Functions in C++, this presentation will cover the following topics
• Functions
• Functions Basics
• Overloaded functions
o Different numbers of arguments
o Different kinds of arguments
Revision Fucntion overloading
• Inline functions
• Default arguments
Functions in C++ provide more capabilities than functions in C, including function prototypes, function overloading, default arguments, and operator overloading. Function prototypes allow strong type checking and prevent illegal values from being passed to functions. Function overloading allows multiple functions to have the same name if they have different parameters. Default arguments allow functions to be called without passing all parameters by using default values defined in the function prototype. Operator overloading extends operators like + and - to non-standard data types like strings. Inline functions help reduce function call overhead by inserting the function code directly in the calling code.
Function in C++, Methods in C++ coding programmingestorebackupr
Functions in C++ can be overloaded, have default arguments, be inline, and be passed by reference or returned by reference. Inline functions avoid function call overhead by expanding the function body inline. Default arguments allow optional arguments in function calls. Function overloading relies on arguments to determine the correct implementation. Arguments can be passed by reference to allow modification of original variables or returned by reference.
The document provides information on functions in C++. It defines a function as a self-contained block of code that performs a specific task. The key points made include:
1. Functions have a name, return type, arguments, and body of code. They may be library functions or user-defined.
2. Functions are declared with a prototype and defined with a body. They are called by passing arguments.
3. Functions return a value using the return statement. Default return type is int.
4. Functions can have default arguments, be inline to reduce overhead, or be overloaded based on parameters. Recursion and passing objects are also discussed.
Functions allow programmers to organize code into reusable blocks. A function is defined with a return type, name, parameters, and body. Functions can return values and accept arguments. Arguments are passed by value by default, meaning changes inside the function don't affect the original arguments. Functions are called by name and passing any required arguments. Functions improve code organization and reuse.
This document provides an outline and overview of functions in C++. It discusses:
- The definition of a function as a block of code that performs a specific task and can be called from other parts of the program.
- The standard library that is included in C++ and provides useful tools like containers, iterators, algorithms and more.
- The parts of a function definition including the return type, name, parameters, and body.
- How to declare functions, call functions by passing arguments, and how arguments are handled.
- Scope rules for local and global variables as they relate to functions.
1. Function overloading allows functions with the same name to perform different tasks based on the number, type, or order of parameters.
2. Default parameters specify default values for parameters if no argument is passed, reducing the need for similar functions.
3. Inline functions advise the compiler to insert the function code directly in the calling code to avoid function call overhead for small functions.
C++ functions require prototypes that specify the return type and parameters. Function overloading allows multiple functions to have the same name but different signatures. Default arguments allow functions to be called without providing trailing arguments. Inline functions expand the function body at the call site for small functions to reduce overhead compared to regular function calls.
Functions, classes, and objects are fundamental concepts in object-oriented programming. Here's a brief explanation of each:
Functions:
Functions are blocks of code that perform specific tasks or computations.
They encapsulate a set of instructions and can take parameters (input) and return values (output).
Functions are reusable, promoting code modularity and maintainability.
Classes:
Classes are blueprints or templates for creating objects.
They define the structure and behavior of objects by specifying attributes (data members) and methods (functions) that the objects will have.
Classes serve as a model for creating multiple instances (objects) with similar characteristics.
Objects:
Objects are instances of classes.
They are concrete representations of the class's blueprint, with their own unique data values and the ability to perform actions using the methods defined in the class.
Objects are used to model and manipulate real-world entities in code.
In summary, functions are used to define specific tasks or operations, classes serve as templates for creating objects with shared attributes and behaviors, and objects are instances of classes that represent real-world entities and can interact with their environment. These concepts are central to object-oriented programming and software development.
The document discusses functions in C++. It begins by outlining key topics about functions that will be covered, such as function definitions, standard library functions, and function calls. It then provides details on defining and calling functions, including specifying return types, parameters, function prototypes, scope rules, and passing arguments by value or reference. The document also discusses local and global variables, function errors, and the differences between calling functions by value or reference.
Functions allow programmers to organize code into reusable blocks. There are three main types of functions: library functions, user-defined functions, and main(). Functions can return values and take parameters. Parameters can be passed by value, reference using an alias, or reference using pointers. Passing by value copies the values, while passing by reference or pointer passes the actual arguments so any changes made in the function also change the original variables. Well-defined functions promote code reuse and modular programming.
This document discusses different types of functions in C++, including user-defined functions, library functions, function parameters, return values, function prototypes, and function overloading. It provides examples to illustrate key concepts like defining functions with different parameters and return types, passing arguments to functions, and returning values from functions. Storage classes like local, global, static local and register variables are also briefly covered. The document is an introduction to functions in C++ programming.
If any class have multiple functions with same names but different parameters then they are said to be overloaded. Function overloading allows you to use the same name for different functions, to perform, either same or different functions in the same class.
If you have to perform one single operation but with different number or types of arguments, then you can simply overload the function.
The document discusses different types of storage classes in C++ that determine the lifetime and scope of variables:
1. Local variables are defined inside functions and have scope limited to that function. They are destroyed when the function exits.
2. Global variables are defined outside all functions and have scope in the entire program. They are destroyed when the program ends.
3. Static local variables are local variables that retain their value between function calls. Register variables are local variables stored in processor registers for faster access.
4. Thread local storage allows defining variables that are local to each thread and retain their values similar to static variables. The document provides examples to illustrate local, global, and static variables.
This document discusses overloaded functions, inline functions, and default arguments in C++. It provides examples of each:
1) Overloaded functions allow different implementations of the same function name based on argument types. Inline functions avoid function call overhead by inserting the function code at the call site. Default arguments specify values for optional arguments.
2) Function overloading, inline functions, and default arguments are not supported in C, only in C++. The examples demonstrate how these features work in C++ but would cause errors in C.
3) The benefits of overloaded functions, inline functions, and default arguments are modular and reusable code, reduced function call overhead, and optional arguments. But C does not support these object
The document discusses various concepts related to functions in C++ including:
- The main() function is the entry point of any C++ program.
- Function prototypes declare a function's name, return type, and parameters.
- Functions can pass arguments by reference by copying the reference rather than the value.
- A C++ function can return a reference similar to a pointer.
- The inline keyword before a function definition requests the compiler to replace function calls with the body code.
- Default arguments provide default values if no argument is passed during a function call.
- Function overloading allows defining multiple functions with the same name but different parameters.
This document discusses C++ functions. It defines standard functions that come with C++ and user-defined functions. It explains the structure of a C++ function including the function header and body. It discusses declaring function signatures separately from implementations. Parameters and scopes are also covered. Examples are provided of standard math and character functions as well as user-defined functions. Header files for organizing function declarations and implementation files are demonstrated.
C++ functions allow programmers to organize code into reusable blocks to perform specific tasks. There are two types of functions: standard library functions that are predefined in C++, and user-defined functions that are created by programmers. User-defined functions in C++ are declared with a return type, function name, and parameters. Functions can return values using the return statement. Function prototypes allow functions to be defined after they are called. Functions improve code readability and reusability.
The document provides an introduction and overview of key C++ concepts such as comments, input/output streams, declarations, data types, reference parameters, const qualifier, default arguments, and function overloading. It describes how each concept works in C++, provides examples, and in some cases compares the concept to how it works in C. The document is aimed at teaching basic C++ concepts.
6. Functions in C ++ programming object oriented programmingAhmad177077
In C++, functions are used to organize code into modular blocks that can perform specific tasks. Functions allow you to avoid code repetition, improve code readability, and make your program more manageable.
Lecture#7 Call by value and reference in c++NUST Stuff
This document discusses references and reference parameters in C++. It explains that call by reference allows a function to directly access and modify the original argument, unlike call by value where only a copy is passed. A reference parameter creates an alias for the argument, allowing changes to affect the original. The document provides examples demonstrating pass by value versus pass by reference using reference parameters, and also covers default arguments, reference initialization requirements, and function overloading.
The document discusses different types of functions in C++ including:
1) Main functions are mandatory while other programs define additional functions. Functions are declared with a return type, name, and parameters.
2) Functions are defined with a syntax including the return type, name, parameters, and body. Functions can be called within other functions or the main function by passing values.
3) Inline functions have their code placed at the call site at compile time to avoid function call overhead. They are defined using the inline keyword before the return type for small, single line functions.
4) Functions can have default arguments which are values provided in the declaration that are used if not passed to the function. They must
C++ functions require prototypes that specify the return type and parameters. Function overloading allows multiple functions to have the same name but different signatures. Default arguments allow functions to be called without providing trailing arguments. Inline functions expand the function body at the call site for small functions to reduce overhead compared to regular function calls.
Functions, classes, and objects are fundamental concepts in object-oriented programming. Here's a brief explanation of each:
Functions:
Functions are blocks of code that perform specific tasks or computations.
They encapsulate a set of instructions and can take parameters (input) and return values (output).
Functions are reusable, promoting code modularity and maintainability.
Classes:
Classes are blueprints or templates for creating objects.
They define the structure and behavior of objects by specifying attributes (data members) and methods (functions) that the objects will have.
Classes serve as a model for creating multiple instances (objects) with similar characteristics.
Objects:
Objects are instances of classes.
They are concrete representations of the class's blueprint, with their own unique data values and the ability to perform actions using the methods defined in the class.
Objects are used to model and manipulate real-world entities in code.
In summary, functions are used to define specific tasks or operations, classes serve as templates for creating objects with shared attributes and behaviors, and objects are instances of classes that represent real-world entities and can interact with their environment. These concepts are central to object-oriented programming and software development.
The document discusses functions in C++. It begins by outlining key topics about functions that will be covered, such as function definitions, standard library functions, and function calls. It then provides details on defining and calling functions, including specifying return types, parameters, function prototypes, scope rules, and passing arguments by value or reference. The document also discusses local and global variables, function errors, and the differences between calling functions by value or reference.
Functions allow programmers to organize code into reusable blocks. There are three main types of functions: library functions, user-defined functions, and main(). Functions can return values and take parameters. Parameters can be passed by value, reference using an alias, or reference using pointers. Passing by value copies the values, while passing by reference or pointer passes the actual arguments so any changes made in the function also change the original variables. Well-defined functions promote code reuse and modular programming.
This document discusses different types of functions in C++, including user-defined functions, library functions, function parameters, return values, function prototypes, and function overloading. It provides examples to illustrate key concepts like defining functions with different parameters and return types, passing arguments to functions, and returning values from functions. Storage classes like local, global, static local and register variables are also briefly covered. The document is an introduction to functions in C++ programming.
If any class have multiple functions with same names but different parameters then they are said to be overloaded. Function overloading allows you to use the same name for different functions, to perform, either same or different functions in the same class.
If you have to perform one single operation but with different number or types of arguments, then you can simply overload the function.
The document discusses different types of storage classes in C++ that determine the lifetime and scope of variables:
1. Local variables are defined inside functions and have scope limited to that function. They are destroyed when the function exits.
2. Global variables are defined outside all functions and have scope in the entire program. They are destroyed when the program ends.
3. Static local variables are local variables that retain their value between function calls. Register variables are local variables stored in processor registers for faster access.
4. Thread local storage allows defining variables that are local to each thread and retain their values similar to static variables. The document provides examples to illustrate local, global, and static variables.
This document discusses overloaded functions, inline functions, and default arguments in C++. It provides examples of each:
1) Overloaded functions allow different implementations of the same function name based on argument types. Inline functions avoid function call overhead by inserting the function code at the call site. Default arguments specify values for optional arguments.
2) Function overloading, inline functions, and default arguments are not supported in C, only in C++. The examples demonstrate how these features work in C++ but would cause errors in C.
3) The benefits of overloaded functions, inline functions, and default arguments are modular and reusable code, reduced function call overhead, and optional arguments. But C does not support these object
The document discusses various concepts related to functions in C++ including:
- The main() function is the entry point of any C++ program.
- Function prototypes declare a function's name, return type, and parameters.
- Functions can pass arguments by reference by copying the reference rather than the value.
- A C++ function can return a reference similar to a pointer.
- The inline keyword before a function definition requests the compiler to replace function calls with the body code.
- Default arguments provide default values if no argument is passed during a function call.
- Function overloading allows defining multiple functions with the same name but different parameters.
This document discusses C++ functions. It defines standard functions that come with C++ and user-defined functions. It explains the structure of a C++ function including the function header and body. It discusses declaring function signatures separately from implementations. Parameters and scopes are also covered. Examples are provided of standard math and character functions as well as user-defined functions. Header files for organizing function declarations and implementation files are demonstrated.
C++ functions allow programmers to organize code into reusable blocks to perform specific tasks. There are two types of functions: standard library functions that are predefined in C++, and user-defined functions that are created by programmers. User-defined functions in C++ are declared with a return type, function name, and parameters. Functions can return values using the return statement. Function prototypes allow functions to be defined after they are called. Functions improve code readability and reusability.
The document provides an introduction and overview of key C++ concepts such as comments, input/output streams, declarations, data types, reference parameters, const qualifier, default arguments, and function overloading. It describes how each concept works in C++, provides examples, and in some cases compares the concept to how it works in C. The document is aimed at teaching basic C++ concepts.
6. Functions in C ++ programming object oriented programmingAhmad177077
In C++, functions are used to organize code into modular blocks that can perform specific tasks. Functions allow you to avoid code repetition, improve code readability, and make your program more manageable.
Lecture#7 Call by value and reference in c++NUST Stuff
This document discusses references and reference parameters in C++. It explains that call by reference allows a function to directly access and modify the original argument, unlike call by value where only a copy is passed. A reference parameter creates an alias for the argument, allowing changes to affect the original. The document provides examples demonstrating pass by value versus pass by reference using reference parameters, and also covers default arguments, reference initialization requirements, and function overloading.
The document discusses different types of functions in C++ including:
1) Main functions are mandatory while other programs define additional functions. Functions are declared with a return type, name, and parameters.
2) Functions are defined with a syntax including the return type, name, parameters, and body. Functions can be called within other functions or the main function by passing values.
3) Inline functions have their code placed at the call site at compile time to avoid function call overhead. They are defined using the inline keyword before the return type for small, single line functions.
4) Functions can have default arguments which are values provided in the declaration that are used if not passed to the function. They must
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2. Introduction
Using functions we can structure our
programs in a more modular way, accessing
all the potential that structured programming
can offer to us in C++
A function is a group of statements that is
executed when it is called from some point of
the program.
3. Functions
In C++, functions are characterized by a name, a
return type and by a list of arguments (optional)
The argument list must always be present (even in
the case it is empty)
The return value must be compatible (maybe by
means of an explicit cast) with the function type
return value
double max( double a, double b)
{
return (a>b) ? a : b;
}
return type arguments
function body
4. Function prototypes
A function must be declared before you can use it (in the file
where it is used)
Function prototypes make C++ functions “type safe”, the
compiler can always convert the real values of the
arguments to the types formally specified in the prototype
#include <iostream>
double max(double, double);
int main()
{
double m = max(1, 3);
cout<<“the maximum is “<<m<<endl;
return 0;
}
main.cpp
double max (double a, double b)
{
return (a>b) ? a : b;
}
max.cpp
max prototype
(usually in max.h)
5. Exercise
Write a C++ program that will ask for a temperature in
Fahrenheit and display in Celsius.
#include<iostream.h>
float ftoc(float f){
float c;
c = float((f-32.0) * 5/9);
return c;
}
6. Exercise
int main(){
float farTemp,celTemp;
float ftoc(float farTemp);
cout<<"Enter the temperature in Fahrenheit : ";
cin>>farTemp;
cout<<"n";
celTemp = ftoc(farTemp);
cout<<"Equivalent in Celcius is: ";
cout << celTemp<<"nn";
return 0;
}
7. Call by Reference
Use of references allows a function to modify the value of its
arguments
The reference can be defined const so that the function can
not modify that argument
bool greater(int& i, int& j) {
if (i>j) {
int temp=i;
i=j;
j=temp;
return true;
}
else
return false;
}
Arguments passed “by reference”
The function can modify its
arguments
8. Default Arguments
A default value can be assigned to all arguments of a
function. The function can then be called by omitting those
parameter for which a default value has been specified
A default value can only be specified for the rightmost
parameters in the calling sequence
int pow(int , int);
int main()
{
int r=3;
int a1=pow(3,3); // a1=27
int a2=pow(3); // a2=9
return 0;
}
main.cpp
int pow (int a, int k=2)
{
if (k==2) return a*a;
else return a*pow(a, k-1);
}
pow.cpp
Default argument
9. #include <iostream>
using namespace std;
int AreaCube(int length, int width = 25, int height = 1);
int main()
{
int length = 100;
int width = 50;
int height = 2;
int area;
area = AreaCube(length, width, height);
cout << "First area equals: " << area << "n";
area = AreaCube(length, width);
cout << "Second time area equals: " << area << "n";
area = AreaCube(length);
cout << "Third time area equals: " << area << "n";
return 0;
}
int AreaCube(int length, int width, int height)
{
return (length * width * height);
}
10. inline functions
The inline keyword is used to suggest the compiler
that all calls to that function must be replaced with
executable code (all calls are replaced with the
function’s definition, everywhere in the code)
inline functions are used for efficiency reasons and
must be kept simple (not to get the compiler
overworked)
The compiler will decide autonomously (for
instance if the function is too big) whether to
ignore the inline directive or not
11. #include <iostream>
using namespace std;
inline int Double(int);
int main()
{
int target;
cout << "Enter a number to work with: ";
cin >> target; 13: cout << "n";
target = Double(target);
cout << "Target: " << target << endl;
target = Double(target);
cout << "Target: " << target << endl;
target = Double(target);
cout << "Target: " << target << endl;
return 0;
}
int Double(int target)
{
return 2*target;
}
12. Overloading
Different functions can carry the same name
The function being called is then chosen by the compiler on
the basis of the return type and on the argument number
and type
double average_array(const int a[], int size)
{
int sum=0;
for (int i=0;i<size;i++) sum+=a[i];
return double(sum)/size;
}
double average_array(const double a[], int size)
{
double sum=0;
for (int i=0;i<size;i++) sum+=a[i];
return sum/size;
}
average_array.cpp
13. Overloading
The list of arguments and their types is called the function’s
signature
The return type is not part of a function’s signature, the number
and the ordering of the arguments is on the other hand crucial
void print(int i=0) {. . .} // (1)
void print(int i, double x) {. . .} // (2)
void print(double y, int i) {. . .} // (3)
. . .
print(‘A’); // ‘A’ is converted to int, (1) is called
print(str[]); // error! No conversion is possible
print(15,9); // error! Ambiguity between (2) and (3)
print(15,9.); // OK, (2) is called
print(); // OK, (1) is called (default argument)
14. The main() arguments
By specifying a list of arguments for main() it is possible to have
access to all parameters passed on the command line:
argc is the # of parameters passed on the command line (at least
1, the program name) argv contains all single parameters
#include <iostream.h>
int main(int argc, char *argv[])
{
cout<<“ argc value: “<<argc<<endl;
cout<<“ the executable name is “<<*argv<<endl;
for (int i=1; i<argc; i++)
cout<<“Arg #”<<i<<“ = “<<*(argv+i)<<endl;
return 0;
}
15. The main() arguments (2)
If you run this program with the following
command
prompt> mytest this is a test
..you’ll get
argc value : 5
the executable name is e` mytest
Arg #1 = this
Arg #2 = is
Arg #3 = a
Arg #4 = test