizations towards a safer sustainable approach to product design and development.
Deorwine is the best IT Company in India provides the best UX/UI Design Solution. UI and UX design services providing by high-level specialists for web, mobile, applications, and services. For any query call us at +91-911-611-5717.
Visit us: https://deorwine.com/ui-ux-design/
My lecture PPT: Shows the whole UX design process.
If you want to see the lecture video in Chinese: https://v.qq.com/x/page/v03454ulip8.html
This document provides guidance on designing applications for Windows Phone 7 using Metro design principles. It outlines the key Metro principles of clean, lightweight design that focuses on content over chrome, celebrates typography, brings content to life through motion, and feels authentically digital. It discusses designing for personas and common touch targets and controls. The document encourages applying Metro principles while maintaining one's own style and ends by calling developers to stay informed, connect with others, and start creating applications.
Out of the success of some pilot (experiments) more and more organizations are stumbling on how to scale those experiments throughout the rest of the company. What most organizations end up doing is to reuse over and over again the same structures and the same rules they have been using for years, missing entirely the point about Agile. If you want to make it work for your organization, start from looking within a Team and understand what makes them Agile... look deeper into principles and values, not so much in practices, as those will emerge out of experience from your teams. Also understand the major difference between becoming agile and adopting agile. The latter encourage the wrong behaviour of looking on the market at existing models to adopt, and roll-out within your organization. Look at those model as a confirmation that is possible to solve your problems - as someone else apparently already did - and as inspiration. Also be vary of models which are not stemming out of experience, but of a lot of thinking, as that doesn't fit well to the Agile and Lean paradigm. Finally there are many factor you can evaluate in your journey toward becoming more Agile, there are level of complexity growing at an organizational level which you might not find in teams. Finally look at identifying metrics for tracking your progress in a way that reflects the outcome your organization is delivering and not the "work" is doing. In fact learning to work in an Agile way means learning to deliver more, by doing less. In the presentation I use the metaphor of an organization being a "car" rather than an organism, because of pure esthetic reasons, it would get rather bloody with an organic metaphor. I am aware like all models, has its weaknesses, and one of those is that it is mechanic, and predictable, unless it is a transforming car :-)
This document discusses sketchnoting and provides tips for creating effective sketchnotes. It recommends listening with your notes to capture the essence of what is being said or presented. Various frameworks for organizing sketchnotes are presented, such as linear, vertical, radial, path, modular and random structures. Specific drawing techniques are also outlined, like using uppercase and lowercase letters, arrows, and simple shapes. The goal of sketchnoting is to visually engage and enhance memory and learning through synthesizing information in real-time.
1. The document discusses UX design, including defining UX, the work of UX designers, and how to review UX.
2. It provides insights into how users interact with digital products and highlights truths about users, such as how they rely on habits and treat products as their property.
3. Examples are given of reviewing the UX of Snapchat for different age groups, finding that younger users prioritized fun over functions while older users focused more on understanding the product.
An introduction to Lean UX, grounded in Lean Startup and Agile principles. A starting point for shifting today's organizations towards a safer sustainable approach to product design and development.
Deorwine is the best IT Company in India provides the best UX/UI Design Solution. UI and UX design services providing by high-level specialists for web, mobile, applications, and services. For any query call us at +91-911-611-5717.
Visit us: https://deorwine.com/ui-ux-design/
My lecture PPT: Shows the whole UX design process.
If you want to see the lecture video in Chinese: https://v.qq.com/x/page/v03454ulip8.html
This document provides guidance on designing applications for Windows Phone 7 using Metro design principles. It outlines the key Metro principles of clean, lightweight design that focuses on content over chrome, celebrates typography, brings content to life through motion, and feels authentically digital. It discusses designing for personas and common touch targets and controls. The document encourages applying Metro principles while maintaining one's own style and ends by calling developers to stay informed, connect with others, and start creating applications.
Out of the success of some pilot (experiments) more and more organizations are stumbling on how to scale those experiments throughout the rest of the company. What most organizations end up doing is to reuse over and over again the same structures and the same rules they have been using for years, missing entirely the point about Agile. If you want to make it work for your organization, start from looking within a Team and understand what makes them Agile... look deeper into principles and values, not so much in practices, as those will emerge out of experience from your teams. Also understand the major difference between becoming agile and adopting agile. The latter encourage the wrong behaviour of looking on the market at existing models to adopt, and roll-out within your organization. Look at those model as a confirmation that is possible to solve your problems - as someone else apparently already did - and as inspiration. Also be vary of models which are not stemming out of experience, but of a lot of thinking, as that doesn't fit well to the Agile and Lean paradigm. Finally there are many factor you can evaluate in your journey toward becoming more Agile, there are level of complexity growing at an organizational level which you might not find in teams. Finally look at identifying metrics for tracking your progress in a way that reflects the outcome your organization is delivering and not the "work" is doing. In fact learning to work in an Agile way means learning to deliver more, by doing less. In the presentation I use the metaphor of an organization being a "car" rather than an organism, because of pure esthetic reasons, it would get rather bloody with an organic metaphor. I am aware like all models, has its weaknesses, and one of those is that it is mechanic, and predictable, unless it is a transforming car :-)
Slide deck from my #Devlove session at Tokyo covering #ServiceDesign, Information Architecture, and an Enterprise Architecture framework.
Latest blog post on this presentation: http://sprmar.io/sdneia
Hi this is continued version what we provided previous version. it's covered new concepts any directions.
we are trying and updating strategies.
we expect your feedback.
オープンコミュニティ「要求開発アライアンス」(http://www.openthology.org)の2011年6月定例会発表資料です。
Open Community "Requirement Development Alliance" 2011/6 regular meeting of the presentation materials.
Determining Models in Requirement DevelopmentKent Ishizawa
オープンコミュニティ「要求開発アライアンス」(http://www.openthology.org)の2010年2月定例会発表資料です。 開催時のTwitterまとめはこちら→http://togetter.com/li/7217
Open Community "Requirement Development Alliance" 2010 February regular
meeting of the presentation materials.
how to use astah* UML and mindmapping editor for modeling of openthology requirements development.
2011/1/21 に要求開発アライアンスで発表した、astah を使ったの要求開発モデルです。モデルはこちら。
http://astah.change-vision.com/astahshare/#astahfile=78