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Computer Skills
Chapter 1:
Introduction to Computer
1
Computer
A computer is an electronic device, operating
under the control of instructions stored in its
own memory that can accept data (input),
process the data according to specified rules,
produce information (output), and store the
information for future use
2
Functionalities of a computer
Any digital computer carries out five functions in gross terms:
Takes data as input.
Stores the data/instructions in its memory and use them when
required.
Processes the data and converts it into useful information.
Generates the output
Controls all the above four steps
3
Functionalities of a computer(Contd.)
4
Data Information
Processing
Computer Components
Hardware
Software
5
Hardware
Computer hardware is the collection of
physical elements "Tangible objects”
 that constitutes a computer system.
The actual machinery, wires, transistors, and
circuits … etc.
6
Hardware:
7
Software
Computer Programs
instructions and data
8
The Components of a Computer
1.Input
2.Central processing
3.Primary Memory
4.Secondary storage
5.Output
9
Input Devices
Input device is any peripheral (piece of
computer hardware equipment to provide
data and control signals to an information
processing system such as a computer or
other information appliance.
Input device Translate data from form that
humans understand to one that the computer
can work with. Most common are keyboard
and mouse
10
Input Devices
11
Example of Input Devices
Keyboard Mouse (pointing device) Microphone
Touch screen Scanner Webcam
Touchpads MIDI keyboard
Graphics Tablets Cameras Pen Input
Video Capture Hardware Microphone Trackballs
Barcode reader Digital camera Joystick
Gamepad Electronic Whiteboard
12
Note: The most common use keyboard is the QWERTY keyboard.
Generally standard Keyboard has 104 keys
Central Processing Unit
CPU
known as microprocessor or processor
It is responsible for all functions and processes
13
CPU Components
The CPU is comprised of three main parts
1. ALU (Arithmetic Logic Unit)
2. Control Unit (CU)
3. Registers: Stores the data that is to be executed
next.
14
ALU
Executes all arithmetic and logical operations.
Arithmetic calculations like as addition, subtraction,
multiplication and division.
 Logical operation like compare numbers, letters, or
special characters
15
Control Unit (CU)
Control Unit (CU): controls and co-ordinates computer components.
 Read the code for the next instruction to be executed.
 Increment the program counter so it points to the next instruction.
 Read whatever data the instruction requires from cells in memory.
 Provide the necessary data to an ALU or register.
 If the instruction requires an ALU or specialized hardware to
complete, instruct the hardware to perform the requested operation.
16
Registers
Registers :Stores the data that is to be
executed next, "very fast storage area".
17
Primary Memory
1.RAM.
2.ROM
18
Primary Memory
1. RAM: Random Access Memory: is a memory
scheme within the computer system responsible for
storing data on a temporary basis, so that it can be
promptly accessed by the processor as and when
needed.
It is volatile in nature, which means that data will
be erased once supply to the storage device is
turned off.
RAM stores data randomly and the processor
accesses these data randomly from the RAM
storage.
19
Primary Memory
2. ROM (Read Only Memory): ROM is a
permanent form of storage. ROM stays active
regardless of whether power supply to it is
turned on or off. ROM devices do not allow data
stored on them to be modified.
20
Secondary Memory
Stores data and programs permanently
its retained after the power is turned off
Main Examples
1. Hard Disk
2. Optical Disk
3. Flash memory
21
Hard Disk
Called Disk drive or HDD
stores and provides relatively quick access to
large amounts of data.
Stores data on an electromagnetically charged
surface or set of surfaces.
22
RAM V.s Hard Disk
What are the differences between RAM as a
main memory and HDD as a Secondary
Memory.
23
RAM V.s Hard Disk
24
Output Unit
An output device is any piece of computer
hardware equipment used to communicate
the results of data processing carried out by
an information processing system (such as a
computer)
converts the electronically generated
information into human-readable form.
25
Output devices Examples
26
Monitor LCD Projection Panels
Printers (all types) Computer Output Microfilm (COM)
Plotters Speaker(s)
Projector
Output devices Examples
1. A monitor
27
CRT: Cathode Ray Tube
LCD: Liquid crystal display most
familiar these days
Output devices Examples
2. Printer:
transfers data from a computer onto paper
Printer types:
1-Laser Printer.
2-Ink Jet Printer.
3-Dot Matrix Printer
28
Software
Software is a generic term for organized
collections of computer data and instructions,
often broken into two major categories two
major categories:
1. system software
2. application software
29
System software
Known as Operating System
is responsible for controlling, integrating, and
managing the individual hardware components of
a computer system
Windows is an example of OS.
 example of System Software:
 1) Microsoft Windows
 2) Linux
 3) Unix
 4) Mac OSX
 5) DOS
30
Application software
 is used to accomplish specific tasks other than just running the computer system.
 It may consist of:
 a single program, such as an image viewer;
 a small collection of programs (often called a software package) that work closely together to
accomplish a task, such as a spreadsheet or text processing system;
 a larger collection (often called a software suite) of related but independent programs and
packages that have a common user interface or shared data format, such as Microsoft Office,
31
32
Unit of Measurements - Storage
Storage Units
Bit BIT 0 or 1
Byte B
Kilobyte KB
Megabyte MB
Gigabyte GB
Terabyte TB
33
Size example
• 1 bit - answer to an yes/no question
• 1 byte - a number from 0 to 255.
• 90 bytes: enough to store a typical line of text from a book.
• 4 KB: about one page of text.
• 120 KB: the text of a typical pocket book
• 3 MB - a three minute song (128k bitrate)
• 650-900 MB - an CD-ROM
• 1 GB -114 minutes of uncompressed CD-quality audio at 1.4
Mbit/s
• 8 -16 GB - size of a normal flash drive
34
Unit of Measurement -Speed
The speed of CPU measured by unit called
Hertz (Hz)
1 Hz represent 1 cycle per second.
The speed of CPU is known as Computer
Speed.
35
Unit of Measurement -Speed
36
CPU SPEED MEASURES
1 hertz or Hz 1 cycle per second
1 MHz 1 million cycles per second or 1000 Hz
1 GHz 1 billion cycles per second or 1000 MHz
Computer Classification
Computers can be classified by size and power to:
1. Personal computer (PCs)
2. Workstation:
3. Minicomputer
4. Mainframe:
5. SuperComputer
37
Computer Classification
 Compare between the previous type of
computers based on
Price
Processing Speed
Storage Capacity
Powerful
Single-user or Multi-user
Computer Size
38
Laptop computer
 is a portable computer.
personal computer that can be easily carried and
used in a variety of locations.
run the same software and applications in PCs
39
Netbook Computer
A netbook is a type of laptop that is designed
to be even more portable.
Cheaper and less powerful than laptops or
desktops.
They are generally less powerful than other
types of computers, but they provide enough
power for email and internet access, which is
where the name "netbook" comes from.
40
Mobile Devices
A mobile device is basically any handheld computer.
It is designed to be extremely portable.
Some mobile devices are more powerful
Types:
1.Tablet Computers
2.E-Book Readers
3.Smartphones
41
Tablet Computers
designed to be portable.
The most obvious difference is that tablet
computers don't have keyboards or
touchpads.
Best used for tasks like web
browsing, watching videos, reading e-books,
and playing games.
42
Tablet Computers
 The most obvious difference is that tablet computers don't have
keyboards or touchpads. Instead, the entire screen is touch-
sensitive, allowing you to type on a virtual keyboard and use your
finger as a mouse pointer.
 Tablet computers are mostly designed for consuming media, and
they are optimized for tasks like web browsing, watching videos,
reading e-books, and playing games
43
Smartphones
a powerful mobile phone
designed to run a variety of applications in
addition to phone service.
 Compare it with the tablet?
Internet access is an important feature of
smartphones. (3G or 4G)(Wi-Fi Service)
44
Data, Information and Knowledge
Data:
Facts and figures which relay something
specific
 but which are not organized in any way and
which provide no further information regarding
patterns
unstructured facts and figures
45
Data, Information and Knowledge
Information:
For data to become information, it must be
contextualized, categorized, calculated and
condensed. (Processing)
it is data with relevance and purpose.
46
Data, Information and Knowledge
Knowledge:
Knowledge is closely linked to doing and
implies know-how and understanding.
Processing Information
47
Data, Information and Knowledge
Data: symbols
Information: data that are processed to be
useful; provides answers to "who", "what",
"where", and "when" questions
Knowledge: application of data and
information; answers "how" questions
48
Data, Information and Knowledge
49
Data, Information and Knowledge
Processing data produces
information, and processing
information produces
knowledge.
50
Characteristics of Computer
1.Speed
2.Accuracy
3.Diligence
4.Storage Capability
5.Versatility
51
Characteristics of Computer
Speed :The computer can process data very
fast, at the rate of millions of instructions per
second
Accuracy: Computer provides a high degree of accuracy.
For example, the computer can accurately give the result of
division of any two numbers up to 10 decimal places.
Diligence: When used for a longer period of time, the
computer does not get tired or fatigued. It can perform long
and complex calculations with the same speed and accuracy
from the start till the end.
52
Characteristics of Computer
Storage Capability: Large volumes of data and
information can be stored in the computer and also
retrieved whenever required. A limited amount of
data can be stored, temporarily, in the primary
memory. Secondary storage devices like floppy disk
and compact disk can store a large amount of data
permanently.
Versatility: Computer is versatile in nature. It can
perform different types of tasks with the same ease.
At one moment you can use the computer to prepare
a letter document and in the next moment you may
play music or print a document.
53
Advantages and Disadvantages
of Using Computers
Advantages of
Using Computers
Disadvantages of
Using Computers
Discovering Computers 2012: Chapter 1 9
Speed
Reliability
Consistency
Storage
Communications
Health Risks
Violation of Privacy
Public Safety
Impact on Labor Force
Impact on Environment
Pages 9 ‐ 10
Networks and the Internet
• A network is a
collection of computers
and devices connected
together, often
wirelessly, via
communications
devices and
transmission media
Discovering Computers 2012: Chapter 1 11
Pages 10 ‐ 11
Figure 1‐6
Networks and the Internet
• The Internet is a worldwide collection of networks that
connects millions of businesses, government agencies,
educational institutions, and individuals
Discovering Computers 2012: Chapter 1 12
Page 11
Figure 1‐7
Networks and the Internet
• People use the Internet for a variety of reasons:
Discovering Computers 2012: Chapter 1 13
Pages 12 ‐ 13
Figure 1‐8
Communicate Research and
Access Information
Shop Bank and Invest Online Trading
Entertainment Download Videos Share Information Web Application
Networks and the Internet
• A social networking Web site encourages
members to share their interests, ideas, stories,
photos, music, and videos with other registered
users
Discovering Computers 2012: Chapter 1 14
Page 14
Figure 1‐9
Computer Viruses
Viruses:
E-mail viruses:
Trojan horses:
Worms:
59
Viruses
A computer virus is an application program designed
and written to destroy other programs.
A virus is a small piece of software that piggybacks
on real programs
virus might attach itself to a program such as a
spreadsheet program
and it has the chance to reproduce (by attaching to
other programs)
60
E-mail viruses:
e-mail virus travels as an attachment to e-mail
messages
Replicates itself by automatically mailing itself to
dozens of people in the victim's e-mail address book.
61
Trojan horses
simply a computer program
The program claims to do one thing (it may
claim to be a game) but instead does damage
when you run it
62
Worms
A worm is a small piece of software that uses
computer networks and security holes to
replicate itself.
worm scans the network for another machine
that has a specific security hole.
63
Malicious Software
How do you know if you have a virus?
Lack of storage capability
Decrease in the speed of executing
programs
Unexpected error messages
Halting the system
64
Tips to avoid viruses and lessen their impact?
1. Delete e-mails from unknown or suspicious,
untrustworthy (unreliable) sources, especially
those with files attached to an e-mail.
2. Never open a file attached to an e-mail unless
you know what it is, even if it appears to come
from a friend.
3. Download files from the Internet only from
legitimate and reputable sources.
4. Update your antivirus software at least every two
weeks as over 200 viruses are discovered each
month.
5. Backup your files periodically
65

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introduction to computer ppt [Autosaved].ppt

  • 2. Computer A computer is an electronic device, operating under the control of instructions stored in its own memory that can accept data (input), process the data according to specified rules, produce information (output), and store the information for future use 2
  • 3. Functionalities of a computer Any digital computer carries out five functions in gross terms: Takes data as input. Stores the data/instructions in its memory and use them when required. Processes the data and converts it into useful information. Generates the output Controls all the above four steps 3
  • 4. Functionalities of a computer(Contd.) 4 Data Information Processing
  • 6. Hardware Computer hardware is the collection of physical elements "Tangible objects”  that constitutes a computer system. The actual machinery, wires, transistors, and circuits … etc. 6
  • 9. The Components of a Computer 1.Input 2.Central processing 3.Primary Memory 4.Secondary storage 5.Output 9
  • 10. Input Devices Input device is any peripheral (piece of computer hardware equipment to provide data and control signals to an information processing system such as a computer or other information appliance. Input device Translate data from form that humans understand to one that the computer can work with. Most common are keyboard and mouse 10
  • 12. Example of Input Devices Keyboard Mouse (pointing device) Microphone Touch screen Scanner Webcam Touchpads MIDI keyboard Graphics Tablets Cameras Pen Input Video Capture Hardware Microphone Trackballs Barcode reader Digital camera Joystick Gamepad Electronic Whiteboard 12 Note: The most common use keyboard is the QWERTY keyboard. Generally standard Keyboard has 104 keys
  • 13. Central Processing Unit CPU known as microprocessor or processor It is responsible for all functions and processes 13
  • 14. CPU Components The CPU is comprised of three main parts 1. ALU (Arithmetic Logic Unit) 2. Control Unit (CU) 3. Registers: Stores the data that is to be executed next. 14
  • 15. ALU Executes all arithmetic and logical operations. Arithmetic calculations like as addition, subtraction, multiplication and division.  Logical operation like compare numbers, letters, or special characters 15
  • 16. Control Unit (CU) Control Unit (CU): controls and co-ordinates computer components.  Read the code for the next instruction to be executed.  Increment the program counter so it points to the next instruction.  Read whatever data the instruction requires from cells in memory.  Provide the necessary data to an ALU or register.  If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation. 16
  • 17. Registers Registers :Stores the data that is to be executed next, "very fast storage area". 17
  • 19. Primary Memory 1. RAM: Random Access Memory: is a memory scheme within the computer system responsible for storing data on a temporary basis, so that it can be promptly accessed by the processor as and when needed. It is volatile in nature, which means that data will be erased once supply to the storage device is turned off. RAM stores data randomly and the processor accesses these data randomly from the RAM storage. 19
  • 20. Primary Memory 2. ROM (Read Only Memory): ROM is a permanent form of storage. ROM stays active regardless of whether power supply to it is turned on or off. ROM devices do not allow data stored on them to be modified. 20
  • 21. Secondary Memory Stores data and programs permanently its retained after the power is turned off Main Examples 1. Hard Disk 2. Optical Disk 3. Flash memory 21
  • 22. Hard Disk Called Disk drive or HDD stores and provides relatively quick access to large amounts of data. Stores data on an electromagnetically charged surface or set of surfaces. 22
  • 23. RAM V.s Hard Disk What are the differences between RAM as a main memory and HDD as a Secondary Memory. 23
  • 24. RAM V.s Hard Disk 24
  • 25. Output Unit An output device is any piece of computer hardware equipment used to communicate the results of data processing carried out by an information processing system (such as a computer) converts the electronically generated information into human-readable form. 25
  • 26. Output devices Examples 26 Monitor LCD Projection Panels Printers (all types) Computer Output Microfilm (COM) Plotters Speaker(s) Projector
  • 27. Output devices Examples 1. A monitor 27 CRT: Cathode Ray Tube LCD: Liquid crystal display most familiar these days
  • 28. Output devices Examples 2. Printer: transfers data from a computer onto paper Printer types: 1-Laser Printer. 2-Ink Jet Printer. 3-Dot Matrix Printer 28
  • 29. Software Software is a generic term for organized collections of computer data and instructions, often broken into two major categories two major categories: 1. system software 2. application software 29
  • 30. System software Known as Operating System is responsible for controlling, integrating, and managing the individual hardware components of a computer system Windows is an example of OS.  example of System Software:  1) Microsoft Windows  2) Linux  3) Unix  4) Mac OSX  5) DOS 30
  • 31. Application software  is used to accomplish specific tasks other than just running the computer system.  It may consist of:  a single program, such as an image viewer;  a small collection of programs (often called a software package) that work closely together to accomplish a task, such as a spreadsheet or text processing system;  a larger collection (often called a software suite) of related but independent programs and packages that have a common user interface or shared data format, such as Microsoft Office, 31
  • 32. 32
  • 33. Unit of Measurements - Storage Storage Units Bit BIT 0 or 1 Byte B Kilobyte KB Megabyte MB Gigabyte GB Terabyte TB 33
  • 34. Size example • 1 bit - answer to an yes/no question • 1 byte - a number from 0 to 255. • 90 bytes: enough to store a typical line of text from a book. • 4 KB: about one page of text. • 120 KB: the text of a typical pocket book • 3 MB - a three minute song (128k bitrate) • 650-900 MB - an CD-ROM • 1 GB -114 minutes of uncompressed CD-quality audio at 1.4 Mbit/s • 8 -16 GB - size of a normal flash drive 34
  • 35. Unit of Measurement -Speed The speed of CPU measured by unit called Hertz (Hz) 1 Hz represent 1 cycle per second. The speed of CPU is known as Computer Speed. 35
  • 36. Unit of Measurement -Speed 36 CPU SPEED MEASURES 1 hertz or Hz 1 cycle per second 1 MHz 1 million cycles per second or 1000 Hz 1 GHz 1 billion cycles per second or 1000 MHz
  • 37. Computer Classification Computers can be classified by size and power to: 1. Personal computer (PCs) 2. Workstation: 3. Minicomputer 4. Mainframe: 5. SuperComputer 37
  • 38. Computer Classification  Compare between the previous type of computers based on Price Processing Speed Storage Capacity Powerful Single-user or Multi-user Computer Size 38
  • 39. Laptop computer  is a portable computer. personal computer that can be easily carried and used in a variety of locations. run the same software and applications in PCs 39
  • 40. Netbook Computer A netbook is a type of laptop that is designed to be even more portable. Cheaper and less powerful than laptops or desktops. They are generally less powerful than other types of computers, but they provide enough power for email and internet access, which is where the name "netbook" comes from. 40
  • 41. Mobile Devices A mobile device is basically any handheld computer. It is designed to be extremely portable. Some mobile devices are more powerful Types: 1.Tablet Computers 2.E-Book Readers 3.Smartphones 41
  • 42. Tablet Computers designed to be portable. The most obvious difference is that tablet computers don't have keyboards or touchpads. Best used for tasks like web browsing, watching videos, reading e-books, and playing games. 42
  • 43. Tablet Computers  The most obvious difference is that tablet computers don't have keyboards or touchpads. Instead, the entire screen is touch- sensitive, allowing you to type on a virtual keyboard and use your finger as a mouse pointer.  Tablet computers are mostly designed for consuming media, and they are optimized for tasks like web browsing, watching videos, reading e-books, and playing games 43
  • 44. Smartphones a powerful mobile phone designed to run a variety of applications in addition to phone service.  Compare it with the tablet? Internet access is an important feature of smartphones. (3G or 4G)(Wi-Fi Service) 44
  • 45. Data, Information and Knowledge Data: Facts and figures which relay something specific  but which are not organized in any way and which provide no further information regarding patterns unstructured facts and figures 45
  • 46. Data, Information and Knowledge Information: For data to become information, it must be contextualized, categorized, calculated and condensed. (Processing) it is data with relevance and purpose. 46
  • 47. Data, Information and Knowledge Knowledge: Knowledge is closely linked to doing and implies know-how and understanding. Processing Information 47
  • 48. Data, Information and Knowledge Data: symbols Information: data that are processed to be useful; provides answers to "who", "what", "where", and "when" questions Knowledge: application of data and information; answers "how" questions 48
  • 49. Data, Information and Knowledge 49
  • 50. Data, Information and Knowledge Processing data produces information, and processing information produces knowledge. 50
  • 52. Characteristics of Computer Speed :The computer can process data very fast, at the rate of millions of instructions per second Accuracy: Computer provides a high degree of accuracy. For example, the computer can accurately give the result of division of any two numbers up to 10 decimal places. Diligence: When used for a longer period of time, the computer does not get tired or fatigued. It can perform long and complex calculations with the same speed and accuracy from the start till the end. 52
  • 53. Characteristics of Computer Storage Capability: Large volumes of data and information can be stored in the computer and also retrieved whenever required. A limited amount of data can be stored, temporarily, in the primary memory. Secondary storage devices like floppy disk and compact disk can store a large amount of data permanently. Versatility: Computer is versatile in nature. It can perform different types of tasks with the same ease. At one moment you can use the computer to prepare a letter document and in the next moment you may play music or print a document. 53
  • 54. Advantages and Disadvantages of Using Computers Advantages of Using Computers Disadvantages of Using Computers Discovering Computers 2012: Chapter 1 9 Speed Reliability Consistency Storage Communications Health Risks Violation of Privacy Public Safety Impact on Labor Force Impact on Environment Pages 9 ‐ 10
  • 55. Networks and the Internet • A network is a collection of computers and devices connected together, often wirelessly, via communications devices and transmission media Discovering Computers 2012: Chapter 1 11 Pages 10 ‐ 11 Figure 1‐6
  • 56. Networks and the Internet • The Internet is a worldwide collection of networks that connects millions of businesses, government agencies, educational institutions, and individuals Discovering Computers 2012: Chapter 1 12 Page 11 Figure 1‐7
  • 57. Networks and the Internet • People use the Internet for a variety of reasons: Discovering Computers 2012: Chapter 1 13 Pages 12 ‐ 13 Figure 1‐8 Communicate Research and Access Information Shop Bank and Invest Online Trading Entertainment Download Videos Share Information Web Application
  • 58. Networks and the Internet • A social networking Web site encourages members to share their interests, ideas, stories, photos, music, and videos with other registered users Discovering Computers 2012: Chapter 1 14 Page 14 Figure 1‐9
  • 60. Viruses A computer virus is an application program designed and written to destroy other programs. A virus is a small piece of software that piggybacks on real programs virus might attach itself to a program such as a spreadsheet program and it has the chance to reproduce (by attaching to other programs) 60
  • 61. E-mail viruses: e-mail virus travels as an attachment to e-mail messages Replicates itself by automatically mailing itself to dozens of people in the victim's e-mail address book. 61
  • 62. Trojan horses simply a computer program The program claims to do one thing (it may claim to be a game) but instead does damage when you run it 62
  • 63. Worms A worm is a small piece of software that uses computer networks and security holes to replicate itself. worm scans the network for another machine that has a specific security hole. 63
  • 64. Malicious Software How do you know if you have a virus? Lack of storage capability Decrease in the speed of executing programs Unexpected error messages Halting the system 64
  • 65. Tips to avoid viruses and lessen their impact? 1. Delete e-mails from unknown or suspicious, untrustworthy (unreliable) sources, especially those with files attached to an e-mail. 2. Never open a file attached to an e-mail unless you know what it is, even if it appears to come from a friend. 3. Download files from the Internet only from legitimate and reputable sources. 4. Update your antivirus software at least every two weeks as over 200 viruses are discovered each month. 5. Backup your files periodically 65