In Game Advertising
Team Fortress II
Limiting the Scope Excluding casual gaming Pop Cap ,  Yahoo!Games ,  Shockwave Intentional Advergaming ie Pepsi Max “ Bluff ” Mobile Gaming eg Anything from Jamster
Focus on the PC Console games In Game Advertising
Key players IGA Worldwide http://www.igaworldwide.com/ Massive http://www.massiveincorporated.com/   Google?
Benefits? To the Gamer Immersion Rainbow 6 Realism Nascar08 Sponsored Gaming City of Heroes Cost Recovery To the Advertiser Target Market Reach Vicarious Product Trial Any racing game Any fashion placement Brand Exposure SIMS + IKEA Furniture
GTI Racing
HellGate London
HellGate London
HellGate London
It can be questionable
Battlefield 2142
You can get it horribly wrong
CounterStrike
Immersive Game Advertising Done Well Ad Impression counting for Rainbow Six Vegas   Rainbow 6 Vegas
Ben Sherman and Test Drive Unlimited Ben Sherman Demo http://www.igaworldwide.com/advertisers/casestudies/bensherman/
Take home Context  is the priority Where it adds realism NASCAR, Sport, Real Life Scenarios Where it aids vicarious trial Racing,  SIMS Extreme Sports with Create a Character systems Where it’s useful for the gamer, the story or the game
Ghost Recon
Additional Readings Svahn (2005)  Future-proofing  advergaming : a systematisation for the media buyer Petty and Andrews (2008)  Covert Marketing Unmasked: A Legal and Regulatory Guide for Practices That Mask Marketing Messages Craig-Lees, Scott and Wong (2008) Perceptions of product placement practice across Australian and US practitioners   Berman et al (2007) New business models for the new media world
Blogs and Links http://blog.pcnews.ro/2008/03/19/dynamic-in-game-advertising/ http://anarchyatk.blogspot.com/2008/08/in-game-advertising.html http://secondstorygamer.com/2008/06/can-in-game-advertising-be-a-good-thing/

In Game Advertising

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    Limiting the ScopeExcluding casual gaming Pop Cap , Yahoo!Games , Shockwave Intentional Advergaming ie Pepsi Max “ Bluff ” Mobile Gaming eg Anything from Jamster
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    Focus on thePC Console games In Game Advertising
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    Key players IGAWorldwide http://www.igaworldwide.com/ Massive http://www.massiveincorporated.com/ Google?
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    Benefits? To theGamer Immersion Rainbow 6 Realism Nascar08 Sponsored Gaming City of Heroes Cost Recovery To the Advertiser Target Market Reach Vicarious Product Trial Any racing game Any fashion placement Brand Exposure SIMS + IKEA Furniture
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    It can bequestionable
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    You can getit horribly wrong
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    Immersive Game AdvertisingDone Well Ad Impression counting for Rainbow Six Vegas Rainbow 6 Vegas
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    Ben Sherman andTest Drive Unlimited Ben Sherman Demo http://www.igaworldwide.com/advertisers/casestudies/bensherman/
  • 17.
    Take home Context is the priority Where it adds realism NASCAR, Sport, Real Life Scenarios Where it aids vicarious trial Racing, SIMS Extreme Sports with Create a Character systems Where it’s useful for the gamer, the story or the game
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    Additional Readings Svahn(2005) Future-proofing advergaming : a systematisation for the media buyer Petty and Andrews (2008) Covert Marketing Unmasked: A Legal and Regulatory Guide for Practices That Mask Marketing Messages Craig-Lees, Scott and Wong (2008) Perceptions of product placement practice across Australian and US practitioners Berman et al (2007) New business models for the new media world
  • 20.
    Blogs and Linkshttp://blog.pcnews.ro/2008/03/19/dynamic-in-game-advertising/ http://anarchyatk.blogspot.com/2008/08/in-game-advertising.html http://secondstorygamer.com/2008/06/can-in-game-advertising-be-a-good-thing/