This document provides an overview of machine learning and artificial intelligence concepts. It discusses what machine learning is, including how machines can learn from examples to optimize performance without being explicitly programmed. Various machine learning algorithms and applications are covered, such as supervised learning techniques like classification and regression, as well as unsupervised learning and reinforcement learning. The goal of machine learning is to develop models that can make accurate predictions on new data based on patterns discovered from training data.
This course provides an introduction to machine learning techniques and methods. It covers machine learning paradigms such as supervised learning techniques including regression and classification algorithms, unsupervised learning techniques including clustering, and reinforcement learning. Students will learn how to apply machine learning algorithms to problems using programming tools like Matlab and Python. References listed provide additional resources for further learning on topics like neural networks, decision trees, naive Bayes classifiers, and more.
Linear algebra provides the tools needed for machine learning algorithms by allowing complex operations to be described using matrices and vectors. It is widely used in machine learning because operations can be parallelized efficiently. Linear algebra also provides the foundation and notation used in other fields like calculus and probability that are important for machine learning. Machine learning involves feeding training data to algorithms that produce mathematical models to make predictions without being explicitly programmed. It works by learning from experience to improve performance at tasks over time. There are various applications of machine learning like image recognition, speech recognition, recommendations, and fraud detection.
This document provides an introduction and overview of machine learning. It discusses different types of machine learning including supervised, unsupervised, semi-supervised and reinforcement learning. It also covers key machine learning concepts like hypothesis space, inductive bias, representations, features, and more. The document provides examples to illustrate these concepts in domains like medical diagnosis, entity recognition, and image recognition.
This document provides lecture notes on machine learning. It begins with an introduction to machine learning, defining it as programming computers to optimize performance using example data or past experience. It describes the basic components of the learning process as data storage, abstraction, generalization, and evaluation. It then discusses different learning models, including logical models using Boolean expressions, geometric models using concepts like lines/planes or distance, and probabilistic models using probability. It outlines several applications of machine learning and different types of learning including supervised, unsupervised, and reinforcement learning.
Introduction AI ML& Mathematicals of ML.pdfGandhiMathy6
Machine learning uses probability theory to deal with uncertainty that arises from noisy data, limited data sets, and ambiguity. Probability theory provides a framework to quantify and manipulate uncertainty. It allows optimal predictions given available information, even if that information is incomplete. Key concepts in probability theory for machine learning include defining sample spaces and events, calculating probabilities, working with joint, conditional, and independent probabilities, and using Bayes' rule. These concepts help machine learning algorithms make inferences from data.
This document provides an introduction to machine learning. It discusses the history of machine learning, including early work in neural networks and decision trees. It defines machine learning as the ability to improve performance on tasks based on experience. The key components of a learning problem are identified as the task, data used for learning, and a performance measure. Linear regression, decision trees, instance-based learning, Bayesian learning, support vector machines, neural networks, and clustering are listed as machine learning algorithms. Designing a learning system involves choosing training experiences, a target function, representation of that function, and a learning algorithm.
This document introduces machine learning algorithms. It discusses supervised and unsupervised learning problems and strategies. It provides examples of machine learning applications including neural networks for handwritten digit recognition, evolutionary algorithms for nozzle design, and Bayesian networks for gene expression analysis.
This document introduces machine learning algorithms. It discusses supervised and unsupervised learning problems and strategies. It provides examples of machine learning applications including neural networks for handwritten digit recognition, evolutionary algorithms for nozzle design, and Bayesian networks for gene expression analysis.
The document provides an overview of a machine learning and knowledge discovery course. It outlines the course objectives, components, and topics that will be covered, including machine learning algorithms, experimental methodology, and two research papers. It also discusses what machine learning and knowledge discovery are, and provides examples of typical tasks like predicting customer behavior or medical outcomes.
Machine learning is a branch of artificial intelligence concerned with algorithms that allow computers to learn from data without being explicitly programmed. The document discusses the history and evolution of machine learning from early work in the 1950s to recent advances. It covers different types of learning including supervised, unsupervised, semi-supervised, and reinforcement learning. Various machine learning algorithms and techniques are presented, such as decision trees, clustering, dimensionality reduction, and ensemble methods. Issues in machine learning like problem representation and theoretical limits are also addressed.
The document provides an overview of machine learning algorithms and concepts, including:
- Supervised learning algorithms like regression and classification that use labeled training data to predict target values or categories. Unsupervised learning algorithms like clustering that find hidden patterns in unlabeled data.
- Popular Python libraries for machine learning like NumPy, SciPy, Matplotlib, and Scikit-learn that make implementing algorithms more convenient.
- Examples of supervised and unsupervised learning using a toy that teaches a child to sort shapes or find patterns without explicit labeling of data.
- Definitions of artificial intelligence, machine learning, and deep learning, and how they relate to each other.
Machine learning involves computers improving their ability to complete tasks through experience. A machine learning problem is well-defined if it identifies: 1) the class of tasks, 2) a performance measure to improve on, and 3) the source of training experience. For example, a program that learns to play checkers would improve its ability to win games (performance measure) by playing practice games against itself (training experience) for checkers games (class of tasks). How machines learn involves inputting past data, abstracting that data using algorithms, and generalizing the abstraction to make decisions.
This document provides an outline for a talk on machine learning and support vector machines. It begins with an introduction to machine learning, including the goal of allowing computers to learn from examples without being explicitly programmed. It then discusses different types of machine learning problems, including supervised learning problems where labeled training data is provided. Support vector machines are introduced as a method for supervised learning classification and regression tasks by finding optimal separating hyperplanes in feature spaces. The document outlines kernels and how they can be used to map data to higher dimensions to allow for linear separation. Polynomial and Gaussian kernels are briefly described. Applications mentioned include natural language processing, data mining, speech recognition, and web classification.
Intro/Overview on Machine Learning PresentationAnkit Gupta
This document provides an overview of a presentation on machine learning given at Gurukul Kangri University in 2017. It defines machine learning as a field that allows computers to learn without being explicitly programmed. It discusses different machine learning algorithms including supervised learning, unsupervised learning, and semi-supervised learning. Examples of applications of machine learning discussed include data mining, natural language processing, image recognition, and expert systems. The document also contrasts artificial intelligence, machine learning, and deep learning.
Machine learning is a subset of artificial intelligence that allows computers to learn without being explicitly programmed by improving their performance on tasks based on experience. It involves developing algorithms that can learn from and make predictions on data. There are many machine learning algorithms that differ in their representation, evaluation, and optimization methods, and algorithms can perform supervised learning (classification and regression), unsupervised learning (clustering and dimensionality reduction), semi-supervised learning, and reinforcement learning. Machine learning has applications in areas like web search, finance, e-commerce, robotics, and healthcare.
Machine Learning Techniques all units .pptvidhyav58
KONGUNADU COLLEGE OF ENGINEERING AND TECHNOLOGY (AUTONOMOUS)
NAMAKKAL - TRICHY MAIN ROAD, THOTTIAM
DEPARTMENT OF ARTIFICIAL INTELLIGENCE AND DATA SCIENCE
Unit-1
MACHINE LEARNING BASICS
Introduction to Machine Learning (ML) - Essential concepts of ML - Types of learning - Machine learning methods based on Time - Dimensionality - Linearity and Non linearity - Early trends in Machine learning - Data Understanding Representation and visualization
Unit 2
MACHINE LEARNING METHODS
Linear methods - Regression - Classification - Perceptron and Neural networks - Decision trees - Support vector machines - Probabilistic models - Unsupervised learning - Featurization.
Unit 3
MACHINE LEARNING IN PRACTICE
Ranking - Recommendation System - Designing and Tuning model pipelines - Performance measurement - Azure Machine Learning - Open-source Machine Learning libraries - Amazon's Machine Learning Tool Kit: Sagemaker.
Unit 4
MACHINE LEARNING AND DATA ANALYTICS
Machine Learning for Predictive Data Analytics - Data to Insights to Decisions - Data Exploration - Information based Learning - Similarity based learning - Probability based learning - Error based learning - Evaluation - The art of Machine learning to Predictive Data Analytics.
Unit 5
APPLICATIONS OF MACHINE LEARNING
Image Recognition - Speech Recognition - Email spam and Malware Filtering - Online fraud detection - Medical Diagnosis.
This document provides an overview of machine learning through a case study submitted by computer science students. It discusses the history and evolution of machine learning from its early development in the 1940s-50s to major advances in the 21st century. The document also defines key machine learning terms, describes the typical machine learning process and steps involved, and lists different types of machine learning problems and algorithms. It aims to give readers a comprehensive introduction to the field of machine learning.
1. The document discusses machine learning types including supervised learning, unsupervised learning, and reinforcement learning. It provides examples of applications like spam filtering, recommendations, and fraud detection.
2. Key challenges in machine learning are discussed such as poor quality data, lack of training data, and imperfections when data grows.
3. The difference between data science and machine learning is explained - data science is a broader field that includes extracting insights from data using tools and models, while machine learning focuses specifically on making predictions using algorithms.
Students will research and orally present a Colombian company using a visual tool, in order to develop their communication skills and intercultural understanding through the exploration of identity, innovation, and local culture, in connection with the IB global themes.
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This document introduces machine learning algorithms. It discusses supervised and unsupervised learning problems and strategies. It provides examples of machine learning applications including neural networks for handwritten digit recognition, evolutionary algorithms for nozzle design, and Bayesian networks for gene expression analysis.
This document introduces machine learning algorithms. It discusses supervised and unsupervised learning problems and strategies. It provides examples of machine learning applications including neural networks for handwritten digit recognition, evolutionary algorithms for nozzle design, and Bayesian networks for gene expression analysis.
The document provides an overview of a machine learning and knowledge discovery course. It outlines the course objectives, components, and topics that will be covered, including machine learning algorithms, experimental methodology, and two research papers. It also discusses what machine learning and knowledge discovery are, and provides examples of typical tasks like predicting customer behavior or medical outcomes.
Machine learning is a branch of artificial intelligence concerned with algorithms that allow computers to learn from data without being explicitly programmed. The document discusses the history and evolution of machine learning from early work in the 1950s to recent advances. It covers different types of learning including supervised, unsupervised, semi-supervised, and reinforcement learning. Various machine learning algorithms and techniques are presented, such as decision trees, clustering, dimensionality reduction, and ensemble methods. Issues in machine learning like problem representation and theoretical limits are also addressed.
The document provides an overview of machine learning algorithms and concepts, including:
- Supervised learning algorithms like regression and classification that use labeled training data to predict target values or categories. Unsupervised learning algorithms like clustering that find hidden patterns in unlabeled data.
- Popular Python libraries for machine learning like NumPy, SciPy, Matplotlib, and Scikit-learn that make implementing algorithms more convenient.
- Examples of supervised and unsupervised learning using a toy that teaches a child to sort shapes or find patterns without explicit labeling of data.
- Definitions of artificial intelligence, machine learning, and deep learning, and how they relate to each other.
Machine learning involves computers improving their ability to complete tasks through experience. A machine learning problem is well-defined if it identifies: 1) the class of tasks, 2) a performance measure to improve on, and 3) the source of training experience. For example, a program that learns to play checkers would improve its ability to win games (performance measure) by playing practice games against itself (training experience) for checkers games (class of tasks). How machines learn involves inputting past data, abstracting that data using algorithms, and generalizing the abstraction to make decisions.
This document provides an outline for a talk on machine learning and support vector machines. It begins with an introduction to machine learning, including the goal of allowing computers to learn from examples without being explicitly programmed. It then discusses different types of machine learning problems, including supervised learning problems where labeled training data is provided. Support vector machines are introduced as a method for supervised learning classification and regression tasks by finding optimal separating hyperplanes in feature spaces. The document outlines kernels and how they can be used to map data to higher dimensions to allow for linear separation. Polynomial and Gaussian kernels are briefly described. Applications mentioned include natural language processing, data mining, speech recognition, and web classification.
Intro/Overview on Machine Learning PresentationAnkit Gupta
This document provides an overview of a presentation on machine learning given at Gurukul Kangri University in 2017. It defines machine learning as a field that allows computers to learn without being explicitly programmed. It discusses different machine learning algorithms including supervised learning, unsupervised learning, and semi-supervised learning. Examples of applications of machine learning discussed include data mining, natural language processing, image recognition, and expert systems. The document also contrasts artificial intelligence, machine learning, and deep learning.
Machine learning is a subset of artificial intelligence that allows computers to learn without being explicitly programmed by improving their performance on tasks based on experience. It involves developing algorithms that can learn from and make predictions on data. There are many machine learning algorithms that differ in their representation, evaluation, and optimization methods, and algorithms can perform supervised learning (classification and regression), unsupervised learning (clustering and dimensionality reduction), semi-supervised learning, and reinforcement learning. Machine learning has applications in areas like web search, finance, e-commerce, robotics, and healthcare.
Machine Learning Techniques all units .pptvidhyav58
KONGUNADU COLLEGE OF ENGINEERING AND TECHNOLOGY (AUTONOMOUS)
NAMAKKAL - TRICHY MAIN ROAD, THOTTIAM
DEPARTMENT OF ARTIFICIAL INTELLIGENCE AND DATA SCIENCE
Unit-1
MACHINE LEARNING BASICS
Introduction to Machine Learning (ML) - Essential concepts of ML - Types of learning - Machine learning methods based on Time - Dimensionality - Linearity and Non linearity - Early trends in Machine learning - Data Understanding Representation and visualization
Unit 2
MACHINE LEARNING METHODS
Linear methods - Regression - Classification - Perceptron and Neural networks - Decision trees - Support vector machines - Probabilistic models - Unsupervised learning - Featurization.
Unit 3
MACHINE LEARNING IN PRACTICE
Ranking - Recommendation System - Designing and Tuning model pipelines - Performance measurement - Azure Machine Learning - Open-source Machine Learning libraries - Amazon's Machine Learning Tool Kit: Sagemaker.
Unit 4
MACHINE LEARNING AND DATA ANALYTICS
Machine Learning for Predictive Data Analytics - Data to Insights to Decisions - Data Exploration - Information based Learning - Similarity based learning - Probability based learning - Error based learning - Evaluation - The art of Machine learning to Predictive Data Analytics.
Unit 5
APPLICATIONS OF MACHINE LEARNING
Image Recognition - Speech Recognition - Email spam and Malware Filtering - Online fraud detection - Medical Diagnosis.
This document provides an overview of machine learning through a case study submitted by computer science students. It discusses the history and evolution of machine learning from its early development in the 1940s-50s to major advances in the 21st century. The document also defines key machine learning terms, describes the typical machine learning process and steps involved, and lists different types of machine learning problems and algorithms. It aims to give readers a comprehensive introduction to the field of machine learning.
1. The document discusses machine learning types including supervised learning, unsupervised learning, and reinforcement learning. It provides examples of applications like spam filtering, recommendations, and fraud detection.
2. Key challenges in machine learning are discussed such as poor quality data, lack of training data, and imperfections when data grows.
3. The difference between data science and machine learning is explained - data science is a broader field that includes extracting insights from data using tools and models, while machine learning focuses specifically on making predictions using algorithms.
Students will research and orally present a Colombian company using a visual tool, in order to develop their communication skills and intercultural understanding through the exploration of identity, innovation, and local culture, in connection with the IB global themes.
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Introduction to Online CME for Nurse Practitioners.pdfCME4Life
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POS Reporting in Odoo 18 - Odoo 18 SlidesCeline George
To view all the available reports in Point of Sale, navigate to Point of Sale > Reporting. In this section, you will find detailed reports such as the Orders Report, Sales Details Report, and Session Report, as shown below.
♥☽✷♥
Make sure to catch our weekly updates. Updates are done Thursday to Fridays or its a holiday/event weekend.
Thanks again, Readers, Guest Students, and Loyalz/teams.
This profile is older. I started at the beginning of my HQ journey online. It was recommended by AI. AI was very selective but fits my ecourse style. I am media flexible depending on the course platform. More information below.
AI Overview:
“LDMMIA Reiki Yoga refers to a specific program of free online workshops focused on integrating Reiki energy healing techniques with yoga practices. These workshops are led by Leslie M. Moore, also known as LDMMIA, and are designed for all levels, from beginners to those seeking to review their practice. The sessions explore various themes like "Matrix," "Alice in Wonderland," and "Goddess," focusing on self-discovery, inner healing, and shifting personal realities.”
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“So Life Happens-Right? We travel on. Discovering, Exploring, and Learning...”
These Reiki Sessions are timeless and about Energy Healing / Energy Balancing.
A Shorter Summary below.
A 7th FREE WORKSHOP
REiki - Yoga
“Life Happens”
Intro Reflections
Thank you for attending our workshops. If you are new, do welcome. We have been building a base for advanced topics. Also, this info can be fused with any Japanese (JP) Healing, Wellness Plans / Other Reiki /and Yoga practices.
Power Awareness,
Our Defense.
Situations like Destiny Swapping even Evil Eyes are “stealing realities”. It’s causing your hard earned luck to switch out. Either way, it’s cancelling your reality all together. This maybe common recently over the last decade? I noticed it’s a sly easy move to make. Then, we are left wounded, suffering, accepting endless bad luck. It’s time to Power Up. This can be (very) private and quiet. However; building resources/EDU/self care for empowering is your business/your right. It’s a new found power we all can use for healing.
Stressin out-II
“Baby, Calm down, Calm Down.” - Song by Rema, Selena Gomez (Video Premiered Sep 7, 2022)
Within Virtual Work and VR Sims (Secondlife Metaverse) I love catching “Calm Down” On the radio streams. I love Selena first. Second, It’s such a catchy song with an island feel. This blends with both VR and working remotely.
Its also, a good affirmation or mantra to *Calm down* lol.
Something we reviewed in earlier Workshops.
I rarely mention love and relations but theres one caution.
When we date, almost marry an energy drainer/vampire partner; We enter doorways of no return. That person can psychic drain U during/after the relationship. They can also unleash their demons. Their dark energies (chi) can attach itself to you. It’s SYFI but common. Also, involving again, energy awareness. We are suppose to keep our love life sacred. But, Trust accidents do happen. The Energies can linger on. Also, Reiki can heal any breakup damage...
(See Pres for more info. Thx)
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Christian education is an important element in forming moral values, ethical Behaviour and
promoting social unity, especially in diverse nations like in the Caribbean. This study examined
the impact of Christian education on the moral growth in the Caribbean, characterized by
significant Christian denomination, like the Orthodox, Catholic, Methodist, Lutheran and
Pentecostal. Acknowledging the historical and social intricacies in the Caribbean, this study
tends to understand the way in which Christian education mold ethical decision making, influence interpersonal relationships and promote communal values. These studies’ uses, qualitative and quantitative research method to conduct semi-structured interviews for twenty
(25) Church respondents which cut across different age groups and genders in the Caribbean. A
thematic analysis was utilized to identify recurring themes related to ethical Behaviour, communal values and moral development. The study analyses the three objectives of the study:
how Christian education Mold’s ethical Behaviour and enhance communal values, the role of
Christian educating in promoting ecumenism and the effect of Christian education on moral
development. Moreover, the findings show that Christian education serves as a fundamental role
for personal moral evaluation, instilling a well-structured moral value, promoting good
Behaviour and communal responsibility such as integrity, compassion, love and respect. However, the study also highlighted challenges including biases in Christian teachings, exclusivity and misconceptions about certain practices, which impede the actualization of
RELATIONS AND FUNCTIONS
1. Cartesian Product of Sets:
If A and B are two non-empty sets, then their Cartesian product is:
A × B = {(a, b) | a ∈ A, b ∈ B}
Number of elements: |A × B| = |A| × |B|
2. Relation:
A relation R from set A to B is a subset of A × B.
Domain: Set of all first elements.
Range: Set of all second elements.
Codomain: Set B.
3. Types of Relations:
Empty Relation: No element in R.
Universal Relation: R = A × A.
Identity Relation: R = {(a, a) | a ∈ A}
Reflexive: (a, a) ∈ R ∀ a ∈ A
Symmetric: (a, b) ∈ R ⇒ (b, a) ∈ R
Transitive: (a, b), (b, c) ∈ R ⇒ (a, c) ∈ R
Equivalence Relation: Reflexive, symmetric, and transitive
4. Function (Mapping):
A relation f: A → B is a function if every element of A has exactly one image in B.
Domain: A, Codomain: B, Range ⊆ B
5. Types of Functions:
One-one (Injective): Different inputs give different outputs.
Onto (Surjective): Every element of codomain is mapped.
One-one Onto (Bijective): Both injective and surjective.
Constant Function: f(x) = c ∀ x ∈ A
Identity Function: f(x) = x
Polynomial Function: e.g., f(x) = x² + 1
Modulus Function: f(x) = |x|
Greatest Integer Function: f(x) = [x]
Signum Function: f(x) =
-1 if x < 0,
0 if x = 0,
1 if x > 0
6. Graphs of Functions:
Learn shapes of basic graphs: modulus, identity, step function, etc.
SEM II 3202 STRUCTURAL MECHANICS, B ARCH, REGULATION 2021, ANNA UNIVERSITY, R...RVSPSOA
Principles of statics. Forces and their effects. Types of force systems. Resultant of concurrent and
parallel forces. Lami’s theorem. Principle of moments. Varignon’s theorem. Principle of equilibrium.
Types of supports and reactions-Bending moment and Shear forces-Determination of reactions for
simply supported beams. Relation between bending moment and shear force.
Properties of section – Centre of gravity, Moment of Inertia, Section modulus, Radius of gyration
for various structural shapes. Theorem of perpendicular axis. Theorem of parallel axis.
Elastic properties of solids. Concept of stress and strain. Deformation of axially loaded simple bars.
Types of stresses. Concept of axial and volumetric stresses and strains. Elastic constants. Elastic
Modulus. Shear Modulus. Bulk Modulus. Poisson’s ratio. Relation between elastic constants.
Principal stresses and strain. Numerical and Graphical method. Mohr’s diagram.
R.K. Bansal, ‘A Text book on Engineering Mechanics’, Lakshmi Publications, Delhi,2008.
R.K. Bansal, ‘A textbook on Strength of Materials’, Lakshmi Publications, Delhi 2010.
Paul W. McMullin, 'Jonathan S. Price, ‘Introduction to Structures’, Routledge, 2016.
P.C. Punmia, ‘Strength of Materials and Theory of Structures; Vol. I’, Lakshmi
Publications, Delhi 2018.
2. S. Ramamrutham, ‘Strength of Materials’, Dhanpatrai and Sons, Delhi, 2014.
3. W.A. Nash, ‘Strength of Materials’, Schaums Series, McGraw Hill Book Company,1989.
4. R.K. Rajput, ‘Strength of Materials’, S.K. Kataria and Sons, New Delhi , 2017.
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2. Basic Understanding of Machine Learning
• Traditional Programming: Data and program is run on the computer to produce the
output.
• Machine Learning: Data and output is run on the computer to create a program.
This program can be used in traditional programming.
• Machine Learning is an application of artificial intelligence where a
computer/machine learns from the past experiences and makes future predictions.
• The past experience is developed through the data collected.
• In order to perform the task, the system learns from the data-set provided.
• A data-set is a collection of many examples.
• An example is a collection of features.
• Machine Learning refers to the techniques involved in dealing with vast data in the
most intelligent fashion (by developing algorithms) to derive actionable insights.
3. Basic Understanding of Machine Learning
• 1950
• Samuel developed checker playing program and he coined the term Machine learning
• 1960
• Neural Network- Rosenblatt perceptron
• Pattern Recognition
• Minsky and Papert proved limitation of Perceptron
• 1970
• Decision tree – J.R Quinlan
• Natural Language processing
• 1980
• Advanced decision tree and rule based learning
• Resurgence of neural network- Multilayer perceptron and neural network specific back propagation algorithm was developed
• PAC- probably approximate correct learning
• 1990 ( Machine learning embraced statistics to a large extent)
• SVM- 1995
• Data mining
• Adaptive agents and web applications
• Text learning
• Reinforcement learning
• Ensembles
• Bayes learning
Brief History
5. Basic Understanding of Machine Learning
• Medicine
• Diagnose a disease
• Input: Symptoms , Lab measurement, test results, DNA tests,……
• Output: one of set of possible disease , or none of the above
• Data mine historical medical records to learn which future patients will respond best to which treatment.
• Robot control
• Design autonomous mobile robots that learn to navigate from their own experience
• Financial
• Predict if a stock will rise or fall in few millisec
• Predict if a user will click on an ad or not in order to decide which ad to show.
• Application in Business intelligence
• Robustly forecasting product sale quantities taking seasonality and trend into account
• Identify price sensitivity of a consumer product and identify the optimum price point that maximizes the net profit.
• Some other applications
• Fraud detection: Credit card providers determines whether or not someone will default.
• Understanding the consumer sentiment based on unstructured text data.
• Self customized program
• e.g. Amazon, Netflix product recommendation
• Algorithm learns by itself to customize.
Many domains and application
6. Basic Understanding of Machine Learning
• Text Mining
• Natural Language Processing
• Fault Diagnostics
• Load Forecasting
• Control and Automation
• Business Intelligence
• Machine Vision
• Biometric Recognition
• Handwriting Recognition
• Medical Diagnosis
• Alignment of Biological Sequences
• Drug Design
• Speech Recognition
• Examples of applications in diverse fields
8. Basic Understanding of Machine Learning
• The field of machine learning is concerned with the question of how to
construct computer programs that automatically improve with experience.
• In recent years many successful machine learning applications have been
developed, ranging from data-mining programs that learn to detect
fraudulent credit card transactions, to information-filtering systems that
learn users' reading preferences, to autonomous vehicles that learn to drive
on public highways.
• At the same time, there have been important advances in the theory and
algorithms that form the foundations of this field.
• Machine learning draws on concepts and results from many fields, including
statistics, artificial intelligence, philosophy, information theory, biology,
cognitive science, computational complexity, and control theory.
9. • Artificial Intelligence: It refers to the procedure of programming a computer
(machine) to take rational.
• to make the machine behave in an excellent fashion in lieu of human guidance.
• ML is a subset of AI.
• Statistics: utilizes data to carry out the analysis and present inferences.
• regression,variance, standard deviation, conditional probability etc.
• Machine learning algorithms uses statistical concepts to execute machine learning
• Deep Learning: associated with a ML algorithm (ANN) which uses the concept
of human brain to facilitate the modeling of arbitrary functions.
• ANN requires a vast amount of data and this algorithm is highly flexible when it comes
to model multiple outputs simultaneously.
• Data Mining: deals with searching specific information
• ML solely concentrates on performing a given task
Basic Understanding of Machine Learning
• How is machine learning different from ____
10. Basic Understanding of Machine Learning
• The process of teaching machines can be broken down into 3 parts
11. Basic Understanding of Machine Learning
• If we could understand how to program to learn (to improve automatically with
experience) the impact would be dramatic.
• Imagine computers
• learning from medical records which treatments are most effective for new diseases,
• houses learning from experience to optimize energy costs based on the particular
usage patterns of their occupants,
• personal software assistants learning the evolving interests of their users in order to
highlight especially relevant stories from the online morning newspaper.
• A successful understanding of how to make computers learn would open up
many new uses of computers and new levels of competence and customization.
• algorithms have been invented that are effective for certain types of learning
tasks, and a theoretical understanding of learning is beginning to emerge.
12. Basic Understanding of Machine Learning
• Machine learning addresses the question of how to build computer
programs that improve their performance at some task through
experience.
• A computer program is said to learn from experience E with respect to
some class of tasks T and performance measure P, if its performance at
tasks in T, as measured by P, improves with experience E
13. Classifying emails as spam or not spam.
Watching you label emails as spam or not spam.
The number (or fraction) of emails correctly classified as spam/not spam.
None of the above—this is not a machine learning problem.
Suppose your email program watches which emails you do or do
not mark as spam, and based on that learns how to better filter
spam. What is the task T in this setting?
“A computer program is said to learn from experience E with respect to
some task T and some performance measure P, if its performance on T, as
measured by P, improves with experience E.”
T
E
P
14. Basic Understanding of Machine Learning
• Block diagrammatic representation of a learning machine
15. Basic Understanding of Machine Learning
1. Collecting data: Be it the raw data from excel, access, text files etc., this step
(gathering past data) forms the foundation of the future learning.
• The better the variety, density and volume of relevant data, better the learning prospects for
the machine becomes.
2. Preparing the data: Any analytical process thrives on the quality of the data used.
• One needs to spend time determining the quality of data and then taking steps for fixing issues
such as missing data and treatment of outliers.
3. Training a model: This step involves choosing the appropriate algorithm and
representation of data in the form of the model.
• The cleaned data is split into two parts – train and test (proportion depending on the
prerequisites);
• the first part (training data) is used for developing the model.
• The second part (test data), is used as a reference.
• Steps used in Machine Learning
16. Basic Understanding of Machine Learning
4. Evaluating the model: To test the accuracy, the second part of the data
(holdout / test data) is used.
• This step determines the precision in the choice of the algorithm based on the
outcome.
• A better test to check accuracy of model is to see its performance on data which was
not used at all during model build.
5. Improving the performance: This step might involve choosing a different
model altogether or introducing more variables to augment the efficiency.
• That’s why significant amount of time needs to be spent in data collection and
preparation.
• Steps used in Machine Learning
17. Formulating a Machine Learning Problem and
Models: Special Emphasis on Target Function
18. • Designing any learning system includes
• Choosing the Training Experience
• Choosing the Target Function
• Choosing a Representation for the Target Function
• Choosing a Function Approximation Algorithm
• ESTIMATING TRAINING VALUES
• ADJUSTING THE WEIGHTS
• The Final Design
• Few Other Examples:
• Learning to recognize spoken words
• Learning to drive an autonomous vehicle
• Learning to classify new astronomical structures
• Learning to play world-class backgammon
• Summary of choices in designing the
checkers learning program
A checkers learning problem:
19. A checkers learning problem:
• A checkers learning problem:
• Task T: playing checkers
• Performance measure P: percent of
games won against opponents
• Training experience E: playing practice
games against itself
• In order to complete the design of the
learning system, we must now choose
• the exact type of knowledge to be
learned
• a representation for this target
knowledge
• a learning mechanism
• Summary of choices in designing the
checkers learning program
20. Designing a program to learn to play checkers
Choosing the Training Experience:
• The system might learn from direct training examples
consisting of individual checkers board states and the
correct move for each.
• Alternatively, it might have available only indirect
information consisting of the move sequences and final
outcomes of various games played.
• In this later case, information about the correctness of
specific moves early in the game must be inferred
indirectly from the fact that the game was eventually
won or lost.
• Due to Credit assignment problem, learning from direct
training feedback is typically easier than learning from
indirect feedback.
21. Designing a program to learn to play checkers
Choosing the Training Experience:
• A second important attribute of the training
experience is the degree to which the learner
controls the sequence of training examples.
• A third important attribute of the training
experience is how well it represents the
distribution of examples over which the final
system performance P must be measured.
• To proceed with our design, let us decide that our
system will train by playing games against itself.
• This has the advantage that no external trainer need
be present, and it therefore allows the system to
generate as much training data as time permits.
22. Designing a program to learn to play checkers
Choosing the Target Function:
• The next design choice is to determine exactly what
type of knowledge will be learned and how this will
be used by the performance program.
• Let us begin with a checkers-playing program that
can generate the legal moves from any board state.
• The program needs only to learn how to choose
the best move from among these legal moves.
• This learning task is representative of a large class
of tasks for which the legal moves that define some
large search space are known a priori, but for which
the best search strategy is not known.
23. Designing a program to learn to play checkers
• Choosing the Target Function:
• The most obvious choice for the type of information to
be learned is a program, or function, that chooses the
best move for any given board state.
• Another choice is an evaluation function that assigns a
numerical score to any given board state (higher scores
to better board states).
• learning task in this case to the problem of discovering
an operational description of the ideal target function V.
• learning algorithms acquires only some approximation
to the target function, thus the process of learning the
target function is often called function approximation.
24. Designing a program to learn to play checkers
• Choosing a Representation for the Target Function:
• We again have many options to represent TF:
• using a large table with a distinct entry specifying the value
for each distinct board state.
• using a collection of rules that match against features of the
board state
• using a quadratic polynomial function of predefined board
features
• using an artificial neural network.
• We wish to pick a very expressive representation to
allow representing as close an approximation as
possible to the ideal target function.
• The more expressive the representation, the more
training data the program will require.
25. Designing a program to learn to play checkers
• Choosing a Representation for the Target Function:
• for example, we can calculate the function as a
linear combination of the following board features:
• x1: the number of black pieces on the board
• x2: the number of white pieces on the board
• x3: the number of black kings on the board
• x4: the number of white kings on the board
• x5: the number of black pieces threatened by white (i.e.,
which can be captured on white's next turn)
• x6: the number of white pieces threatened by black
where wo through w6 are numerical coefficients, or weights, to be chosen by the learning algorithm.
26. Designing a program to learn to play checkers
• Estimating training values
• While it is easy to assign a value to board states
that correspond to the end of the game, it is
less obvious how to assign training values to the
more numerous intermediate board states that
occur before the game's end.
• Simple solution:
• Adjusting the weights
• We seek the weights, or equivalently the , that
minimize E for the observed training examples.
• Choosing a Function Approximation Algorithm:
Final design of the
checkers learning
program
27. Type of Machine Learning Problem: Supervised,
Unsupervised and Reinforced
29. Supervised/Directed Learning
• In supervised learning the machine experiences the examples along
with the labels or targets for each example.
• The labels in the data help the algorithm to correlate the features.
30. Supervised/Directed Learning
• Two of the most common supervised machine learning tasks are:
• Classification: machine learns to predict
discrete values
• predicting whether a stock's price will
rise or fall
• deciding if a news article belongs to
the politics or leisure section
• Regression: machine predicts the value of
a continuous response variable
• predicting the sales for a new product
• the salary for a job based on its
description
31. Supervised/Directed Learning
• Classification:
• A classification problem is when the output variable is a
category/class and the goal is to classify the input into the known
categories/classes.
• It basically aims to predict which class the input corresponds to.
• Some examples include systems where we seek a
yes-or-no prediction, such as:
• “Is this tumour cancerous?”,
• “Does this product meet our quality
standards?”
32. Supervised/Directed Learning
• Regression:
• A regression problem is when the output variable is a real and
continuous value. Here, the goal is to predict the output value given an
input x.
• Some examples include systems where the
value being predicted falls somewhere on a
continuous spectrum.
• predicting the stock price of a company
• predicting the temperature tomorrow
based on historical data.
34. Unsupervised/Undirected Learning
• When we have unclassified and unlabeled data, the system attempts
to uncover patterns from the data .
• There is no label or target given for the examples.
• One common task is to group similar examples together called
clustering.
• clustering and association learning belong to this category
35. Unsupervised/Undirected Learning
• Clustering:
• Here the goal is to find similarities in the dataset and group similar data
points together.
• Cluster is the collection of data objects which are similar to one another
within the same group (class or category) and are different from the objects
in the other clusters.
• This method can also be used to detect anomalies that do not fit to any
group.
• In marketing, customers are segmented according
to similarities to carry out targeted marketing.
• Given a collection of text, we need to organize
them, according to the content similarities to create
a topic hierarchy.
• Detecting distinct kinds of pattern in image data
(Image processing).
• It’s effective in biology research for identifying the
underlying patterns.
36. Unsupervised/Undirected Learning
• Association learning:
• In association learning, any relation between observations is required, not
merely association capable of predicting a specific class value.
• Here the aim is to discover rules that describe large portions of our data,
such as people that buy X also tend to buy Y.
• A classic example of association rules would be market basket analysis, like,
a person who buys biryani and burgers usually buys a soft drink too.
37. Of the following examples, which would you address using an
unsupervised learning algorithm? (Check all that apply.)
Given a database of customer data, automatically discover market
segments and group customers into different market segments.
Given email labeled as spam/not spam, learn a spam filter.
Given a set of news articles found on the web, group them
into set of articles about the same story.
Given a dataset of patients diagnosed as either having diabetes
or not, learn to classify new patients as having diabetes or not.
39. Clustering vs clasification
• In the case of Classification, there are predefined
labels assigned to each input instance according to
their properties
• whereas in clustering those labels are missing.
• The process of classifying the input instances based
on their corresponding class labels is known as
classification
• whereas grouping the instances based on their similarity
without the help of class labels is known as clustering.
40. Reinforcement Learning
• Reinforcement learning refers to goal-oriented algorithms, which learn how to
attain a complex objective (goal) or maximize along a particular dimension over
many steps.
• This method allows machines to automatically determine the ideal behavior
within a specific context in order to maximize its performance.
• Simple reward feedback is required for the agent to learn which action is best;
this is known as the reinforcement signal.
• For example, maximize
the points won in a game
over many moves.
41. Semi-Supervised Learning
• Problems where you have a large amount of input data (X) and only
some of the data is labeled (Y) are called semi-supervised learning
problems.
• Many real world machine learning problems fall into this area.
• This is because it can be expensive or time-consuming to label data as
it may require access to domain experts, whereas, unlabeled data is
cheap and easy to collect and store.
• You can also use supervised learning techniques to make best guess
predictions for the unlabeled data, feed that data back into the
supervised learning algorithm as training data and use the model to
make predictions on new unseen data.