Richard Rixham's presentation introducing open source hardware hacking with Arduino.
Presented at unsheffield 2009.
http://unsheffield.net
This document provides an introduction to physical computing using Arduino. It defines physical computing as building interactive physical systems using software and hardware to sense and respond to the physical world. Arduino is described as an open-source physical computing platform that consists of a small programmable board with inputs and outputs that can be controlled by code uploaded from a computer. Examples are provided of using Arduino boards to blink an LED, control the blinking with sensors like a potentiometer or light sensor, and connect Arduino to other devices like Processing or Flash. The document encourages an experimental "Arduino philosophy" of making instead of just talking and getting hands-on with prototyping using Arduino's easy start up process.
Arduino is an open-source hardware and software prototyping platform used for building electronics projects. It consists of a microcontroller board and an IDE used to write code. The board can be connected to sensors, actuators and other hardware components. There are many Arduino boards and derivatives that vary in size, capability, and function. The Arduino IDE uses a simplified version of C/C++ and provides an easy way to compile and upload code to the board.
Arduino is an open-source hardware platform for building interactive electronic projects. It consists of a simple open hardware design with an Atmel processor and input/output support. The hardware is less expensive than other prototyping devices. It is accompanied by a software side written in Java and based on Processing. Arduino began in Italy to control student-built interaction design projects and is descended from the open-source Wiring platform. It has a large community and potential for growth supporting its future success.
The Arduino is an open-source electronics prototyping platform consisting of both a physical programmable circuit board and a piece of software called the Arduino IDE. The Arduino board features an Atmega microcontroller and can be programmed to read input and control output from various sensors and actuators. It allows users with little technical experience to create interactive electronic projects through a simplified programming language. The Arduino platform has gained popularity for its low cost, ease of use, and large user community providing many online tutorials and libraries to expand its functionality.
The document provides an overview of the Arduino platform, including what it is, what it is used for, and how to get started using it. Key points:
- Arduino is an open-source hardware and software platform for building interactive electronic projects through a simple programming language.
- It is used for physical computing projects, interactive installations, and rapid prototyping. Projects can include sensors and actuators.
- Getting started requires an Arduino board, USB cable, power supply, and downloading the IDE (integrated development environment) to write and upload code. Basic electrical safety knowledge is also important.
This document introduces Arduino by defining what it is, the parts of an Arduino board, and how to program it. An Arduino is a microcontroller board that can be used to develop interactive objects by taking various inputs (e.g. sensors) and controlling physical outputs (e.g. lights, motors). It explains the basic components of an Arduino board and how Arduino code is uploaded and run. A simple example is provided to blink an LED using Arduino code and by changing the delay times, the blinking speed can be adjusted. Keywords like Arduino board, sketch, and LED are also defined.
The document provides an introduction to Arduino, including its history and capabilities. It was created in 2005 in Italy as an open-source hardware platform to make electronics more accessible to students and hobbyists. The Arduino board can read analog and digital input and output signals. It connects to a computer via USB and is programmed using the Arduino IDE. Common commands like digitalWrite(), analogWrite(), and pinMode() are used to control inputs, outputs, and PWM signals. The document includes examples of blinking LEDs, fading LEDs, and reading analog sensor values.
Arduino is an open-source hardware platform for building electronics projects. It provides a programmable circuit board and software to program it. Key features include an inexpensive ($30) and easy to use board, support for both digital and analog input/output, and a large user community. Arduino boards can be used to build interactive objects, sense and control the physical world, and communicate using various protocols. Examples of Arduino projects include robots, 3D displays, sensors, and more.
This document provides an introduction to Arduino and Arduino programming language. It defines Arduino as an open-source prototyping platform based on microcontrollers and an easy-to-use IDE. Key aspects covered include how to set up the Arduino environment, select a board and port, and understand the basic structure of an Arduino program using setup() and loop() functions. Examples demonstrated include blinking an LED, reading serial data, and creating infinite loops. The document aims to explain the basics of Arduino for beginners.
An introduction to Arduino micro-controller platform and C programming meant for the board. Introduction to debugging and hardware specification and limitations of the board.
This document provides an overview of Arduino, an open-source hardware platform used for building interactive objects and prototypes. It describes Arduino as a single-board microcontroller intended to make electronics projects more accessible. Key topics covered include the Arduino programming environment, common Arduino boards and their features, examples of simple Arduino projects like blinking an LED and building a line-following robot, and comparisons to other prototyping platforms. The document encourages readers to get started with Arduino for its low cost, easy programming environment, and large community support.
This presentation introduces the Arduino prototyping platform. It discusses Arduino products like the Uno, features like digital and analog input/output, and how to write sketches for common tasks like digital input/output, serial communication, analog-to-digital conversion, pulse-width modulation for motor control, and radio frequency communication. The presentation follows an agenda that includes introductions, various programming techniques, a break, and concludes with questions and feedback.
This document introduces Arduino, an open-source electronics prototyping platform. It can be used for projects involving robotics, music, sensor networks, interactive objects, art and more. Arduino boards use microcontrollers and can read input from sensors and control outputs to actuators. The Arduino software and community help make electronics prototyping accessible to anyone. Examples of Arduino projects include interactive installations, high-speed photography systems, biomimetic art, and drone autopilots.
Richard Rixham introduces Arduino, an open source hardware and software platform that allows users to build physical computing devices ranging from flashing lights to robots. Arduino uses an inexpensive microcontroller board and IDE to make programming in C/C++ accessible. It has digital and analog pins that can interact with sensors and actuators. Common Arduino models include the Uno, Mini, and Mega. Shield add-on boards provide extra functions like wireless connectivity. Example projects and resources for learning more are provided.
The Arduino platform was developed by a team of students and teachers to create an easy-to-use and affordable electronics prototyping platform. It was inspired by Processing and aims to be open source and support a community of users sharing projects and knowledge. The Arduino hardware acts as a microcontroller that can read input and control output to create interactive projects, while the software provides an easy programming environment to code these projects.
Have you heard of internet of things - where all kind of gadgets get connected so we can make better use of them ? Arduino is easy to learn platform that can help us to do exactly this - connect things, invent gadgets and experiment with them. This will give you joy because it is easily done and in the end you can touch your creation not like the software.
This document provides an overview of the Arduino Uno microcontroller board. It defines a microcontroller as a single-chip computer containing a CPU, memory, and input/output interfaces. The Arduino is an open-source electronics platform with easy-to-use hardware and software that allows anyone to develop interactive electronic projects. Key specifications of the Arduino Uno board are provided, including its microcontroller chip, memory, analog and digital pins. The process of analog to digital conversion is explained. Basic Arduino programming concepts like data types, statements, operators, and control structures are covered. The bare minimum code structure of setup() and loop() functions is described.
The document provides an introduction to Arduino, including:
- What an Arduino is and its main components like a microprocessor, digital pins for inputs and outputs, and analog pins.
- How to program an Arduino using a processing "sketch" with setup, loop, and other functions like digitalWrite, analogWrite, and delay.
- Examples of inputs like sensors and outputs like LEDs.
- An overview of the Arduino programming language and block-based programming with ArduBlocks.
- Information on upcoming demonstrations of Arduino projects and links for further learning resources.
The document discusses the Arduino open-source electronics prototyping platform. It describes what Arduino is, its programming environment, advantages, features, applications, and how it compares to other prototyping platforms. Arduino is an affordable and easy to use platform for creating interactive electronic projects through an open-source hardware board and software. It allows users to prototype sensors and control devices through code.
This project describes a sign language translation glove that uses flex sensors and an accelerometer/gyroscope to detect finger movements and positions. An Arduino microcontroller collects sensor data and sends it over Bluetooth to an Android device running a neural network model to recognize signs and output text. The goal is to translate American Sign Language signs into text in real-time using open source hardware and software components like Arduino, Android ADK, and various sensors.
Class materials for teaching the basic use of Arduino with LED, button, debouncing concept and Serial output. These materials were originally used in Startathon 2016.
The code is available here. https://github.com/SustainableLivingLab/intro-to-arduino
The document provides an overview of Arduino, including what it is, common Arduino boards, digital and analog input/output, and example projects. Arduino is an open-source electronics prototyping platform that can be used to create interactive objects. It uses a simple hardware and software environment to program and develop prototypes. The Arduino Uno is one of the most commonly used boards, which contains an Atmega328 microcontroller, digital and analog pins, and can be programmed via USB. The document describes how to connect various components like LEDs, buttons, sensors and motors to an Arduino board.
The document provides information about how the Arduino board works. It explains that the Arduino uses an Atmega microcontroller chip which is programmed to control inputs and outputs. A secondary chip, such as an Atmega8U2, handles the USB connection and communication between the microcontroller and computer. Supporting components like voltage regulators, capacitors, crystals and resistors work together to power the chips safely and generate the clock signal needed for programming and operation.
The basics of understanding electronics and physical interaction with Arduino presented and taught by Jörn Sandner, Prof. Franziska Hübler and Jeremy Abbett for the University of Applied Arts - Hamburg and Miami Ad School Europe.
This document provides an introduction to line follower competitions using Arduino microcontrollers. It discusses what a microcontroller is and types of Arduino boards. The coding structure is explained, covering data types, functions, control statements and loop statements. A workshop section describes how to control a DC motor using Arduino to rotate clockwise for 2 seconds and counter-clockwise for 5 seconds in an infinite loop.
Este documento describe lo que es Arduino, sus utilidades y diferentes tipos de placas. Arduino es una plataforma de hardware y software libre que permite el desarrollo de circuitos electrónicos interactivos. Se puede usar para crear dispositivos autónomos o conectarlos a otros. Existen varios modelos de placas Arduino como Duelmilanove, Mega, Nano y Pro, cada una con características particulares como el microcontrolador y número de entradas/salidas.
Arduino is an open-source hardware platform for building electronics projects. It provides a programmable circuit board and software to program it. Key features include an inexpensive ($30) and easy to use board, support for both digital and analog input/output, and a large user community. Arduino boards can be used to build interactive objects, sense and control the physical world, and communicate using various protocols. Examples of Arduino projects include robots, 3D displays, sensors, and more.
This document provides an introduction to Arduino and Arduino programming language. It defines Arduino as an open-source prototyping platform based on microcontrollers and an easy-to-use IDE. Key aspects covered include how to set up the Arduino environment, select a board and port, and understand the basic structure of an Arduino program using setup() and loop() functions. Examples demonstrated include blinking an LED, reading serial data, and creating infinite loops. The document aims to explain the basics of Arduino for beginners.
An introduction to Arduino micro-controller platform and C programming meant for the board. Introduction to debugging and hardware specification and limitations of the board.
This document provides an overview of Arduino, an open-source hardware platform used for building interactive objects and prototypes. It describes Arduino as a single-board microcontroller intended to make electronics projects more accessible. Key topics covered include the Arduino programming environment, common Arduino boards and their features, examples of simple Arduino projects like blinking an LED and building a line-following robot, and comparisons to other prototyping platforms. The document encourages readers to get started with Arduino for its low cost, easy programming environment, and large community support.
This presentation introduces the Arduino prototyping platform. It discusses Arduino products like the Uno, features like digital and analog input/output, and how to write sketches for common tasks like digital input/output, serial communication, analog-to-digital conversion, pulse-width modulation for motor control, and radio frequency communication. The presentation follows an agenda that includes introductions, various programming techniques, a break, and concludes with questions and feedback.
This document introduces Arduino, an open-source electronics prototyping platform. It can be used for projects involving robotics, music, sensor networks, interactive objects, art and more. Arduino boards use microcontrollers and can read input from sensors and control outputs to actuators. The Arduino software and community help make electronics prototyping accessible to anyone. Examples of Arduino projects include interactive installations, high-speed photography systems, biomimetic art, and drone autopilots.
Richard Rixham introduces Arduino, an open source hardware and software platform that allows users to build physical computing devices ranging from flashing lights to robots. Arduino uses an inexpensive microcontroller board and IDE to make programming in C/C++ accessible. It has digital and analog pins that can interact with sensors and actuators. Common Arduino models include the Uno, Mini, and Mega. Shield add-on boards provide extra functions like wireless connectivity. Example projects and resources for learning more are provided.
The Arduino platform was developed by a team of students and teachers to create an easy-to-use and affordable electronics prototyping platform. It was inspired by Processing and aims to be open source and support a community of users sharing projects and knowledge. The Arduino hardware acts as a microcontroller that can read input and control output to create interactive projects, while the software provides an easy programming environment to code these projects.
Have you heard of internet of things - where all kind of gadgets get connected so we can make better use of them ? Arduino is easy to learn platform that can help us to do exactly this - connect things, invent gadgets and experiment with them. This will give you joy because it is easily done and in the end you can touch your creation not like the software.
This document provides an overview of the Arduino Uno microcontroller board. It defines a microcontroller as a single-chip computer containing a CPU, memory, and input/output interfaces. The Arduino is an open-source electronics platform with easy-to-use hardware and software that allows anyone to develop interactive electronic projects. Key specifications of the Arduino Uno board are provided, including its microcontroller chip, memory, analog and digital pins. The process of analog to digital conversion is explained. Basic Arduino programming concepts like data types, statements, operators, and control structures are covered. The bare minimum code structure of setup() and loop() functions is described.
The document provides an introduction to Arduino, including:
- What an Arduino is and its main components like a microprocessor, digital pins for inputs and outputs, and analog pins.
- How to program an Arduino using a processing "sketch" with setup, loop, and other functions like digitalWrite, analogWrite, and delay.
- Examples of inputs like sensors and outputs like LEDs.
- An overview of the Arduino programming language and block-based programming with ArduBlocks.
- Information on upcoming demonstrations of Arduino projects and links for further learning resources.
The document discusses the Arduino open-source electronics prototyping platform. It describes what Arduino is, its programming environment, advantages, features, applications, and how it compares to other prototyping platforms. Arduino is an affordable and easy to use platform for creating interactive electronic projects through an open-source hardware board and software. It allows users to prototype sensors and control devices through code.
This project describes a sign language translation glove that uses flex sensors and an accelerometer/gyroscope to detect finger movements and positions. An Arduino microcontroller collects sensor data and sends it over Bluetooth to an Android device running a neural network model to recognize signs and output text. The goal is to translate American Sign Language signs into text in real-time using open source hardware and software components like Arduino, Android ADK, and various sensors.
Class materials for teaching the basic use of Arduino with LED, button, debouncing concept and Serial output. These materials were originally used in Startathon 2016.
The code is available here. https://github.com/SustainableLivingLab/intro-to-arduino
The document provides an overview of Arduino, including what it is, common Arduino boards, digital and analog input/output, and example projects. Arduino is an open-source electronics prototyping platform that can be used to create interactive objects. It uses a simple hardware and software environment to program and develop prototypes. The Arduino Uno is one of the most commonly used boards, which contains an Atmega328 microcontroller, digital and analog pins, and can be programmed via USB. The document describes how to connect various components like LEDs, buttons, sensors and motors to an Arduino board.
The document provides information about how the Arduino board works. It explains that the Arduino uses an Atmega microcontroller chip which is programmed to control inputs and outputs. A secondary chip, such as an Atmega8U2, handles the USB connection and communication between the microcontroller and computer. Supporting components like voltage regulators, capacitors, crystals and resistors work together to power the chips safely and generate the clock signal needed for programming and operation.
The basics of understanding electronics and physical interaction with Arduino presented and taught by Jörn Sandner, Prof. Franziska Hübler and Jeremy Abbett for the University of Applied Arts - Hamburg and Miami Ad School Europe.
This document provides an introduction to line follower competitions using Arduino microcontrollers. It discusses what a microcontroller is and types of Arduino boards. The coding structure is explained, covering data types, functions, control statements and loop statements. A workshop section describes how to control a DC motor using Arduino to rotate clockwise for 2 seconds and counter-clockwise for 5 seconds in an infinite loop.
Este documento describe lo que es Arduino, sus utilidades y diferentes tipos de placas. Arduino es una plataforma de hardware y software libre que permite el desarrollo de circuitos electrónicos interactivos. Se puede usar para crear dispositivos autónomos o conectarlos a otros. Existen varios modelos de placas Arduino como Duelmilanove, Mega, Nano y Pro, cada una con características particulares como el microcontrolador y número de entradas/salidas.
The Arduino Nano is a small, breadboard-friendly board based on the ATmega328 or ATmega168 microcontroller. It has 14 digital input/output pins, 8 analog inputs, a 16 MHz crystal oscillator, a micro USB connection, ICSP headers, and a reset button. The Nano can be programmed with the Arduino IDE and powered via USB or an external power source.
The document discusses Arduino, an open-source prototyping platform introduced in 2005 to provide students with an inexpensive yet programmable microcontroller for connecting sensors and actuators in electromechanical devices. Arduino boards like the Uno, Mega, and LilyPad allow users to control outputs like LEDs or motors through inputs like sensors for GPS, WiFi, accelerometers through an intuitive programming environment. Examples of Arduino projects include smart home controllers, spy drones, robots, and automated systems like fish feeders or fan speed controls.
The document provides an introduction to Arduino and physical computing using microcontrollers. It describes that Arduino boards use ATmega microcontrollers and can be programmed to sense the physical world using sensors, process data, and control physical devices using actuators. The document outlines the basic components of a microcontroller, how the Arduino programming environment works, and the basic structure and functions used in Arduino programs.
This document provides an introduction to Arduino and physical computing. It explains that Arduino is an open source prototyping platform that simplifies physical computing. The document walks through some hands-on examples of blinking an LED, fading an LED using pulse-width modulation, adding input using pushbuttons and sensors, and combining input and output. It encourages experimenting further on your own.
The document is a user manual for the Arduino Nano (V2.3) that includes:
- A pin layout diagram of the Arduino Nano labeling the pin numbers and names.
- A mechanical drawing of the board dimensions.
- A bill of materials listing the 18 components included in the Arduino Nano including the microcontroller, USB-serial chip, voltage regulator, crystal oscillator, capacitors, resistors, LEDs, headers and switches.
Two Grade 9 girls were given Arduino kits to play around with for 4 weeks (9 lessons). The girls were told to explore, create, inquire, think critically and develop a simple introductory guide for other students. This is one girl's guide.
This Arduino Introduction presentation are the power point slides - see the PDF version for a step by step screenshots of what we showed live during the online workshops.
A workshop as part of series of online workshops, stemmed from an LSTA grant to educate librarians and library school students on makerspaces, especially in academic libraries. October 15, 2014
Getting started with Arduino using LabView V9.
http://openwetware.org/wiki/User:Pranav_Rathi/Notebook/OT/2013/01/11/Getting_started_with_Arduino#LabView_Arduino_Interface_and_Firmware_installation
The document provides an outline and overview of a student project to design a remotely controlled smart home power strip using an Arduino processor. The summary is:
1) The project aims to create an inexpensive smart home device by designing a power strip that can be remotely controlled via WiFi using an Arduino microcontroller.
2) The power strip prototype includes an Arduino Nano, ESP8266 WiFi module, relays to control three AC outlets, sensors to monitor temperature and current, and an RTC chip for independent timekeeping.
3) Communication between the power strip, a Java server, and client apps is handled over WiFi, with the server managing commands, updates to a MySQL database, and
The document introduces Arduino, an open-source hardware platform for building electronics projects. Arduino consists of a programmable circuit board and IDE software. It is widely used due to its low cost, extensive documentation and community support. The document describes common Arduino boards like Uno and Mega, the Arduino programming language based on C/C++, and the Arduino IDE. It also discusses Arduino shields that extend the capabilities of the main board and provides examples of blinking LED projects.
I2c interfacing raspberry pi to arduinoMike Ochtman
A complete reference how-to guide to connect and interface a Raspberry Pi and an Arduino over I2C using Python and smbus. Including how to configure both Raspberry Pi and Arduino to start communication over TWI/I2C
Full source code and documentation at https://github.com/MikeOchtman/Pi_Arduino_I2C
Interfacing methods of microcontrollerDiwaker Pant
The document discusses microcontroller interfacing. It defines interfacing as the transfer of data between microcontrollers and peripherals using buses. Interfacing is needed to connect a microcontroller's computation capabilities to external signals or devices to enable man-machine interaction. Various interfacing methods are described, including wiring techniques like wires, buses, and pins. Examples of interfacing a microcontroller to memory and I/O devices are provided. Common microcontroller interfaces like digital input/output, analog, serial interfaces are also summarized along with their applications and advantages/disadvantages.
A brief introduction to Arduino microcontroller platform hardware and programming for rapid prototyping, for more discussion and articles about different microcontroller platforms and tutorials please visit: http://elrayescampaign.blogspot.ca/
This document introduces Arduino, an open-source electronics prototyping platform. It discusses that Arduino is intended for artists, designers, hobbyists to create interactive objects. It then describes the Arduino hardware, including the microcontroller, I/O pins, and official and third party boards. It also covers the Arduino programming environment and language, and provides examples of common tasks like reading buttons and displaying to serial. Finally, it discusses common sensors, motors, and modules used with Arduino and points to the active Arduino community for support.
This document discusses interfacing devices like LEDs, LCDs, and keyboards to an 8051 microcontroller. It begins by explaining what input/output interfacing is and the differences that exist between CPUs and peripheral devices. It then reviews the pin configuration of the 8051 and the specific devices that will be interfaced: LEDs, an LCD, and a keyboard. Wiring diagrams and code examples are provided for interfacing each device. Key concepts like scanning keyboard rows and columns, sending commands and data to an LCD, and checking an LCD's busy flag are explained.
The document introduces Arduino pins and their functions. It describes the different types of signals and then discusses the ATmega328p microcontroller used in Arduino boards. It details the various pin types on Arduino boards including power pins, analog input pins, digital I/O pins, Tx/Rx pins for serial communication, and special function pins. The pin functions described include power regulation, analog to digital conversion, digital input/output, serial data transmission/reception, and resetting the microcontroller.
Richard Rixham introduces Arduino, an open-source hardware and software platform for building interactive physical computing devices more easily. Arduino allows users to control physical devices by reading input and controlling output through an Arduino board. The Arduino board contains a microcontroller, inputs and outputs that can interact with electronic components. It is programmed using a simple language based on C/C++. Example projects and further resources are provided to help users get started with building their own Arduino devices.
This document provides an introduction and overview of Arduino and microcontrollers for a class on spooky projects. It includes:
- An introduction to the Arduino microcontroller board, its components, and how it can be programmed from a computer.
- A breakdown of what is in the class kit that students received, including components like an Arduino board, breadboard, LEDs, resistors, and more.
- Instructions on how to build simple circuits like an LED flashlight and a blinking LED program using the Arduino board.
- An outline of what will be covered in future classes, like reading buttons, analog sensors, and more complex LED programs.
Arduino (/ɑːrˈdwiːnoʊ/) is an Italian open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Its hardware products are licensed under a CC BY-SA license, while the software is licensed under the GNU Lesser General Public License (LGPL) or the GNU General Public License (GPL),[1] permitting the manufacture of Arduino boards and software distribution by anyone. Arduino boards are available commercially from the official website or through authorized distributors.[2]
Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards ('shields') or breadboards (for prototyping) and other circuits. The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. The microcontrollers can be programmed using the C and C++ programming languages (Embedded C), using a standard API which is also known as the Arduino Programming Language, inspired by the Processing language and used with a modified version of the Processing IDE. In addition to using traditional compiler toolchains, the Arduino project provides an integrated development environment (IDE) and a command line tool developed in Go.
This document provides an overview and schedule for a two-day workshop on creating audible objects using Arduino. Day 1 focuses on theory, including Arduino and sensor basics, analog vs. digital signals, event detection, programming, and MIDI. Day 2 involves practical applications, such as hooking up sensors and MIDI and integrating everything. The document also introduces the workshop leader and provides background on Arduino, sensors, programming, MIDI, and ideas for projects.
02 Sensors and Actuators Understand .pdfengsharaf2025
Sensors and Actuator
Understand networking theories and concepts, such as OSI model, TCP/IP protocols, and subnetting
Build logical and abstract thinking
Slides from my "Getting started with Arduino" workshop. Details at
http://hardwarefun.com/news/slides-from-getting-started-with-arduino-workshop
The document provides an overview of how an interactive device works using Arduino. It describes that an interactive device senses its environment using sensors, processes this information using software on the microcontroller, and then interacts with the world using actuators. It then gives examples of blinking an LED using Arduino code to illustrate how this process works at a basic level.
The document discusses setting up an Arduino board. It defines an Arduino board as a microcontroller board that contains an onboard power supply, USB port, and Atmel microcontroller chip. It simplifies creating control systems by providing a standard board that can be programmed without requiring sophisticated PCB design. The document also provides instructions on installing the Arduino IDE software, selecting the board and serial port, and uploading a basic blink program to test the setup.
This document provides an overview of microprocessors and the Arduino development environment. It begins with definitions of a microprocessor as a tiny, inexpensive computer that can interact with the physical world through sensors and actuators. It then discusses what an Arduino is and provides instructions for a basic "blink" example project using an LED. The document covers Arduino software, hardware, and programming concepts like inputs, outputs, variables, and functions. It also explores modifying and debugging code and connecting additional hardware like buttons, sensors, and stepper motors.
George Lagoda introduces Arduino microcontrollers and their capabilities. Arduino boards can be used to hack things by exploiting vulnerabilities in communication protocols between devices and computers. The Arduino Leonardo allows creating malicious USB devices by emulating a keyboard or mouse and executing programs without permission. With libraries like Firmata, one could build a keylogger. With its programming language and libraries, Arduino provides an easy way to prototype hardware projects and explore hacking concepts.
This document provides an introduction to Arduino microcontrollers and programming. It discusses physical computing using sensors and actuators, microcontroller architectures and components. It then introduces the Arduino development board as an open source and easy to use platform for physical computing. The document explains the Arduino IDE, programming structure, data types, functions, and basic programming concepts like digital and analog I/O.
The document introduces Arduino, an open-source hardware platform used for electronics projects. It discusses that Arduino bridges the divide between the analog real world and digital computers by allowing users to control physical devices with code. The document outlines what is needed to get started with Arduino, including buying a board and components, using a simulator, or a starter kit. It also provides examples of sensing real world inputs and controlling outputs through demonstrations. Resources for learning more about Arduino are also listed.
Pragya Champion's Chalice is the annual Intra Pragya General Quiz hosted by the club's outgoing President and Vice President. The prelims and finals are both given in the singular set.
How to Configure Add to Cart in Odoo 18 WebsiteCeline George
In this slide, we’ll discuss how to configure the Add to Cart functionality in the Odoo 18 Website. This feature enhances the shopping experience by offering three flexible options: Stay on the Product Page, Go to the Cart, or Let the User Decide through a dialog box.
Christian education is an important element in forming moral values, ethical Behaviour and
promoting social unity, especially in diverse nations like in the Caribbean. This study examined
the impact of Christian education on the moral growth in the Caribbean, characterized by
significant Christian denomination, like the Orthodox, Catholic, Methodist, Lutheran and
Pentecostal. Acknowledging the historical and social intricacies in the Caribbean, this study
tends to understand the way in which Christian education mold ethical decision making, influence interpersonal relationships and promote communal values. These studies’ uses, qualitative and quantitative research method to conduct semi-structured interviews for twenty
(25) Church respondents which cut across different age groups and genders in the Caribbean. A
thematic analysis was utilized to identify recurring themes related to ethical Behaviour, communal values and moral development. The study analyses the three objectives of the study:
how Christian education Mold’s ethical Behaviour and enhance communal values, the role of
Christian educating in promoting ecumenism and the effect of Christian education on moral
development. Moreover, the findings show that Christian education serves as a fundamental role
for personal moral evaluation, instilling a well-structured moral value, promoting good
Behaviour and communal responsibility such as integrity, compassion, love and respect. However, the study also highlighted challenges including biases in Christian teachings, exclusivity and misconceptions about certain practices, which impede the actualization of
How to Create Time Off Request in Odoo 18 Time OffCeline George
Odoo 18 provides an efficient way to manage employee leave through the Time Off module. Employees can easily submit requests, and managers can approve or reject them based on company policies.
"Dictyoptera: The Order of Cockroaches and Mantises" Or, more specifically: ...Arshad Shaikh
Dictyoptera is an order of insects that includes cockroaches and praying mantises. These insects are characterized by their flat, oval-shaped bodies and unique features such as modified forelegs in mantises for predation. They inhabit diverse environments worldwide.
TechSoup Microsoft Copilot Nonprofit Use Cases and Live Demo - 2025.05.28.pdfTechSoup
In this webinar we will dive into the essentials of generative AI, address key AI concerns, and demonstrate how nonprofits can benefit from using Microsoft’s AI assistant, Copilot, to achieve their goals.
This event series to help nonprofits obtain Copilot skills is made possible by generous support from Microsoft.
Types of Actions in Odoo 18 - Odoo SlidesCeline George
In Odoo, actions define the system's response to user interactions, like logging in or clicking buttons. They can be stored in the database or returned as dictionaries in methods. Odoo offers various action types for different purposes.
The PDF titled "Critical Thinking and Bias" by Jibi Moses aims to equip a diverse audience from South Sudan with the knowledge and skills necessary to identify and challenge biases and stereotypes. It focuses on developing critical thinking abilities and promoting inclusive attitudes to foster a more cohesive and just society. It defines bias as a tendency or prejudice affecting perception and interactions, categorizing it into conscious and unconscious (implicit) biases. The content highlights the impact of societal and cultural conditioning on these biases, particularly within the South Sudanese context.
POS Reporting in Odoo 18 - Odoo 18 SlidesCeline George
To view all the available reports in Point of Sale, navigate to Point of Sale > Reporting. In this section, you will find detailed reports such as the Orders Report, Sales Details Report, and Session Report, as shown below.
IDSP is a disease surveillance program in India that aims to strengthen/maintain decentralized laboratory-based IT enabled disease surveillance systems for epidemic prone diseases to monitor disease trends, and to detect and respond to outbreaks in the early phases swiftly.....
How to Setup Renewal of Subscription in Odoo 18Celine George
A subscription is a recurring plan where you set a subscription period, such as weekly, monthly, or yearly. Based on this period, the subscription renews automatically. In Odoo 18, you have the flexibility to manage renewals either manually or automatically.
Based in Wauconda, Diana Enriquez teaches dual-language social studies at West Oak Middle School, guiding students in grades 6-8. With a degree from Illinois State University and an ESL/Bilingual certification, she champions diversity and equity in education. Diana’s early experience as a special education paraprofessional shaped her commitment to inclusive and engaging learning.
Jack Lutkus is an education champion, community-minded innovator, and cultural enthusiast. A social work graduate student at Aurora University, he also holds a BA from the University of Iowa.
Odoo 18 Point of Sale PWA - Odoo SlidesCeline George
Progressive Web Apps (PWA) are web applications that deliver an app-like experience using modern web technologies, offering features like offline functionality, installability, and responsiveness across devices.
Happy Summer Everyone. This is also timeless for future viewing.
You all have been upgraded from ‘Guest’ Students to ‘Graduate’ Students. Do Welcome Back. For new guests, please see our free weekly workshops from Spring ‘25’
Blessings, Love, and Namaste’.
Do Welcome to Summer ‘25’ for LDMMIA.
TY, for surviving our First Season/Term of our Reiki Yoga Workshops. These presentations/workshop are designed for your energy wellness.
Also, professional expansion for Summer ‘25’. All updates will be uploaded here and digital notes within our Merch Shop. (I am Completely, using the suggestions of AI for my Biz style. Its spooky accurate. So far, AI has been very helpful for office and studio admin. I even updated my AI avatars. Similar to my SL Meta avatar.)
Do take Care of yourselves. This is only a Bonus Checkin. The Next Workshop will be Lecture/Session 8. I will complete by Friday.
https://ldm-mia.creator-spring.com/
2. What is an Arduino? Lego Technic turned up to 11. Physical Computing allowing interaction with the environment Build anything from flashing light to robots that can interact with the internet Add Shields to provide functionality Open Source Inexpensive and FUN
5. Programming Arduino Integrated Development Environment (IDE) Windows Mac Linux C derived language Active community of users for support, advice and ideas
6. Hello World int ledPin = 13; // LED connected to digital pin 13 void setup() // run once, when the sketch starts { pinMode(ledPin, OUTPUT); // sets the digital pin as output } void loop() // run over and over again { digitalWrite(ledPin, HIGH); // sets the LED on delay(1000); // waits for a second digitalWrite(ledPin, LOW); // sets the LED off delay(1000); // waits for a second }
7. Example Project Temperature readings posted to a website Website displays temperature readings as user refreshed the page
9. Next Steps – Hands on Workshop Simple first projects: Blinking LED Using Buttons Potentiometers Sensors More sophisticated projects Internet connectivity Driving motors