iOER: Interactive Open
Educational Resources
Jim Grenier Peter Shea
Presenters
Peter Shea
Director, Office of Professional Development
E-mail: sheap@Middlesex.mass.edu
Jim Grenier
Director of Online Education
E-mail: jgrenier@massbay.edu
Session Description
This presentation/discussion will address
I. What is iOER and why it is important?
II. How to use iOER for student engagement and assessment,
III. How to locate and/or build your own iOER
IV. Recommendations for Integrating iOER in the curriculum
V. A Modest Proposal...
Part I. What is iOER and why it is important?
What is iOER? (Interactive Educational
Resources)
▪ “A discrete, digital, interactive
instructional resource used to
teach a specific learning objective
in a course or curriculum”
(Shank 2014)]
▪ Usually a simulation (sim) or
serious game (game designed to
promote learning)
▪ Using these tools, students can
“learn by doing”– “applying what
they know and practicing their
skills in a digital environment
which can provide instant
feedback.”
[Source: https://oerinteractive.org/]
What are Examples of iOER?
▪ A simulation is an “interactive
environment in which features in
the environment behave
similarly to real-word events.”
(Clark & Meyer, 2003).
▪ “A serious game is a game in
which education (in its various
forms) is the primary goal,
rather than entertainment.”
(Chen, 2006)
▪ They are both forms of
interactive learning media (ILM)
simulation Serious game
Interactive Learning Media
(ILM)
Why Should We Use iOER?
“The idea of passively
sitting back and
gathering around the
radio or television
simply watch and listen
to a show is becoming
increasingly foreign to
today’s students.”
John D. Shank
Something to Think About
“Traditional Linear
Content --books,
movies, lectures...focus
on the passive content
of learning-to-know
rather than the active
content of learning-to-
do.”
Clark Aldrich The Complete
Guide to Simulations &
Serious Games
Paradigm Shift
Learning to DoLearning to Know
Something to Think About
“Learning results from what the
student does and thinks, and only
from what the student does and
thinks.”
Herbert Simon
(Nobel laureate, one of the founders of Cognitive
Science)
Part II: Using iOER for student engagement
and assessment
Examples of iOER
Fighting a Church fire (Fire Science)
https://goo.gl/vazLOV
Rhet Sims (Composition)
https://goo.gl/90TDHR
Evil Landlady (Global Culture)
http://goo.gl/UKLCKc
A Fine Line (Ethics)
http://goo.gl/5GrXOz
The Dilemma (Philosophy)
https://goo.gl/TAS6jm
Balancing Act (Physics)
https://goo.gl/UWuX7v
Free Rice (Vocabulary review)
http://freerice.com/
Spent (Sociology)
http://playspent.org/html/
Short Sims Serious Games
iOER (Games and Sims) as Means of
Engaging Students
“You can discover more about a person
in an hour of play than in a year of
conversation.” Plato
Using iOER to Assess Prior Knowledge
▪ “We overestimate student knowledge
and thus build new knowledge on a
shaky foundation.” (Ambrose et al.,
2010)
▪ iOER (Games & Simulations) can be
used to identify gaps in students’
knowledge
▪ Students can engage in a simulation
and game, then report out on their
mistakes while identifying the
assumptions that led them into error
(metacognition)
Part III: Locating and/or building your own iOER
Locating Quality iOER
▪ Nobel Prize Edugame Site -
http://nobelprize.org/educational_game
s/
▪ PHet– Interactive Simulations for
Science and Math.
https://phet.colorado.edu/
▪ OER Interactive - www.oerinteractive.org
& www.twitter.com/oerinteractive
Tools for Creating iOER
Twine
https://twinery.org/
Quandary
http://www.halfbakedsoftware.com/quandary.php
Freeware
Tools for Creating iOER
Articulate
https://www.articulate.com/
Branchtrack
https://www.branchtrack.com/
Licensed Software
A Primer for New Short Sim Designers
1. What is your target learning outcome? What do you want students to do? What knowledge/skill
proficiency should they demonstrate?
2. How would the knowledge be applied in the world? In what situation would the target knowledge
or skill be applied?
3. What type of errors do novices in your domain typically make?
● Errors based on a misconception?
● Errors that resulted from a knowledge gap?
● A correct idea that was applied in the wrong context?
Things to Keep in Mind: In the scenario you are designing there should more than one path to a
preferred outcome. In the world, there many ways to be right as well as many ways to be wrong.
This should be reflected in the sim to the degree that it is possible.
When creating/using iOER consider
this checklist….
1. Does it have a clear connection to the
course content?
2. Does the iOER artifact confirm to UDL
principles?
3. Is it something that can be easily used
on a computer or mobile device?
Part IV: Recommendations for integrating
iOER in the curriculum
Recommendations for Integrating iOER
▪ Faculty & instructional design teams
partner to develop iOER that
integrates with course curriculum
▪ Slow but steady integration in online
course. Experiment. Survey
students for their feedback.
▪ Cite research literature for
administrators. Emphasize your
focus on both increased
engagement & quality assessment.
▪ Form a community of practice with
others.
Integrating iOER with e-textbooks
V: A Modest Proposal...
Edutech 1.0 to Edtech 2.0 (or Why We
Need an Edwin Porter moment)
Where we are Where we should be
Timeline of Massachusetts’s Contributions to Education
17th Century
1636 - Harvard, first institution of higher learning in North America founded
1647 - The General Court of the Massachusetts Bay Colony decrees that every town of fifty families should have
an elementary school and that every town of 100 families should have a Latin school.
19th Century
1817 - A petition presented in the Boston Town Meeting calls for establishing of a system of free public primary
schools.
1820 - First public high school in the U.S., Boston English, opens.
1829 - First School for the visually impaired founded
1827- Massachusetts passes a law making all grades of public school open to all pupils free of charge.
1837 - Mt. Holyoke, first American college for women founded.
1839 - First state-funded school for teacher education founded
1848 - Perkins Institute, first school for students with special needs
1850 - First mandatory school attendance law
1854 - First free library opens (Boston Public Library)
21st Century
2002 - MIT Opencourseware, first major OER initiative, promotes idea of “shared intellectual commons”
2016 - Massachusetts Community College system develops first
repository of interactive open educational resources!!!
Sources:
https://www.raceforward.org/research/reports/historical-timeline-public-education-us
http://www.slideshare.net/melboutin/timeline-of-us-education-4474399
Three Reasons why a Mass CC iOER
Repository would be an Awesome
idea
▪ No one else has done it—yet.
▪ It would be a way of
distinguishing our efforts from
other state OER initiatives
▪ As the state that led the country
into public education, we would
be contributing to an important
tradition
Recommended Reading
▪ Aldrich, C. (2009). The Complete Guide to Simulations & Serious Games: How the
Most Valuable Content Will Be Created in the Age Beyond Gutenberg to Google.
San Francisco, CA: Pfieffer
▪ Hertel, J. P., & Millis, B. J. (2002). Using Simulations to Promote Learning in
Higher Education: An Introduction (Enhancing Learning Series). Sterling, VA:
Stylus.
▪ Kapp, K. (2012). The Gamification of Learning and Instruction: Game-based
Methods and Strategies for Training and Education. Pfieffer.
▪ Mayer, R (2014). Computer-Based Games for Learning: An Evidence Based
Approach. Cambridge: MIT Press
▪ Michael, D & Chen, S. (2006) Serious Games: Games that Educate, Train, and
Inform. Boston: Thomson
▪ Shank, John D. (2014) Interactive Open Educational Resources: A Guide to
Finding, Choosing, and Using What's Out There to Transform College Teaching.
Jossey-Bass.

iOER: Interactive Open Educational Resources

  • 1.
    iOER: Interactive Open EducationalResources Jim Grenier Peter Shea
  • 2.
    Presenters Peter Shea Director, Officeof Professional Development E-mail: [email protected] Jim Grenier Director of Online Education E-mail: [email protected]
  • 3.
    Session Description This presentation/discussionwill address I. What is iOER and why it is important? II. How to use iOER for student engagement and assessment, III. How to locate and/or build your own iOER IV. Recommendations for Integrating iOER in the curriculum V. A Modest Proposal...
  • 4.
    Part I. Whatis iOER and why it is important?
  • 5.
    What is iOER?(Interactive Educational Resources) ▪ “A discrete, digital, interactive instructional resource used to teach a specific learning objective in a course or curriculum” (Shank 2014)] ▪ Usually a simulation (sim) or serious game (game designed to promote learning) ▪ Using these tools, students can “learn by doing”– “applying what they know and practicing their skills in a digital environment which can provide instant feedback.” [Source: https://oerinteractive.org/]
  • 6.
    What are Examplesof iOER? ▪ A simulation is an “interactive environment in which features in the environment behave similarly to real-word events.” (Clark & Meyer, 2003). ▪ “A serious game is a game in which education (in its various forms) is the primary goal, rather than entertainment.” (Chen, 2006) ▪ They are both forms of interactive learning media (ILM) simulation Serious game Interactive Learning Media (ILM)
  • 7.
    Why Should WeUse iOER? “The idea of passively sitting back and gathering around the radio or television simply watch and listen to a show is becoming increasingly foreign to today’s students.” John D. Shank
  • 8.
    Something to ThinkAbout “Traditional Linear Content --books, movies, lectures...focus on the passive content of learning-to-know rather than the active content of learning-to- do.” Clark Aldrich The Complete Guide to Simulations & Serious Games
  • 9.
    Paradigm Shift Learning toDoLearning to Know
  • 10.
    Something to ThinkAbout “Learning results from what the student does and thinks, and only from what the student does and thinks.” Herbert Simon (Nobel laureate, one of the founders of Cognitive Science)
  • 11.
    Part II: UsingiOER for student engagement and assessment
  • 12.
    Examples of iOER Fightinga Church fire (Fire Science) https://goo.gl/vazLOV Rhet Sims (Composition) https://goo.gl/90TDHR Evil Landlady (Global Culture) http://goo.gl/UKLCKc A Fine Line (Ethics) http://goo.gl/5GrXOz The Dilemma (Philosophy) https://goo.gl/TAS6jm Balancing Act (Physics) https://goo.gl/UWuX7v Free Rice (Vocabulary review) http://freerice.com/ Spent (Sociology) http://playspent.org/html/ Short Sims Serious Games
  • 13.
    iOER (Games andSims) as Means of Engaging Students “You can discover more about a person in an hour of play than in a year of conversation.” Plato
  • 14.
    Using iOER toAssess Prior Knowledge ▪ “We overestimate student knowledge and thus build new knowledge on a shaky foundation.” (Ambrose et al., 2010) ▪ iOER (Games & Simulations) can be used to identify gaps in students’ knowledge ▪ Students can engage in a simulation and game, then report out on their mistakes while identifying the assumptions that led them into error (metacognition)
  • 15.
    Part III: Locatingand/or building your own iOER
  • 16.
    Locating Quality iOER ▪Nobel Prize Edugame Site - http://nobelprize.org/educational_game s/ ▪ PHet– Interactive Simulations for Science and Math. https://phet.colorado.edu/ ▪ OER Interactive - www.oerinteractive.org & www.twitter.com/oerinteractive
  • 17.
    Tools for CreatingiOER Twine https://twinery.org/ Quandary http://www.halfbakedsoftware.com/quandary.php Freeware
  • 18.
    Tools for CreatingiOER Articulate https://www.articulate.com/ Branchtrack https://www.branchtrack.com/ Licensed Software
  • 19.
    A Primer forNew Short Sim Designers 1. What is your target learning outcome? What do you want students to do? What knowledge/skill proficiency should they demonstrate? 2. How would the knowledge be applied in the world? In what situation would the target knowledge or skill be applied? 3. What type of errors do novices in your domain typically make? ● Errors based on a misconception? ● Errors that resulted from a knowledge gap? ● A correct idea that was applied in the wrong context? Things to Keep in Mind: In the scenario you are designing there should more than one path to a preferred outcome. In the world, there many ways to be right as well as many ways to be wrong. This should be reflected in the sim to the degree that it is possible.
  • 20.
    When creating/using iOERconsider this checklist…. 1. Does it have a clear connection to the course content? 2. Does the iOER artifact confirm to UDL principles? 3. Is it something that can be easily used on a computer or mobile device?
  • 21.
    Part IV: Recommendationsfor integrating iOER in the curriculum
  • 22.
    Recommendations for IntegratingiOER ▪ Faculty & instructional design teams partner to develop iOER that integrates with course curriculum ▪ Slow but steady integration in online course. Experiment. Survey students for their feedback. ▪ Cite research literature for administrators. Emphasize your focus on both increased engagement & quality assessment. ▪ Form a community of practice with others.
  • 23.
  • 24.
    V: A ModestProposal...
  • 25.
    Edutech 1.0 toEdtech 2.0 (or Why We Need an Edwin Porter moment) Where we are Where we should be
  • 26.
    Timeline of Massachusetts’sContributions to Education 17th Century 1636 - Harvard, first institution of higher learning in North America founded 1647 - The General Court of the Massachusetts Bay Colony decrees that every town of fifty families should have an elementary school and that every town of 100 families should have a Latin school. 19th Century 1817 - A petition presented in the Boston Town Meeting calls for establishing of a system of free public primary schools. 1820 - First public high school in the U.S., Boston English, opens. 1829 - First School for the visually impaired founded 1827- Massachusetts passes a law making all grades of public school open to all pupils free of charge. 1837 - Mt. Holyoke, first American college for women founded. 1839 - First state-funded school for teacher education founded 1848 - Perkins Institute, first school for students with special needs 1850 - First mandatory school attendance law 1854 - First free library opens (Boston Public Library) 21st Century 2002 - MIT Opencourseware, first major OER initiative, promotes idea of “shared intellectual commons” 2016 - Massachusetts Community College system develops first repository of interactive open educational resources!!! Sources: https://www.raceforward.org/research/reports/historical-timeline-public-education-us http://www.slideshare.net/melboutin/timeline-of-us-education-4474399
  • 27.
    Three Reasons whya Mass CC iOER Repository would be an Awesome idea ▪ No one else has done it—yet. ▪ It would be a way of distinguishing our efforts from other state OER initiatives ▪ As the state that led the country into public education, we would be contributing to an important tradition
  • 28.
    Recommended Reading ▪ Aldrich,C. (2009). The Complete Guide to Simulations & Serious Games: How the Most Valuable Content Will Be Created in the Age Beyond Gutenberg to Google. San Francisco, CA: Pfieffer ▪ Hertel, J. P., & Millis, B. J. (2002). Using Simulations to Promote Learning in Higher Education: An Introduction (Enhancing Learning Series). Sterling, VA: Stylus. ▪ Kapp, K. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Pfieffer. ▪ Mayer, R (2014). Computer-Based Games for Learning: An Evidence Based Approach. Cambridge: MIT Press ▪ Michael, D & Chen, S. (2006) Serious Games: Games that Educate, Train, and Inform. Boston: Thomson ▪ Shank, John D. (2014) Interactive Open Educational Resources: A Guide to Finding, Choosing, and Using What's Out There to Transform College Teaching. Jossey-Bass.